I'm trying to implement pagination but I can't find any examples of how I should create the controller Listener function - or where I should put it. Please advise. Let me know if I should add more info too.
Currently, my listener function looks like this:
(within initState)
pagecontroller.addListener(() {
print(pagecontroller.page);
if (pagecontroller.page == _postslist.length-1) {
fetchMore();
}
});
What happens currently is that the function is only called once, and subsequently never called later on.
I don't know if this problem still exists (it's been six months since you've asked), but since this question still doesn't have an answer that is marked as correct I'll try.
If I understand correctly you want to load more items into your PageView once you've reached the last item of your PageView. You don't need a listener in your initState for that. You can just check if you've reached the last item in onPageChanged and then load more items.
It should work like this:
PageView.builder(
controller: _pageController,
itemCount: _items.length,
onPageChanged: (i) {
if (i == _items.length - 1) {
getMoreItems().then((value) {
setState(() {
_items= value;
});
});
}
},
)
I guess you are trying to listen to pageController to get the currentPage. If that's the case, you should fire an event using the PageController by using its methods (animateToPage, jumpToPage, nextPage, previousPage), so that it can evoke your listener.
I assume my page transitions are handled by the PageView.builder
You can find the PageView.builder description in the documentation like this:
This constructor is appropriate for page views with a large (or infinite) number of children because the builder is called only for those children that are actually visible.
So it supports you in building the screens efficiently in case of large number of pages. You'll still need to handle navigation between pages on your own.
The link I've included above has an example you can refer to in terms of PageController usage. I'll include it here for convenience:
class MyPageView extends StatefulWidget {
MyPageView({
Key key
}): super(key: key);
_MyPageViewState createState() => _MyPageViewState();
}
class _MyPageViewState extends State < MyPageView > {
PageController _pageController;
#override
void initState() {
super.initState();
_pageController = PageController();
}
#override
void dispose() {
_pageController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: PageView(
controller: _pageController,
children: [
Container(
color: Colors.red,
child: Center(
child: RaisedButton(
color: Colors.white,
onPressed: () {
if (_pageController.hasClients) {
_pageController.animateToPage(
1,
duration: const Duration(milliseconds: 400),
curve: Curves.easeInOut,
);
}
},
child: Text('Next'),
),
),
),
Container(
color: Colors.blue,
child: Center(
child: RaisedButton(
color: Colors.white,
onPressed: () {
if (_pageController.hasClients) {
_pageController.animateToPage(
0,
duration: const Duration(milliseconds: 400),
curve: Curves.easeInOut,
);
}
},
child: Text('Previous'),
),
),
),
],
),
),
);
}
}
Related
I am using android studio and flutter. I want to build the screen as shown below in the image:screen Image
let's say I have 4 screens. on the first screen, the bar will load up to 25%. the user will move to next screen by clicking on continue, the linearbar will load up to 50% and so on. the user will get back to previous screens by clicking on the back button in the appbar.
I tried stepper but it doesn't serve my purpose.
You can use the widget LinearProgressIndicator(value: 0.25,) for the first screen and with value: 0.5 for the second screen etc.
If you want to change the bar value within a screen, just use StatefullWidget's setState(), or any state management approaches will do.
import 'package:flutter/material.dart';
class ProgressPage extends StatefulWidget {
const ProgressPage({super.key});
#override
State<ProgressPage> createState() => _ProgressPageState();
}
class _ProgressPageState extends State<ProgressPage> {
final _pageController = PageController();
final _pageCount = 3;
int? _currentPage;
double? _screenWidth;
double? _unit;
double? _progress;
#override
void initState() {
super.initState();
_pageController.addListener(() {
_currentPage = _pageController.page?.round();
setState(() {
_progress = (_currentPage! + 1) * _unit!;
});
});
}
#override
void didChangeDependencies() {
super.didChangeDependencies();
_screenWidth = MediaQuery.of(context).size.width;
_unit = _screenWidth! / _pageCount;
_progress ??= _unit;
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('HOZEROGOLD')),
body: Column(
children: [
Align(
alignment: Alignment.topLeft,
child: Container(
color: Colors.yellow,
height: 10,
width: _progress,
),
),
Expanded(
child: PageView(
controller: _pageController,
children: _createPage(),
),
),
],
),
);
}
List<Widget> _createPage() {
return List<Widget>.generate(
_pageCount,
(index) => Container(
color: Colors.white,
child: Center(
child: ElevatedButton(
onPressed: () => _moveNextPage(),
child: Text('NEXT $index'),
),
),
),
);
}
void _moveNextPage() {
if (_pageController.page!.round() == _pageCount-1) {
_pageController.jumpToPage(0);
} else {
_pageController.nextPage(
curve: Curves.bounceIn,
duration: const Duration(milliseconds: 100));
}
}
}
HAPPY CODING! I hope it will be of help.
