Can one still install hololens 1st gen emulator? - unity3d

Hi I was trying to install the hololens 1st gen emulator off of the official website but the download link doesn't work, I am wondering if it just me or is the download link actually broken? I tried with the microsoft archive for the previous releases for the emulators as well but none of the 1st gen ones work
The link: https://learn.microsoft.com/en-us/windows/mixed-reality/develop/install-the-tools?tabs=unity

We have reproduced this issue with some third-party browsers. The actual behavior is the browser pops up a new tab and closes immediately without any download task starts.
For now, it is recommended that you use the Edge browser, after checking it can work fine on this link. Or, the workaround for some third-party browsers is to right-click the emulator download link and select copy address link, then paste it into the address bar.

Related

Why would my side-loaded Windows Store app go no further than the splash screen?

I have a Windows Store App that, of course, runs fine on my dev machine.
After creating the package to side load for testing, I installed it on another (desktop) machine. Using the instructions for side-loading contained on pages 25 and 26 of Brundritt's free ebook "Location Intelligence for Windows Store Apps", my app seems to install just fine, except that the app is not added to the Windows 8.1 start screen at the end, as expected.
Nevertheless, I can find the app via the Search functionality - I type the name, it shows up in the "found" list (with its logo), but when I try to run it, the splash screen simply "flashes" and then the app disappears. It icon is indeed parked on the taskbar, and every time I click it, the splash screen flashes, but that's all.
This is a Windows 8.1 app that contains a Bing Map, SQLite (and sqlite-net), as well as ExifLib.
It does show up in Task Manager's "App History" tab.
How can I rectify this problem, or at least determine what the problem might be?
UPDATE
This may (or may not be) significant: the version of the app I sideloaded was built in debug mode. Do I need to build in release mode for this to work?
Also: After building in release mode (for the first time) on the dev machine, it no longer finds the SQLite data that had formerly existed. Does changing from debug to release change the path to the database or something?
Does this help? http://blogs.msdn.com/b/vcblog/archive/2012/09/28/10354327.aspx It appears that the app needs to be built in release mode to work properly.

Captivate's ID coming up as "?????????" in manual emulator selector in Android Eclipse Manager

Solution: Why is Eclipse's Android Device Chooser not showing my Android device?
THis is getting annoying. My device shows up in eclipse on all
platforms.. Except when I am on my Ubuntu laptop.. when I "run
configurations" with it set to Manual.. I can see that there is an
Emmulator running that I can Install the App to.
Problem is, the Emulator is a pile of horse crap when it comes to
testing on real devices like my Samsung Captivate.
When the Captivate is plugged in via USB.. it shows via ICON, except
the ID is set to ??????????? and nothing else seems to be registering.
I can highlight it, but I can't launch it.
The captivate I am using is Rooted and running the LagFix Kernal..
However this has never hindered me on Windows or OSX.
Help.. I am trying to go completely Linux.. if it kills me.
See screenshot below: http://img265.imageshack.us/i/sdkbugeclipse.png/
UPDATE: Device is showing in the manager even when not connected?!?!
This has to be some weird Eclipse bug.. PLEASE HELP!
Solution (in case you missed my edit) need to add the correct Samsung Device ID when using the SDK with Ubuntu: link

how can i get an offline version of the iphone development handbook?

how can i get an offline version of the iphone development handbook?
If you've already got XCode installed and running, from the menu bar go "XCode->Preferences" to open up the preferences window. All the way to the right is a tab marked "Documentation". In that window is a list of documentation, any thing you don't have locally will be grayed out, but will also have a "get" button next to it. Hit that for any set of documentation you don't have installed and it will download itself.
Once that's done go to "Help->Developer Documentation" and you've got access to the doc's offline.
I believe you can only download it online because of the constant changes being made. Sorry bud.
If you have the SDK/Xcode installed, the documentation set should live on your local drive. If you are looking for something like PDF or what ever, I have no help. There is an atom feed that is essentially a single post with an enclosure.
That's true, all the documentation lives within XCode for that version of the SDK.

