How to play sound on batch file? - command-line

How can you play an audio file in a command script?
I wanted to play my gta sa menu sound effect on my launcher at startup but i've run some issues and some errors that keep me from playing the file

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Unity Disable Safe Mode

I need to disable Safe Mode for Unity. I'm trying to launch Unity from the terminal using Jenkins. I need it to stay open for 2-3 minutes and then terminate itself. (It is downloading some script this is the reason why unity says there are compilation errors.)
/Applications/Unity/Hub/Editor/UNITY_VERSION/Unity.app/Contents/MacOS/Unity -projectPath . -stackTraceLogType Full -buildTarget BUILD_TARGET
I'm trying to automize the build process but because of this pop-up, I'm failing. Is there any way that I can disable this pop-up? I know I can disable the pop-up from Preferences but if I do it Unity automatically enters Safe Mode. I have to launch Unity without safe mode and pop-up.

Force Unity game in folder to run windowed

There are multiple Unity games that I play that are only available as a .zip download so I have to run the exe from a folder. None of these have an option to change the resolution of the game. How can I force the exe to run in windowed (1440p)? Because I have a 4k monitor and my pc isn't that great, so games lag if they're not windowed 1440p or lower. Thanks in advance!
You can use the command line arguments: Unity - Manual: Command line arguments
Just create a shortcut, open it's properties and add the command line arguments
-screen-height
-screen-width
with the resolution of your choice.

Speech_recognition not working in VSCode(python)

I'm trying to finish a UI which prompts the User with the Speech-to-Text on the side of the screen but when I try to record audio in VSCode the microphone does not pick up noise. There is no problem with the mic when I run the code in Idle. Does anyone know how to fix this problem?
Apparently VSCode is not asking for mic permissions. For some it seems to work if you start code from the terminal via code. I got it to work following this advice from here: https://github.com/MicrosoftDocs/live-share/issues/3254
open vscode
open command pallete (command shift p)
shell command install code in path ( is an option)
get them to run that
close vscode
then from bash type code
permissions then get asked when you execute requiring microphone ( or it did when i ran a python file needing it)

Opening a Scala Play console and executing commands programmatically

I have a Scala script that accesses models from my Play project and rather than open up a console and run it manually, I would like it to be run automatically after a Git hook. This could be achieved via a small bash script but there doesn't seem to be a way to execute the ":load nameOfMyScript.scala" command after the Play console has opened. Is this possible or am I going about this the wrong way?
I also considered running this command via a plain Scala console but I cannot figure out how to load my Play project definition inside of the Scala console.
Any help would be greatly appreciated.
From the sbt console of your Play app, run the console command. This will start the Scala REPL and give you access to everything on your app's classpath.

uiautomation recorded scripts save location

I can't seem to figure out how to save recorded scripts in the "UI Automation" tool in Instruments.
I launch my iphone app with "Profile" select the "UI Automation" tool, add a "New Script" and start the script recording. I click around and I can replay the script and watch the iPhone app behave correctly.
If I save the Instrument's trace file, it just has debug data but no Scripts. How do you save those scripts and where do they end up?
Thanks!
Scripts that are created in the automation tool and not exported exist as part of the saved Instruments trace document. Re-opening the trace document should list any scripts created.
You can export scripts as stand-alone .js files if you'd prefer by right-clicking on the script editor and choosing Export.