I have a bottom navigation bar with some tabs and I want to animate the icons of them when I switch page, without an external package.
And I have one more question, I added a view pager to switch pages swiping, and taping in the nav bar icons, but I got an error.
For example: I am in the page 1, and I want to switch to page 3, while it is going and passes page 2, it goes back and stay in page 2.
_onPageChanged method:
_onPageChanged(int index) {
setState(() {
_pageController.animateToPage(index,
duration: const Duration(milliseconds: 200), curve: Curves.easeInOut);
_activePage = index;
});
}
BottomNavBar(from scratch) and ViewPager:
bottomNavigationBar: BottomNavBar(
activeTab: _activePage,
onTabTap: _onPageChanged,
tabs: const [
BottomNavBarItem(
icon: Icon(Icons.icon_1, color: gray),
selectedIcon: Icon(Icons.icon_1_selected, color: white)
),
BottomNavBarItem(
icon: Icon(Icons.icon_2, color: gray),
selectedIcon: Icon(Icons.icon_2_selected, color: white)
),
BottomNavBarItem(
icon: Icon(Icons.icon_3, color: gray),
selectedIcon: Icon(Icons.icon_3_selected, color: white)
),
],
),
body: PageView(
controller: _pageController,
onPageChanged: _onPageChanged,
children: _pages,
),
The BottomNavigationBarItem's icon parameter is a Widget, so you can use any Widget you'd like for what you have in mind, this is not related to the NavigationBar, but rather to what you'd like to animate.
So it could be as simple as an icon rotating once it's been clicked.
class AnimatedButtonThingy extends StatefulWidget {
const AnimatedButtonThingy({Key? key}) : super(key: key);
#override
_AnimatedButtonThingyState createState() => _AnimatedButtonThingyState();
}
class _AnimatedButtonThingyState extends State<AnimatedButtonThingy>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
bool shouldAnimate = false;
#override
void initState() {
_controller =
AnimationController(vsync: this, duration: Duration(seconds: 2));
super.initState();
}
#override
Widget build(BuildContext context) {
return GestureDetector(
onTap: () {
setState(() {
shouldAnimate = !shouldAnimate;
shouldAnimate ? _controller.repeat() : _controller.stop();
});
},
child: Icon(Icons.auto_awesome));
}
}
Read the code above as pseudo-code, since it has not been tested, but give you an idea what could be done.
The animation code has been copied from here how-to-rotate-an-image-using-flutter-animationcontroller-and-transform
With the code below
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
const MyApp({Key key}) : super(key: key);
#override
Widget build(BuildContext context) => MaterialApp(
home: const MyHomePage(),
);
}
class MyHomePage extends StatelessWidget {
const MyHomePage({Key key}) : super(key: key);
#override
Widget build(BuildContext context) => DefaultTabController(
length: 2,
child: Scaffold(
appBar: AppBar(
title: const Center(
child: Text('use the mouse wheel to scroll')),
bottom: TabBar(
tabs: const [
Center(child: Text('ScrollView')),
Center(child: Text('PageView'))
],
),
),
body: TabBarView(
children: [
SingleChildScrollView(
child: Column(
children: [
for (int i = 0; i < 10; i++)
Container(
height: MediaQuery.of(context).size.height,
child: const Center(
child: FlutterLogo(size: 80),
),
),
],
),
),
PageView(
scrollDirection: Axis.vertical,
children: [
for (int i = 0; i < 10; ++i)
const Center(
child: FlutterLogo(size: 80),
),
],
),
],
),
),
);
}
You can see, running it on dartpad or from this video,
that using the mouse wheel to scroll a PageView provides a mediocre experience (at best),
This is a known issue #35687 #32120, but I'm trying to find a workaround
to achieve either smooth scrolling for the PageView or at least prevent the "stutter".
