Im student from Malaysia currently working on my project.
My project is developed using flutter and unity 2d and I need to embed unity 2d into flutter project. I have been wondering if flutter unity widget works on unity 2d as well?
Your answer are appreciated!!
I think it is possible, because unlike the Godot engine, unity uses the same engine for both 2D and 3D development.
Related
I'm trying to track ear position in a face in realtime using Unity 3D to build a earring try on mobile app. Is there any idea to achieve this?
I've implemented the MediaPipe plugin in Unity for face mesh tracking successfully. But I couldn't find the relation between face landmarks and ear position.
can we build a carrom pool game clone in flutter?
i know about the flutter flame but i can't find any tutorial where any one build some thing like that
It is possible, I would recommend that you use Forge2D together with Flame to build it since you will need some physics simulation. Forge2D is a stand-alone physics engine in Dart based on Box2D and you can utilize it in your flame project by adding flame_forge2d to your pubspec.yaml file.
You can see some examples of how to use Forge2D together with Flame here.
I am looking for support which can render the flutter widgets inside unity 3d engine.
This will be helpful to utilize in our current flutter application and for building 3D applications.
I am new to flutter it will be helpful if anyone can suggest me how I can achieve this with flutter API or Flutter Engine.
The other option is UIWidgets. Version 2.0 debuts for preview recently.
https://github.com/Unity-Technologies/com.unity.uiwidgets
The sample project looks impressive:
https://github.com/UnityTech/ConnectAppCN
You may not be able to render flutter widgets in unity but surely the other way around.
Check out flutter_unity_widget which allows you to embed Unity game scenes in flutter.
And this Medium article might be helpful - Unity 3D in Flutter
I am beginner in unity and not so much used to HoloLens 2. Actually I am trying to make a simple AR app for HoloLens 2, when I connect the external camera it is working fine but when I want to access the stream of HoloLens 2 in recognizing the marker, it does not recognize the marker and I do not know that either the HoloLens 2 camera stream is working or not. I used the main camera as the child of MixedRealityPlaySpace and add some components from AR camera but it does not work then I tried AR camera separate and as a child of MixedRealityPlaySpace but still the HoloLens camera stream is not working. It will be great help if anyone knows about the problems. Thanks In advance
Which way are you using for marker recognizing development? Vuforia or Unity AR foundation? Without any specific context the above information does not make any sense to me.
For AR Foundation, 2D Image tracking feature is not supported on HoloLens platforms for now, you can refer to this link to learn more about feature support per platform:Platform Support.
For Vuforia, there is a closed issue that show how to make Vuforia work with the MRTK: What's the current status of using Vuforia with the MR Toolkit? #1461
I was working on the project of unity 3d but then i started learning AR/VR in unity so i want to convert some of my projects like roll a ball and paper toss into Augmented Reality so Is there any way to convert any Non Augmented Reality into Augmented Reality..?
I think you need to Integrate them to Vuforia,ARCore or Arkit.If you integrate your project in Vuforia you can take Android and IOS builds.Arkit is for IOS AR apps and Arcore for Android AR builds.You can make a prefab of all the elements you want in a scene.Drag and drop those prefab into which sample scenes containing SDK(ARcore,Arkit or vuforia)for which you prefer for taking out builds.There are sample examples scenes in those SDKs.Drag them into any scenes and take build.
Check out Onirix, It's a very easy but also powerful platform to create Augmented Reality experiences, and it provides a Unity SDK.
What you should do with your game is attach the 3D content to any AR anchor (an image marker, surface, etc).