I added QDK to Unity. I compiled the QDK to dlls and copied the dlls into Unity. I have it working great on my computer. The issue is when I run it on another computer it doesn't start the simulator. Through testing I have found that I have to have Visual Studios installed on the computer to make it work. I think I am missing a dependency that is needed by QDK that gets installed with VS. I am not sure on how to go about figuring out which dependencies I need. How would I figure this out? Thanks
I finally figure this out. Someone recommended using a VM for testing. This was a great suggestion and allowed me to work much quicker and I can test different operating systems.
I figured out if I had the c++ redistributables installed everything worked correctly. I found where the dlls are stored on my computer. I copied them to my project in Unity and it fixed my issue. It now works correctly.
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I have bought, downloaded and then installed uFlex for Unity. The install seemed to go without any errors, but when I try to run any of the example scenes I get lots of errors. The first and most serious sounding of which is:
DllNotFoundException: flexRelease_x64
uFlex.FlexSolver.Start () (at Assets/uFlex/Scripts/Solver/FlexSolver.cs:102)
Also the scenes don't seem to run/work. Have tried googling to see if it's a common error but that didn't show up anything. Tried finding the missing DLL but not sure where to put it, or whether it's platform/version specific?
Any thoughts on how to troubleshoot this
Anyone else have similar issues?
Not sure if it's relevant but I'm running Unity Version 2017.2.ob11 Personal, and my OS is Ubuntu 16.04.5 LTS. I have windows installed as well - is switching to running Unity under Windows likely to help?
It won't and shouldn't work on Linux at this point.
Read the requirement from the plugin page:
NVidia GPU with at least CUDA 3.0 compute capability
Windows 64 bit (Win 32bit experimental, Android and Linux support planned)
The support is currently for Windows. You get the exception because the dll for Linux has not been provided. It can't load Windows dll on Linux. If the native side (C++) of the plugin is open-source, you can compile it for Linux and include it in your project then it should work. Since it's not, your only option at this moment is to switch to Windows.
My company is using an old CentOS6 and they wont update it before months (years?). This is totally out of my control and it obviously makes using up to date software a nightmare.
I would like to use Visual Studio Code as a C++ IDE but its intellisense plugin is running with glibc >=2.14 and Centos6 comes with glibc 2.12.
It also needed some more dependencies I managed to recompile and load with LD_LIBRARY_PATH. I tried compiling a new glibc and load it as well but it segfault, as expected.
I used the compiled version of VSCode from the official website.
I tried compiling it myself but it requires to download many files and my virtual machine does not have Internet, I can only transfer files through ftp. I created a local yarn repository, compiled all appropriate version of Yarn, NodeJS but a compiled binary is trying to download electron and I have no idea where to put the file to trick him into thinking it's downloaded already (assuming I could).
There are standalone solutions to run software on old distribution, like AppImage but VSCode is not part of their apps.
Would you have any idea on how to run VSCode on Centos6? Did you ever try to compile VSCode without and Internet Connection?
Currently the only viable solution I see would be to create an AppImage at home.
To run VS Code Server on CentOS 6, I followed the "glibc and libstdc ++ on RHEL / CentOS 6 update" article from here.
Perhaps this option will help you.
I have an app I wrote in WPF, which I publish by right-clicking on the project in Visual Studio 2013. This produces a set of files which I zip up and make available for users to download and install.
This has been working fine for a while, but today a user told me that he can't install the latest version. It gets as far as the install dialog, then just hangs there. If you kill the install, the app doesn't show up in the list of installed programs, but in Task Manager, I can see that the app itself is actually running, but has three instances running. I can't kill any of these, and have to restart the machine.
He's using Windows 7 Home Premium if it makes any difference.
I've tried uninstalling the old version and restarting his machine several times, but it doesn't help. The app installed fine on my machine, and as far as I know, nothing has changed on his machine.
Any ideas what's gone wrong? Don't know if I missed out any important details. If so, please let me know and I'll fill them in.
In case it helps anyone, it turned out to be to do with the certificate. I thought I was using one, but his machine seemed to think I wasn't. We had to turn off UAC and then right-click the exe to unblock it. That got him going.
I'm fed up with Click-once. it's been nothing but trouble. I've been playing with InnoSetup, which works really well and doesn't have all these problems. It's also pretty easy to make the app update itself automatically without driving the users mad.
Hope this helps someone.
I've been trying to update my netbeans plugins ever since 7.0.1, but I've never been able to get beyond half of the installation bar. It just freezes at around 50% each time. After I close the IDE, it will attempt to update but fail. I've updated to 7.1 but the issue still persists even for the initial Junit plugin installation after a fresh installation of 7.1.
I've attached a screenshot. Does anybody know what is the issue here?
I read in the Definitive Guide to NB Platform 7.1 that you have to install NetBeans (well because of the JUnit) into the folder, where it has write rights. Which is not the Progam Files in Windows 7.
So try to install it for example into C:\Programs or something like that. You can install new version (7.1.1) even without uninstalling the older one and then let the NB get your previous settings (it will ask).
You can try temporarily disabling your firewall and/or antivirus. I got the same problem, and disabling AVG Internet Security everything worked fine. Hope it helps!
I think that problem is in network. So try to change network you are on. I am using university network that has many policies and only JUnit plugin installation stucks. Went to local wireles public network and JUnit plugin was installed successfully.
Good day!
I have Qt 4.7.3, simple QML plugin and several boost libraries, used by this plugin.
In MacOs 10.5 & WinXp this plugin can't be loaded if shared boost libraries were used.
In Ubuntu 10.4 all work great with both types of boost libs.
Any ideas?
UPDATE:
Bug report created.
I think I just had the same problem. I wasn´t able to load any .dlls that my app.qml needed.
In fact I couldn´t even get the Qt-example to work.
In the end I got it all working by compiling my libraries as release instead of debug, hope that helps.