With the code below
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
const MyApp({Key key}) : super(key: key);
#override
Widget build(BuildContext context) => MaterialApp(
home: const MyHomePage(),
);
}
class MyHomePage extends StatelessWidget {
const MyHomePage({Key key}) : super(key: key);
#override
Widget build(BuildContext context) => DefaultTabController(
length: 2,
child: Scaffold(
appBar: AppBar(
title: const Center(
child: Text('use the mouse wheel to scroll')),
bottom: TabBar(
tabs: const [
Center(child: Text('ScrollView')),
Center(child: Text('PageView'))
],
),
),
body: TabBarView(
children: [
SingleChildScrollView(
child: Column(
children: [
for (int i = 0; i < 10; i++)
Container(
height: MediaQuery.of(context).size.height,
child: const Center(
child: FlutterLogo(size: 80),
),
),
],
),
),
PageView(
scrollDirection: Axis.vertical,
children: [
for (int i = 0; i < 10; ++i)
const Center(
child: FlutterLogo(size: 80),
),
],
),
],
),
),
);
}
You can see, running it on dartpad or from this video,
that using the mouse wheel to scroll a PageView provides a mediocre experience (at best),
This is a known issue #35687 #32120, but I'm trying to find a workaround
to achieve either smooth scrolling for the PageView or at least prevent the "stutter".
Can someone help me out or point me in the right direction?
I'm not sure the issue is with PageScrollPhysics;
I have a gut feeling that the problem might be with WheelEvent
since swiping with multitouch scroll works perfectly
The problem arises from chain of events:
user rotate mouse wheel by one notch,
Scrollable receives PointerSignal and calls jumpTo method,
_PagePosition's jumpTo method (derived from ScrollPositionWithSingleContext) updates scroll position and calls goBallistic method,
requested from PageScrollPhysics simulation reverts position back to initial value, since produced by one notch offset is too small to turn the page,
another notch and process repeated from step (1).
One way to fix issue is perform a delay before calling goBallistic method. This can be done in _PagePosition class, however class is private and we have to patch the Flutter SDK:
// <FlutterSDK>/packages/flutter/lib/src/widgets/page_view.dart
// ...
class _PagePosition extends ScrollPositionWithSingleContext implements PageMetrics {
//...
// add this code to fix issue (mostly borrowed from ScrollPositionWithSingleContext):
Timer timer;
#override
void jumpTo(double value) {
goIdle();
if (pixels != value) {
final double oldPixels = pixels;
forcePixels(value);
didStartScroll();
didUpdateScrollPositionBy(pixels - oldPixels);
didEndScroll();
}
if (timer != null) timer.cancel();
timer = Timer(Duration(milliseconds: 200), () {
goBallistic(0.0);
timer = null;
});
}
// ...
}
Another way is to replace jumpTo with animateTo. This can be done without patching Flutter SDK, but looks more complicated because we need to disable default PointerSignalEvent listener:
import 'dart:async';
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
class PageViewLab extends StatefulWidget {
#override
_PageViewLabState createState() => _PageViewLabState();
}
class _PageViewLabState extends State<PageViewLab> {
final sink = StreamController<double>();
final pager = PageController();
#override
void initState() {
super.initState();
throttle(sink.stream).listen((offset) {
pager.animateTo(
offset,
duration: Duration(milliseconds: 200),
curve: Curves.ease,
);
});
}
#override
void dispose() {
sink.close();
pager.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Mouse Wheel with PageView'),
),
body: Container(
constraints: BoxConstraints.expand(),
child: Listener(
onPointerSignal: _handlePointerSignal,
child: _IgnorePointerSignal(
child: PageView.builder(
controller: pager,
scrollDirection: Axis.vertical,
itemCount: Colors.primaries.length,
itemBuilder: (context, index) {
return Padding(
padding: const EdgeInsets.all(8.0),
child: Container(color: Colors.primaries[index]),
);
},
),
),
),
),
);
}
Stream<double> throttle(Stream<double> src) async* {
double offset = pager.position.pixels;
DateTime dt = DateTime.now();
await for (var delta in src) {
if (DateTime.now().difference(dt) > Duration(milliseconds: 200)) {
offset = pager.position.pixels;
}
dt = DateTime.now();
offset += delta;
yield offset;
}
}
void _handlePointerSignal(PointerSignalEvent e) {
if (e is PointerScrollEvent && e.scrollDelta.dy != 0) {
sink.add(e.scrollDelta.dy);
}
}
}
// workaround https://github.com/flutter/flutter/issues/35723
class _IgnorePointerSignal extends SingleChildRenderObjectWidget {
_IgnorePointerSignal({Key key, Widget child}) : super(key: key, child: child);
#override
RenderObject createRenderObject(_) => _IgnorePointerSignalRenderObject();
}
class _IgnorePointerSignalRenderObject extends RenderProxyBox {
#override
bool hitTest(BoxHitTestResult result, {Offset position}) {
final res = super.hitTest(result, position: position);
result.path.forEach((item) {
final target = item.target;
if (target is RenderPointerListener) {
target.onPointerSignal = null;
}
});
return res;
}
}
Here is demo on CodePen.
