After moving folders the key in unity doesn't work - unity3d

Yesterday moved folders with the project to unity and now I have to enter the password for the Alias, I will be very happy if you can help solve this issue. The password is exactly correct.

If you're not releasing your app on Google Play then you can untick "Custom Keystore", your app will be signed with default debug key.
But if you want to sign it with your own key then if you're doing it for the first time you need to go to the keystore manager and add your own Alias (probably that is what you meant by "alliance"). If you have added your Alias already and it's not showing up then you have selected wrong keystore or provided wrong password.

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Could not locate login item in the caller's bundle error when using SMLoginItemSetEnabled

I'm trying to get my swift Mac app to launch at login using the method described in this page: https://theswiftdev.com/how-to-launch-a-macos-app-at-login/
However, I keep getting the following errors as soon as I call SMLoginItemSetEnabled:
Could not locate login item com.domain.LauncherApplication in the caller's bundle
Could not enable login item: com.domain.LauncherApplication: 3: No such process
I checked that the launcher app ID is correct multiple times, I tried changing it and changing its version number. I even tried cleaning the project and moving the base app to /Applications but I always get these error messages.
Any idea what the problem might be? (Notice the solution must not require me to disable App Sandboxing)
OK, I found the problem but it took a long time since it was so sneaky: In the Copy File Build Phase section I entered "Contents/Library/LoginItem" as the subpath instead of "Contents/Library/LoginItems" (notice the 's' in the end - can't believe I missed it). So thank you #vadian! You were absolutely right.

Changing author name in Sign Key -BB10

I need to change the author name so is it possible if I change it in MANIFEST.MF file will it update the product in appworld?
If I sign with the a different sign key and change the package id of previous MANIFEST.MF I had so will that update the build I have in appworld?
Please tell me which of the above process would help me update the product with a different author name.
You can change the author in your IDE. Go to Windows | Preferences | BlackBerry | Signing and click Create Certificate giving the new Author name. This should allow you to upload your app using the same keys to BlackBerry World.
Make sure you back up your keys first, just in case anything goes wrong!
I'm not sure, but if you change any of those details you will need to upload as a new application, or BlackBerry World will reject it. If I were you I would
Contact BlackBerry World Vendor Support, they will help you out. They can reset those details

How To Build and Compile PJSIP for Xcode, Using sample code IPJSUA to test?

