Present NSWindow as sheet from another NSWindow using beginSheet function - swift

I'm building a macOS bundle app that's running at the beginning of the login process and I want to show some information to the user in a window. I have a NSWindowController with a .xib file which it's the main window.
For that, I created an NSViewController with a .xib to define the user interface that I want to present as a sheet, but do not show any UI and never appears
Main NSWindowController looks like:
import Cocoa
class Main: NSWindowController {
var sheetWindow: SheetWindow?
override func windowDidLoad() {
super.windowDidLoad()
self.window!.canBecomeVisibleWithoutLogin = true
self.window!.isMovable = false
sheetWindow = SheetWindow.init(windowNibName: "SheetWindow")
}
#IBAction func btnClick(_ sender: Any) {
self.window!.beginSheet(sheetWindow.window!, completionHandler: { (resp) in
....
})
}
}
==================================================================================
import Cocoa
class SheetWindow: NSWindowController {
override func windowDidLoad() {
super.windowDidLoad()
self.window!.isMovable = false
}
}
The main window looks like:
And after click the button looks like:
I notice after "beginSheet" function is triggered the close button from the main window disappeared
NOTE: "Visible At Launch" property is unchecked in the SheetWindow .xib
Any idea what it could be happening !!!

Related

How to close/dismiss/hide a menu by clicking on a button in an embedded view from within it, in Swift?

I have created a menu app, using Swift, for Mac OS, within which, a custom view is the only menu item. There's a plus button on this custom view, which opens a window that has a textfield.
When I click on the plus button, the window appears, but the menu does not disappear. The textfield is also not focused. When I type one letter, the letter is not shown in the textfield, but the menu disappears, and the textfield is focused and ready to receive entry.
I want to have the custom view or menu disappear and have the textfield ready to receive keystrokes when I click on the plus button, not after I press an extra key.
How may I achieve that? What am I doing wrong?
Here's my code:
// CustomView.swift
var customWindow: CustomWindow!
override func awakeFromNib() {
customWindow = CustomWindow()
}
#IBAction func plusButtonClicked(_ sender: NSButton) {
customWindow.showWindow(nil)
}
// CustomWindow.swift
override var windowNibName : NSNib.Name? {
return NSNib.Name("CustomWindow")
}
override func windowDidLoad() {
super.windowDidLoad()
self.window?.center()
self.window?.makeKeyAndOrderFront(self)
self.window?.level = .mainMenu + 100
NSApp.activate(ignoringOtherApps: true)
if customTextField.acceptsFirstResponder {
customTextField.window?.makeFirstResponder(customTextField)
}
// CustomMenuContoller.swift
let statusBarItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)
#IBOutlet weak var CustomMenu: NSMenu!
#IBOutlet weak var customView: CustomView!
var customMenuItem: NSMenuItem!
override func awakeFromNib() {
customMenuItem = CustomMenu.item(withTitle: "TheMenu")
customMenuItem.view = customView
statusBarItem.menu = CustomMenu
}
Inspired by El Tomato's comment, I found the solution.
Given the fact that the plusButtonClicked is limited to its own context, which is the controller within which it resides and all the public variables, I could not call a method on CustomMenu from it. Because CustomMenu in itself is not public. But its containing variable statusBarItem.menu, is public and accessible from all the other views. So I added statusBarItem.menu?.cancelTracking() to plusButtonClicked action and it works.

Present modal from NSWindowController without using Storyboards

I building a macOS framework that's running at the beginning of the login process and I want to show some information to the user in a window. I have an NSWindowController with a .XIB file and it's the main window for my framework.
I would like to add more presentAsSheet to another view. For that, I created an NSViewController with a .XIB to define the user interface that an I want to present in a modal but here I'm completely blocked because getting the contentViewController of the window its always nil
I'm initializing my main window like this:
func run() {
NSApp.activate(ignoringOtherApps: true)
mainWC = MainWC(windowNibName: "MainWC")
guard mainWC.window != nil else {
return
}
NSApp.runModal(for: mainWC.window!)
}
Where Im trying to present the other NSViewController"
self.window?.contentViewController?.presentAsSheet(customViewController)
In my MainWindowController I'm doing this:
#IBAction func btnAction(_ sender: Any) {
let customModal = CustomModal(windowNibName: "CustomModal")
self.window?.beginSheet(customModal.window!, completionHandler: { code in
print(message: "Clicked")
})
}
The modal never appears
You can't present the view until the window and the content view have been loaded
Either inside the window controller in windowDidLoad()
override func windowDidLoad() {
super.windowDidLoad()
// present the view
}
or even in viewDidLoad of the view controller
override func viewDidLoad() {
super.viewDidLoad()
// present the view
}

Action of StatusItem not working in Swift

So I am a newbie to Swift and wanted to create a simple example status bar app on MacOS.
To keep things clean I created a subclass App which is creating the status item. This class is then created in the applicationDidFinishLaunching function of the AppDelegate.swift.
But somehow nothing is printed on the console when I press the status icon. However if I copy the code in the AppDelegate file it works. Does someone know what I am doing wrong and why it is not working in the subclass?
Here is the code of my own class:
import Cocoa
class App: NSObject {
let menuBarItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.squareLength)
override init() {
print("created app instance");
if let button = menuBarItem.button {
button.image = NSImage(named: NSImage.Name("StatusBarButtonImage"))
button.action = #selector(test(_:))
}
}
#objc func test(_ sender: Any?) {
print("button was pressed")
}
}
and the AppDelegate:
import Cocoa
#NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {
var appInstance: App!
func applicationDidFinishLaunching(_ aNotification: Notification) {
// Insert code here to initialize your application
appInstance = App()
}
func applicationWillTerminate(_ aNotification: Notification) {
// Insert code here to tear down your application
}
}
If the button is showing up and nothing is happening when you click it, it looks to me like you need to make sure you're setting your button's target to your App instance. E.g.:
button.target = self
Otherwise the action is only followed up the responder chain.