How can I get to installed app list on iPhone device?

I'm new for iPhone dev.
I got a question for development of iPhone app.
Is it possible to get to installed app list on iPhone device?
thanks.
Connect you device in your system, use following command in terminal
ideviceinstaller -l
you will get the list of app installed in you iphone device
note: you should install ideviceinstaller package in your system
Apps on a non-jailbroken phone are "sandboxed" so you don't get unfettered access to the filesystem. This means that you can't directly see what other applications are available. Also, just because they're installed does not mean that they are available to the current user. For instance, Safari is always installed but can be disabled in the Parental Controls settings.
The best supported (i.e., in a way that Apple will approve of) way of of doing it might be to check the available URL schemes. For example, if "http:" is supported then Safari is usable; if "mailto:" is available then Mail is usable, etc. Of course, not all applications have URL schemes.
You might want to grab yourself a copy of the Apple iPhone Configuration Utility, which will give you a list of installed apps, plus access to the console output from the iPhone.
Grab the iPhone configuration tool and run this regex on the Export:
[ \t]+<key>CFBundleDisplayName</key>[ \t\r\n]+<string>([A-Za-z \&\-,\!]+)</string>
You can then grab the list of apps nice and easily.
Here's what I did, without jailbreaking. (yes it sounds stupid, but it was simple and worked well for me)
Go to your home screen.
Hit the lock button + home button (takes a screenshot)
Open you folders and do the same.
Do the same for any other pages you have.
All the names of installed apps are now in your pictures folder, just copy the pictures to your computer, and finished!

Registering Mobilink with Mobile Device Center on Vista has errors

I have a bat file that I am using to try and register Mobilink with the Mobile Device Center on Vista. (I am using version 11 of Mobilink)
Script:
mlasinst -k ./ -v ./
I have copied mlasinst as well as mlasdev.dll and mlasdesk.dll to the same folder and am running the above command to get the sychronization process to run.(I have tested the above script on Windows XP and it works). When I try to copy the same files to a Windows Vista machine, I run the script and restart the computer. I then follow the directions from Sybase's website namely I
"From the Windows Mobile Device Center window, click Mobile Device Settings and then click Change Content Settings.
Select MobiLink Clients and click Save to activate the provider.
To see a list of registered applications, click Change Content Settings, click MobiLink Clients, and then click Sync Settings. "
Everything works on Vista except for when I click on "Sync Settings" when I click on it I get an error saying that there are no settings to administer.
My question is how do you get Mobilink to work with Vista and its Mobile Device Center? I have read all of the documentation I can find but to no avail.
Juen 23rd Comment
For those following at home, as a result of this post, our QA Department was able to reproduce this problem with the Windows Mobile Device Center on Vista when using a Windows Mobile 6 device, and we're looking into it. Everything seems to work fine with a Windows Mobile 5 device, which we used for our initial testing.
June 19th Comment
I really wanted to leave a comment, since this isn't really an answer, but my repuation wasn't high enough to do so. Oh well, I'll post a poor answer and watch my reputation go down. It's the price I'm willing to pay. :)
Our QA group tests mlasinst with Windows Mobile Device Center, but you're obviously doing something different, or more likely your machine setup is slightly different. To get to the bottom of this, we'd likely need to look into what registry settings are changed as a result of mlasinst running, but before I spend too much time figuring out what's going on here (including figuring out what the proper questions to ask are), I should point out that I would recommend synchronizing using TCPIP or HTTP instead of using ActiveSync, if only to simplify the instalation process and to cut out an additional layer or communication between the ML Client and Server. I also see from a post that you made at news://forums.sybase.com/sybase.public.sqlanywhere.mobilink that you've been playing with synchronization using the .NET version of the dbmlsync API and synchronizing using TCPIP. I did respond to your posting on the newsgroup to explain what I believe is happening in your application.
Are you still interested in figuring out the issues with ActiveSync and WMDC, or are you happy with the solution you've implemented using the dbmlsync API and using TCPIP?