Can someone help me out or point me in the right direction?
I'm not sure the issue is with PageScrollPhysics;
I have a gut feeling that the problem might be with WheelEvent
since swiping with multitouch scroll works perfectly
The problem arises from chain of events:
user rotate mouse wheel by one notch,
Scrollable receives PointerSignal and calls jumpTo method,
_PagePosition's jumpTo method (derived from ScrollPositionWithSingleContext) updates scroll position and calls goBallistic method,
requested from PageScrollPhysics simulation reverts position back to initial value, since produced by one notch offset is too small to turn the page,
another notch and process repeated from step (1).
One way to fix issue is perform a delay before calling goBallistic method. This can be done in _PagePosition class, however class is private and we have to patch the Flutter SDK:
// <FlutterSDK>/packages/flutter/lib/src/widgets/page_view.dart
// ...
class _PagePosition extends ScrollPositionWithSingleContext implements PageMetrics {
//...
// add this code to fix issue (mostly borrowed from ScrollPositionWithSingleContext):
Timer timer;
#override
void jumpTo(double value) {
goIdle();
if (pixels != value) {
final double oldPixels = pixels;
forcePixels(value);
didStartScroll();
didUpdateScrollPositionBy(pixels - oldPixels);
didEndScroll();
}
if (timer != null) timer.cancel();
timer = Timer(Duration(milliseconds: 200), () {
goBallistic(0.0);
timer = null;
});
}
// ...
}
Another way is to replace jumpTo with animateTo. This can be done without patching Flutter SDK, but looks more complicated because we need to disable default PointerSignalEvent listener:
import 'dart:async';
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
class PageViewLab extends StatefulWidget {
#override
_PageViewLabState createState() => _PageViewLabState();
}
class _PageViewLabState extends State<PageViewLab> {
final sink = StreamController<double>();
final pager = PageController();
#override
void initState() {
super.initState();
throttle(sink.stream).listen((offset) {
pager.animateTo(
offset,
duration: Duration(milliseconds: 200),
curve: Curves.ease,
);
});
}
#override
void dispose() {
sink.close();
pager.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Mouse Wheel with PageView'),
),
body: Container(
constraints: BoxConstraints.expand(),
child: Listener(
onPointerSignal: _handlePointerSignal,
child: _IgnorePointerSignal(
child: PageView.builder(
controller: pager,
scrollDirection: Axis.vertical,
itemCount: Colors.primaries.length,
itemBuilder: (context, index) {
return Padding(
padding: const EdgeInsets.all(8.0),
child: Container(color: Colors.primaries[index]),
);
},
),
),
),
),
);
}
Stream<double> throttle(Stream<double> src) async* {
double offset = pager.position.pixels;
DateTime dt = DateTime.now();
await for (var delta in src) {
if (DateTime.now().difference(dt) > Duration(milliseconds: 200)) {
offset = pager.position.pixels;
}
dt = DateTime.now();
offset += delta;
yield offset;
}
}
void _handlePointerSignal(PointerSignalEvent e) {
if (e is PointerScrollEvent && e.scrollDelta.dy != 0) {
sink.add(e.scrollDelta.dy);
}
}
}
// workaround https://github.com/flutter/flutter/issues/35723
class _IgnorePointerSignal extends SingleChildRenderObjectWidget {
_IgnorePointerSignal({Key key, Widget child}) : super(key: key, child: child);
#override
RenderObject createRenderObject(_) => _IgnorePointerSignalRenderObject();
}
class _IgnorePointerSignalRenderObject extends RenderProxyBox {
#override
bool hitTest(BoxHitTestResult result, {Offset position}) {
final res = super.hitTest(result, position: position);
result.path.forEach((item) {
final target = item.target;
if (target is RenderPointerListener) {
target.onPointerSignal = null;
}
});
return res;
}
}
Here is demo on CodePen.
