I am a bit confused about the new release of Bloc: 6.0.0, adding Cubit notion, is the bloc depreciated or we can use both of them?
Cubit is a subset of the BLoC Pattern package that does not rely on events and instead uses methods to emit new states.
So, we can use Cubit for simple states, and as needed we can use the Bloc.
UPDATE : additional comparison
There are many advantages of choosing Cubit over Bloc. The two main benefits are:
Cubit is a subset of Bloc; so, it reduces complexity. Cubit eliminates the event classes.
Cubit uses emit rather than yield to emit state. Since emit works synchronously, you can ensure that the state is updated in the next line.
Cubit is perfectly suitable to any app scale and anyone saying one scales better than the other is ill informed.
You have to chose between traceability with an event driven architecture which comes with boiler plate vs more traditional code. One advantage of event driven architectures is that events can be used by 0 or many handlers, the emitter does not care. The disadvantage is the indirection and extra boiler plate.
Traceability
When you use a bloc you have a Transition that contains the event:
Transition {
currentState: AuthenticationState.authenticated,
event: LogoutRequested,
nextState: AuthenticationState.unauthenticated
}
When you use cubit it does not
Transition {
currentState: AuthenticationState.authenticated,
nextState: AuthenticationState.unauthenticated
}
That alone gives you traceability because you know which event triggered the changes just by looking at the logs. You see eventA happened then eventB. In practice though, for the cubit you can often infer traceability from the changes themselves without the "label", because there is not many action that can output this change. That traceability gives the traditional advantage and disadvantage of event driven architecture. One disadvantage is indirection cost which shouldn't be understated, you cannot put a debugger and follow the code here by definition, another would be the extra boiler plate.
Event sharing
In essence, emitting an Action/Event that is then mapped to call a function, is just like calling the function directly. The only fundamental change is when an action must be consumed by multiple consumers, blocs or others (example analytics). If an action must be shared between blocs (example reset data on logout), then blocs can be handy in that area. However it might be a better architecture model not to mix one bloc with another, or it might not be, it depends. It's a judgment call here.
Conclusion
If you ask yourself should I use bloc or cubit, imo you should go with cubit. Once you have a need for Bloc you can switch, but doing so before even having the need is imo preemptive architecture.
I don't agree with opinions that you can only use Cubit only for simple cases, or for small apps. I would even say that Cubit can handle pretty complex cases without the need to be converted into a Bloc.
The main advantage of Cubit is that it has less boilerplate code, and has a straightforward and synchronous way for emitting states (as there is no Event class, but a simple functions instead). In most cases you won't need a Bloc, so you can easily use Cubits if you don't have to transform your events. In those rare cases when you need to transform events, you can easily refactor Cubit into a Bloc, as both of them extends BlocBase class.
The main difference between Cubit and Bloc is that in Bloc you have Event class in addition to State. So, you are able to use EventTransformer function in order to manipulate your events. For example, you can add debounce or throttle to your event. Or even have some complicated event stream mapping. That's the main benefit of using a Bloc instead of a Cubit.
An example of using EventTransformer for debouncing event:
import 'package:stream_transform/stream_transform.dart';
EventTransformer<Event> _debounce<Event>(Duration duration) {
return (events, mapper) => events.debounce(duration).switchMap(mapper);
}
Usage of the _debounce in event mapping:
class ExampleBloc extends Bloc<ExampleEvent, ExampleState> {
const ExampleBloc()
: super(const ExampleState()) {
on<ExampleEvent>(
_onExampleEvent,
transformer: _debounce(Duration(seconds: 1)),
);
}
...
}
Basically, that's the core difference between Cubit and Bloc.
P.S. Usage of Blocs / Cubits in projects is also quite opinionated, and some teams might use Blocs only due to code consistency.
The Cubit is suitable for simple State management where you just have one kind of event to bind to the state. While Bloc is for complex state management where you can have many events to map to states.
