Roblox | Help Fix Cutoff GUI's in Billboard GUI - roblox

Right now, I'm working on Server Fixing Simulator.
I'm working on the Error Popup GUI.
I wanted to add the Error Icon.
The ImageLabel gets cutoff.
The ImageLabel is CutOff! WHAT A WAY ROBLOX MAKES THE GUIs! HOW NICE
so I need help fixing the Cut-Off GUIs.
Problem Info -
When the Properties Menu looks like this
And the ErrorIcon looks like this.
It just makes me mad.

This happens a lot in Roblox. When an image is new, it looks like that for about an hour. I suggest you wait a little bit or upload a new one.

Related

Mouse is offset only in one particular GUI in Unity

I have 3 different GUI containers/sections, one for showing resources, one for building, and one for inventory. Clicking anything in the resource and building sections works completely fine, the mouse is where it needs to be and clicking/hovering over a button will actually click/hover over the button.
The problem is only in the inventory GUI. I'm not sure how it's any different, so I don't know what I need to provide here for anyone to help me out, so please ask me for any extra info if you need it in the comments. I'm not sure if this is an issue with the code or the UI elements, or whatever else it might be. I'm going to provide some examples of this happening, though.
Here is a gif of what it looks like in the inventory (ignore the items not doing what they are supposed to): https://s3.gifyu.com/images/ezgif.com-gif-maker-37b00e5b2a1c164b2.gif
Here is a gift of me just hovering/clicking around in the inventory: https://s3.gifyu.com/images/ezgif.com-gif-maker97b27b8783d784c6.gif
Here is a gif of this working in the "Building" section: https://s9.gifyu.com/images/ezgif.com-gif-maker-287d7a9723f9db2b1.gif
Here is a gif of this working in the "Resources" section: https://s3.gifyu.com/images/ezgif.com-gif-maker-18662e4229ebd27a2.gif
Here are some images that might be useful. Here is the layout:
There is no difference when I select, for example, Building and Inventory. Here is a comparison:
I have looked around on Google for about 30 minutes, but I couldn't find anything related to this.
I have found the issue. The issue was with the slot prefab that was in the inventory screen, as it had text that was way bigger than it was: https://prnt.sc/uDRXz2Kr4kQr
I initially hadn't noticed this as simply clicking on the prefab itself shows that it's the right size: https://prnt.sc/BXQqAzMD-kWX
Resizing the text seems to fix the issue.

C# flipping mainwindow

this is my very first entry here, may it not be the last....
I am having a bit of a struggle with some GUI stuff.
I really have an animation up front my eyes and it should look like the following: using c# with desktop application.
This Form looks like a login window with server address, username and pw textboxes and with a connect button as well, so nothing special. Size wise it can be small or at least same as size as the turned window. doesnt matter at the end.
once you entered your credentials and all turns out to be fine, connection is there and valid.
The main Form is suppost to flip then (doesnt matter horizontal or vertical),
and shows you your options you got then in this newly window. kind of an animated sign, that you are logged in and have now these options.
But the flip is suppost to stay on the same place. Like a card flip or a coin flip, but just the whole form and it ends then at the same place as before.
(sounds really wired to explain)
This can also be done with a new form poping up, just with a animated turn over, no problem with that.
And this is exactly where I am stuck.
I really cant find any information on how this would look like in code or even in animation.
I am using c# and the basic project started as a desktop application project, which it will be at the end.
Its been a while since my last coding, please be gentle.
i know there are plenty of entries in here also in google as well, but i didnt found anything which will do this for the main window as a total. images etc: yes, but for the whole form: no.
Any help out there?
May be tehr eis a trick i am not aware of? Its been a while since the last coding work, I need to admit that.#greyhairsarecomming
many thanks in advance! much appreciated
kind regards TG

How do I customize a JSlider to have a larger "thumb"?

I have a Java GUI that I'm developing and I've run into a snag with regard to the default size of the "thumb" on a JSlider I need for user input for the simple and unavoidable reason that the application has to run on a touch-screen, there is no mouse, and the precision of the touch of a finger is just not good enough to make it easy to "get a grip" on the slider to move it. The touch screen is all there is... it just isn't that precise.
NO PROBLEM, I thought! I'll just customize it and make the "thumb" bigger! In doing my research I found this previously asked question, and it has what looks like helpful data, but I couldn't figure out how to get that to work. In the answers to that question it points to this page where it purports to show how it's done, but ... it then doesn't show it?!
I guess they presume you know what to do with the likes of:
Slider.thumbHeight Integer
Slider.thumbWidth Integer
But, I don't! Anybody got any code snippet of an example?
I played around, incompetently, with stuff like this that I really don't quite understand:
UIDefaults defaults = UIManager.getDefaults();
defaults.put("Slider.thumbHeight", 45);
defaults.put("Slider.thumbWidth", 15);
...With no success, though it does compile just fine. I tried creating the slider after this. Nope. I tried mySlider.updateUI(); Nope. And, of course, this won't compile at all: mySlider.thumbHeight(40); ...I just don't quite grock how one is supposed to customize these things.
Thanks in advance.
Old post I know, but still may be relevant for others anyway.
"Slider.thumbHeight Integer" just tells you that the variable is of type integer and thus expects a whole number as an argument when you set it.
You have to change the UIdefaults (as in your example) before you create the JSlider.
This said it seems to be operating system dependent whether it works or not. It worked well on my Windows10 PC but not on Raspbian Linux where I really needed it :-(

Slide-out panel using Swift/OS X

Not sure there's a better way to describe this. It's almost like presentViewControllerAsSheet(vc) but presented non-modally, and not sliding out from the top of the window frame. I've searched and searched for solutions, but can't find anything that works. I think it's possible, since Apple's Mail 'Connection Doctor' window uses one for the Log Viewer, but I can't find any way to do it.
If anyone has any suggestions or pointers to tutorials on how to accomplish such a thing, I'd appreciate it!

Providing un-intrusive messages on an iPhone

This is kind of a silly question, but I cannot find the answer as I don't know the terms with which to search for it.
I am looking for a simple way of giving a 'status' message like 'Data updated' to the user without necessarily interrupting what he/she is doing (but have a option I guess in some instances to tab it an perform an action).
For example; some Apps give a rounded square semi-transparent with 'Lock screen/rotation' when an iPhone is rotated, I am look for something similar (or like the square box 'Build Complete in Xcode 4').
Is there an easy way of doing this?
Thanks a million in advance!
https://github.com/myell0w/MTStatusBarOverlay
MTStatusBarOverlay adds very subtle text to the phone's status bar. If you're looking for something a little more noticiable, try:
https://github.com/jdg/MBProgressHUD
As #kubi has pointed out, MTStatusBarOverlay is a good one, and I've passed Apple reviewer inspection with it. However I just found something that looks fraking awesome...
Tweetbot-Like Alert Panels (Blog), and the repository is MKInfoPanelDemo at Github.
Create a view that shows your message nicely, add it to the window, and start a UIView animation which makes it fade away. In the animation ended handler (delegate or block) remove the view.