How to enable student discount for Working Copy app? - working-copy-app

I've noticed Pro features of Working Copy are available for free for students on GitHub. Does anyone know how I could apply this benefit?

Here're the instructions:
Pro features are available to students for free as part of the GitHub Student Developer Pack
Install the app from the App Store on your iPhone or iPad
In order to use pro features, you have to verify (do it on your iPhone/iPad) your GitHub student account
These pro features normally require a purchase, but are available for free while logged into your student GitHub account.
Always follow up-to-date instructions that are available here.
It is a mistake that this isn't clear from the Users' Guide and I will fix that.
Best regards,
Anders (that makes Working Copy)

Related

How do I Deploy an iPhone Application?

my question is actually a little more specific than this. I was asked to develop an iPhone application for my high school. I've completed said application, but I have reached the stage of publishing the app for them to use.
My school owns the $300 Enterprise license which allows them to publish in-house applications, which is what I had planned to do.
I do not have access to this Developer Account, nor a developer account, and was wondering if someone could clarify/outline the process of compiling/signing an .ipa then distributing it in-house.
You'll need to find the person who's in charge of your school's developer program subscription. Only the "team agent" for the program can build and sign your app for distribution. If they're willing, they can also add you to their developer program team so that you can get a development certificate and access the various online documentation and other resources. You still won't be able to distribute the app by yourself, but it'll be an improvement.
The building and distribution process is described in in Apple's Tools Workflow Guide for iOS.
You have to request for the administrator "Enterprise program" add it as a member Developer.
link with every step generation:
http://www.apple.com/business/accelerator/deploy/
You'll need access to the developer account, to get the necessary certificates and mobile provisionings to publish this app, or you'll need someone else who does have that capability to get them for you.
Following Links may help you on this:
http://manuals.info.apple.com/en_US/Enterprise_Deployment_Guide.pdf
https://help.apple.com/iosdeployment-apps/#app43ad8905
iPhone Application Enterprise Distribution Process
Hope it works for you...

About enrolling on Apples Developers Programm for iOS

I have already developed an app for iOS and I want to upload it to AppStore. I am about to buy an Apple developer licence for iOS so I would like to ask some questions to people that are already enrolled in a program like that.
First of all I am an individual programmer, I don't own a company, so I should get the individuals' license currently costing $99. When I submit an application as an individual to AppStore will it show my real name as the company or can I choose whatever name I want?
Secondly the name mentioned above will be the same for every application I upload using this licence?
Thirdly and most important. My application will not be free. However I would like to have a free edition too to show the basic functionality of the paid version. What's the difference between:
having one application that is free for starters and then you can upgrade and pay?
having 2 different applications where one would be called light version?
Is it harder for people to crack and put on installous the first option? Because many times I've seen on installous downloading an application but it was without the paid upgrade (maybe I am wrong here, though...)
You still select a company name which will appear on all your apps and is very difficult to change.
With regards to having a lite version, you may find apple would rather you use the in app purchase upgrade route and may reject one of your versions.
Regardless, the In App Purchase upgrade would be less "crackable" than a paid for full version. Especially if you verify receipts.

App Store - Best way to merge a paid and free version into a free version with IAP

