Noob here.
I've made a update checker with flutter, but if I choose any button, it give me black screen.
How can I fix this? Any ideas?
Code
Full Source : https://github.com/aroxu/LiteCalculator
Dialog Part Source :
import 'package:LiteCalculator/updater/bean/UpdaterBean.dart';
import 'package:flutter/material.dart';
class UpdateHolder extends StatelessWidget {
final List<Version> version;
UpdateHolder({Key key, this.version}) : super(key: key);
#override
Widget build(BuildContext context) {
return calculateResult(
version[0].latestVersion, version[1].currentVersion, context);
}
Widget calculateResult(latestVersion, currentVersion, context) {
print('Latest Version : ${int.parse(latestVersion)}');
print('Current Version : ${int.parse(currentVersion)}');
Widget data;
if ((int.parse(currentVersion) <= int.parse(latestVersion))) {
data = Center(
child: createAlert('Update Required', actions: <Widget>[
FlatButton(
child: Text('OK'),
onPressed: () {
print('OK Button Pressed.');
Navigator.of(context).pop();
},
),
FlatButton(
child: Text('Later'),
onPressed: () {
print('Later Button Pressed.');
Navigator.of(context).pop();
},
),
]),
);
} else
data = Center();
return data;
}
Widget createAlert(content, {List<Widget> actions, title}) {
AlertDialog snackBar;
snackBar = AlertDialog(
content: Text(content),
actions: actions,
);
return snackBar;
}
}
call this for your popup,
void showDialogPopup(){
showDialog(
context: context,
builder: (_)=>AlertDialog(
backgroundColor: Colors.transparent,
content: Container(
child: Center(
child: FlatButton(
onPressed: (){
Navigator.of(context).pop(null);
},
child: Center(
child: Text("close")
)
)
)
)
)
);
}
A black screen or a blank screen? If its a black screen, your are not wrapping your main widget (which goes in the runApp) with a MaterialApp.
You can refer this.
I used url_launcher 5.4.1 to open PlayStore web.
import "package:flutter/material.dart";
import 'package:url_launcher/url_launcher.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
Widget build(BuildContext context) {
return MaterialApp(
home: FirstPage(),
debugShowCheckedModeBanner: false,
);
}
}
class FirstPage extends StatefulWidget {
#override
_FirstPageState createState() => _FirstPageState();
}
class _FirstPageState extends State<FirstPage> {
#override
void initState() {
_checkUpdate();
super.initState();
}
Future<void> _checkUpdate() async {
await Future.delayed(Duration.zero);
await showDialog(
context: context,
builder: (context) => UpdateDialog(),
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Text("First Page"),
),
);
}
}
class UpdateDialog extends StatefulWidget {
#override
_UpdateDialogState createState() => _UpdateDialogState();
}
class _UpdateDialogState extends State<UpdateDialog> {
Future<void> _updateFound;
#override
void initState() {
_updateFound = _checkForUpdate();
super.initState();
}
Future<bool> _checkForUpdate() async {
await Future.delayed(Duration.zero);
bool updateFound = false;
await Future.delayed(Duration(seconds: 3)); // Do Get call to server
updateFound = true;
if (!updateFound) Navigator.pop(context);
return updateFound;
}
Future<void> _openWebPage() async {
Navigator.pop(context);
launch("https://play.google.com"); //Your link `url_launcher` package
}
void _laterClicked(){
Navigator.pop(context);
}
#override
Widget build(BuildContext context) {
return FutureBuilder(
future: _updateFound,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.waiting)
return AlertDialog(
content: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
CircularProgressIndicator(),
const SizedBox(height: 12.0),
Text("Checking for Update"),
],
),
);
else if (snapshot.hasError)
return AlertDialog(
title: Text("Error Occured"),
content: Text("ERROR: ${snapshot.error}"),
);
else if(snapshot.data)
return AlertDialog(
title: Text("Update Required"),
content: Text(
"Latest version found. Need an update. bla bla bla bla bla bla"),
actions: <Widget>[
FlatButton(
child: Text("OK"),
onPressed: _openWebPage,
),
FlatButton(
child: Text("LATER"),
onPressed: _laterClicked,
),
],
);
else
return const SizedBox();
},
);
}
}
This happens whenever you try to pop using the Widget's context.
