How to change arrow head size of connectors in Enterprise Architect? - enterprise-architect

I created some diagram in Enterprise Architect and feel that the arrow heads are to big. This is with Common Relationships of type Dependency.
How can I change the size and/or shape of the arrow heads? There seems to be no such option in the GUI.

You simply can't, unless you create your own stereotype and write your own shapescript to go along with it.
Remember EA is a modelling tool, not a diagram tool.
In a modelling language you assign a meaning to a specific shape. Different arrows mean different things, so it seems like a bad idea to allow the user to change the shape of the arrows.

Related

TextMesh Pro Area Type Feature like in Illustrator

I was wondering if TextMesh Pro has plans for adding a feature similar to the Area Type feature from Illustrator pictured below, basically having the bounding box of the text object be a custom shape or dependent on something else? There is the option to make your text fit the geometry but that does not seem to be it.
If there are no plans in the near future to make this feature, is there a way for me to look into the specifics of TextMesh Pro and try to make it myself? As far as I've seen I'm able to access some (?) of the source after downloading them from the package manager, but I don't really have an overview of what works with what. My guess would be that I have to look at the parts of the code responsible for creating the yellow bounding box around text objects, but I'm not able to find where that is being done. Alternatively, I'm also looking for how text alignment is being done as my problem does not need an as sophisticated solution as area type objects, just a specific way of formatting the text.

How does one create a component which can effect things outside of runtime?

So I want to make a custom component. One of the functions I want to have is the ability to create and modify set of points that make up a circle. For example, specify point count:10, and on field update, a circle made up of 10 triangles is drawn in the editor.
Then I want to be able to drag the vertices of the created circle. I feel like I might be able to do this during runtime, but I'm curious how to do it out of runtime. For example, the built in "Box Collider" component has a button that allows you to edit the collider size in the editor.
I looked around and can't find a resource - I feel like there has to be a place for this.
Thanks.
You can execute scripts like if you were in runtime using the [ExecuteInEditMode] annotation at the begining of your class.
Check out the documentation here
For the functionality you want, you have Handles, to manipulate objects properties.
Also you'll want to develop visual aids for your tool, so you can accomplish this using Gizmos.
Google "Custom Editors for Unity" - there's a whole section of the docs for this. You have a wide array of options, from the simple to the powerful.
I recommend catlikecoding's tutorials, that are clearly than the official docs, and take you through the process step by step.
One of them almost exactly describes your situation:
http://catlikecoding.com/unity/tutorials/editor/star/

How to access Face Manipulation Mode?

I am fairly new to Blender and I am trying to join objects together on blender for a simulation. I have researched for an answer, and have found one source which seemed to work best with what I was trying to do. I have been using the answer given on this question. I have switched to object mode, selected the objects, and pressed Ctrl+J to join the objects. I am then supposed to enter Edit Mode, and then Face Manipulation Mode. I do not know how to access Face Manipulation Mode, or Vertex Manipulation Mode, and cannot find any online resource to show me how to access it. Does someone know what hot keys I can press/ tabs I can open to get to this?
Use the tab key to switch between object mode and edit mode.
"Face manipulation" mode is not really a thing, just select a face (RMB while in edit mode) and manipulate it just like anything else. Make sure that the face selection is enabled (three little buttons on the horizontal bar below the 3d view let you modify the selection possibilities to vertex, edges, and/or faces. (They look like icons with selected those-things on them, respectively)

Precondition UML?

I'm using Agilian 3.2 to build a small activity diagram. The diagram contains a couple of actions. The problem is: I'd like to display the precondition somewhere in the diagram. Is there any standard way to define preconditions for an action or activity diagram in Agilian?
Usually you add a kind of pink rectangle which is a kind of note which is related to constraints. These constrains could be added on any model element. I don't know about this Agilian 3.2 tool but it should certainly be possible.
Tis is a basic modeling feature including in almost all good tools.

Vector drawing tool for iPhone development

This isn't strictly a programming question, but I'm asking it here because it's certainly a software development question, if you take "software development" to include all aspects of creating a software system.
I am an independent iPhone developer. Except for translations, I handle all aspects of my apps myself—graphics included. I have to create icons, buttons, and UI elements of all sorts on a regular basis. I've learned a few tricks along these lines, and while they're certainly not works of art, I can effectively use gradients, shadows, border strokes, transparency, and textures to create minimalistic, attractive effects.
So far, I've used a vector drawing tool called VectorDesigner for all of my development, with occasional raster postprocessing by Pixelmator. It's worked mostly okay so far, but VectorDesigner has a host of issues:
It uses a package format for its files, which interferes with the use of Subversion.
It is very much a print tool, and I have to be very careful not to end up with objects on fractional pixel values which cause antialiasing.
While you can take the union or intersection of shapes, or add and subtract them, curves tend to deform with repeated boolean operations, sometimes quite dramatically.
And it offers very little control over strokes, to the point where I barely use them.
So I'm looking for a better tool for this specific purpose: shape-based drawing of simple icons, buttons, and UI elements on a Mac by someone without graphic design training. Good functions for exporting would be a plus—ideally it should be almost as easy to export a PNG to the place it goes in my project as it is to save (not save as) the file.
The perfect tool for me would be one that would allow you to define an object's shape by stacking up areas and masks defined by primitive shapes (which would remain separately editable), then define properties on those objects like transforms and strokes. I have no idea if something like this exists, though.
Adobe's tools generally strike me as very heavyweight, and are usually expensive, but I suppose they're a possibility. (Fireworks, with its emphasis on screen design, seems like it might be particularly suitable, but I don't know that much about it.) But what else is out there? If you're in a position like me, what do you use? What do you recommend?
Edited to add: Of course a graphic designer could get better results from an ancient copy of MacPaint than I could from Illustrator CS5. No tool can replace skill and taste, and many programmers have little of either. I'm aware of that. But I'm fortunate enough to have at least some taste—enough that my users compliment my apps' appearance in their reviews. I'm not hugely talented, but I do know my limitations, and I don't let myself produce anything ugly. Given my budget, that will have to do for now.
Try Opacity. A little rough on the edges, but one of the coolest and most unique features they have is export as source code (in Quartz, Cocoa, Cocoa Touch, or Canvas)
I'd suggest OmniGraffle
OmniGraffle is easy to use, can save as a PNG, can create binary non-package files (it's an option in the interface). You can also set the units to pixels to ensure exact alignment. (Canvas Size -> Ruler Units)
Finally, the Graffletopia website has some nice iPhone stencils for getting it right:
http://graffletopia.com/search/iphone
I think the only acceptable answer here should be "hire a designer".
But it sounds like Pixelmator/Inkscape are your best bets.
Though if you do find something better, that'd be really cool. Like a jQueryUI but for native.