I am a newbie to Flutter and Dart, and am trying to create a clickable container class that is based on the
GestureDetector class. My code for my container is shown below:
class CustomWidget extends GestureDetector
{
final aTitle;
CustomWidget(this.aTitle)
{
onTap() {
print("$aTitle was pressed!");
}
child: new Container(
padding: const EdgeInsets.all(8),
child: Text(aTitle),
color: Colors.blueGrey[200],
);
}
}
I am attempting to display this widget in my main application screen using the following code in the body of my app widget:
body: CustomScrollView(
primary: false,
slivers: <Widget>[
SliverPadding(
padding: const EdgeInsets.all(20),
sliver: SliverGrid.count(
crossAxisSpacing: 10,
mainAxisSpacing: 10,
crossAxisCount: 2,
children: <Widget>[
CustomWidget('Test Display'),
],
),
),
],
),
I seem to have two problems: (1) my development environment is telling me that my onTap() method is "unused", indicating
that it will not capture tap events, and (2) that doesn't seem to matter much because the CustomWidget instance that I am
creating in the app widget is not appearing on my screen.
I am clearly missing something. Can someone help me correct my code so that my custom widget will be displayed and process
onTap events?
Generally speaking, the CustomWidget is a good idea, but inheritance is the wrong implementation. Flutter strongly favors composition over inheritance.
Your custom widget using composition:
class CustomWidget extends StatelessWidget {
final String title;
const CustomWidget(this.title);
#override
Widget build(BuildContext context) {
return GestureDetector(
onTap: () {
print("$title was pressed!");
},
child: new Container(
padding: const EdgeInsets.all(8),
child: Text(title),
color: Colors.blueGrey[200],
));
}
}
Related
I'm trying to use a GridView to handle displays for multiple Card, each Card contains of an Image. Unfortunately it turns out that the Image is taking a larger height than its parent (see attached picture for the details).
I'm pretty new to Flutter layout so any ideas why this is happening and how I can resolve this? I want the layout to be something like this:
Display 2 cards on each line.
The Card width or height should not be fixed.
The Image height should be scaled according to its width.
class SquadSelectionScreen extends StatelessWidget {
final List<Team> teams;
const SquadSelectionScreen({super.key, required this.teams});
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Squads'),
),
body: GridView.count(
crossAxisSpacing: 10,
crossAxisCount: 2,
padding: const EdgeInsets.all(16),
children: teams
.map(
(team) => SquadView(team: team),
)
.toList(),
),
);
}
}
class SquadView extends StatelessWidget {
final Team team;
const SquadView({super.key, required this.team});
#override
Widget build(BuildContext context) {
return InkWell(
onTap: () {
context.push('/squads/${team.code}');
},
child: Card(
elevation: 1,
child: Column(
children: [
Image(
image: NetworkImage(team.imageUrl),
),
const SizedBox(
height: 8,
),
Center(
child: Text(team.name),
),
],
),
),
);
}
}
Using GridView.count has a very visible drawback, namely the size of the aspect ratio of the grid will always be one (1:1 or Square) and can't be changed.
So if you look at the code above, you can't set an image with the same aspect ratio because the text will sink.
The first suggestion for me if you still want to use GridView.count is
Wrapping your Image with AspectRatio that has value higher than one (example set Ratio to 4/3, 5/3, 16/9, or landscape looks). Note: 4/3 = is higher than 1, 16/9 = is higher than 1, etc..
Then wrap the Text Widget with Expanded()
Example code:
class SquadView extends StatelessWidget {
final Team team;
const SquadView({super.key, required this.team});
#override
Widget build(BuildContext context) {
return InkWell(
onTap: () {},
child: Card(
elevation: 1,
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Column(
children: [
AspectRatio(
aspectRatio: 4/3, // you can set the value to 16/9 or anything that result is higher than one
child: Image(
image: NetworkImage(team.imageUrl),
fit: BoxFit.cover, // set How the image looks to Fit
),
),
const SizedBox(
height: 8,
),
Expanded(
child: Center(
child: Text(team.name, overflow: TextOverflow.ellipsis),
),
),
],
),
),
),
);
}
}
I suggest you try GridView.builder or another GridView. You can look at the documentation here
or this third package this will be good for to try flutter_staggered_grid_view. The flutter_staggered_grid_view is more flexible to create GridView with various size.
