In my code, there is a condition that pops up the following dialog:
Its code looks like this:
//Alert Dialog about questions and answers
void _showAlertDialog() {
// set up the buttons
Widget Answer1Button = TextButton(
child: Text(_listData[_listCount][3]),
onPressed: () {},
);
Widget Answer2Button = TextButton(
child: Text(_listData[_listCount][4]),
onPressed: () {},
);
// set up the AlertDialog
AlertDialog alert = AlertDialog(
// title: Text(),
content: Text(_listData[_listCount][2]),
actions: [
Answer1Button,
Answer2Button,
],
);
// show the dialog
showDialog(
context: context,
builder: (BuildContext context) {
return alert;
},
);
}
I need my user to not be able to tap on the screen or press the back button. Only two buttons need to be active (Answer 1.1 and Answer 1.2 in this example).
How to do it? Thanks in advance.
Edit1. I don't know what I'm doing wrong. Here is my code where I followed your advice:
#override
Widget build(BuildContext context) {
return WillPopScope(
onWillPop: () async {
await showDialog;
// await showDialog or Show add banners or whatever
// return true if the route to be popped
return false; // return false if you want to disable device back button click
},
child: Scaffold(
appBar: AppBar(
title: const Text('New Game'),
),
body: Container(
height: MediaQuery.of(context).size.height,
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage(assetPath),
fit: BoxFit.cover)),
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Visibility(
child: Column(
children: [
ClipRRect(
borderRadius: BorderRadius.circular(4),
child: Stack(
children: <Widget>[
Positioned.fill(
child: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage('files/sheet.jpg'),
fit: BoxFit.cover)),
),
),
Text(_listData[_listCount][0]),
],
),
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
ImageButton(label: 'OK', onButtonTap: _nextCSV),
ImageButton(label: 'Hide', onButtonTap: _isVisible),
ImageButton(label: 'Test1', onButtonTap: _showAlertDialog),
],
),
],
),
visible: isVisible,
),
// your other widgets
Visibility(
child: ImageButton(label: 'Show', onButtonTap: _isVisible),
visible: !isVisible,
)
],
),
),
),
);
}
But nothing has changed. I believe that I made a mistake here:
await showDialog;
However, when I do like this, nothing changes either. The back button still works:
#override
Widget build(BuildContext context) {
return WillPopScope(
onWillPop: () async {
return false; // return false if you want to disable device back button click
},
child: Scaffold(
...
As a result, I can still click on the back button. Although I want it to be inactive on the dialog. How to fix it?
You should wrap the AlertDialog with OnWillPop, not the Scaffold, since you need to set the action pop for the AlertDialog widget.
Here's a minimal example of how to implement the OnWillPop widget to match your case:
class MyHomePage extends StatefulWidget {
final String title;
const MyHomePage({
Key? key,
required this.title,
}) : super(key: key);
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: ElevatedButton(
onPressed: () {
_showAlertDialog();
},
style: ButtonStyle(
backgroundColor: MaterialStateProperty.all(Colors.blue),
),
child: const Text(
"Open Dialog",
style: TextStyle(color: Colors.white),
))),
);
}
void _showAlertDialog() {
// set up the buttons
Widget Answer1Button = TextButton(
child: Text("Button 1"),
onPressed: () {
Navigator.pop(context);
},
);
Widget Answer2Button = TextButton(
child: Text("Button 2"),
onPressed: () {
Navigator.pop(context);
},
);
// set up the AlertDialog
AlertDialog alert = AlertDialog(
// title: Text(),
content: Text("Alert Dialog"),
actions: [
Answer1Button,
Answer2Button,
],
);
// show the dialog
showDialog(
context: context,
builder: (BuildContext context) {
return WillPopScope(
onWillPop: () async {
return false;
},
child: alert);
},
);
}
}
You can pass a parameter named 'barrierDismissible' in the showDialog, set it to false.
showDialog(
barrierDismissible: false,
builder: ...