Quite similar but easier to setup:
add smooth_scroll_web ^0.0.4 to your pubspec.yaml
...
dependencies:
...
smooth_scroll_web: ^0.0.4
...
Usage:
import 'package:smooth_scroll_web/smooth_scroll_web.dart';
import 'package:flutter/material.dart';
import 'dart:math'; // only for demo
class Page extends StatefulWidget {
#override
PageState createState() => PageState();
}
class PageState extends State<Page> {
final ScrollController _controller = new ScrollController();
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("SmoothScroll Example"),
),
body: SmoothScrollWeb(
controller: controller,
child: Container(
height: 1000,
child: ListView(
physics: NeverScrollableScrollPhysics(),
controller: _controller,
children: [
// Your content goes here, thoses children are only for demo
for (int i = 0; i < 100; i++)
Container(
height: 60,
color: Color.fromARGB(1,
Random.secure().nextInt(255),
Random.secure().nextInt(255),
Random.secure().nextInt(255)),
),
],
),
),
),
);
}
}
Thanks you hobbister !
Refer to flutter's issue #32120 on Github.
I know that it has been almost 1.5 year from this question, but I found a way that works smoothly. Maybe this will be very helpful whoever read it. Add a listener to your pageview controller with this code (You can make adjustments on duration or nextPage/animateToPage/jumpToPage etc.):
pageController.addListener(() {
if (pageController.position.userScrollDirection == ScrollDirection.reverse) {
pageController.nextPage(duration: const Duration(milliseconds: 60), curve: Curves.easeIn);
} else if (pageController.position.userScrollDirection == ScrollDirection.forward) {
pageController.previousPage(duration: const Duration(milliseconds: 60), curve: Curves.easeIn);
}
});
The issue is with the user settings, how the end-user has set the scrolling to happen with his mouse. I have a Logitech mouse that allows me to turn on or off the smooth scrolling capability via Logitech Options. When I enable smooth scrolling it works perfectly and scrolls as required but in case of disabling the smooth scroll it gets disabled on the project as well. The behavior is as set by the end-user.
Still, if there's a requirement to force the scroll to smooth scroll than can only be done by setting relevant animations. There's no direct way as of now.
How to solve the exception -
Unhandled Exception: 'package:flutter/src/widgets/page_view.dart': Failed assertion: line 179 pos 7: 'positions.isNotEmpty': PageController.page cannot be accessed before a PageView is built with it.
Note:- I used it in two screens and when I switch between screen it shows the above exception.