For example let consider below Cubit
class SimpleCubit extends Cubit<SimpleState> {
SimpleCubit () : super(InitialState());
void updateState(String stateName){
emit(NewState(stateName));
}
}
Let now have a look on Bloc
class SimpleBloc extends Bloc<SimpleEvent, SimpleState> {
SimpleBloc() : super(InitialState()){
on<SimpleEven1>(_handleEvent1);
on<SimpleEven2>(_handleEvent2)
}
Future<void> _handleEvent1(SimpleEvent event, Emitter<SimpleState1> emit) async {
// Put your code here
emit(SimpleState1(event.args))
}
Future<void> _handleEvent2(SimpleEvent event, Emitter<SimpleState2> emit) async {
// Put your code here
emit(SimpleState2(event.args))
}
}
To implement above code with Cubit we will need switch cases (boilerplate)
Bloc force you to map each event to a separate function which is good when you have a complex state.
Related
I'm trying to use bloc with websockets in both directions (i.e. when a message is received on the websocket, an event is fired as well as when a state is emitted, a message is sent over the web socket). I'm still fairly new to flutter but have written similar style code (message queues and websockets) in other languages but and I'm really struggling to get my head around how to structure everything so it works in flutter.
I have a basic class that opens a websocket and waits for events
class WebsocketManager {
final BuildContext context;
late IOWebSocketChannel channel;
WebsocketManager(this.context);
void connect(){
channel = IOWebSocketChannel.connect(Uri.parse(wsBaseUrl));
channel.stream.listen(
(msg) {
//process msg
BlocProvider.of<SomeBloc>(context).add(MessageReceived(msg));
}
);
}
}
This works perfectly fine (although having to pass the BuildContext in feels a bit wrong). The issue is with listening for new states. I assumed I would be able to do something like this
BlocListener<SomeBloc, SomeState>(
listener: (context, state) {
if(!sendMessage(SomeMessage()))
});
However this listener never fires. If I place that same code as a child of a Widget then it works fine so I assume a BlockListener has to be a child of a widget.
My question is, is there a way of using BlocListener (or some alternative) without being a child of a widget?
Alternatively, is there a better way I could structure my code so it can have access to both the websocket and bloc?
Thanks
First, the BlockListener must be a child of the widget being provided with the bloc.
Yeah, I wouldn't pass the BuildContext into the WebsocketManager. I'd flip it around a bit, to make it a bit cleaner.
How you do it will of course depend on how your UI should behave based on events and states. But for the sake of keeping my example simple, I have a suggestion below where a Widget (perhaps an entire route), is listening and updating based on the websocket messages. You can of course do it so that entire app is affected by the websocket, but that is "the next step".
The bloc should be the glue between your WebsocketManager and the UI. So I'd suggest to let your Bloc be created (provided) to a Widget where appropriate. The bloc holds an instance of WebsocketManager (perhaps a Singleton?). Have a method and corresponding state in the bloc that sets up the connection using WebsocketManager.connect(). But instead of doing the ....add(MessageReceived(msg)) stuff in the listen callback, have a method (perhaps it is your connect() method) that returns a Stream<type of msg> and let the listen callback yield msg. You can then in your bloc set up a StreamSubscription for the WebsocketManager's stream, and then emit states and act based on what is received from the websocket.
I'd suggest that you also convert the msg from the listen-callback to your own domain object and yield that in the stream, so that your bloc isn't strictly dependent on the msg type from the WebsocketManager.
This way your WebsocketManager only do 'websocket-stuff' in the data layer, and you let your bloc do the logic in the application layer, which in terms will let your UI update based on what you bloc emits.
Started recently using the BLoC approach for building apps, and one thing that is not clear is where to "keep" BLoC variables. I guess we can have these two options:
Declare a variable in the BLoC class; for example in my class I can do the following:
class ModulesBloc extends Bloc<ModulesEvent, ModulesState> {
late String myString;
}
And access it in my UI as follows:
BlocProvider.of<ModulesBloc>(context).myString;
Keep it as a state variable; for example I can declare my state class as follows:
class ModulesState extends Equatable {
const ModulesState({required this.myString});
final String myString;
#override
List<Object> get props => [myString];
}
And access it in my UI as follows:
BlocBuilder<ModulesBloc, ModulesState>(
builder: (BuildContext context, ModulesState modulesState) {
modulesState.myString;
}
)
Are there any performance penalties / state stability issues with any of the above approaches?
Thanks!
I am not sure there is an absolute answer but I can at least give my opinion.
In bloc you have 3 objects: bloc, event, state.
The state is the mutable part while the bloc is a description of the your problem (what states to emit for each event). As such, an immutable variable to describe your problem should be, in my opinion, placed inside the bloc. However, anything which might change is the state of your bloc (same as the state of your widget) and should as such be stored in the state.