Why my bottomsheet is disappearing upon opening keyboard while clicking textfeild? I tried many solutions but none of them is working properly.
I have nothing much to add just trying to complete the words criteria.
"It looks like your post is mostly code; please add some more details".
Container(
padding: EdgeInsets.symmetric(
horizontal: deviceSize.width * 0.1),
child: InkWell(
onTap: () {
showAddressBottomSheet(context);
},
child: ...// Button style
),
void showAddressBottomSheet(BuildContext _context) {
showModalBottomSheet(
backgroundColor: Colors.transparent,
context: _context,
isScrollControlled: true,
elevation: 20,
builder: (context) {
return AddAddressView(
callback: (val) => setState(() => _addrSelectedTitle = val),
);
},
);
}
Actual Buttom sheet
class AddAddressView extends StatefulWidget {
#override
_AddAddressViewState createState() => _AddAddressViewState();
}
class _AddAddressViewState extends State<AddAddressView> {
#override
Widget build(BuildContext context) {
return SingleChildScrollView(
child: Container(
padding: EdgeInsets.all(30),
child: ListView(
shrinkWrap: true,
children: <Widget>[
Text(......),
TextField(
autofocus: true,
style: TextStyle(fontSize:15),
controller: widget.controller,
..........
),
),
),
),
},
}
I have seen this issue before and since you have posted a reproduction of your actual code, I'm assuming this padding value exists somewhere in your widget tree
padding: EdgeInsets.only(
bottom: MediaQuery.of(context).viewInsets.bottom,
),
In older versions of flutter, this padding was required for the bottom sheet to move up when the keyboard is in view. They have however been fixed and you don't need to apply the padding anymore and the framework will handle it. Otherwise there will be twice as much padding as seen in your case.
I display a custom-made bottom app bar in a Stack because of keyboard padding reasons. The custom widget is fully opaque as it should be until it's a child of a Stack in which case, the content behind it starts to be visible since the color's opacity somehow changes.
As you can see, it's only the "main" color that's transparent. Icons remain opaque.
This is the build method of my custom BottomBar widget which is then just regularly put into a Stack. I have tried using a Material and even a simple Container in place of the BottomAppBar widget but the results are the same.
#override
Widget build(BuildContext context) {
return BottomAppBar(
color: Colors.blue.withOpacity(1),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
IconButton(
icon: Icon(MdiIcons.plusBoxOutline),
onPressed: () {},
),
Text('Edited 11:57'),
IconButton(
icon: Icon(MdiIcons.dotsVertical),
onPressed: () {},
),
],
),
);
}
Can you interact with the BottomAppBar ? It looks like an order problem. Try to put the BottomAppBar as last in the Stack children.
Note that BottomAppBar doesn't have a constant size, if you did not add it to Scaffold bottomNavigationBar named parameter has a size if this is not null. Below is peace of code in Scaffold dart file:
double bottomNavigationBarTop;
if (hasChild(_ScaffoldSlot.bottomNavigationBar)) {
final double bottomNavigationBarHeight = layoutChild(_ScaffoldSlot.bottomNavigationBar, fullWidthConstraints).height;
bottomWidgetsHeight += bottomNavigationBarHeight;
bottomNavigationBarTop = math.max(0.0, bottom - bottomWidgetsHeight);
positionChild(_ScaffoldSlot.bottomNavigationBar, Offset(0.0, bottomNavigationBarTop));
}
You can even develop your own Widget without BottomAppBar but if you want things like centerDocked and things like circular notched, you will have to do more stuff (anyway you have flexibility to custom design the way you want).
