Application Publishing for Flutter with VS Code [closed] - flutter

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I am pretty new to flutter and VS Code and I have never actually tried to publish anything with it. I am trying to make the equivalent of a .exe for mobile apps. I am not exactly sure how to achieve that in VS Code and there may be different ways I have to do it based on if I am making the IOS or Android download. Any tips? I cannot seem to find the right thing to google when it comes to it.
Thank you in advance.

You can open a terminal window and run following command to generate android build.
You'll have to sign the APK to generate release build. Google how to sign apk and you'll be good to go.
flutter build apk --release
For releasing IOS app, the process is much more complicated. You can use this guide.

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Best way to master Flutter [closed]

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hope you're doing well, I'm totally new to mobile development with flutter and I kinda like it, and I want to build my profile and increase my knowledge in it.
what are your advices, currently using firebase database, any other database that is usually used in flutter, what projects to build to get more knowledge, besides ecommerce app, todo app.
I searched on the web, but wanted to listen and take advices from the experts on StackOverlflow.
You should learn learn Flutter from Basic things.
Refer Documentation for Flutter here
Learn Dart language for it used for flutter here
If you used some packages and some dependency go here
Refer You tube channel for flutter community for Widgets here
you can find number of Courses on you tube regarding flutter

flutter channels replace each others [closed]

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why flutter store the SDK locally for just One channel and replace ALL SDK when switching the channel?
why flutter does not save ALL downloaded SDK, what is the problem, why I have to wait for switching?
thanks
See https://pub.dev/packages/fvm: Flutter Version Management: A simple cli to manage Flutter SDK versions. As for why, it's really not much of an inconvenience. If you switch to the git-based checkout of the Flutter repo, the switch between channels is just a "git branch" change away, so the expense really isn't there.

unity in android at amazon sign in error [closed]

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I have question please.
I am implementing a game in Unity3d and I use Amazon sdk in it. I run my game on android After my game lunches the native pop up sign in window appears. When I choose sign in the the app crashes with "Unfortunately your app has stopped working".
Any help :)

iPhone app publishing can't validate [closed]

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Im trying to publish my new app but ran into a problem. After I archive and get the organizer screen with my app in archives tab. When I try to validate it, it gives me an error.
"Game app name"
does not contain a single–bundle application or contains multiple products. Please select another archive, or adjust your scheme to create a single–bundle application.
I do not know what this error means or what to do. Can someone please help me out. Will appreciate it.
I believe you have a subproject with a static library. Make sure that Skip Install is set to Yes in the build settings of anything that is not your application.

Installing more then one iPhone SDK [closed]

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I was wondering how I would go about keeping Apple's SDK 3.2.1 installed, while also installing the new beta. I am sure this is simple, but wanted to ask before creating a potential problem. Also SKD 2.0 is it possible to get back, like from the Apple site or not?
I am wondering what most programmers are doing to test multiple versions of devices because I hear the iPod crowd is still mostly running 2.0.
Thanks.
It's pretty standard (and recommended even) to install the entire Xcode tool set with the new SDK in a different root directory. I use /Developer_SDK3.2 for example.