Minimal code:
void main() => runApp(MaterialApp(home: MainPage()));
class MainPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
drawer: MyDrawer(),
);
}
}
class MyDrawer extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Drawer(
child: RaisedButton(
onPressed: () {
// Close the Drawer, not the Dialog.
Timer(Duration(seconds: 2), () => Navigator.of(context, rootNavigator: true).pop());
// Show the Dialog and keep it in opened state.
showDialog(
context: context,
builder: (_) => AlertDialog(title: Text('FooDialog')),
);
},
child: Text('Show Dialog'),
),
);
}
}
On pressing the button, I am showing dialog and after 2s I want to close the Drawer while keeping the Dialog opened on the screen. For this I am using Timer and rootNavigator property of Navigator. However, my dialog is getting dismissed.
Is there any solution for closing the drawer besides using GlobalKey<DrawerControllerState> stuff?
class MyDrawer extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Drawer(
child: RaisedButton(
onPressed: () {
// Close the Drawer, not the Dialog.
Timer(Duration(seconds: 2), () => Scaffold.of(context).openEndDrawer());
// Show the Dialog and keep it in opened state.
showDialog(
context: context,
builder: (_) => AlertDialog(title: Text('FooDialog')),
);
},
child: Text('Show Dialog'),
),
);
}
}
You can use ScaffoldState, to close the drawer. Just keep a track of the time and you are good to go. In this answer, I have told you on how to use the ScaffoldState with your drawer.
This code will help you achieve what you want. I have used the second option from my previous answer, that is, using everything in the MainPage only
class MainPage extends StatelessWidget {
final GlobalKey<ScaffoldState> _scaffoldKey = GlobalKey<ScaffoldState>();
// this will check for the drawer state and close it
// using _scaffoldKey
timer() {
return Future.delayed(Duration(seconds: 2), (){
// checking whether it is open
if(_scaffoldKey.currentState.isDrawerOpen){
// here how you close it
_scaffoldKey.currentState.openEndDrawer();
}
});
}
Future<void> _showMyDialog(BuildContext context) async {
return showDialog<void>(
context: context,
barrierDismissible: false, // user must tap button!
builder: (BuildContext context) {
return AlertDialog(
title: Text('AlertDialog Title'),
content: SingleChildScrollView(
child: ListBody(
children: <Widget>[
Text('This is a demo alert dialog.'),
Text('Would you like to approve of this message?'),
],
),
),
actions: <Widget>[
FlatButton(
child: Text('Approve'),
onPressed: () {
Navigator.of(context).pop();
},
),
],
);
},
);
}
// Our drawer
Drawer _drawer(BuildContext context) => Drawer(
child: RaisedButton(
onPressed: (){
timer();
_showMyDialog(context);
},
child: Text('Show Dialog'),
)
);
#override
Widget build(BuildContext context) {
return Scaffold(
key: _scaffoldKey,
appBar: AppBar(),
drawer: _drawer(context)
);
}
}
Result
Please note: I have not clicked anywhere on the screen, to close the drawer. It goes automatically by the timer()
Related
I am trying to get data back from the second screen to the first one:
...
onPressed: () {
sendDataBack(context);
},
...
void sendDataBack(BuildContext context) {
int minSendBack = int.parse(minValueController.text);
int maxSendBack = int.parse(maxValueController.text);
Navigator.pop(context,...);
}
When I use Navigator.pop(context, MaterialPageRout(builder: (context) => main(...)))
I get the error the return type 'void' isn't a 'Widget'. How do I pass two variables back?
Take a look at the following example:
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(
title: 'Returning Data',
home: HomeScreen(),
));
}
class HomeScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Returning Data Demo'),
),
body: Center(child: SelectionButton()),
);
}
}
class SelectionButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
return RaisedButton(
onPressed: () {
_navigateAndDisplaySelection(context);
},
child: Text('Pick an option, any option!'),
);
}
// A method that launches the SelectionScreen and awaits the result from
// Navigator.pop.
_navigateAndDisplaySelection(BuildContext context) async {
// Navigator.push returns a Future that completes after calling
// Navigator.pop on the Selection Screen.
final result = await Navigator.push(
context,
MaterialPageRoute(builder: (context) => SelectionScreen()),
);
// After the Selection Screen returns a result, hide any previous snackbars
// and show the new result.
Scaffold.of(context)
..removeCurrentSnackBar()
..showSnackBar(SnackBar(content: Text("$result")));
}
}
class SelectionScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Pick an option'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(8.0),
child: RaisedButton(
onPressed: () {
// Close the screen and return "Yep!" as the result.