Here is a simple example to do that(one way to do that):
import 'package:flutter/material.dart';
class CustomBottomBar extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
children: <Widget>[
Container(
margin: EdgeInsets.only(bottom: 50),
color: Colors.greenAccent, // if you want this color under bottom bar add the margin to list view
child: ListView.builder(
itemCount: 100,
itemBuilder: (_, int index) => Text("Text $index"),
),
),
Positioned(
bottom: 0,
child: Container(
color: Colors.amber.withOpacity(.5),
width: MediaQuery.of(context).size.width,
height: 50,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: List.generate(4, (int index) => Text("Text $index")), // you can make these clickable by wrapping with InkWell or any gesture widget
),
),
),
],
),
);
}
}
I'm working on my first Flutter app (debugging on my Android phone). I have a list with row items. When you long-press the row, it copies the content into the user's clipboard. This is working great!
But I need to let the user know that the content was copied.
I've attempted to follow many tutorials on trying to get the row surrounded by a build method or inside a Scaffold, but I can't get any to work. Is there an alternative method to notifying the user (simply) that something like "Copied!" took place?
Notice the commented out Scaffold.of(... below. It just seems like there must be an easier method to notifying the user other than wrapping everything in a Scaffold. (and when I try, it breaks my layout).
import 'package:flutter/material.dart';
import 'package:my_app/Theme.dart' as MyTheme;
import 'package:cloud_firestore/cloud_firestore.dart';
import 'package:flutter/services.dart';
class RowRule extends StatelessWidget {
final DocumentSnapshot ruleGroup;
RowRule(this.ruleGroup);
_buildChildren() {
var builder = <Widget>[];
if (!ruleGroup['label'].isEmpty) {
builder.add(new Text(ruleGroup['label'],
style: MyTheme.TextStyles.articleContentLabelTextStyle));
}
if (!ruleGroup['details'].isEmpty) {
builder.add(new Text(ruleGroup['details'],
style: MyTheme.TextStyles.articleContentTextStyle));
}
return builder;
}
#override
Widget build(BuildContext context) {
return new GestureDetector(
onLongPress: () {
Clipboard.setData(new ClipboardData(text: ruleGroup['label'] + " " + ruleGroup['details']));
// Scaffold.of(context).showSnackBar(SnackBar
// (content: Text('text copied')));
},
child: Container(
margin: const EdgeInsets.symmetric(vertical: 3.0),
child: new FlatButton(
color: Colors.white,
padding: EdgeInsets.symmetric(horizontal: 0.0),
child: new Stack(
children: <Widget>[
new Container(
margin: const EdgeInsets.symmetric(
vertical: MyTheme.Dimens.ruleGroupListRowMarginVertical),
child: new Container(
child: Padding(
padding: EdgeInsets.symmetric(horizontal: 32.0, vertical: 8.0),
child: new Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: _buildChildren(),
),
)),
)
],
),
),
));
}
}
The goal is to have a page like this (see image), which I have, and it works and scrolls...etc, but I cannot get it to work with a Scaffold, and therefore, haven't been able to use the snackbar. Each "Row" (which this file is for) should show a snackbar on longPress.
You can use GlobalKey to make it work the way you want it.