)
There is one parameter called barrierDismissible which you can use to dismiss any tap of background of dialog,
showDialog(
barrierDismissible: false,
)
You can disable back button by wrapping the scaffold with WillPopScope.
#override
Widget build(BuildContext context) {
return WillPopScope(
onWillPop: () async {
// await showDialog or Show add banners or whatever
// return true if the route to be popped
return false; // return false if you want to disable device back button click
},
child: Scaffold(),
),
};
Here is the docs links
https://api.flutter.dev/flutter/widgets/WillPopScope-class.html
Related
I am a beginner in Flutter. I am trying to add a new list item widget to screen when floating action button is pressed. How do I achieve this?
I am trying to create a list of items. When the floating action button is clicked, a dialog box is prompted and user is asked to enter details. I want to add a new list item with these user input details.
This is my input_page.dart file which I am calling in main.dart
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
class MedPage extends StatefulWidget {
#override
_MedPageState createState()=> _MedPageState();
}
class _MedPageState extends State<MedPage> {
Future<String>createAlertDialog(BuildContext context) async{
TextEditingController customController= new TextEditingController();
return await showDialog(context: context,builder: (context) {
return AlertDialog(
title: Text("Name of the Pill"),
content: TextField(
controller: customController,
),
actions: <Widget>[
MaterialButton(
elevation: 5.0,
child: Text("OK"),
onPressed: (){
Navigator.of(context).pop(customController.text.toString()); // to go back to screen after submitting
}
)
],
);
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('My med app'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget> [
Expanded(
child: ListView(
padding: const EdgeInsets.all(8),
children: <Widget>[
ReusableListItem(Color(0xFFd2fddf),"Name 1"),
ReusableListItem(Colors.orange,"Name 2"),
ReusableListItem(Color(0xFF57a1ab), "Name 3"),
],
),
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: (){
print("Clicked");
createAlertDialog(context).then((onValue){
print(onValue);
setState(() {
});
});
},
child: Icon(Icons.add),
),
);
}
}
class ReusableListItem extends StatelessWidget {
ReusableListItem(this.colour,this.pill);
Color colour;
String pill;
#override
Widget build(BuildContext context) {
return Container(
height: 50,
margin: const EdgeInsets.all(8),
decoration: BoxDecoration(
color: colour,
borderRadius: BorderRadius.circular(15.0)
),
child: Center(
child: Text(pill)
),
);
}
}
You don't need to change much in your code, maintain a variable that stores the values entered to be able to show them in the list. You should use Listview.builder() in order to dynamically render the items.
Here's your code:
class MedPage extends StatefulWidget {
#override
_MedPageState createState() => _MedPageState();
}
class _MedPageState extends State<MedPage> {
List<String> items = [];
Future<String> createAlertDialog(BuildContext context) async {
TextEditingController customController = new TextEditingController();
return await showDialog(
context: context,
builder: (context) {
return AlertDialog(
title: Text("Name of the Pill"),
content: TextField(
controller: customController,
),
actions: <Widget>[
MaterialButton(
elevation: 5.0,
child: Text("OK"),
onPressed: () {
Navigator.of(context).pop(customController.text
.toString()); // to go back to screen after submitting
})
],
);
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('My med app'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Expanded(
child: ListView.builder(
itemBuilder: (context, index) {
return ReusableListItem(Color(0xFFd2fddf), items[index]);
},
itemCount: items.length,
),
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
print("Clicked");
createAlertDialog(context).then((onValue) {
// print(onValue);
setState(() {
items.add(onValue);
});
});
},
child: Icon(Icons.add),
),
);
}
}
class ReusableListItem extends StatelessWidget {
ReusableListItem(this.colour, this.pill);
final Color colour;
final String pill;
#override
Widget build(BuildContext context) {
return Container(
height: 50,
margin: const EdgeInsets.all(8),
decoration:
BoxDecoration(color: colour, borderRadius: BorderRadius.circular(15.0)),
child: Center(child: Text(pill)),
);
}
}
Firstly you need to use ListView.builder() rather than ListView because you have dynamic content. Also you need to hold your items in a list.