Navigator.pop(context, 'Yep!');
},
child: Text('Yep!'),
),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: RaisedButton(
onPressed: () {
// Close the screen and return "Nope!" as the result.
Navigator.pop(context, 'Nope.');
},
child: Text('Nope.'),
),
)
],
),
),
);
}
}
And read flutter docs carefully.
It's taken from Flutter.dev
you can try this:
in secondScreen Class:
...
onPeressed () {
Navigator.pop(context, returnedData);
}
...
in firstScreen Class:
...
onPeressed () {
result = await Navigator.push(
context,
new MaterialPageRoute(
builder: (context) => new secondScreen();
}
...
I want to change the text on popup with user interaction but it is not changing. I've tried navigator.pop(context) and relaunch show method. It correctly work but is it a correct way? And can I change value on the popup without Navigator.pop. Why doesn't it work?
Here is my code.
import 'package:flutter/material.dart';
import 'package:rflutter_alert/rflutter_alert.dart';
void main() => runApp(RatelApp());
class RatelApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
appBar: AppBar(
title: Text('RFlutter Alert by Ratel'),
),
body: Home(),
),
);
}
}
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
String val = "Deneme";
showAlertDialog(BuildContext context, Function onPressed) {
// set up the button
Widget okButton = FlatButton(
child: Text(val),
onPressed: onPressed,
);
// set up the AlertDialog
AlertDialog alert = AlertDialog(
title: Text("My title"),
content: Text("This is my message."),
actions: [
okButton,
],
);
// show the dialog
showDialog(
context: context,
builder: (BuildContext context) {
return alert;
},
);
}
#override
Widget build(BuildContext context) {
return Container(
child: RaisedButton(
child: Text("Show Popup"),
onPressed: () {
showAlertDialog(context, (){
setState(() {
val = "changed";
});
});
},
),
);
}
}
Dialogs are usually stateless and are also not a part of the state of the calling Widget so calling that setState method isn't doing anything for the dialog. To make a dialog that can have changing contents use a StatefulBuilder.
The docs have an example that shows how to use it in a dialog just like in your application.
Docs example:
await showDialog<void>(
context: context,
builder: (BuildContext context) {
int selectedRadio = 0;
return AlertDialog(
content: StatefulBuilder(
builder: (BuildContext context, StateSetter setState) {
return Column(
mainAxisSize: MainAxisSize.min,
children: List<Widget>.generate(4, (int index) {
return Radio<int>(
value: index,
groupValue: selectedRadio,
onChanged: (int value) {
setState(() => selectedRadio = value);
},
);
}),
);
},
),
);
},
);
You need to wrap your AlertDialog with StatefulBuilder widget.
Can someone explain why not printing efeioi when it is back from pageE?
Page A
Navigator.pushNamed(context, PageB.ROUTE).then((onValue) {
print("efeioi");
});
Page B
Navigator.of(context)
.pushReplacementNamed(PageC.ROUTE, arguments: onValue);
PageC
Navigator.pushNamed(context, PageD.ROUTE,
arguments: onValue);
PageD
Navigator.pop(context); // back to Page C
Page C
Navigator.pushNamed(context, PageE.ROUTE,
arguments: onValue);
Page E
Navigator.of(context).popUntil(ModalRoute.withName(PageA.ROUTE));
I can't use Navigator.pop in Page E because it will back to Page C!
I have uploaded full code here
https://github.com/tony123S/navigation
As per your requirement I have implemented as below
main.dart
initState : this will be called when you navigate from E to A
refreshPage : it will not called as you already popped before returning to A Page
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: A(),
routes: <String, WidgetBuilder>{
'/A': (BuildContext context) => new A(),
'/B': (BuildContext context) => new B(),
'/C': (BuildContext context) => new C(),
'/D': (BuildContext context) => new D(),
'/E': (BuildContext context) => new E(),
},
);
}
}
class A extends StatefulWidget {
#override
_FirstRouteState createState() => _FirstRouteState();
}
class _FirstRouteState extends State<A> {
final String fromPage;
_FirstRouteState({Key key, #required this.fromPage});
#override
void initState() {
// TODO: implement initState
super.initState();
print("Called askdfjaksdfj");
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Page A'),
),
body: Center(
child: RaisedButton(
child: Text('Open B'),
onPressed: () {
// Navigate to second route when tapped.