In the following code:
FlatButton(
child: Text('OK'),
onPressed: () {
print('OK Button Pressed.');
Navigator.of(context).pop();
},
)
context represents the context of the widget, itself (provided in the build method).
To resolve this issue instead of creating a Dialog widget and returning it as the main widget, just use showDialog and return a simple Container().
Use dialogContext to pop the dialog and not the widget itself.
for example:
if ((int.parse(currentVersion) <= int.parse(latestVersion))) {
showDialog(
builder: (dialogContext) => AlertDialog(
content: Text('Update Required'),
actions: <Widget>[
FlatButton(
child: Text('OK'),
onPressed: () {
print('OK Button Pressed.');
Navigator.of(dialogContext).pop();
},
),
FlatButton(
child: Text('Later'),
onPressed: () {
print('Later Button Pressed.');
Navigator.of(dialogContext).pop();
},
),
],
),
);
}
return Container();
I had a similar problem and my solution was something like that:
bool hasBeenShown = false;
if(!hasBeenShown) {
Navigator.pop(context);
}
hasBeenShown = true;
The problem for me was that for some reason Navigator.pop been invoked multiple times when it's supposed to be invoked only once.
Related
I am opening a dialog from another dialog and trying to close the 1st dialog, but it is closing the recent dialog. Similar kind of git issue.
I've tried
putting ValueKey on AlertDialog
using rootNavigator:true while pop
keeping context into variable and doing Navigator.of(specifiqContext).pop()
But none of them is working.
Code to reproduce the issue on dartPad.
class MultiDialogTest extends StatefulWidget {
const MultiDialogTest({Key? key}) : super(key: key);
#override
State<MultiDialogTest> createState() => _MultiDialogTestState();
}
class _MultiDialogTestState extends State<MultiDialogTest> {
BuildContext? dialog1Context, dialog2Context;
Future<void> _showDialog1(BuildContext context) async {
await showDialog(
context: context,
barrierDismissible: false,
builder: (c) {
dialog1Context = c;
return AlertDialog(
key: const ValueKey("dialog 1"),
title: const Text("Dialog 1"),
content: ElevatedButton(
child: const Text("close dialog2"),
onPressed: () {
if (dialog2Context != null) {
Navigator.of(dialog2Context!,).pop();
}
},
),
actions: [
ElevatedButton(
child: const Text("close this"),
onPressed: () {
Navigator.of(c, rootNavigator: true).pop();
},
),
],
);
});
dialog1Context = null;
}
Future<void> _showDialog2(BuildContext context) async {
await showDialog(
context: context,
barrierDismissible: false,
builder: (c) {
dialog2Context = c;
return AlertDialog(
key: const ValueKey("dialog 2"),
title: const Text("Dialog 2"),
actions: [
ElevatedButton(
child: const Text("close this"),
onPressed: () {
Navigator.of(c, rootNavigator: true).pop();
},
),
],
content: Column(
children: [
ElevatedButton(
onPressed: () async {
await _showDialog1(context);
},
child: const Text("Open dialog 1"),
),
],
),
);
});
dialog2Context = null;
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: ElevatedButton(
onPressed: () {
_showDialog2(context);
},
child: const Text("show dialog 2"),
),
),
);
}
}
How can I close bellow Dialog(Dialog 2) without closing above(Dialog 1).
I don't like to close both and reopen the Dialog 1.
You need to pass context of the dialog you want to close (parentContext) and call:
Navigator.pop(parentContext); // close parent
Navigator.pop(context); // close current
Create a separate context and pass the correct context which one you want to close to the Navigator.pop(yourContextThatYouWishToClose)
Navigator.pop(dialogContext);
Here is the example code.