Since I don't have access to your database stuff, this is how I gave you an idea to do it. Copy and paste this code in your class and make changes accordingly. I also believe there is something wrong in your RowRule class, can you just copy the full code I have given you and run?
void main() => runApp(MaterialApp(home: HomePage()));
class HomePage extends StatelessWidget {
final GlobalKey<ScaffoldState> _key = GlobalKey();
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Color(0xFFFFFFFF).withOpacity(0.9),
key: _key,
body: Column(
children: <Widget>[
Container(
color: Color.fromRGBO(52, 56, 245, 1),
height: 150,
alignment: Alignment.center,
child: Container(width: 56, padding: EdgeInsets.only(top: 12), decoration: BoxDecoration(shape: BoxShape.circle, color: Colors.yellow)),
),
Expanded(
child: ListView.builder(
padding: EdgeInsets.zero,
itemCount: 120,
itemBuilder: (context, index) {
return Container(
color: Colors.white,
margin: const EdgeInsets.all(4),
child: ListTile(
title: Text("Row #$index"),
onLongPress: () => _key.currentState
..removeCurrentSnackBar()
..showSnackBar(SnackBar(content: Text("Copied \"Row #$index\""))),
),
);
},
),
),
],
),
);
}
}
These is a simple plugin replacement for the Snackbar named "Flushbar".
You can get the plugin here - https://pub.dartlang.org/packages/flushbar
You don't have to take care of any wrapping of widgets into scaffold also you get a lot of modifications for you like background gradient, adding forms and so on into Snackbar's and all.
Inside your onLongPressed in GestureDetectore you can do this.
onLongPressed:(){
Clipboard.setData(new ClipboardData(text: ruleGroup['label'] + " " + ruleGroup['details']));
Flushbar(
message: "Copied !!",
duration: Duration(seconds: 3),
)..show(context);
}
This will display the snackbar in you app where you would want to see it also you can get a lot of modification available to you so the you can make it look as per your app.
There are couple of things you need to do, like use onPressed property of the FlatButton it is mandatory to allow clicks, wrap your GestureDetector in a Scaffold. I have further modified the code so that it uses GlobalKey to make things easy for you.
Here is the final code (Your way)
class RowRule extends StatelessWidget {
final GlobalKey<ScaffoldState> globalKey = GlobalKey();
final DocumentSnapshot ruleGroup;
RowRule(this.ruleGroup);
_buildChildren() {
var builder = <Widget>[];
if (!ruleGroup['label'].isEmpty) {
builder.add(new Text(ruleGroup['label'], style: MyTheme.TextStyles.articleContentLabelTextStyle));
}
if (!ruleGroup['details'].isEmpty) {
builder.add(new Text(ruleGroup['details'], style: MyTheme.TextStyles.articleContentTextStyle));
}
return builder;
}
#override
Widget build(BuildContext context) {
return Scaffold(
key: globalKey,
body: GestureDetector(
onLongPress: () {
Clipboard.setData(new ClipboardData(text: ruleGroup['label'] + " " + ruleGroup['details']));
globalKey.currentState
..removeCurrentSnackBar()
..showSnackBar(SnackBar(content: Text('text copied')));
},
child: Container(
margin: const EdgeInsets.symmetric(vertical: 3.0),
child: new FlatButton(
onPressed: () => print("Handle button press here"),
color: Colors.white,
padding: EdgeInsets.symmetric(horizontal: 0.0),
child: new Stack(
children: <Widget>[
new Container(
margin: const EdgeInsets.symmetric(vertical: MyTheme.Dimens.ruleGroupListRowMarginVertical),
child: new Container(
child: Padding(
padding: EdgeInsets.symmetric(horizontal: 32.0, vertical: 8.0),
child: new Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: _buildChildren(),
),
),
),
)
],
),
),
),
),
);
}
}
I made a dropdown banner package on pub that allows you to easily notify users of errors or confirmation of success. It's a work in progress as I continue to add visually rich features.
I am not sure if your build() method is completed or you are yet to change it, because it consist of many widgets which are just redundant. Like there is no need to have Container in Container and further Padding along with a FlatButton which would make complete screen clickable. Also having Column won't be a good idea because your screen may overflow if you have more data. Use ListView instead.