Quite similar but easier to setup:
add smooth_scroll_web ^0.0.4 to your pubspec.yaml
...
dependencies:
...
smooth_scroll_web: ^0.0.4
...
Usage:
import 'package:smooth_scroll_web/smooth_scroll_web.dart';
import 'package:flutter/material.dart';
import 'dart:math'; // only for demo
class Page extends StatefulWidget {
#override
PageState createState() => PageState();
}
class PageState extends State<Page> {
final ScrollController _controller = new ScrollController();
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("SmoothScroll Example"),
),
body: SmoothScrollWeb(
controller: controller,
child: Container(
height: 1000,
child: ListView(
physics: NeverScrollableScrollPhysics(),
controller: _controller,
children: [
// Your content goes here, thoses children are only for demo
for (int i = 0; i < 100; i++)
Container(
height: 60,
color: Color.fromARGB(1,
Random.secure().nextInt(255),
Random.secure().nextInt(255),
Random.secure().nextInt(255)),
),
],
),
),
),
);
}
}
Thanks you hobbister !
Refer to flutter's issue #32120 on Github.
I know that it has been almost 1.5 year from this question, but I found a way that works smoothly. Maybe this will be very helpful whoever read it. Add a listener to your pageview controller with this code (You can make adjustments on duration or nextPage/animateToPage/jumpToPage etc.):
pageController.addListener(() {
if (pageController.position.userScrollDirection == ScrollDirection.reverse) {
pageController.nextPage(duration: const Duration(milliseconds: 60), curve: Curves.easeIn);
} else if (pageController.position.userScrollDirection == ScrollDirection.forward) {
pageController.previousPage(duration: const Duration(milliseconds: 60), curve: Curves.easeIn);
}
});
The issue is with the user settings, how the end-user has set the scrolling to happen with his mouse. I have a Logitech mouse that allows me to turn on or off the smooth scrolling capability via Logitech Options. When I enable smooth scrolling it works perfectly and scrolls as required but in case of disabling the smooth scroll it gets disabled on the project as well. The behavior is as set by the end-user.
Still, if there's a requirement to force the scroll to smooth scroll than can only be done by setting relevant animations. There's no direct way as of now.