How to build and compile PJSIP using xCode and run the sample code IPJSUA?
First, you need to open the terminal. Terminal can be found at Applications->Utilities->terminal.
After you open the terminal, make sure you point to the desktop to make it easier to get the data folder. just type :
cd Desktop
Congrats, you already at your desktop. Now continue to type this.
svn co http://svn.pjsip.org/repos/pjproject/trunk pjproject
That code means you download the pjproject from the website to your desktop. After you finish download the PJSIP, you need to add a config_site.h. Honestly, I don't what should we do that, but just follow it. :D
How do you create a config_site.h? Just copy the config_site_sample.h, paste, and change the content become like this.
After this, we need to change the configure-iphone. I figured it out. If you just want to run at simulator you need to change the DevPath. If you want to test on device, just leave it be.
Now, I will give example to run on the Simulator. Open pjproject and you will find the configure-iphone. Open the file using a text editor and change the DEVPATH and hardcode the IPHONESDK.
The devpath will looks like this.
DEVPATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer
Remember, this refers to the path to your Xcode app. If you want to make sure, go to finder->applications->xcode->show package contents. I also hardcoded the IPHONESDK.
IPHONESDK=iPhoneSimulator5.1.sdk
After you're done with that, we will going back to the terminal. Make sure you already at the pjproject folder. Type this.
export CC=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc
export CFLAGS="-O2 -m32 -miphoneos-version-min=5.0 -g -ggdb -g3 -DNDEBUG"
export LDFLAGS="-O2 -m32"
After that, you can configure it. Just click this on terminal. If you want to test on your device, you don't need to change the configure-iphone, export CC, etc., just directly configure-iphone.
./configure-iphone
After you're done, continue by entering the commands below to build the library and all dependencies. This line below is where the magic happens and it needs to complete successfully for you to continue.
make dep && make clean && make
You will find that all the libraries will compile. The resulting library can help us if we want to create a new project. -> this is what I'm thinking right now.
Now you almost finished, just go to the pjsip-apps->src->ipjsua. You will find the Xcode project, just click it to open at your xcode. Click build and run. You will find the interface like this.
If you want to test on your device, you must have the certificate and private key chain. I can't explain that because I got that certificate from my company. They provide it.
If you want to try, you must create a SIP account first. You can use sip2sip or ekiga. At here I tried ekiga. for example my SIP is 12345678#ekiga.net and 87654321#ekiga.net.
After the simulator we key in +a to add new account.
Next you will have to type your SIP name. remember to type "sip:". dont ever forget. here is the example:sip:12345678#ekiga.net.
After that you will have to type the URL address, just type ekiga.net since that is our URL. This URL means our server. Tor example, sip:ekiga.net.
Next is the auth realm. Type the same as the URL address, sip:ekiga.net.
Next is your username. In here my username is 12345678. You don't need to add sip or type with #ekiga.net.
Last is your password. After you register, it will automatically add it to the account. Just go to the textfield, and hit enter. It will refresh for you.
Next, we need to add buddy. Type +b, and you must input the URI address. Type sip:87654321#ekiga.net and you are done. Back to the textfield, it will add automatically to your buddy list.
You will see that your account still in offline mode. You need to change into online mode before you make a call. Just change the status by type t, and hit enter.
After that you can make a call by type M. and type 1. because our buddy is no 1. 1 is their ID. and you can make a call.
Please check below link. You can get source code from there and biuld for both device and simulator.
https://github.com/radif/SIPHON-SIP-Client-that-actually-compiles
For XCode 4.5
->
export DEVPATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/
export IPHONESDK=iPhoneSimulator5.1.sdk
export CC=/Applications/Xcode.app/Contents/Developer/usr/bin/gcc

Choosing the correct bundle ID in iTunes Connect.

I am preparing to submit an app to the App Store and have come across the following form. In the past when I have done this incorrectly it caused me a lot of grief which I would like to avoid this time around.
It is giving me a few options to choose from, but I'm not sure which one is correct. I would assume there is a way to check my Xcode project to be sure that the bundle IDs match. More specifically I would think that the form below would correspond to my bundle id name
where if my app is called AWESOMEAPP the correct bundle to choose should read EricBrotto.AWESOMEAPP or EricBrotto - *. In fact I don't have either as an option. What I do have is ericbrotto - *. That said could I just choose this one and change my Bundle identifier to ericbrotto.${PRODUCT_NAME:rfc1034identifier}?
Any clarification would be great!
I would get rid of the dollar signs, and enter explicitly com.ericbrotto.myawesomeapp into all of the provisioning portal, iTunes Connect and the Xcode Target Build settings. Or use a wildcard just for the provisioning profile.

Codesign failed with exit code doesn't fix

I have faced with this erros !
/usr/bin/codesign failed with exit
code 1
I am read 10000000 ways to solve this problem I don't know why doesn't fix !!!!
For example :
I checked CODE_SIGNING_IDENTIFY and matches with my provising profile !
On Info.plist target the left side option is UNCHECKED
I create this profile step by step with IOS DEV CENTER wizard
my keychain is valid and is login
THIS DRIVE ME CRAZY !!! I DON"T KNOW WHAT SHOULD I DO I NEVER THIS PROBLEM
Your problem is in your keychain Apple world wide Certificate , never user ALWAYS TRUST with your certificate :) hope this help
The first thing I would try would be to create another project from template and see if it will build to device without the error. If it does, the problem is a setting in that particular project (which is likely.) If not, you may have certificate problem (rare.)
In my experience the problem is almost always in the info.plist file as per this previous answer.