BuildContext dialogContext; // <<----
showDialog(
context: context, // <<----
barrierDismissible: false,
builder: (BuildContext context) {
dialogContext = context;
return Dialog(
child: new Row(
mainAxisSize: MainAxisSize.min,
children: [
new CircularProgressIndicator(),
new Text("Loading"),
],
),
);
},
);
await _longOperation();
Navigator.pop(dialogContext);
What you could do is pop twice in showDialog1 and then await for showDialog1 immediately.
import 'package:flutter/material.dart';
const Color darkBlue = Color.fromARGB(255, 18, 32, 47);
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.dark().copyWith(
scaffoldBackgroundColor: darkBlue,
),
debugShowCheckedModeBanner: false,
home: const MultiDialogTest(),
);
}
}
class MultiDialogTest extends StatefulWidget {
const MultiDialogTest({Key? key}) : super(key: key);
#override
State<MultiDialogTest> createState() => _MultiDialogTestState();
}
class _MultiDialogTestState extends State<MultiDialogTest> {
Future<void> _showDialog1(BuildContext context) async {
await showDialog(
context: context,
barrierDismissible: false,
builder: (c) {
return AlertDialog(
key: const ValueKey("dialog 1"),
title: const Text("Dialog 1"),
content: ElevatedButton(
child: const Text("close dialog2"),
onPressed: () async {
Navigator.of(context).pop();
Navigator.of(context).pop();
await _showDialog1(context);
},
),
actions: [
ElevatedButton(
child: const Text("close this"),
onPressed: () {
Navigator.of(c).pop();
},
),
],
);
});
}
Future<void> _showDialog2(BuildContext context) async {
await showDialog(
context: context,
barrierDismissible: false,
builder: (c) {
return AlertDialog(
key: const ValueKey("dialog 2"),
title: const Text("Dialog 2"),
actions: [
ElevatedButton(
child: const Text("close this"),
onPressed: () {
Navigator.of(c).pop();
},
),
],
content: Column(
children: [
ElevatedButton(
onPressed: () async {
await _showDialog1(context);
},
child: const Text("Open dialog 1"),
),
],
),
);
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: ElevatedButton(
onPressed: () {
_showDialog2(context);
},
child: const Text("show dialog 2"),
),
),
);
}
}
When you use showDialog what happens under the hood is a simple push on the Navigator, this will add the Dialog on the top of the current Navigator as a new Route.
All the pop methods in Navigator simply pop from the topmost route so this is not easily feasible.
A dirty hack may be to pop twice and show again the first dialog like in this sample that works in your dartpad sample
onPressed: () {
if (dialog2Context != null) {
Navigator.of(dialog2Context!).pop();
Navigator.of(dialog2Context!).pop();
_showDialog1(context);
}
},
In my opinion, having a dialog spawning another dialog its not the best UX you can provide to your user, but you can always check which routes are involved by using the inspector:
https://docs.flutter.dev/development/tools/devtools/inspector
in this case, you can quickly check that the dialog will be always on top (in this case the latest of the tree), the proper way to fix this should be to create several navigators and decide which one to use for showing your dialog, but that will complexity a lot of your code!
i am facing a new problem with my code, and honestly, I cant figure out where is my mistake , i have made the exact same widget in another file, and runs perfectly.
I'm starting to believe that there is one problem with some widgets maybe.
I paste my code so you can check it out and tell me where is my mistake (very common ) or maybe is some widget/ line of code that is breaking the code.
import 'package:flutter/material.dart';
void main(List<String> args) {
runApp(MaterialApp(
home: Scaffold(
body: Products(),
),
));
}
class Products extends StatefulWidget {
Products({Key key}) : super(key: key);
#override
_ProductsState createState() => _ProductsState();
}
Class _ProductsState extends State<Products> {
#override
Widget build(BuildContext context) {
bool valoractual;
#override
void initState() {
super.initState();
valoractual = false;
}
return Scaffold(
appBar: AppBar(
backgroundColor: Color.fromRGBO(239, 180, 185, 1),
actions: <Widget>[
Icon(
Icons.search,
size: 25,
),
Switch(
activeColor: Colors.white,
inactiveThumbColor: Colors.blue[900],
value: valoractual,
onChanged: (bool cambio) {
setState(() {
valoractual = cambio;
});
//cambiovalor();
if (valoractual) {
showDialog(
context: context,
barrierDismissible: false,
builder: (context) => AlertDialog(
content: Text(" delete option"),
actions: [
FlatButton(
onPressed: () {
print("****************");
print(valoractual);
Navigator.of(context).pop();
return valoractual;
},
child: Text("Continue"),
)
],
),
);
} else {
showDialog(
context: context,
builder: (context) => AlertDialog(
content:
Text("view option"),
actions: [
FlatButton(
onPreenter code heressed: () {
print("****************");
print(valoractual);
Navigator.of(context).pop();
return valoractual;
},
child: Text("Aceptar"),
)
],
),
);
}
},
),
Icon(Icons.delete, size: 20),
],
),
body: Container(
margin: EdgeInsets.only(top: 10),
child: Text("this is sample text"),
),
);
}
}
used the following code style
Happy Coding :)
try to put your initState function out of the build function
like
Class _ProductsState extends State<Products> {
bool valoractual;
#override
void initState() {
super.initState();
valoractual = false;
}
#override
Widget build(BuildContext context) {
return Scaffold(
I am trying to get data back from the second screen to the first one:
...
