I have made an alert dialog where user can update their profile details. In that with image container there is icon button widget. What I want is that when user clicks icon button, pop up menu will display with add/remove image option. Here is my code for alert dialog:
showDialog<void>(
context: context,
barrierDismissible: false, // user must tap button!
builder: (BuildContext context) {
return AlertDialog(
title: Text('Edit detail'),
content: StatefulBuilder(
builder: (context, setState) {
return Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
Stack(
alignment: Alignment.center,
children: [
Container(
//image container
),
GestureDetector(
// the pop up menu displays away from alert dialog
onTapDown: (TapDownDetails details) {
if (imageData != null) {
_showPopupMenu(details.globalPosition);
print('choose image/remove image');
} else {}
},
child: IconButton(icon: Icon(Icons.edit),
onPressed: () async {}),
)
]),
],
),
);
},
),
actions: <Widget>[
//action button
)],
);
},);
Here is the code for popup menu.
void _showPopupMenu(Offset offset) async {
double left = offset.dx;
double top = offset.dy;
await showMenu<String>(
context: context,
position: RelativeRect.fromLTRB(left, top, 0.0, 0.0), //position where want to show the menu on screen
items: [
PopupMenuItem<String>(
child: const Text('Add image'), value: '1'),
PopupMenuItem<String>(
child: const Text('Delete image'), value: '2'),
],
elevation: 8.0,
)
.then<void>((String itemSelected) {
if (itemSelected == null) return;
if(itemSelected == "1"){
} else {
}
});}
The menu displays outside the alert dialog. I have seen similar post with gesture detector but I can't seem to understand my mistake. Please help me and any improvements are welcome. Thanks in advance.
You can do it using the keys of AlertDialog and IconButton as the following
GlobalKey cKey = new GlobalKey();
GlobalKey pKey = new GlobalKey();
void _showPopupMenu() async {
await showMenu<String>(
context: context,
position: RelativeRect.fromRect(_getWidgetGlobalRect(pKey),_getWidgetGlobalRect(cKey)),
items: [
PopupMenuItem<String>(child: const Text('Add image'), value: '1'),
PopupMenuItem<String>(child: const Text('Delete image'), value: '2'),
],
elevation: 8.0,
).then<void>((String itemSelected) {
if (itemSelected == null) return;
if (itemSelected == "1") {
} else {}
});
}
Rect _getWidgetGlobalRect(GlobalKey key) {
RenderBox renderBox = key.currentContext.findRenderObject();
var offset = renderBox.localToGlobal(Offset.zero);
return Rect.fromLTWH(
offset.dx, offset.dy, renderBox.size.width, renderBox.size.height);
}
void showDialig() {
showDialog<void>(
context: context,
barrierDismissible: false, // user must tap button!
builder: (BuildContext context) {
return AlertDialog(
key: cKey,
title: Text('Edit detail'),
content: StatefulBuilder(
builder: (context, setState) {
return Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
Stack(alignment: Alignment.topRight, children: [
Container(
//image container
),
GestureDetector(
// the pop up menu displays away from alert dialog
onTapDown: (TapDownDetails details) {
_showPopupMenu();
},
child: IconButton(
key: pKey,
icon: Icon(Icons.edit),
onPressed: () async {}),
)
]),
],
),
);
},
),
actions: <Widget>[
//action button
],
);
},
);
}
If you'r using GestureDetector, there's a easy way i just did, Just put a GestureDetector inside another one, then set the onTap action if that's your case on both GestureDetector's, with the diference that in one you are gonna put an action, an in the other one you can just leave it empty, just like this.
GestureDetector(
onTap: () { //The Gesture you dont want to afect the rest
Navigator.pop(context);
},
child: Container(
color: Colors.transparent,
child:GestureDetector(
onTap: () {}, //This way is not going to afect the inside widget
child: Container() //your widget
)
)
)
Related
I am using an alert box where I am getting the image from gallery of the user, but the updated image is not getting displayed.