#override
void initState() {
super.initState();
WidgetsBinding.instance.addPostFrameCallback((_) => _animateSlider());
}
void _animateSlider() {
Future.delayed(Duration(seconds: 2)).then(
(_) {
int nextPage = _controller.page.round() + 1;
if (nextPage == widget.slide.length) {
nextPage = 0;
}
_controller
.animateToPage(nextPage,
duration: Duration(milliseconds: 300), curve: Curves.linear)
.then(
(_) => _animateSlider(),
);
},
);
}
I think you can just use a Listener like this:
int _currentPage;
#override
void initState() {
super.initState();
_currentPage = 0;
_controller.addListener(() {
setState(() {
_currentPage = _controller.page.toInt();
});
});
}
I don't have enough information to see exactly where your problem is, but I just encountered a similar issue where I wanted to group a PageView and labels in the same widget and I wanted to mark active the current slide and the label so I was needing to access controler.page in order to do that. Here is my fix :
Fix for accessing page index before PageView widget is built using FutureBuilder widget
class Carousel extends StatelessWidget {
final PageController controller;
Carousel({this.controller});
/// Used to trigger an event when the widget has been built
Future<bool> initializeController() {
Completer<bool> completer = new Completer<bool>();
/// Callback called after widget has been fully built
WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
completer.complete(true);
});
return completer.future;
} // /initializeController()
Widget build(BuildContext context) {
return Stack(
children: <Widget>[
// **** FIX **** //
FutureBuilder(
future: initializeController(),
builder: (BuildContext context, AsyncSnapshot<void> snap) {
if (!snap.hasData) {
// Just return a placeholder widget, here it's nothing but you have to return something to avoid errors
return SizedBox();
}
// Then, if the PageView is built, we return the labels buttons
return Column(
children: <Widget>[
CustomLabelButton(
child: Text('Label 1'),
isActive: controller.page.round() == 0,
onPressed: () {},
),
CustomLabelButton(
child: Text('Label 2'),
isActive: controller.page.round() == 1,
onPressed: () {},
),
CustomLabelButton(
child: Text('Label 3'),
isActive: controller.page.round() == 2,
onPressed: () {},
),
],
);
},
),
// **** /FIX **** //
PageView(
physics: BouncingScrollPhysics(),
controller: controller,
children: <Widget>[
CustomPage(),
CustomPage(),
CustomPage(),
],
),
],
);
}
}
Fix if you need the index directly in the PageView children
You can use a stateful widget instead :
class Carousel extends StatefulWidget {
Carousel();
#override
_HomeHorizontalCarouselState createState() => _CarouselState();
}
class _CarouselState extends State<Carousel> {
final PageController controller = PageController();
int currentIndex = 0;
#override
void initState() {
super.initState();
/// Attach a listener which will update the state and refresh the page index
controller.addListener(() {
if (controller.page.round() != currentIndex) {
setState(() {
currentIndex = controller.page.round();
});
}
});
}
#override
void dispose() {
controller.dispose();
super.dispose();
}
Widget build(BuildContext context) {
return Stack(
children: <Widget>[
Column(
children: <Widget>[
CustomLabelButton(
child: Text('Label 1'),
isActive: currentIndex == 0,
onPressed: () {},
),
CustomLabelButton(
child: Text('Label 2'),
isActive: currentIndex == 1,
onPressed: () {},
),
CustomLabelButton(
child: Text('Label 3'),
isActive: currentIndex == 2,
onPressed: () {},
),
]
),
PageView(
physics: BouncingScrollPhysics(),
controller: controller,
children: <Widget>[
CustomPage(isActive: currentIndex == 0),
CustomPage(isActive: currentIndex == 1),
CustomPage(isActive: currentIndex == 2),
],
),
],
);
}
}
This means that you are trying to access PageController.page (It could be you or by a third party package like Page Indicator), however, at that time, Flutter hasn't yet rendered the PageView widget referencing the controller.
Best Solution: Use FutureBuilder with Future.value
Here we just wrap the code using the page property on the pageController into a future builder, such that it is rendered little after the PageView has been rendered.
We use Future.value(true) which will cause the Future to complete immediately but still wait enough for the next frame to complete successfully, so PageView will be already built before we reference it.