Related
I want to animate my list back and forth with scroll animation this FoodFragment call at the persistent bottom navigation
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:ikwte/AppConstant/StaticData.dart';
import 'package:ikwte/AppConstant/ThemeColors.dart';
import 'package:ikwte/AppUtils/AppUtils.dart';
import 'package:ikwte/ProviderControllers/FoodController.dart';
import 'package:ikwte/Widgets/FragmentWidgets/FoodHelper.dart';
import 'package:ikwte/main.dart';
import 'package:provider/provider.dart';
class FoodFragment extends StatefulWidget {
const FoodFragment({Key? key}) : super(key: key);
#override
State<FoodFragment> createState() => _FoodFragmentState();
}
class _FoodFragmentState extends State<FoodFragment> {
ScrollController _scrollController = ScrollController();
var themeColor = ThemeColors();
var utils = AppUtils();
var static = Statics();
#override
void initState() {
// TODO: implement initState
super.initState();
WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
double minScrollExtent1 = _scrollController.position.minScrollExtent;
double maxScrollExtent1 = _scrollController.position.maxScrollExtent;
animateToMaxMin(maxScrollExtent1, minScrollExtent1, maxScrollExtent1, 1,
_scrollController);
print("Function Triggered");
});
print("InitState Triggered");
}
animateToMaxMin(double max, double min, double direction, int seconds,
ScrollController scrollController) {
scrollController
.animateTo(direction,
duration: Duration(seconds: seconds), curve: Curves.linear)
.then((value) {
direction = direction == max ? min : max;
animateToMaxMin(max, min, direction, seconds, scrollController);
});
}
#override
Widget build(BuildContext context) {
FoodHelper helper = FoodHelper(context, _scrollController);
return RefreshIndicator(
backgroundColor: themeColor.yellowColor,
color: themeColor.blueColor,
onRefresh: () async {
await apisCall();
},
child: Scaffold(
backgroundColor: themeColor.blueColor,
body: Column(
children: [
utils.statusBar(context, color: themeColor.blueColor),
Expanded(
child: Container(
height: MediaQuery.of(context).size.height,
width: MediaQuery.of(context).size.width,
color: themeColor.blueColor,
child: SingleChildScrollView(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
helper.appBar(),
helper.searchFieldText(),
helper.topListHeading(),
helper.topList(),
helper.whatAreYouLookingForHeading(),
helper.whatAreYouLookingForList(),
helper.collaborationsHeading(),
helper.collaborationList(),
helper.newInTownHeading(),
helper.newInTownList(),
helper.allRestaurantsHeading(),
helper.allRestaurantsList()
],
),
)),
),
utils.bottomBar(context, color: themeColor.blueColor),
],
),
),
);
}
apisCall() {
navigatorkey.currentContext!
.read<FoodController>()
.getAllRestaurantsListApi();
navigatorkey.currentContext!.read<FoodController>().getCategoryListApi();
navigatorkey.currentContext!
.read<FoodController>()
.getTopRestaurantsListApi();
navigatorkey.currentContext!
.read<FoodController>()
.getNewInTownRestaurantApi();
navigatorkey.currentContext!.read<FoodController>().getSecretMenuApi();
}
}
But the issue i am facing right now is AddpostFrameCallback Function is not calling on the persistent bottom navigation so my animation is not getting trigged i tried multiple Solutions but it didn't work for me .How can i reslove this issue
I am using android studio and flutter. I want to build the screen as shown below in the image:screen Image
let's say I have 4 screens. on the first screen, the bar will load up to 25%. the user will move to next screen by clicking on continue, the linearbar will load up to 50% and so on. the user will get back to previous screens by clicking on the back button in the appbar.
I tried stepper but it doesn't serve my purpose.
You can use the widget LinearProgressIndicator(value: 0.25,) for the first screen and with value: 0.5 for the second screen etc.
If you want to change the bar value within a screen, just use StatefullWidget's setState(), or any state management approaches will do.
import 'package:flutter/material.dart';
class ProgressPage extends StatefulWidget {
const ProgressPage({super.key});
#override
State<ProgressPage> createState() => _ProgressPageState();
}
class _ProgressPageState extends State<ProgressPage> {
final _pageController = PageController();
final _pageCount = 3;
int? _currentPage;
double? _screenWidth;
double? _unit;
double? _progress;
#override
void initState() {
super.initState();
_pageController.addListener(() {
_currentPage = _pageController.page?.round();
setState(() {
_progress = (_currentPage! + 1) * _unit!;
});
});
}
#override
void didChangeDependencies() {
super.didChangeDependencies();
_screenWidth = MediaQuery.of(context).size.width;
_unit = _screenWidth! / _pageCount;
_progress ??= _unit;
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('HOZEROGOLD')),
body: Column(
children: [
Align(
alignment: Alignment.topLeft,
child: Container(
color: Colors.yellow,
height: 10,
width: _progress,
),
),
Expanded(
child: PageView(
controller: _pageController,
children: _createPage(),
),
),
],
),
);
}
List<Widget> _createPage() {
return List<Widget>.generate(
_pageCount,
(index) => Container(
color: Colors.white,
child: Center(
child: ElevatedButton(
onPressed: () => _moveNextPage(),
child: Text('NEXT $index'),
),
),
),
);
}
void _moveNextPage() {
if (_pageController.page!.round() == _pageCount-1) {
_pageController.jumpToPage(0);
} else {
_pageController.nextPage(
curve: Curves.bounceIn,
duration: const Duration(milliseconds: 100));
}
}
}
HAPPY CODING! I hope it will be of help.