When I close the alert box and again open the alert box, then it's getting displayed. I am using provider package to handle the data.
Here is a video of what I am getting now
Here is my code:
child: ChangeNotifierProvider<MyProvider>(
create: (context) => MyProvider(),
child: Consumer<MyProvider>(
builder: (context, provider, child) {
return Column(
children: [
ElevatedButton(
onPressed: () {
showDialog(
barrierDismissible: true,
context: context,
barrierColor: Colors.black.withOpacity(0.5),
builder: (ctx) => AlertDialog(actions: <Widget>[
----> // alert box styling
Expanded(
child: Column(
children: [
CircleAvatar(
backgroundColor:
Colors.transparent,
radius: 175,
child: ClipOval(
child: provider
.image !=
null
? Image.network(
provider.image
.path,
height: 200,
)
: Image.asset(
'assets/profile.webp',
width: 250.0,
height: 250.0,
fit: BoxFit
.cover,
),
)),
Row(
mainAxisAlignment:
MainAxisAlignment
.spaceBetween,
children: <Widget>[
ElevatedButton(
onPressed: () async {
var image = await ImagePicker()
.pickImage(
source: ImageSource
.camera);
provider.setImage(
image);
},
child: Text(
'Use camera',
style: t3b,
),
),
},
child: const Text('Click me ')),
],
);
},
),
),
),
);
}
}
class MyProvider extends ChangeNotifier {
var image;
Future setImage(img) async {
image = img;
notifyListeners();
}
I am also facing the same issue in mobile development then I know we have to rebuild the whole dialog and then it will work well
showDialog(
context: context,
builder: (BuildContext context) {
int selectedRadio = 0; // Declare your variable outside the builder
return AlertDialog(
content: StatefulBuilder( // You need this, notice the parameters below:
builder: (BuildContext context, StateSetter setState) {
return Column( // Then, the content of your dialog.
mainAxisSize: MainAxisSize.min,
children: List<Widget>.generate(4, (int index) {
return Radio<int>(
value: index,
groupValue: selectedRadio,
onChanged: (int value) {
// Whenever you need, call setState on your variable
setState(() => selectedRadio = value);
},
);
}),
);
},
),
);
},
);
Use a StatefulBuilder in the content section of the AlertDialog. Even the StatefulBuilder docs actually have an example with a dialog.
What it does is provide you with a new context, and setState function to rebuild when needed.
also sharing the reference I used for this: Reference for solving this same
I cannot understand why my rangeslider is not updating values when dragging. I am supposed to update the state with the onChanged function, but nothing seems to work. It only works when I press the "Apply" button and I reopen my alertDialog again, where I see the values of the slider updated. All this is wrapped inside and Appbar in a statefulWidget. When I press the filter button a pop up appears with the filter.
onPressed: () {
showDialog(
context: context,
builder: (BuildContext context) {
return AlertDialog(
title: const Text('Filter'),
content: SizedBox(
child: Card(
child: Column(
children: [
Text('Age'),
RangeSlider(
values: _rangeValues,
divisions: 20,
labels: RangeLabels(
_rangeValues.start.round().toString(),
_rangeValues.end.round().toString()),
onChanged: ( value ) {
_rangeValues = value ;
setState(() {
isFiltering = false;
varSelectedFilterAgeStart = value.start;
varSelectedFilterAgeEnd = value.end;
});
},
min: 0.0,
max: 20.0,
),
],
),
),
),
actions: [
ElevatedButton(
child: const Text('Apply'),
onPressed: () {
setState(() {
isFiltering = true;
varSelectedFilterAge = varSelectedFilterAgeStart;
});
Navigator.of(context).pop(varSelectedFilterAge);
},
),
ElevatedButton(
child: const Text('Cancel'),
onPressed: () {
Navigator.of(context).pop();
},
),
],
);
});
What am I doing wrong??