// Navigator.push(
// context,
// MaterialPageRoute(builder: (context) => B()),
// );
Navigator.push(
context,
MaterialPageRoute(builder: (context) => B()),
).then((res) => refreshPage());
},
),
),
);
}
refreshPage() {
print("refresh page is called");
}
}
class B extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("B Page"),
),
body: Center(
child: RaisedButton(
onPressed: () {
// Navigate back to first route when tapped.
Navigator.of(context).pushNamed(
"/C",
);
},
child: Text('Go to C'),
),
),
);
}
}
class C extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("C Page"),
),
body: Center(
child: Column(
children: <Widget>[
RaisedButton(
onPressed: () {
// Navigate back to first route when tapped.
Navigator.pushNamed(
context,
"/D",
);
},
child: Text('Go to D'),
),
RaisedButton(
onPressed: () {
// Navigate back to first route when tapped.
Navigator.pushNamed(
context,
"/E",
);
},
child: Text('Go to E'),
),
],
),
),
);
}
}
class D extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("D Page"),
),
body: Center(
child: RaisedButton(
onPressed: () {
// Navigate back to first route when tapped.
Navigator.pop(context);
},
child: Text('Go back to C'),
),
),
);
}
}
class E extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("E Page"),
),
body: Center(
child: RaisedButton(
onPressed: () {
// Navigator.pop(context);
// Navigator.of(context).pushNamed("/A");
// Navigator.of(context).popUntil(ModalRoute.withName('/A'));
Navigator.of(context)
.pushNamedAndRemoveUntil('/A', (Route<dynamic> route) => false,);
},
child: Text('Go to A'),
),
),
);
}
}
Please run code for better understanding and reply if you found any difficulty
Noob here.
I've made a update checker with flutter, but if I choose any button, it give me black screen.
How can I fix this? Any ideas?
Code
Full Source : https://github.com/aroxu/LiteCalculator
Dialog Part Source :
import 'package:LiteCalculator/updater/bean/UpdaterBean.dart';
import 'package:flutter/material.dart';
class UpdateHolder extends StatelessWidget {
final List<Version> version;
UpdateHolder({Key key, this.version}) : super(key: key);
#override
Widget build(BuildContext context) {
return calculateResult(
version[0].latestVersion, version[1].currentVersion, context);
}
Widget calculateResult(latestVersion, currentVersion, context) {
print('Latest Version : ${int.parse(latestVersion)}');
print('Current Version : ${int.parse(currentVersion)}');
Widget data;
if ((int.parse(currentVersion) <= int.parse(latestVersion))) {
data = Center(
child: createAlert('Update Required', actions: <Widget>[
FlatButton(
child: Text('OK'),
onPressed: () {
print('OK Button Pressed.');
Navigator.of(context).pop();
},
),
FlatButton(
child: Text('Later'),
onPressed: () {
print('Later Button Pressed.');
Navigator.of(context).pop();
},
),
]),
);
} else
data = Center();
return data;
}
Widget createAlert(content, {List<Widget> actions, title}) {
AlertDialog snackBar;
snackBar = AlertDialog(
content: Text(content),
actions: actions,
);
return snackBar;
}
}
call this for your popup,
void showDialogPopup(){
showDialog(
context: context,
builder: (_)=>AlertDialog(
backgroundColor: Colors.transparent,
content: Container(
child: Center(
child: FlatButton(
onPressed: (){
Navigator.of(context).pop(null);
},
child: Center(
child: Text("close")
)
)
)
)
)
);
}
A black screen or a blank screen? If its a black screen, your are not wrapping your main widget (which goes in the runApp) with a MaterialApp.
You can refer this.
I used url_launcher 5.4.1 to open PlayStore web.