onPressed: () {
sendDataBack(context);
},
...
void sendDataBack(BuildContext context) {
int minSendBack = int.parse(minValueController.text);
int maxSendBack = int.parse(maxValueController.text);
Navigator.pop(context,...);
}
When I use Navigator.pop(context, MaterialPageRout(builder: (context) => main(...)))
I get the error the return type 'void' isn't a 'Widget'. How do I pass two variables back?
Take a look at the following example:
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(
title: 'Returning Data',
home: HomeScreen(),
));
}
class HomeScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Returning Data Demo'),
),
body: Center(child: SelectionButton()),
);
}
}
class SelectionButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
return RaisedButton(
onPressed: () {
_navigateAndDisplaySelection(context);
},
child: Text('Pick an option, any option!'),
);
}
// A method that launches the SelectionScreen and awaits the result from
// Navigator.pop.
_navigateAndDisplaySelection(BuildContext context) async {
// Navigator.push returns a Future that completes after calling
// Navigator.pop on the Selection Screen.
final result = await Navigator.push(
context,
MaterialPageRoute(builder: (context) => SelectionScreen()),
);
// After the Selection Screen returns a result, hide any previous snackbars
// and show the new result.
Scaffold.of(context)
..removeCurrentSnackBar()
..showSnackBar(SnackBar(content: Text("$result")));
}
}
class SelectionScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Pick an option'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(8.0),
child: RaisedButton(
onPressed: () {
// Close the screen and return "Yep!" as the result.
Navigator.pop(context, 'Yep!');
},
child: Text('Yep!'),
),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: RaisedButton(
onPressed: () {
// Close the screen and return "Nope!" as the result.
Navigator.pop(context, 'Nope.');
},
child: Text('Nope.'),
),
)
],
),
),
);
}
}
And read flutter docs carefully.
It's taken from Flutter.dev
you can try this:
in secondScreen Class:
...
onPeressed () {
Navigator.pop(context, returnedData);
}
...
in firstScreen Class:
...
onPeressed () {
result = await Navigator.push(
context,
new MaterialPageRoute(
builder: (context) => new secondScreen();
}
...
Is it possible to return to the exact same place meaning state wise in flutter while using this?
Navigator.of(context).push(new MaterialPageRoute(builder: (BuildContext context) => new ConnectHome(user:widget.user))));
We have cards on the home screen "ConnectHome()" and we need to return them to the same spot.
You can copy paste run full code below
You can await Navigator.push and In Navigator.pop include UserObject()
You can see the code continue execution and print UserObject()
code snippet
final result = await Navigator.push(
context,
MaterialPageRoute(builder: (context) => ConnectHome()),
);
print('result ${result.name}')
...
Navigator.pop(context, UserObject("hello","world"));
working demo
full code
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(
title: 'Returning Data',
home: HomeScreen(),
));
}
class HomeScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Returning Data Demo'),
),
body: Center(child: SelectionButton()),
);
}
}
class SelectionButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
return RaisedButton(
onPressed: () {
_navigateAndDisplaySelection(context);
},
child: Text('Pick an option, any option!'),
);
}
// A method that launches the SelectionScreen and awaits the result from
// Navigator.pop.
