Hippo custom essential plugin creation - content-management-system

How do we add our own plugin. Lets say a new add-on or feature which can be installed and used. How do we develop that? I am sorry i am new to this.
Kindly help

Depending on your needs, I suggest you check out:
https://documentation.bloomreach.com/14/library/concepts/open-ui/introduction.html
You can also create various plugins more like the native functionality. Adding such to essentials is described here:
https://documentation.bloomreach.com/14/library/essentials-plugins/overview.html
That doesn't tell you how to create a plugin however. Essentials is just a helper application, the plugin can be various things from services, to configuration, to document types, to hst components... All of that requires some knowledge of the internals of the system. Look around the documentation, you can see how to create various things like workflows, perspectives, and more.
A plugin is no more than a collection of code and configuration bundled together. It could be a frontend thing or a backend thing. So I can't simply tell you how to create them. It can be quite difficult, depending on what you want, to create a plugin. Look into the code of some plugins, you will see that it is basically a java project with some configuration that can be found by the system on startup.
You might want to ask more specifically on what exactly you want to develop. That could lead to more specific advice. It can be daunting when you are starting to work with the cms. With experience it does start to make sense.

Related

What is the difference between extension and plugin in Vscode?

Yes, I'm beginner. and I used Webstorm but now using Vscode.
I know to say 'extension' in Vscode.
But sometimes to say 'plugin' in Vscode.(ex. Do you know Vscode's Prettier plugin?)
Can others understand this?
I understand it like this Python's pip and Node's npm to understand.
Just different name.
Is that what I understand right?
There is very thin border line between the two.
Extension and plugins often confused people. And Mostly people believe both are same.
The main difference between the two is that plug-in provides extra functionality which does not modify the core functionality.
While extension is made for modifying core functionality, may be provided due to version change or improvement.
Securing plugins is more complex than extension.
Extension are individual identity so one extension needs one set of privileges, whereas plugins are more complicated and needs to identify privileges for each application runs plugins rather than a whole plugin.
Extension is specific to particular application. It extends functionality of a particular application or software.
While plug-in can be made generalized which may runs independently in coordination with particular application or software.

How to learn Drools well?

I am student and new to learn Drools. I am confused about how to learn the Drools. I know nothing about this area but my professor let me learn this things and make an expert system.
I have installed the drools workbench -- kie-drools-wb-distribution-wars-6.4.0.Final-tomcat7 this version. But I don't know how to learn it well. That means next step and next next step. What I need to do? Would you tell me? Thank you very much!
There are couple of demo applications available on github, you can refer to them and also there is drools documentation you can refer to.
If you just want to learn the Drools language you should use Eclipse/Idea and check out the code examples Drools releases deliver. The Drools documentation describes few of them and walks you through them. Once you can run them in your IDE start changing parts from here and there to see how the run results change.
The workbench offers a lot of tools for authoring rules in different formats: with plain DRL that is the Drools language and with different guided editors that hide the actual Drools syntax and give you a more visual editor for rule authoring.
The workbench also gives you tools for releasing and managing released rule projects, but it is hard to learn the actual language since there is no good way to run the rules in the workbench. You need to either use Test Scenarios to run the rules or build a kjar out of your project and then use it in an application that you would have to write yourself.
Best to start with an IDE and just use the premade examples.

How to add my own tool in sakai 2.9 like announcement?

I am new to sakai, i want to add my own tool in sakai source code like announcement,syllabus...etc That tool having some my own functionality for this what i have to do, how can i develop my own tool in sakai.
Thanks.
Use one of the archetypes to get you started, then customise it. When you are comfortable you can change the UI layer to be whatever you like.
https://confluence.sakaiproject.org/display/BOOT/Developer+Tools
If you are looking for a solid "base" tool shell to begin with tool development my recommendation would be to start here: "Sakai Wicket Maven Archetype". There are a few other very good archetypes available but are often outdated and may cause you some problems based on my experience. This has been the one I've had the most success with.
This uses Wicket but does not mean you have to use Wicket to develop further with it. Make sure to pull the 1.2 version as last check the binaries for the others were not available yet so replace -DarchetypeVersion=1.4.1 with -DarchetypeVersion=1.2 It will compile and deploy successfully as a tool "as-is" that you can modify as needed. It also allows you to code in Java to directly access the sakai API and pull from its database or even add your own tables. I've successfully used it with NetBeans 8.0.1 and MySQL 5.6 under Windows 7 with Maven 3.2.3 and Sakai 10.1.
The code is well-documented and is no-frills but with enough varied functional use examples to allow you to do "almost" anything you want. The wicket manual is 600+ pages but in my experience you should be able to accomplish a lot just by looking at the code in the archetype.

folder structure for a plugin oriented site like wordpress

i just want to know about the files and folder structure for a site which is a plugin oriented like wordpress or joomla.
my requirement is to develop a site and want to add more functions via plugin or something like features.
what i need is to just add and additional information or functional sessions like in wordpress
we can use All in one SEO packages it will bypass the title and some other information.
or some other features like Related articles are shown at the bottom of a particular article body.
aam talking about a structure of wordpress.
does any one have an Idea please share with me.
hope every one understood my qustion as well.
thank you.
I think there are many possible solutions.
It might depend on:
scalablity (how large do you want it to support plugins and do the reuse parts of each other?)
vibility (how should the plugin address become visible in the url?)
deployment (who can add new plugins? is it open for everyone or just certified developers)
You could go for:
www.domain.xyz/plugins/some_module/
But what if the plugins arent plugins but becomes default part of the system afterwards?
Then it would be more logical to call them what they are like:
www.domain.xyz/some_module/
But then you might get into problems with plugins name like exisiting system folders. Therefore you would need some "reserved" list of foldernames to prevent that.
You could also go for:
some_module.domain.xyz/
But that would requiere your webadmin or webserver to support multiple aliases for one website on the other hand, this arhictecture would bring scalability, because you could move the modules to other webhosts later on. But its also more expensive work in the development + its hard to make it "user/developer controlled" as this could grow.
You could have a look at how FaceBook is handling Applications too. Thats a plugin interface too. Slow, but implemented.

How can I make my application support plugins?

I'm work in an aplication that need be capable of support plugins, but i dont know how this work.
See Design Pattern for implementing plugins in your application?
The answers tend to get very platform specific. It also depends on how much control of your core app data and logic the plugin must have.
The C++ QT4 book has a good description of adding a file-type plugin to it's architecture, there area also a bunch of modeling apps (openscenegraph, blender, povray ) that have good documentation for their plugin architectures.
You need to design your application's API in such a way that plugins can be created, and you need to add the necessary plugin management interfaces and supporting code to invoke the plugins. There is no catch-all way of managing plugins.
Take a look at the open source application called Rawr (c#). Each addin is a seperate .dll and the main app uses reflection to access the code. Very nicely done.
www.codeplex.com/Rawr