Example:
You want to create an app where you can set timers. In this app you can have multiple timers, each of which will be identified by a name.
In this case:
your state will be an object containing a double variable called timeCount, which will be incremented each seconds for example.
You bloc will have a final field called name which will have to be set during the creation of the stopwatch.
Interestingly enough, if you want the bloc to also handle the stopwatch creation, you will have 2 states: the first empty, the second with a name and timeCount. See how naturally name became variable and is therefore found in the state now.
I am using bloc library available in Dart to implement "bloc" pattern. I will eventually move onto flutter_bloc library so I can use it inside a real app.
I'm having a bit of difficulty understanding how to create some general blocs that can be called from within more specialized blocs. By specialized I mean some bloc that perhaps manages a specific view. General blocs would then take care of calling APIs or maybe even doing multiple things sequentially.
So my idea is that perhaps I have a StateA that manages certain model and for that reason I use BlocA. Whenever certain event is added to BlocA, I also need to update StateB that is managed by BlocB. I do not want to do this within same bloc because those different states contain different data that might be unrelated. Perhaps I can then have BlocC that is used for specific part of application but certain event should also invoke events and state changes in BlocA and BlocB.
I am considering writing BlocA bloc like this:
class BlocA extends BlocBase<BlocAEvent, BlocAState> {
BlocA(BlocB blocB) : super(BlocAState()) {
_blocB = blocB;
_blocARepository = BlocARepository();
};
BlocARepository _blocARepository;
#override
BlocAState mapEventToState(BlocAEvent event) async* {
if (event is BlocAEventOne) {
yield state.copyWith(valueOne: event.value);
} else if (event is BlocAEventTwo {
// Get data related to BlocAState
final data = await _blocARepository.fetchImportantData()
// ! <-- I also need to fetch additional data but that is managed
// by different bloc - BlocB
_blocB.add(BlocBEventOne(id: data.id));
yield state.copyWith(dataList: SomeModel.fromJSON(data));
}
}
}
and then just creating regular bloc BlocB like this:
class BlocB extends BlocBase<BlocBEvent, BlocBState> {
BlocB() : super(BlocBState()) {
_blocBRepository = BlocBRepository();
};
BlocBRepository _blocBRepository;
#override
BlocBState mapEventToState(BlocBEvent event) async* {
if (event is BlocBEventOne) {
// Get data related to BlocBState
final data = await _blocBRepository.fetchOtherData(event.id)
yield state.copyWith(dataList: SomeOtherModel.fromJSON(data));
}
}
}
I am really unsure if this is correct approach as basically BlocA adds another event. But I am trying to do some reusable blocs and keep data more separate. I know I could also do _blocB.stream.listen in BlocA but that only gives me the state of the BlocB bloc. What I need is the ability to react to certain events.
Do you think that my approach is perhaps convoluted and using BlocObserver would perhaps be more appropriate?
The problem with BlocObserver is that I am unsure how to use it properly from within Flutter app.
First of all, what you are trying to achieve is completely fine, but let's talk about the architecture a little bit.
One option could be that BLoC B subscribes to BLoC A state changes and handles that accordingly. For instance, here a more specific BLoC subscribes to changes of a more generic one: https://github.com/felangel/bloc/blob/08200a6a03e37ce179cef10b65f34ddf6f43f936/examples/flutter_todos/lib/blocs/filtered_todos/filtered_todos_bloc.dart. For that, you would need to adjust the BLoC A state a bit (so you could identify this specific change/event) which could be not a way to go.
Another thing you should consider is whether you want to tightly couple your BLoCs (BLoC B reference is passed to BLoC A via constructor in your example). For that, you can create some kind of mediator class that uses streams inside: BLoC A could publish an event to that mediator class sink and all the subscribers will receive it via exposed streams (in your case - BLoC B should subscribe to that stream) - so the communication there would be like BLoC A -> Mediator -> BLoC B. That's basically what Mediator/Observer OOP design pattern resolves. The advantage of it is that your BLoCs won't know anything about each other, multiple BLoCs could subscribe to multiple different event streams, meaning you could add more subscribers (BLoCs) to your events at any point.