My company currently has two applications in the app store: a full, paid version that includes two ebooks, and a "lite" version that does not include both books. We've just developed a new version of the app that instead implements the two books as IAPs, with the intention of merging the two apps into one. I'm at the point where I'd like to submit the app, and I'm not sure of the best way to proceed.
Current plan:
Update free app to the new version with the IAP books.
Rename the free version, removing the "Lite".
Delete the existing paid version from the app store.
Potential problems with this plan:
Those who've already paid for the existing full version might feel ripped off, since their version won't be receiving any of the other updates in this new version.
There will be a name conflict, since we want the new app to take the name of the old paid one (removing the typical "- Lite" signifier). This won't be much of an issue in the App Store if we immediately remove the paid version from the store, but can make for a confusing user experience if a user downloads the new version alongside the old paid version.
Along the same lines, if we delete the old paid version as soon as we upload the new free version (with the same name as the old paid version), it's easy to imagine some confused users of the old paid version deleting their existing paid version and downloading the new free version, only to realize they'd lost the books they'd already paid for, with no way of re-downloading the old paid version.
My questions:
From a real high level, are we handling this the wrong way? I've Googled and Googled, but I haven't been able to find much guidance on how to combine paid and free version of apps into one.
Is there any way for me to determine who's already purchased the paid version, and "gift" them the book IAPs in the new free version? If we thought this threw sooner we could've logged the unique IDs of all of those paid versions, but I do believe that's against the rules now anyway, correct?
What other sorts of issues might arise by giving the "- Lite" version the same name as the old full version?
Thanks in advance for any and all assistance or feedback.
We just did that with our FileApp Pro and the free FileApp. We got rid of FileApp Pro and now the new FileApp has In-App Purchases. However we wanted to have all users that bought FileApp Pro to have all In-App purchases of FileApp for free.
Here is the method we used:
We are sharing flags between FileApp and FileApp Pro using the iOS’ “Keychain sharing entitlement” which allows two apps to share the same keychain data. This allows FileApp to know that FileApp Pro is installed. Then we wanted to make sure that FileApp Pro privileges remain available in FileApp through the iTunes account of the user so we used a free In-App purchase to do that. The FileApp Pro user when launching FileApp for the first time is asked to purchase a free In-App purchase so all his privileges remains across devices even if he reinstall FileApp.
You will find a complete article on our bog describing the method:
http://blog.digidna.net/post/74246563623/how-to-release-a-whole-new-app-and-keep-all-things
Edit: Here's the archive link to the above post that doesn't seem to be available now: https://web.archive.org/web/20160309135133/http://blog.digidna.net/post/74246563623/how-to-release-a-whole-new-app-and-keep-all-things
I would think it might be best to turn the paid version to the free so at least your original paid customers are taken care of the most. Depending on your user base you could even ensure the original paid users aren't shown any ads or other restrictions by doing an intermediate release to have those users save something to user defaults. Then you could provide an update to the free version with a UIAlertView that asks them if they want the full version for free and direct them to the app store to download it. I assume you have many more free users but you would probably upset less people with this path.
I know two apps that did something very similar. The Economist, and USAToday app, which literally alerted the user to ditch the current app and download the new one. (Not sure why they had to do it that way though). So I am quite sure you are not the first one thinking of doing this.
If there is an option for you to provide account+sync capabilities, that'd be the best way to merge both the apps. One of my favorite apps, Gas Cubby, handled this pretty well. Gas Cubby has a free and a paid version. If you want to upgrade your from free Gas Cubby to paid one, you download a different app, and then sync data.
For your worries about how to restore content for the paid customers in your Lite app, you can use a URL scheme in the Lite app, which, when called by the current paid app, will enable those books for free.
As #rooster117 says, its best to turn the paid version free, and ask the lite version people to move to the paid-turned-free version. Of course put hard stop date in the app that you'll discontinue, so that all those who use it will move to the one app of your interest.
Your Problems:
This is going to happen regardless, you can't make everyone happy
I would go with removing the Free version of the App although, but before you do send a push notification to all the "Lite" version holds saying support for this app will be discontinued and direct them to the paid version
To continue on from #2 if possible, before discontinuing the "Lite" version if you have an account system setup to a server of yours release an update for both versions that syncs all of their books with your own server (not iCloud). This way when they download the new version (after the Lite is discontinued), the app will automatically sync the books back to the device.
Your questions:
As you relise there is no real way to merge two apps, from what I've seen from games to utilities is to remove the "lite" version as some point all together and if the user wants future content updates then they have to download the app still on the App store.
Refer to my Answer to Problem #3
I believe it will be out right rejected by the App Store review process, primarily due to the fact that they both perform the same function, i would suggest to remove the free one altogether

How do we publish our ios application for only our customers via our servers?