windowWillClose and button action not called Swift

I'm designing a mac app with Xcode 10 (beta) and I got an issue with the Preference Window Controller
I have in my Main.storyboard a NSWindowController of custom class PreferenceWindowController with a toolbar. Here are its connections :
Here is the full class :
class PreferenceWindowController: NSWindowController, NSWindowDelegate {
#IBAction func didClickAuthor(_ sender: Any) {
print("author")
}
#IBAction func didClickTypo(_ sender: Any) {
print("typo")
}
override func windowDidLoad() {
super.windowDidLoad()
}
func windowWillClose(_ notification: Notification) {
print("willClose")
}
}
The window is initiated via the AppDelegate class with this code :
let storyboard = NSStoryboard(name: "Main",bundle: nil)
if let wc = storyboard.instantiateController(withIdentifier: "PreferenceWindowController") as? PreferenceWindowController
{
wc.showWindow(self)
}
The window opens as expected, with the toolbar clickable, but no functions from PreferenceWindowController are called at all, neither the closing of the window, nor the clicks on the toolbar.
I checked every connections, every class name, and I really don't know what's wrong...
SOLUTION
The solution is to store the PreferenceViewController class inside the AppDelegate class as a variable.
My solution :
var preferenceWindowController:PreferenceWindowController? = nil
#IBAction func clickPreferences(_ sender: Any) {
if let wc = storyboard.instantiateController(withIdentifier: "PreferencesWindowController") as? PreferenceWindowController {
let window = wc.window
preferenceWindowController = wc
wc.showWindow(self)
}
}
Thank you for helping !
The comment above seems like it could be on the right track. Based on the code context you've included in your question, it looks like the window controller you create will only have a lifetime for that function call.
Try making the window controller an instance variable. This is normally how I wire things up in an App delegate that creates window controllers. It's a simple pattern that works well.

Open new window from a status bar app with no dock icon [duplicate]

I am creating an OS X status bar application.
I am trying to achieve the following:
app starts invisible, with menu bar item
click on menu bar item shows the main window
on deactivate, the window is hidden
So I am trying to programmatically show the main window when the menu item is clicked, but with no success.
My main window has "Hide on deactivate" checked. Once hidden, I cannot make it visible again using code.
Here is the code I have for now, but it doesn't work:
#IBAction func menuClick(sender: AnyObject) {
var mainWindow = NSStoryboard(name: "Main", bundle: nil)?.instantiateInitialController()
mainWindow?.makeKeyAndOrderFront(self)
}
This is how you have to do to show your Windows programmatically:
import Cocoa
#NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {
let mainWindow = NSWindow(contentRect: NSMakeRect(0, 0, NSScreen.mainScreen()!.frame.width/2, NSScreen.mainScreen()!.frame.height/2), styleMask: NSTitledWindowMask|NSResizableWindowMask|NSMiniaturizableWindowMask|NSClosableWindowMask, backing: NSBackingStoreType.Buffered, defer: false)
func createNewWindow(){
mainWindow.title = "Main Window"
mainWindow.opaque = false
mainWindow.center()
mainWindow.hidesOnDeactivate = true
mainWindow.movableByWindowBackground = true
mainWindow.backgroundColor = NSColor(calibratedHue: 0, saturation: 0, brightness: 1, alpha: 1)
mainWindow.makeKeyAndOrderFront(nil)
}
func applicationDidFinishLaunching(aNotification: NSNotification) {
// lets get rid of the main window just closing it as soon as the app launches
NSApplication.sharedApplication().windows.first!.close()
}
func applicationWillTerminate(aNotification: NSNotification) {
// Insert code here to tear down your application
}
#IBAction func menuClick(sender: AnyObject) {
createNewWindow()
}
}
or you can create an optional NSWindow var to store your window before you close it as follow
import Cocoa
#NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {
var defaultWindow:NSWindow?
func applicationDidFinishLaunching(aNotification: NSNotification) {
// lets get rid of the main window just closing it as soon as the app launches
defaultWindow = NSApplication.sharedApplication().windows.first as? NSWindow
if let defaultWindow = defaultWindow {
defaultWindow.close()
}
}
func applicationWillTerminate(aNotification: NSNotification) {
// Insert code here to tear down your application
}
#IBAction func menuClick(sender: AnyObject) {
if let defaultWindow = defaultWindow {
defaultWindow.makeKeyAndOrderFront(nil)
}
}
}
The makeKeyAndOrderFront method is a NSWindow method, but instantiateInitialController returns the window controller, not its window.
Also, if the window is hidden on deactivate, you wouldn't want to instantiate another copy. Keep a reference to the window and re-show that.
Finally, you may need to bring the app to the front too. Call [NSApp activateIgnoringOtherApps:YES] (or the Swift equivalent).