I was wondering what fbmeshd is, as they haven't written it on their GitHub.
Here's their repo on GitHub: https://github.com/facebook/fbmeshd
fbmeshd is about building “Self-organizing Mesh Access” networks with WiFi devices.
Related
I am having a problem when trying to log in on Unity Hub and https://id.unity.com/, searching for a solution I try allowing Unity througth firewall and changing my network to private (it was already in private but I try changing it to public and then private again), none of this solutions worked for me. The only "solution" I found was connecting to my phone network, what is wrong with my home network? Here is a screenshot of the error message.
I hope you can help me, thank you.
I have exactly the same issue on my house network.
In all the machines that I connect I receive this error.
No matter if I connect using WIFI or Ethernet (Using cable).
No matter if I try to log in on a web browser or on the Unity Hub.
Always the same.
The solution that I found was to use the 4G internet of my Android device on my Laptop, creating a "Mobile Hotspot" (Wifi Point on your Android device) and connect your computer to that Wifi network:
(Disable the Wifi on you Android device, and enable Data Usage -> Mobile Data), make sure you purchased an internet packet for your Android device, or you have montly internet plan.
Another solution could be just to connect using another Wifi network, for example a network from a Shopping Mall.
The problem is something related to the network configuration, so the fastest solution is to use another network just to log in into your Unity account, and then use your network for the rest (Keep your session active as long as possible to avoid doing this again and again).
I need to share my desktop on Hololens2 in real time.
All the methods I have found deal with synchronizing the HoloLens2 screen to the PC side, instead of the PC side to HoloLens2. I want to try the Unity plug-in FMETP STREAM, but it doesn't seem to meet my requirements. What should I do to synchronize the PC screen to HoloLens2 in real time?
Please excuse my poor English. I would be grateful if you could answer my question.
FMETP STREAM should satisfy this use case, I find this post the developer replied, this package supports the case desktop Unity app stream the content to the VR headset. I believe it should also work for HoloLens.
Besides, the MixedReality-WebRTC release from Microsoft can help you enable real-time audio/video/data communication with a remote peer. It also meets your requirements. You can get it starts with this doc:Unity library overview
You can modify Hololens Remoting player. It streams desktop app to Hololens in real time.
https://learn.microsoft.com/en-us/windows/mixed-reality/develop/platform-capabilities-and-apis/holographic-remoting-player
I want to modify AOSP to capture the network traffic and file operation behavior of APPs installed on my ROM.
I have installed the rom to my nexus_6p.
I don`t know how to modify AOSP to capture(OR log) the network traffic cause i am not very well in android development.
Please tell me where or how to modify it. If there is any article, you can also post it. Thank you
I am not a malicious developer , this is just my project which detects suspicious apk and this project Will not be made public.
Thanks again!
No need to modify the AOSP source, you can run an app that will do this. Android has a mechanism for routing traffic to an app called VpnService (it's not actually a vpn).
There are apps that already do this, for example tPacketCapture.
If you're interested in developing such an app yourself, you may find these questions of interest:
Android VpnService, packets forwarding
Sending a raw packet to a NetworkInterface in Android doesn't work?
You can achieve your goal by modifying the AOSP.
You have to do something to these following components which produce network traffic.
OkHttpRequest
Webview.apk
If you need any further help, I would attach here detailed technical tips or step-by-step manual.
Is there any frameworks for find out the surrounding networks and network strength. Please tell me if it is possible or not in ios 4/5/6. Either is there any sample code for this.
For example i am using in iPhone Airtel network. Based on Airtel network i need to find what are other networks in that particular area and what is the signal strength of that network.
Thanks in advance.
As far as i know this cant be done using public API's. You need to use private API's check thi s out MobileApple80211 framework.
Yes it is possible. In fact there is an awesome 3rd Party library for this called iPhone-Wireless
This provides you -
view the wireless networks in your area.
signal strength of each network.
For iOS 5 you'll need a jailbroken iPhone. Guvener Gokce has a very educational blog post on this: iPhone Wireless Scanner iOS5
Hope this helps but keep in mind that this library uses private API's and your app might get rejected from app store.
UPDATE: Check this out too - Accessing iPhone WiFi Information via SDK
I am looking for a way to have one iPhone app send a message to another app on a different phone (sort of like a Sender-Receiver set up). I am looking for the best possible way to do this. Does anyone have any ideas and/or tutorials?
Thanks for the help.
You should use GameKit. It is super easy to send messages between two iOS devices using it. Here's a great tutorial: Game Kit. You can also get more information about it here from the docs: About Game Kit.
You communicate by creating an ad-hoc bluetooth or local wireless network.
lmirak provided insightful info about device communication(especially about GameKit). I would like to add one more solution. You can use WiFi network to do your device communication.
See the link or download the sample application from developer.apple
The sample application named as WiTap. It demonstrates how to achieve network communication between applications. Using Bonjour, the application both advertises itself on the local network and displays a list of other instances of this application on the network.
If your app is only going to run on iOS, then you should use the fantastic MultipeerConnectivity library. https://developer.apple.com/documentation/multipeerconnectivity
If you need a solution that will work cross-platform, then one way to accomplish this is using sockets and connecting over a local network. On iOS you can use CocoaAsyncPods for sockets and NetService for discovery.
Here is a basic example app that does this: https://github.com/brendaninnis/LocalNetworkingApp
, which I explain in great detail here: http://brendaninnis.ca/connect-nearby-devices-part-1.html