// create a list before
ListView.builder(
itemCount: list.length,
itemBuilder: (BuildContext context, int index) {
return Text(list[index]);
}
)
When you click on FloatingActionButton() you will call AlertDialog() method.
FloatingActionButton(
onPressed: (){
AlertDialog(
content: Form(), // create your form here
actions: [
// add a button here
]
)
})
This method will show a dialog(you will add a form inside of the dialog). When the user completes the form(after clicking the button) you will add a new object to the list and update the state with setState({})
onPressed: (){
setState({
// add new object to the list here
});
Navigator.pop(context); // this will close the dialog
}
In my flutter app I want to show the popup with two buttons when user presses a button, I'm doing it with the following code:
class ProfileScreen extends StatefulWidget {
#override
_ProfileScreenState createState() {
return _ProfileScreenState();
}
}
class _ProfileScreenState extends State<ProfileScreen> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: SingleChildScrollView(
padding: EdgeInsets.all(16),
child: ConstrainedBox(
constraints: BoxConstraints(maxWidth: 400),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
...[
Padding(
padding: const EdgeInsets.symmetric(vertical: 16.0),
child: ElevatedButton(
onPressed: () {
showAlertDialog(context);
},
child: Text('Remove account'),
),
),
and the code for showAlertDialog is as follows:
showAlertDialog(BuildContext context) {
// set up the buttons
Widget cancelButton = FlatButton(
child: Text("Cancel"),
onPressed: () {
Navigator.of(context).pop();
},
);
Widget continueButton = FlatButton(
child: Text("Continue"),
onPressed: () {},
);
// set up the AlertDialog
AlertDialog alert = AlertDialog(
title: Text("AlertDialog"),
content: Text("Would you like to continue learning how to use Flutter alerts?"),
actions: [
cancelButton,
continueButton,
],
);
// show the dialog
showDialog(
context: context,
builder: (BuildContext context) {
return alert;
},
);
}
It works, the popup shows correctly, but when I click cancel, popup stays up front, but the screen beneath it goes away (and it stays black). Why so? And how could I fix it? Thanks!
Navigator.of(context, rootNavigator: true).pop();
I want to display a SnackBar in my Flutter app. I have read the docs and copyed it:
The body of my scaffold:
Widget build(BuildContext context) {
return WillPopScope(
onWillPop: () async => false,
child: Scaffold(
appBar: AppBar(
centerTitle: true,
title: Text("Osztályok"),
leading: Padding(
padding: const EdgeInsets.only(left: 5.0),
child: IconButton(
icon: Icon(Icons.exit_to_app, color: Colors.white70),
onPressed: () {
authService.signOut();
authService.loggedIn = false;
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => GoogleSignUp()));
})),
actions: <Widget>[
Padding(
padding: const EdgeInsets.only(right: 5.0),
child: Row(
children: <Widget>[
IconButton(
icon: Icon(Icons.add_circle_outline,
color: Colors.white70),
onPressed: () {
createPopup(context);
}),
// IconButton(
// icon: Icon(Icons.search, color: Colors.black38),
// onPressed: null),
],
)),
],
),
The SnackBarPage class:
class SnackBarPage extends StatelessWidget {
void jelszopress(TextEditingController jelszoController, BuildContext context) async{
var jelszo;
DocumentReference docRef =
Firestore.instance.collection('classrooms').document(globals.getid());
await docRef.get().then((value) => jelszo= (value.data['Jelszo']) );
if (jelszo == jelszoController.text.toString()){
Navigator.push(context,
MaterialPageRoute(builder: (context) => InClassRoom()));
}
else{