import "package:flutter/material.dart";
import 'package:url_launcher/url_launcher.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
Widget build(BuildContext context) {
return MaterialApp(
home: FirstPage(),
debugShowCheckedModeBanner: false,
);
}
}
class FirstPage extends StatefulWidget {
#override
_FirstPageState createState() => _FirstPageState();
}
class _FirstPageState extends State<FirstPage> {
#override
void initState() {
_checkUpdate();
super.initState();
}
Future<void> _checkUpdate() async {
await Future.delayed(Duration.zero);
await showDialog(
context: context,
builder: (context) => UpdateDialog(),
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Text("First Page"),
),
);
}
}
class UpdateDialog extends StatefulWidget {
#override
_UpdateDialogState createState() => _UpdateDialogState();
}
class _UpdateDialogState extends State<UpdateDialog> {
Future<void> _updateFound;
#override
void initState() {
_updateFound = _checkForUpdate();
super.initState();
}
Future<bool> _checkForUpdate() async {
await Future.delayed(Duration.zero);
bool updateFound = false;
await Future.delayed(Duration(seconds: 3)); // Do Get call to server
updateFound = true;
if (!updateFound) Navigator.pop(context);
return updateFound;
}
Future<void> _openWebPage() async {
Navigator.pop(context);
launch("https://play.google.com"); //Your link `url_launcher` package
}
void _laterClicked(){
Navigator.pop(context);
}
#override
Widget build(BuildContext context) {
return FutureBuilder(
future: _updateFound,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.waiting)
return AlertDialog(
content: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
CircularProgressIndicator(),
const SizedBox(height: 12.0),
Text("Checking for Update"),
],
),
);
else if (snapshot.hasError)
return AlertDialog(
title: Text("Error Occured"),
content: Text("ERROR: ${snapshot.error}"),
);
else if(snapshot.data)
return AlertDialog(
title: Text("Update Required"),
content: Text(
"Latest version found. Need an update. bla bla bla bla bla bla"),
actions: <Widget>[
FlatButton(
child: Text("OK"),
onPressed: _openWebPage,
),
FlatButton(
child: Text("LATER"),
onPressed: _laterClicked,
),
],
);
else
return const SizedBox();
},
);
}
}
This happens whenever you try to pop using the Widget's context.
In the following code:
FlatButton(
child: Text('OK'),
onPressed: () {
print('OK Button Pressed.');
Navigator.of(context).pop();
},
)
context represents the context of the widget, itself (provided in the build method).
To resolve this issue instead of creating a Dialog widget and returning it as the main widget, just use showDialog and return a simple Container().
Use dialogContext to pop the dialog and not the widget itself.
for example:
if ((int.parse(currentVersion) <= int.parse(latestVersion))) {
showDialog(
builder: (dialogContext) => AlertDialog(
content: Text('Update Required'),
actions: <Widget>[
FlatButton(
child: Text('OK'),
onPressed: () {
print('OK Button Pressed.');
Navigator.of(dialogContext).pop();
},
),
FlatButton(
child: Text('Later'),
onPressed: () {
print('Later Button Pressed.');
Navigator.of(dialogContext).pop();
},
),
],
),
);
}
return Container();
I had a similar problem and my solution was something like that:
bool hasBeenShown = false;
if(!hasBeenShown) {
Navigator.pop(context);
}
hasBeenShown = true;
The problem for me was that for some reason Navigator.pop been invoked multiple times when it's supposed to be invoked only once.
Is it possible to return to the exact same place meaning state wise in flutter while using this?
Navigator.of(context).push(new MaterialPageRoute(builder: (BuildContext context) => new ConnectHome(user:widget.user))));
We have cards on the home screen "ConnectHome()" and we need to return them to the same spot.
You can copy paste run full code below
You can await Navigator.push and In Navigator.pop include UserObject()
You can see the code continue execution and print UserObject()
code snippet
final result = await Navigator.push(
context,
MaterialPageRoute(builder: (context) => ConnectHome()),
);
print('result ${result.name}')
...
Navigator.pop(context, UserObject("hello","world"));
working demo
full code
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(
title: 'Returning Data',
home: HomeScreen(),
));
}
class HomeScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Returning Data Demo'),
),
body: Center(child: SelectionButton()),
);
}
}
class SelectionButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
return RaisedButton(
onPressed: () {
_navigateAndDisplaySelection(context);
},
child: Text('Pick an option, any option!'),
);
}
// A method that launches the SelectionScreen and awaits the result from
// Navigator.pop.
_navigateAndDisplaySelection(BuildContext context) async {
// Navigator.push returns a Future that completes after calling
// Navigator.pop on the Selection Screen.
final result = await Navigator.push(
context,
MaterialPageRoute(builder: (context) => ConnectHome()),
);
print('result ${result.name}');
// After the Selection Screen returns a result, hide any previous snackbars
// and show the new result.
Scaffold.of(context)
..removeCurrentSnackBar()
..showSnackBar(SnackBar(content: Text("${result.name}")));
}
}
class UserObject {
String name;
String id;
UserObject(this.name, this.id);
}
class ConnectHome extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Pick an option'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(8.0),
child: RaisedButton(
onPressed: () {
// Close the screen and return "Yep!" as the result.
Navigator.pop(context, UserObject("hello","world"));
},
child: Text('Hello'),
),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: RaisedButton(
onPressed: () {
// Close the screen and return "Nope!" as the result.
Navigator.pop(context, UserObject("no","No"));
},
child: Text('No.'),
),
)
],
),
),
);
}
}