Recently I have downloaded the Louis Vuitton App. I found a strange type of horizontal scroll of product items in listview. I tried card_swiper package but couldnot get through it. How can I achieve such scroll as in gif below?
the trick here is to use a stack and:
Use a page view to display every element except the first one
Use a left aligned FractionallySizedBox which displays the first item and grows with the first item offset
It took me a few tries but the result is very satisfying, I'll let you add the bags but here you go with colored boxes ;) :
import 'dart:math';
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(home: FunList()));
}
class FunList extends StatefulWidget {
#override
State<FunList> createState() => _FunListState();
}
class _FunListState extends State<FunList> {
/// The colors of the items in the list
final _itemsColors = List.generate(
100,
(index) => Color((Random().nextDouble() * 0xFFFFFF).toInt()).withOpacity(1.0),
);
/// The current page of the page view
double _page = 0;
/// The index of the leftmost element of the list to be displayed
int get _firstItemIndex => _page.toInt();
/// The offset of the leftmost element of the list to be displayed
double get _firstItemOffset => _controller.hasClients ? 1 - (_page % 1) : 1;
/// Controller to get the current position of the page view
final _controller = PageController(
viewportFraction: 0.25,
);
/// The width of a single item
late final _itemWidth = MediaQuery.of(context).size.width * _controller.viewportFraction;
#override
void initState() {
super.initState();
_controller.addListener(() => setState(() {
_page = _controller.page!;
}));
}
#override
void dispose() {
_controller.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Center(
child: Stack(
children: [
Positioned.fill(
child: Align(
alignment: Alignment.centerLeft,
child: SizedBox(
width: _itemWidth,
child: FractionallySizedBox(
widthFactor: _firstItemOffset,
heightFactor: _firstItemOffset,
child: PageViewItem(color: _itemsColors[_firstItemIndex]),
),
),
),
),
SizedBox(
height: 200,
child: PageView.builder(
padEnds: false,
controller: _controller,
itemBuilder: (context, index) {
return Opacity(
opacity: index <= _firstItemIndex ? 0 : 1,
child: PageViewItem(color: _itemsColors[index]),
);
},
itemCount: _itemsColors.length,
),
),
],
),
);
}
}
class PageViewItem extends StatelessWidget {
final Color color;
const PageViewItem({
Key? key,
required this.color,
}) : super(key: key);
#override
Widget build(BuildContext context) {
return Container(
margin: EdgeInsets.all(10),
color: color,
);
}
}
I have created a ListView with container boxes as widgets. I want a specific container to expand onTap upto a specific screen height and width. I need help in implementing this in flutter. I have made a prototype on AdobeXD.
AdobeXD Prototype GIF
I am new to flutter, any kind of help is appreciated.
A flutter plugin called flutter swiper might help you achieve what you want to achieve.
Visit this pub dev and you can read documentation.
Here you go brother, Although its not blurring the background but I think it will get you going.
It's working something like this:
Below the code which you can copy paste. I have added comments in the code for understanding it in better way. Cheers :)
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: HomeApp(),
);
}
}
class HomeApp extends StatefulWidget {
#override
_HomeAppState createState() => _HomeAppState();
}
class _HomeAppState extends State<HomeApp> {
// Items in the list --> Custom Widgets
List<Widget> arr = [
ListContainerHere(),
ListContainerHere(),
ListContainerHere(),
ListContainerHere(),
ListContainerHere(),
ListContainerHere(),
];
Widget getListWidget(List<Widget> items) {
List<Widget> list = new List<Widget>();
for (var i = 0; i <= items.length; i++) {
list.add(new ListContainerHere(
index: i,
));
}
return Row(children: list);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Flutter App :)"),
),
body: Center(
// Using a 'Row' as Horizontal ListView
child: SingleChildScrollView(
scrollDirection: Axis.horizontal, child: getListWidget(arr)),
),
);
}
}
// Widgets that will be rendered in the Horizontal Row
class ListContainerHere extends StatefulWidget {
final int index;
ListContainerHere({this.index});
#override
_ListContainerHereState createState() => _ListContainerHereState();
}
class _ListContainerHereState extends State<ListContainerHere> {
// Varibale to change the height and width accordingly
// Initally no item will be expanded
bool isExpanded = false;
#override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.all(8.0),
child: GestureDetector(
onTap: () {
// Changing the value of 'isExpanded' when an item is tapped in the List
setState(() {
isExpanded = !isExpanded;
});
},
// AnimatedContainer for slowing down the changing
child: AnimatedContainer(
duration: Duration(milliseconds: 150),
// Changing the width and height
height: isExpanded ? 250 : 150,
width: isExpanded ? 250 : 150,
// Decoration Portion of the Container
decoration: BoxDecoration(
color: Colors.blue, borderRadius: BorderRadius.circular(15.0)),
),
),
);
}
}
I would like to display the index at the bottom of the listView by utilizing the scrollController, the same way it's displayed in the follow image :
After the user scrolls down, or scrolls up, the count on the left, highlighted by red, gets increased/decreased based on the scroll direction of the user.