_navigateAndDisplaySelection(BuildContext context) async {
// Navigator.push returns a Future that completes after calling
// Navigator.pop on the Selection Screen.
final result = await Navigator.push(
context,
MaterialPageRoute(builder: (context) => ConnectHome()),
);
print('result ${result.name}');
// After the Selection Screen returns a result, hide any previous snackbars
// and show the new result.
Scaffold.of(context)
..removeCurrentSnackBar()
..showSnackBar(SnackBar(content: Text("${result.name}")));
}
}
class UserObject {
String name;
String id;
UserObject(this.name, this.id);
}
class ConnectHome extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Pick an option'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(8.0),
child: RaisedButton(
onPressed: () {
// Close the screen and return "Yep!" as the result.
Navigator.pop(context, UserObject("hello","world"));
},
child: Text('Hello'),
),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: RaisedButton(
onPressed: () {
// Close the screen and return "Nope!" as the result.
Navigator.pop(context, UserObject("no","No"));
},
child: Text('No.'),
),
)
],
),
),
);
}
}
I am trying to show an Alert Dialog on press of a button in Flutter.
Following is my code
main() => runApp(MyApp());
class MyApp extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return MyAppState();
}
}
class MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: "Different Widgets",
debugShowCheckedModeBanner: false,
home: showAlertDialog()
);
}
void _dialogResult(String value) {
if (value == "YES") {
print("YES");
} else {
print("NO");
}
Navigator.pop(context);
}
Widget showAlertDialog() {
TextEditingController textEditingController = TextEditingController();
return Scaffold(
appBar: AppBar(
title: Text("Different Widgets"),
),
body: Container(
child: Center(
child: Column(
children: <Widget>[
TextField(
controller: textEditingController,
),
RaisedButton(
onPressed: () {
print("Hi");
AlertDialog dialog = AlertDialog(
title: Text("Hi"),
content: Text(
textEditingController.text,
style: TextStyle(fontSize: 30.0),
),
actions: <Widget>[
FlatButton(
onPressed: () {
_dialogResult("YES");
},
child: Text("YES")),
FlatButton(
onPressed: () {
_dialogResult("NO");
},
child: Text("NO")),
],
);
showDialog(context: context, builder: (BuildContext context) => dialog);
},
child: Text("Click Me"),
)
],
),
),
),
);
}
What does this has to do with Localisation, I cannot follow. I did the same steps as per the docs. I am able to see the button but on click of that button I keep getting error. I tried writing print statement inside of button click and the print statement appears in the log, definitely something wrong with AlertDialog.
You may get No MaterialLocalizations found error while showing dialog using showDialog() class in Flutter. The issue is putting child widget on home property of MaterialApp() widget without creating new widget class.
One way to solve is putting MaterialApp() inside runApp() and create new class for home property.
import 'package:flutter/material.dart';
main() {
runApp(
MaterialApp(
home: MyApp(),
title: "Different Widgets",
debugShowCheckedModeBanner: false,
),
);
}
/*
place MaterialApp() widget on runApp() and create
new class for its 'home' property
to escape 'No MaterialLocalizations found' error
*/
class MyApp extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return MyAppState();
}
}
class MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return showAlertDialog();
}
void _dialogResult(String value) {
if (value == "YES") {
print("YES");
} else {
print("NO");
}
Navigator.pop(context);
}
Widget showAlertDialog() {
TextEditingController textEditingController = TextEditingController();
return Scaffold(
appBar: AppBar(
title: Text("Different Widgets"),
),
body: Container(
child: Center(
child: Column(
children: <Widget>[
TextField(
controller: textEditingController,
),
RaisedButton(
onPressed: () {
print("Hi");
AlertDialog dialog = AlertDialog(
title: Text("Hi"),
content: Text(
textEditingController.text,
style: TextStyle(fontSize: 30.0),
),
actions: <Widget>[
FlatButton(
onPressed: () {
_dialogResult("YES");
},
child: Text("YES")),
FlatButton(
onPressed: () {
_dialogResult("NO");
},
child: Text("NO")),
],
);
showDialog(
context: context,
builder: (BuildContext context) => dialog);
},
child: Text("Click Me"),
)
],
),
),
),
);
}
}