Navigator.pop(context);
final snackBar = SnackBar(content: Text('Yay! A SnackBar!'));
Scaffold.of(context).showSnackBar(snackBar);
}
}
Future<String> jelszoba(BuildContext context) {
TextEditingController jelszoController = TextEditingController();
return showDialog(
context: context,
builder: (context) {
return AlertDialog(
title: Text('Add meg a jelszót'),
content: Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.all(Radius.circular(20)),
),
child: TextField(
controller: jelszoController,
decoration: InputDecoration(hintText: "Jelszó")
)
),
actions: <Widget>[
MaterialButton(
elevation: 5.0,
child: Text('Mehet'),
onPressed: () {
jelszopress(jelszoController, context);
},
)]);
}
);
}
var nevek;
var IDS;
SnackBarPage(this.nevek, this.IDS);
#override
Widget build(BuildContext context){
return ListView.builder(
itemCount: nevek.length,
itemBuilder: (context, index) {
return Card(
child: ListTile(
onTap: () {
globals.setid(IDS[index]);
jelszoba(context);
},
title: Text(nevek[index]),
),
);
},
) ;
}
}
But my cody doesn't display the SnackBar. I tried the solution of this question: How to properly display a Snackbar in Flutter? but adding a Builder widget didn't help.
"Scaffold.of(context)" has been deprecated, will return null. Now use "ScaffoldMessenger.of(context)". As per Flutter documentation.
#override
Widget build(BuildContext context) {
// here, Scaffold.of(context) returns null
return Scaffold(
body: Center(
child: ElevatedButton(
onPressed: () {
ScaffoldMessenger.of(context).showSnackBar(SnackBar(
content: const Text('snack'),
duration: const Duration(seconds: 1),
action: SnackBarAction(
label: 'ACTION',
onPressed: () { },
),
));
},
child: const Text('SHOW SNACK'),
),
),
);
}
NOTE: Make sure your main.dart overrided build() function should return "MaterialApp" as a widget, such as:
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
// Must be MaterialApp widget for ScaffoldMessenger support.
return MaterialApp(
title: 'My App',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyDashboard(),
);
}
}
So based on the error, it would seem that the context passed in Snackbar.of() is not the correct context. This would make sense based on 1 & 2; and summary copied below:
Each widget has its own BuildContext, which becomes the parent of the widget returned by the StatelessWidget.build or State.build function. (And similarly, the parent of any children for RenderObjectWidgets.)
In particular, this means that within a build method, the build context of the widget of the build method is not the same as the build context of the widgets returned by that build method.
So this means that the build context you are passing in jelszoba(context) function is not the build context you need and is actually the build context of the widget that is instantiating the Scaffold.
So How to Fix:
To fix this wrap your Card widget in your SnackbarPage in a Builder widget and pass the context from it, to the jelszoba(context) method.
An example from 1 I post below:
#override
Widget build(BuildContext context) {
// here, Scaffold.of(context) returns null
return Scaffold(
appBar: AppBar(title: Text('Demo')),
body: Builder(
builder: (BuildContext context) {
return FlatButton(
child: Text('BUTTON'),
onPressed: () {
// here, Scaffold.of(context) returns the locally created Scaffold
Scaffold.of(context).showSnackBar(SnackBar(
content: Text('Hello.')
));
}
);
}
)
);
}
You can normally use snack bar in the Bottom Navigation bar in this way. However, if you want to show it in the body, then just copy the code from Builder and paste it in the body of the scaffold.