class Carousel extends StatelessWidget {
final PageController controller;
Carousel({this.controller});
Widget build(BuildContext context) {
return Stack(
children: <Widget>[
FutureBuilder(
future: Future.value(true),
builder: (BuildContext context, AsyncSnapshot<void> snap) {
//If we do not have data as we wait for the future to complete,
//show any widget, eg. empty Container
if (!snap.hasData) {
return Container();
}
//Otherwise the future completed, so we can now safely use the controller.page
return Text(controller.controller.page.round().toString);
},
),
//This PageView will be built immediately before the widget above it, thanks to
// the FutureBuilder used above, so whenever the widget above is rendered, it will
//already use a controller with a built `PageView`
PageView(
physics: BouncingScrollPhysics(),
controller: controller,
children: <Widget>[
AnyWidgetOne(),
AnyWidgetTwo()
],
),
],
);
}
}
Alternatively
Alternatively, you could still use a FutureBuilder with a future that completes in addPostFrameCallback in initState lifehook as it also will complete the future after the current frame is rendered, which will have the same effect as the above solution. But I would highly recommend the first solution as it is straight-forward
WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
//Future will be completed here
// e.g completer.complete(true);
});
use this widget and modify it as you want:
class IndicatorsPageView extends StatefulWidget {
const IndicatorsPageView({
Key? key,
required this.controller,
}) : super(key: key);
final PageController controller;
#override
State<IndicatorsPageView> createState() => _IndicatorsPageViewState();
}
class _IndicatorsPageViewState extends State<IndicatorsPageView> {
int _currentPage = 0;
#override
void initState() {
widget.controller.addListener(() {
setState(() {
_currentPage = widget.controller.page?.toInt() ?? 0;
});
});
super.initState();
}
#override
void dispose() {
widget.controller.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Row(
mainAxisAlignment: MainAxisAlignment.center,
children: List.generate(
3,
(index) => IndicatorPageview(isActive: _currentPage == index, index: index),
),
);
}
}
class IndicatorPageview extends StatelessWidget {
const IndicatorPageview({
Key? key,
required this.isActive,
required this.index,
}) : super(key: key);
final bool isActive;
final int index;
#override
Widget build(BuildContext context) {
return Container(
margin: const EdgeInsets.only(right: 8),
width: 16,
height: 16,
decoration: BoxDecoration(color: isActive ?Colors.red : Colors.grey, shape: BoxShape.circle),
);
}
}
I have an app that uses a PageView on its main page. Today, I got assigned to insert a TabBarView in one of these pages. The problem is that when I scroll the between the tabs when in the last tab, scrolling to the left won't scroll the PageView.
I need a way to make the scroll of page view scroll when at the start or end of the tabbarview.
I found a question with the inverted problem: flutter PageView inside TabBarView: scrolling to next tab at the end of page
However, the method stated there is not suitable to my issue.
I made a minimal example:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) => MaterialApp(
title: 'TabBarView inside PageView',
home: MyHomePage(),
);
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key}) : super(key: key);
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final PageController _pageController = PageController();
#override
Widget build(BuildContext context) => Scaffold(
appBar: AppBar(
title: Text('TabBarView inside PageView'),
),
body: PageView(
controller: _pageController,
children: <Widget>[
Container(color: Colors.red),
GreenShades(),
Container(color: Colors.yellow),
],
),
);
}
class GreenShades extends StatefulWidget {
#override
_GreenShadesState createState() => _GreenShadesState();
}
class _GreenShadesState extends State<GreenShades>
with SingleTickerProviderStateMixin {
TabController _tabController;
#override
void initState() {
this._tabController = TabController(length: 3, vsync: this);
super.initState();
}
#override
Widget build(BuildContext context) => Column(
children: <Widget>[
TabBar(
labelColor: Colors.green,
indicatorColor: Colors.green,
controller: _tabController,
tabs: <Tab>[
const Tab(text: "Dark"),
const Tab(text: "Normal"),
const Tab(text: "Light"),
],
),
Expanded(
child: TabBarView(
controller: _tabController,
children: <Widget>[
Container(color: Colors.green[800]),
Container(color: Colors.green),
Container(color: Colors.green[200]),
],
),
)
],
);
#override
void dispose() {
_tabController.dispose();
super.dispose();
}
}
Note that, in this MRE, it's possible to reach the 3rd page if you drag the TabBar, but not if you drag the TabBarView.
How may I achieve this behavior?
Edit:
As stated by #Fethi, there's a similar question:
Is it possible to swipe from an TabBarView content area to an adjacent PageView page?
However, the question was not answered satisfactorily, as the solution given does not really "blend" the scroll, although the behavior is similar to what was described. It doesn't scroll naturally.
This is possible by using the PageController.postion attribute's drag method, which internally drags the ScrollPosition of the screen. This way, user can intuitively drag the pages like drag halfway and then leave or continue fully.
The idea is inspired from the other post to use the OverScrollNotification but add rather more step to continue intuitive dragging.
Collect the DragstartDetail when user starts scrolling.