So, if you were to take my advice, use this simple code that should provide you what you are really looking for. (See the build() method is of just 5 lines.
class RowRule extends StatelessWidget {
final GlobalKey<ScaffoldState> globalKey = GlobalKey();
final DocumentSnapshot ruleGroup;
RowRule(this.ruleGroup);
_buildChildren() {
var builder = <Widget>[];
if (!ruleGroup['label'].isEmpty) {
builder.add(
ListTile(
title: Text(ruleGroup['label'], style: MyTheme.TextStyles.articleContentLabelTextStyle),
onLongPress: () {
globalKey.currentState
..removeCurrentSnackBar()
..showSnackBar(SnackBar(content: Text("Clicked")));
},
),
);
}
if (!ruleGroup['details'].isEmpty) {
builder.add(
ListTile(
title: Text(ruleGroup['details'], style: MyTheme.TextStyles.articleContentTextStyle),
onLongPress: () {
globalKey.currentState
..removeCurrentSnackBar()
..showSnackBar(SnackBar(content: Text("Clicked")));
},
),
);
}
return builder;
}
#override
Widget build(BuildContext context) {
return Scaffold(
key: globalKey,
body: ListView(children: _buildChildren()),
);
}
}
I read your comments on all answers and here is my conslusion:
You need ScaffoldState object that is just above the widget in tree to show Snackbar. You can either get it through GlobalKey as many have suggested. Fairly simple if the Scaffold is created inside build of the widget, but if it is outside the widget (in your case) then it becomes complicated. You need to pass that key, wherever you need it through Constructor arguments of child widgets.
Scaffold.of(context) is a very neat way to just do that. Just like an InheritedWidget, Scaffold.of(BuildContext context) gives you access of the closest ScaffoldState object above the tree. Else it could be a nightmare to get that instance (by passing it through as constructor arguments) if your tree was very deep.
Sorry, to disappoint but I don't think there is any better or cleaner method than this, if you want to get the ScaffoldState that is not built inside build of that widget. You can call it in any widget that has Scaffold as a parent.
The widgets in my ReorderableListView are essentially TextFields. When long pressing on a widget, after the time when the long press should cause the widget to "hover," instead the TextField receives focus. How can I make the drag & drop effect take precedence over the TextField? I would still like a normal tap to activate the TextField.
The code below demonstrates my issue.
I also tried to use this unofficial flutter_reorderable_list package. (To test this one, replace the Text widget on this line of the example code with a TextField.)
I'm willing to use any ugly hacks to get this working, including modifying the Flutter source code!
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
final children = List<Widget>();
for (var i = 0; i < 5; i++) {
children.add(Container(
color: Colors.pink, // Only the pink area activates drag & drop
key: Key("$i"),
height: 50.0,
child: Container(
color: Colors.grey,
margin: EdgeInsets.only(left: 50),
child: TextField(),
),
));
}
return MaterialApp(
home: Scaffold(
body: SafeArea(
child: ReorderableListView(
children: children,
onReorder: (oldIndex, newIndex) => null,
),
),
),
);
}
}
You need to do multiple things in there to fix this.
First disable the default handler in ReorderableListView by setting buildDefaultDragHandles: false in its properties.
Wrap you child widget inside ReorderableDragStartListener widget like this
ReorderableDragStartListener(
index: i,
child: Container(
color: Colors.grey,
margin: EdgeInsets.only(left: 50),
child: TextFormField(initialValue: "Child $i", ),
),
),
Then inside this ReorderableDragStartListener wrap your child in InkWell and AbsorbPointer. Then use FocusNode to focus inner TextField on single tap.
Like this
InkWell(
onTap: () => _focusNode.requestFocus(),
onLongPress: () {
print("long pressed");
},
child: AbsorbPointer(
child: TextFormField(initialValue: "Child $i", focusNode: _focusNode,),
),
),
You need to create multiple FocusNode for all the items in list. You can do this by using List or by simpling creating a new FocusNode inside the loop.
Complete code example here https://dartpad.dev/?id=e75b493dae1287757c5e1d77a0dc73f1