Scaffold(bottomNavigationBar: Builder(builder: (context) => Container(child: Row(children: <Widget>[
Icon(Icons.add_alarm), Icon(Icons.map), IconButton(icon: Icon(Icons.bookmark),
onPressed:() {
Scaffold.of(context).showSnackBar(mySnackBar);
final mySnackBar = SnackBar(
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)),
behavior: SnackBarBehavior.floating,
backgroundColor: Colors.white, duration: Duration(seconds: 1),
content: Text(
'Article has been removed from bookmarks',
),);
}
),
],
),
),
),
);
Note: In the behaviour property of SnackBar, you can just leave it empty. But the problem with that is "If you have Curved Navigation Bar or you have a floating action button above the bottom navigation bar, then the snackbar will lift these icons (or FAB ) and will affect the UI". That's why SnackBar.floating is more preferred as it is more capatible with the UI.
But you can check and see on your own which suits you the best.
I want to update value in alert dialog i am using following:
Future showAlert() async {
await showDialog(
context: context,
builder: (BuildContext context) {
return AlertDialog(
title: Text('Alert in Dialog'),
content: Container(
height: 40.0,
width: 60.0,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
_itemCount != 1
? new IconButton(
icon: new Icon(Icons.remove),
onPressed: () => setState(() => _itemCount--),
)
: new Container(),
new Text(_itemCount.toString()),
new IconButton(
icon: new Icon(Icons.add),
onPressed: () => setState(() => _itemCount++))
],
),
),
actions: <Widget>[
new FlatButton(
child: new Text('CANCEL'),
onPressed: () {
Navigator.of(context).pop();
},
)
],
);
});
}
I am calling this function in Listview Builder
GestureDetector(
child: Align(
alignment: Alignment.topRight,
child: Padding(
padding: const EdgeInsets.all(5.0),
child: Icon(Icons.add_box,
color: Color(0xFFfccd01)),
),
),
onTap: () {
showAlert();
/* FutureBuilder<String>(
future: Add_to_cart(USER_ID,
snapshot.data[index].id, "1"),
builder: (context, snapshot) {
print(snapshot.data);
});*/
},
),
But on + click my value of alert dialog is not going to update after i close and reopen it it will update but i want to update on tap of icon button.
You can use StreamBuilder to update within Dialog or that screen also on single event thru Streams
You must insert AlertDialog into Statefulll Widget
see this example:
class ShowDialog extends StatefulWidget {
#override
_ShowDialogState createState() => _ShowDialogState();
}
class _ShowDialogState extends State<ShowDialog> {
#override
Widget build(BuildContext context) {
return AlertDialog(
//your container
);
}
}
and call ShowDialog into showDialog()
I have a Scaffold with a simple Drawer in which I show a menu where a user can press a button. When this button is pressed I want to display a SnackBar, but the SnackBar is always displayed behind the Drawer. Is there some way to show it in front of the Drawer?
The drawer's code looks like:
class MyDrawer extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Drawer(
child: ListView(
children: <Widget>[
ListTile(
leading: Icon(Icons.lock_open),
title: Text('Click Me'),
onTap: () {
Scaffold.of(context).showSnackBar(SnackBar(
content: Text(
'Test.',
)));
},
),
],
),
);
}
}
and it is used directly in the Scaffold:
return Scaffold(
drawer: MyDrawer(),
[...]
They said Drawer must be on the top of UI under MaterialDesign rules. But if you wanna such behaviour too much you can write own SnackBar.
static void showSnackBarAsBottomSheet(BuildContext context, String message)
{
showModalBottomSheet<void>(
context: context,
barrierColor: const Color.fromRGBO(0, 0, 0, 0),
builder: (BuildContext context) {
Future.delayed(const Duration(seconds: 5), () {
try {
Navigator.pop(context);
} on Exception {}
});
return Container(
color: Colors.grey.shade800,
padding: const EdgeInsets.all(12),
child: Wrap(children: [
Text(
message,
style:
GoogleFonts.robotoCondensed().copyWith(color: Colors.white),
)
]));
},
);
}
I've solved it by adding one more Scaffold inside Drawer and making its background transparent:
return Scaffold(
drawer: Scaffold(
backgroundColor: Colors.transparent,
body: MyDrawer(),
[...]