We have an application which will be used only by customers nationwide and for this reason we do not want to put the application on appstore. Shortly we want to publish it on one of our servers like a zip file then the customers will connect to that server and download the application. Yesterday when I called to apple support, one of the customer represantatives said to me that this is not possible even if we choose the enterprise license. But today I found a link which it says it can be possible. http://developer.apple.com/library/ios/#featuredarticles/FA_Wireless_Enterprise_App_Distribution/Introduction/Introduction.html
Now, I want to know that is there anybody had same problem in here? What are the differences between enterprise license and company license? And the most important is that how can we do what we want to do if it is possible?
It's not officially possible.
You could try Enterprise distribution as others have mention, though it's not designed for distribution outside your company. I'm not saying it will happen, but if Apple find you're doing it they might close your developer account. I've never heard of that happening; only you can decide whether it's an acceptible risk.
Apple would say that you should put the app in the App Store. Unless Apple would reject your app I don't see why this wouldn't work. You don't have to make it easy to find and you don't have to make it cheap.
You can limit it to your customers by requiring a log in. Many, many apps do this, from Salesforce to Skype to Twitter.
Your options are:
Use solutions like TestFlight (free AFAIK) and HockeyApp (paid
service / 1 month free trial) which use UDIDs for app distribution - they
allow seamless ad-hoc distributions.
Use Apple's corporate license ($99/yr) + enterprise license
($299/yr) at the same time and use the latter to distribute your
betas/products without managing UDIDs (i.e. anyone with a link to
your server can install the app, but you can introduce serial numbers etc.).
NOTE: using enterprise license obliges user to not share the app
outside the company, but most companies breach the license agreement
(sharing the apps outside company is not traceable AFAIK).
If you plan to distribute your app outside App Store, option 2 with enterprise license is a way to go, but mind the license agreement on other hand.
The Apple representitive was wrong.
With an enterprise account you can sign an application using an enterprise distribution certificate and provisioning profile, which lets the app run on any device with no restrictions.
You can also use Over-The-Air distribution which lets people install the app through a simple http link in Safari (for example).
We use this a lot at my workplace. We have hundreds of people around the world using our (private) apps, all installed via safari.
The standard Corporate license only lets you manage a maximum of 100 devices on your developer account, but if you take this route you can still use Over-The-Air distribution with an ad-hoc distribution certificate/profile. But you have to manage each device id yourself.
If the cost of the enterprise account is not too much for you, that is definitely the route to take.
It's like Apple said, not possible.
You can add device to the ad-hoc profile, this will allow your app to run on 100 device maximum.
You can use the Enterprise license but you will still need to register the device before the app can be installed and there is still a a maximum.
See the comment of Mike Weller.
Mustafa
you can generate your OTA(Over-The-Air) file in which you set your appropriate profile(with client`s UDID) and send that link to your client and easily provide your update.with using little bit help of your web-developer.check here.
hope this is helpful to you mate...

How do I distribute an iPhone App for inhouse use

I have to write an application for a friend to use in his business - so it won't be on the App store. How do I go about deploying it and distributing this app?
Would he require a enterprize licence? And where/how would he download it to his device for testing purposes?
I've already asked this question, some interesting answers - see here:
Alternative solutions for in-house iPhone enterprise app distribution
EDIT: I realise there is more to your question than what is answered in mine.
Yes, the client will need to get an enterprise license (Apple recently removed the 500 employee limit). Once he has the license, he will need to add you as a developer under his license. This will allow you to develop and digitially sign the app on your machine.
As for testing, when you enroll in an iOS development program, you can then generate + download the appropriate certificiates to sign an app for hardware testing. You'll need to install what's called a "Provising Profile" onto the testing device, then when you're in xcode, change the deployment type from "iPhoneSimulator" to "Device" - this will then compile + deploy the app in it's current state to the device. You can also install this Provising Profile onto other devices then send them the compiled app (which is installed via iTunes).
There is more to be found out about this by going to the Apple Developer Portal but I thought I'd give a brief overview of what you were asking.
An enterprise license you need something like 9000 employees.
The only other way to do it would be to add all their devices to your provisioning portal and supply them with ad-hoc releases which they can drag and drop into itunes to add to their devices.
If your friend's business requires deploying to less than 50 to 100 total devices (the 50 includes 100% replacements/upgrades, the 100 includes zero), then they can apply for a regular iOS Developer Company enrollment (not Enterprise), and use Ad Hoc deployment, which does not require an store (just email/website plus iTunes).
Enterprise requires a D&B rating, usually something that only larger companies have.
There is another solution: an own app store:
http://rhomobile.com/products/rhogallery/
unfortunately only in combination with RhoHub.
Or:
http://www.appcentral.com/
More info:
http://www.apple.com/iphone/business/integration/mdm/
http://www.cio.com/article/638175/Emerging_Tech_Alternatives_to_Apple_App_Store_For_Enterprises?page=2&taxonomyId=3002