Wrap your AlertDialog with StatefulBuilder and use its setState.
showDialog(
context: context,
builder: (BuildContext context) {
return StatefulBuilder(
builder: (context, setState) => AlertDialog(
In my code, there is a condition that pops up the following dialog:
Its code looks like this:
//Alert Dialog about questions and answers
void _showAlertDialog() {
// set up the buttons
Widget Answer1Button = TextButton(
child: Text(_listData[_listCount][3]),
onPressed: () {},
);
Widget Answer2Button = TextButton(
child: Text(_listData[_listCount][4]),
onPressed: () {},
);
// set up the AlertDialog
AlertDialog alert = AlertDialog(
// title: Text(),
content: Text(_listData[_listCount][2]),
actions: [
Answer1Button,
Answer2Button,
],
);
// show the dialog
showDialog(
context: context,
builder: (BuildContext context) {
return alert;
},
);
}
I need my user to not be able to tap on the screen or press the back button. Only two buttons need to be active (Answer 1.1 and Answer 1.2 in this example).
How to do it? Thanks in advance.
Edit1. I don't know what I'm doing wrong. Here is my code where I followed your advice:
#override
Widget build(BuildContext context) {
return WillPopScope(
onWillPop: () async {
await showDialog;
// await showDialog or Show add banners or whatever
// return true if the route to be popped
return false; // return false if you want to disable device back button click
},
child: Scaffold(
appBar: AppBar(
title: const Text('New Game'),
),
body: Container(
height: MediaQuery.of(context).size.height,
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage(assetPath),
fit: BoxFit.cover)),
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Visibility(
child: Column(
children: [
ClipRRect(
borderRadius: BorderRadius.circular(4),
child: Stack(
children: <Widget>[
Positioned.fill(
child: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage('files/sheet.jpg'),
fit: BoxFit.cover)),
),
),
Text(_listData[_listCount][0]),
],
),
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
ImageButton(label: 'OK', onButtonTap: _nextCSV),
ImageButton(label: 'Hide', onButtonTap: _isVisible),
ImageButton(label: 'Test1', onButtonTap: _showAlertDialog),
],
),
],
),
visible: isVisible,
),
// your other widgets
Visibility(
child: ImageButton(label: 'Show', onButtonTap: _isVisible),
visible: !isVisible,
)
],
),
),
),
);
}
But nothing has changed. I believe that I made a mistake here:
await showDialog;
However, when I do like this, nothing changes either. The back button still works:
#override
Widget build(BuildContext context) {
return WillPopScope(
onWillPop: () async {
return false; // return false if you want to disable device back button click
},
child: Scaffold(
...
As a result, I can still click on the back button. Although I want it to be inactive on the dialog. How to fix it?
You should wrap the AlertDialog with OnWillPop, not the Scaffold, since you need to set the action pop for the AlertDialog widget.
Here's a minimal example of how to implement the OnWillPop widget to match your case:
class MyHomePage extends StatefulWidget {
final String title;
const MyHomePage({
Key? key,
required this.title,
}) : super(key: key);
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: ElevatedButton(
onPressed: () {
_showAlertDialog();
},
style: ButtonStyle(
backgroundColor: MaterialStateProperty.all(Colors.blue),
),
child: const Text(
"Open Dialog",
style: TextStyle(color: Colors.white),
))),
);
}
void _showAlertDialog() {
// set up the buttons
Widget Answer1Button = TextButton(
child: Text("Button 1"),
onPressed: () {
Navigator.pop(context);
},
);
Widget Answer2Button = TextButton(
child: Text("Button 2"),
onPressed: () {
Navigator.pop(context);
},
);
// set up the AlertDialog
AlertDialog alert = AlertDialog(
// title: Text(),
content: Text("Alert Dialog"),
actions: [
Answer1Button,
Answer2Button,
],
);
// show the dialog
showDialog(
context: context,
builder: (BuildContext context) {
return WillPopScope(
onWillPop: () async {
return false;
},
child: alert);
},
);
}
}
You can pass a parameter named 'barrierDismissible' in the showDialog, set it to false.
showDialog(
barrierDismissible: false,
builder: ...