What I want to achieve is to automatically update the displayed item's index, indicated by red on the picture. So whenever the user scrolls down or up, this index gets updated by the displayed item's index.
The picture shows that I have reached the 26th item. Whenever I scroll down or up, this index gets updated.
I have tried using the offset that is getting emitted for the scrolling event with no luck.
The way is using the scroll controller like you were doing.
You need to use a known item size and a listener.
// Declaring the controller and the item size
ScrollController _scrollController;
final itemSize = 100.0;
// Initializing
#override
void initState() {
_scrollController = ScrollController();
_scrollController.addListener(_scrollListener);
super.initState();
}
// Your list widget (must not be nested lists)
ListView.builder(
controller: _scrollController,
itemCount: <Your list length>,
itemExtent: itemSize,
itemBuilder: (context, index) {
return ListTile(<your items>);
},
),
// With the listener and the itemSize, you can calculate which item
// is on screen using the provided callBack. Something like this:
void _scrollListener() {
setState(() {
var index = (_scrollController.offset / itemSize).round() + 1;
});
}
Adding a listener to a scrollController will call the callback provided every time the list is scrolled. You can handle many behaviours of the list using the same logic, including identifying the type of event that fired the listener, the direction of the scroll, etc.
There is a lib called scroll to index that could help you. You could take the $index to show inside your toast message. Example bellow is from the lib's author:
import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:scroll_to_index/scroll_to_index.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Scroll To Index Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Scroll To Index Demo'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
static const maxCount = 100;
final random = math.Random();
final scrollDirection = Axis.vertical;
AutoScrollController controller;
List<List<int>> randomList;
#override
void initState() {
super.initState();
controller = AutoScrollController(
viewportBoundaryGetter: () => Rect.fromLTRB(0, 0, 0, MediaQuery.of(context).padding.bottom),
axis: scrollDirection
);
randomList = List.generate(maxCount, (index) => <int>[index, (1000 * random.nextDouble()).toInt()]);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: ListView(
scrollDirection: scrollDirection,
controller: controller,
children: randomList.map<Widget>((data) {
return Padding(
padding: EdgeInsets.all(8),
child: _getRow(data[0], math.max(data[1].toDouble(), 50.0)),
);
}).toList(),
),
floatingActionButton: FloatingActionButton(
onPressed: _scrollToIndex,
tooltip: 'Increment',
child: Text(counter.toString()),
),
);
}
int counter = -1;
Future _scrollToIndex() async {
setState(() {
counter++;
if (counter >= maxCount)
counter = 0;
});
await controller.scrollToIndex(counter, preferPosition: AutoScrollPosition.begin);
controller.highlight(counter);
}
Widget _getRow(int index, double height) {
return _wrapScrollTag(
index: index,
child: Container(
padding: EdgeInsets.all(8),
alignment: Alignment.topCenter,
height: height,
decoration: BoxDecoration(
border: Border.all(
color: Colors.lightBlue,
width: 4
),
borderRadius: BorderRadius.circular(12)
),
child: Text('index: $index, height: $height'),
)
);
}
Widget _wrapScrollTag({int index, Widget child})
=> AutoScrollTag(
key: ValueKey(index),
controller: controller,
index: index,
child: child,
highlightColor: Colors.black.withOpacity(0.1),
);
}
https://medium.com/flutter-community/create-shop-list-with-flutter-d13d3c20d68b
Maybe this one can help you. Also source code is available. A simple math about item height might help.