Listen for OverScrollNotification and start the draging and at the same time update the drag using the drag.update with the DragUpdateDetails from OverscrollNotification method.
On ScrollEndNotification cancel the the drag.
To keep the idea simple I am pasting only build method of the Tabs page.
A fully working example is available in this dart pad.
#override
Widget build(BuildContext context) {
// Local dragStartDetail.
DragStartDetails dragStartDetails;
// Current drag instance - should be instantiated on overscroll and updated alongside.
Drag drag;
return Column(
children: <Widget>[
TabBar(
labelColor: Colors.green,
indicatorColor: Colors.green,
controller: _tabController,
tabs: <Tab>[
const Tab(text: "Dark"),
const Tab(text: "Normal"),
const Tab(text: "Light"),
],
),
Expanded(
child: NotificationListener(
onNotification: (notification) {
if (notification is ScrollStartNotification) {
dragStartDetails = notification.dragDetails;
}
if (notification is OverscrollNotification) {
drag = _pageController.position.drag(dragStartDetails, () {});
drag.update(notification.dragDetails);
}
if (notification is ScrollEndNotification) {
drag?.cancel();
}
return true;
},
child: TabBarView(
controller: _tabController,
children: <Widget>[
Container(color: Colors.green[800]),
Container(color: Colors.green),
Container(color: Colors.green[200]),
],
),
),
),
],
);
}
Old Answer
The above might not handle some edge cases. If you need more control below code provides the same result but you can handle UserScrollNotification. I am pasting this because, it might be useful for others who would like to know which direction the use is scrolling w.r.t the Axis of the ScrollView.
if (notification is ScrollStartNotification) {
dragStartDetails = notification.dragDetails;
}
if (notification is UserScrollNotification &&
notification.direction == ScrollDirection.forward &&
!_tabController.indexIsChanging &&
dragStartDetails != null &&
_tabController.index == 0) {
_pageController.position.drag(dragStartDetails, () {});
}
// Simialrly Handle the last tab.
if (notification is UserScrollNotification &&
notification.direction == ScrollDirection.reverse &&
!_tabController.indexIsChanging &&
dragStartDetails != null &&
_tabController.index == _tabController.length - 1) {
_pageController.position.drag(dragStartDetails, () {});
}
so you want to scroll the page view to the left when you reach the end of tabs and the same goes to scrolling to the right when on the first tab, what i have been thinking about is manually swipe the page view when in those cases as follow:
index value should the index of page that comes before the tab bar page and after it.
pageController.animateToPage(index,
duration: Duration(milliseconds: 500), curve: Curves.ease);
here is a complete code of what you are looking for, hopefully this helps!
I have a different approach using Listener Widget and TabView physics as show below:
//PageView Widget
#override
Widget build(BuildContext context) {
return Scaffold(
body: PageView(
children: [
Widge1()
TabBarWidget(),
Widget2()
]
)
)
}
//TabBar Widget
final _physycsNotifier = ValueNotifier<bool>(false);
....
....
#override
Widget build(BuildContext context) {
return Column(
children: [
TabBar(
controller: _tabController,
//... other properties
)
Expanded(
child: Listener(
onPointerMove: (event) {
final offset = event.delta.dx;
final index = _tabController.index;
//Check if we are in the first or last page of TabView and the notifier is false
if(((offset > 0 && index == 0) || (offset < 0 && index == _categories.length - 1)) && !_physycsNotifier.value){
_physycsNotifier.value = true;
}
},
onPointerUp: (_) => _physycsNotifier.value = false;
child: ValueListenableBuilder<bool>(
valueListenable: _physycsNotifier,
builder: (_, value, __) {
return TabBarView(
controller: _tabController,
physics: value ? NeverScrollableScrollPhysics() : null,
children: List.generate(_categories.length, (index) {
return _CategoryTab(index: index);
})
);
},
),
)
)
]
)
}
this works fine if you set default physics for PageView and TabView (it means null) if you set other physisc like BouncingScrollPhsysisc there will be some bugs, but i think this is good workaround.