)
There is one parameter called barrierDismissible which you can use to dismiss any tap of background of dialog,
showDialog(
barrierDismissible: false,
)
You can disable back button by wrapping the scaffold with WillPopScope.
#override
Widget build(BuildContext context) {
return WillPopScope(
onWillPop: () async {
// await showDialog or Show add banners or whatever
// return true if the route to be popped
return false; // return false if you want to disable device back button click
},
child: Scaffold(),
),
};
Here is the docs links
https://api.flutter.dev/flutter/widgets/WillPopScope-class.html
I have a showDialog() function in flutter web, but it will only works this way (2 show dialog in one function), if I comment out the other one, the dialog will not show. I don't really understand why I need to put 2 showDialog() in order for it to show up. Here is the code:
onDeleteTap(String id) async {
print(id);
await showDialog<void>(
context: context,
barrierDismissible: false,
builder: (BuildContext context) {
return AlertDialog(
title: Text('Hapus?'),
content: SingleChildScrollView(
child: ListBody(
children: <Widget>[
],
),
),
actions: <Widget>[
TextButton(
child: Text('Batal'),
onPressed: () {
},
),
SizedBox(
width: 150.0,
child: ErrorButton(
text: "Hapus",
onClick: () {
},
),
),
],
);
},
);
await showDialog<void>(
context: context,
barrierDismissible: false,
builder: (BuildContext context) {
return AlertDialog(
title: Text('Hapus?'),
content: SingleChildScrollView(
child: ListBody(
children: <Widget>[
],
),
),
actions: <Widget>[
TextButton(
child: Text('Batal'),
onPressed: () {
},
),
SizedBox(
width: 150.0,
child: ErrorButton(
text: "Hapus",
onClick: () {
},
),
),
],
);
},
);
I think before you are calling onDeleteTap you must be using navigator.pop(context). You can check by not showing any dialog to check if you are really poping a screen (If you are having a pop your current screen will close or you will have a black screen) or you can use the debbuger to check all the lines that passes before getting to this code.
I want to update value in alert dialog i am using following:
Future showAlert() async {
await showDialog(
context: context,
builder: (BuildContext context) {
return AlertDialog(
title: Text('Alert in Dialog'),
content: Container(
height: 40.0,
width: 60.0,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
_itemCount != 1
? new IconButton(
icon: new Icon(Icons.remove),
onPressed: () => setState(() => _itemCount--),
)
: new Container(),
new Text(_itemCount.toString()),
new IconButton(
icon: new Icon(Icons.add),
onPressed: () => setState(() => _itemCount++))
],
),
),
actions: <Widget>[
new FlatButton(
child: new Text('CANCEL'),
onPressed: () {
Navigator.of(context).pop();
},
)
],
);
});
}
I am calling this function in Listview Builder
GestureDetector(
child: Align(
alignment: Alignment.topRight,
child: Padding(
padding: const EdgeInsets.all(5.0),
child: Icon(Icons.add_box,
color: Color(0xFFfccd01)),
),
),
onTap: () {
showAlert();
/* FutureBuilder<String>(
future: Add_to_cart(USER_ID,
snapshot.data[index].id, "1"),
builder: (context, snapshot) {
print(snapshot.data);
});*/
},
),
But on + click my value of alert dialog is not going to update after i close and reopen it it will update but i want to update on tap of icon button.
You can use StreamBuilder to update within Dialog or that screen also on single event thru Streams
You must insert AlertDialog into Statefulll Widget
see this example:
class ShowDialog extends StatefulWidget {
#override
_ShowDialogState createState() => _ShowDialogState();
}
class _ShowDialogState extends State<ShowDialog> {
#override
Widget build(BuildContext context) {
return AlertDialog(
//your container
);
}
}
and call ShowDialog into showDialog()