You can define a callback in your event and invoke it in your bloc like this:
blocA.add(BlocAEvent(whenDone: () {
blocB.add(BlocBEvent())
}));
Another way to do this is to listen to events being published by a BloC:
// Inside some widget
this.context.read<MyBloc>().listen((myBlocState) {
if (mounted && myBlocState.isSomeState) {
this.context.read<MyOtherBloc>().add(MyOtherBlocEvent());
}
});
This solution would ensure your BloCs are not coupled and you can chain the publishing of your events based on the state of another BloC.
What I want
I have a simple model. The model extends from ChangeNotifier. If the ChangeNotifier calls notifyListeners() I want to "do" something like showing a SnackBar or Dialog. I provide the model with the Provider package to my widget tree.
What is it comparable to?
I used the flutter_bloc package before. This package offers BlocListener. With BlocListener I can "do" something on state changes. Example code:
BlocListener<BlocA, BlocAState>(
listener: (context, state) {
// do stuff here based on BlocA's state
},
child: Container(),
)
In the above example, the child will not rebuild but I can still do something depending on the state.
Is there anything comparable to the provider package? I read in the documentation of the package that ListenableProvider would give more freedom to do stuff like "animations". But I do not know if I can use this Provider in some way to show a snack bar on a notify.
Edit: I asked Remi, the author of Provider, on Twitter. With a short amount of characters, he told me that I can use didChangeDependencies for this behavior.
Please be cautious about using didChangeDependencies for this. There are only a few circumstances where didChangeDepdnencies can be used for this, and https://github.com/flutter/flutter/pull/49527 will make it impossible even in those.
The basic problem is that didChangeDepdnencies is sometimes (or, after #49527, always) called at a point where the tree is locked against state changes. Before the pull request, it is only safe on calls that are:
Not the first time (which is called from within a build scope)
Not the time where an element is being deactivated and eventually unmounted, so is no longer in a valid spot in the tree (this call will no longer happen at all after the pull request).
A safer way to do this is:
#override
void didChangeDependencies() {
super.didChangeDependencies();
if (Provider.of(context).whatever == someCondition) {
SchedulerBinding.instance.addPostFrameCallback(() {
// show modal or dialog
});
}
}
This code is safer to use because it is guaranteed to run at a point where state is safe to change in the tree, rather than only working in some very specific scenarios without the frame callback.
There are probably more elegant solutions than this (such as adding a callback directly on notifyListeners for your ChangeNotifier, assuming it only fires when the tree is in a mutable state).
try using listener on your provider
final myNotifier = context.read<MyNotifier>();
void listener() {
// Do something
}
myNotifier.addListener(listener);
From the docs I understood that one can call addListener() on a ChangeNotifier instance to add a custom listener to the stack.
This method accepts a callback with zero arguments (according to notifyListeners()), e.g.:
class MyClass extends ChangeNotifier {
MyClass() {
addListener(() {
// ...
});
}
}
From within the callback, how does one find out what properties or parts of MyClass have been changed?
ChangeNotifier does not have such capabilities inherently. You will have to implement your own logic. Specifically, you either have access to all of the properties of your ChangeNotifier implementation because you add the listener in its scope or you have access to it because you have a reference to it in your scope.
ChangeNotifier simply implements Listenable and provides some utilities for managing listeners. Furthermore, the documentation states the following about it:
ChangeNotifier is optimized for small numbers (one or two) of listeners. It is O(N) for adding and removing listeners and O(N²) for dispatching notifications (where N is the number of listeners).
I am not sure about options with better runtime complexity for notifying listeners, but you will not run into any issues in a regular Flutter app.
ValueNotifier
ValueNotifier is a pre-made implementation of ChangeNotifier that will notify its listeners when its value property is changed.
This is sufficient for most case, but since it appears that you want to create a custom ChangeNotifier, you can use the source code of ValueNotifier to take a look at an example implementation (it is very straight forward).
If you are just looking to do state management in general, ValueNotifiers usually work great. However, they are not applicable in every scenario. Hence, here is an extensive list with different state management options.
Considering the questions, I think the techniques that fit your needs best and the most popular options are the following:
InheritedWidget as it lets you notify dependents based on what data changed. Additionally, there is InheritedModel as an extension of this and InheritedNotifier that works with Listenable, just like ChangeNotifier does.
The BLOC pattern, which works with streams.
The provider package which is mostly a convenience wrapper for various Flutter state management techniques (InheritedWidget, StatefulWidget, ValueNotifier, etc.).