I have a RaisedButton which has a child Text and some Padding inside.
When I press the button, I'm using an AnimatedBuilder and Container to resize the width of the container to show a loading indicator.
return Container(
height: widget.height,
width: lerpWidth(widget.width, minWidth, _animation.value),
)
Now the problem is that I don't want to use a fixed width for my container since the text can be variable from length (translations, showing numbers, ..). If my passed-in string length would be bigger then the Container would not scale with it. I also don't want my button to expand the whole width of the screen.
So basically I want to expand my button to the minimum width of the child (including padding) and use that width to animate the container to show a CircularProgressIndicator
Related
I want to locate each widgets across the height of the screen without scroll widget (It means the total height of screen is always fixed), but do not know to implement those widget generally.
For example, height of Iphone 13 is 2532 pixel but 13 pro max is 2778.
If total height of screen is fixed (non allowed to scroll), all widgets should be more shorten (like 70%-80%)than former for pro max.
Should I use MediaQuery class or other responsive libraries generally?
Making the size of height of a button dynamic is not recommended. You can check telegram signup button the height will stay but the width will be dynamic and reduced x pixel from left or right using margin.
if you are trying to make a floating button like whatsapp which is no matter size of the screen the height and width will stay, you can customize it on floatingactionbutton()
but if you still want to customize the height you can use this logic:
var heightOfMyPhone = (MediaQuery.of(context).size.height);
InkWell(
onTap: (){
//code here
},
child: Container(
height: heightOfMyPhone > 300 ? (heightOfMyPhone*0.5) : 100,
width: MediaQuery.of(context).size.width,
padding:const EdgeInsets.fromLTRB(10, 10, 10, 10),
)),
I was wondering Container has it own property align but it also has unnecessary properties that might affect the speed and memory of the app. Instead of it, we could use SizedBox and Align which do not have many properties. Or doesn't it really matter?
In terms of performance align and sized box is better than using a container
If in a container you pass both width and height it returns a constrained box which is basically a sized box. There would only be a negligible performance difference. If you use a sized box you inform the engine that its constrained and avoid condition check in the container.
Container
constraints =
(width != null || height != null)
? constraints?.tighten(width: width, height: height)
?? BoxConstraints.tightFor(width: width, height: height)
: constraints,
if (constraints != null)
current = ConstrainedBox(constraints: constraints, child: current);
If you notice if size is not null it returns a constrained box which is a sized box again.
What is best practice for creating a responsive layout? I know that you can use media queries to get sizing information to dictate what to do; e.g. different screens for desktop, tablet, phone.
However, is it common practice to use Expanded or Flex properties to ensure widgets grow or fill the appropriate screen sizes? As a new Flutter developer, trying to understand how the balance is struck on typical use cases.
There are multiple ways to make your UI responsive in Flutter, but just to name a few rules of thumb that will mostly get the job done:
MediaQuery
You can set some widget height or width based on a portion of the screen, for example, creating a SizedBox that will fill 50% of the screen both vertically and horizontally:
SizedBox(
height: MediaQuery.of(context).size.height * 0.5,
width: MediaQuery.of(context).size.width * 0.5,
)
There are other properties that might interest you in the MediaQuery such as the padding from the safe area viewport and so on. You can also find a good article about it here.
LayoutBuilder
One of the most interesting widgets when it comes to build layouts. It will provide you with the parent constraints so you can use it to dynamically adapt your UI.
For example, this will make your child (SizedBox) widget take the parent's maxWidth.
LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints){
return SizedBox(
width: constraints.maxWidth
);
}
)
Some interesting article about LayoutBuilder can be found here.
Flex
By using Flex widgets such as Expanded and Flexible. When used in a Row or Column they'll dynamically adapt based on the constraints imposed by them and along with Column and Row alignments/size they are quite powerful enough to make your UI responsive.
For example, you can have a two Containers in one Row where one uses 1/4 of the view and the other takes 3/4 of the space available.
Row(
children: <Widget>[
Expanded(
flex: 1,
child: Container(),
),
Expanded(
flex: 3,
child: Container(),
),
]
)
Another great article about it can be found here.
Platform
Also, you can always lookup for the underlying platform to make some decisions by using the Platform class getters.
import 'dart:io';
if(Platform.isAndroid) {
print('Running on Android');
}
TL;DR: There are a lot of options that can be played together, you should always look for the best approach for each scenario.
In responsive UI we don’t use hard-coded values for dimension and positions. Use Sizer plugin to get the real time size of the window.
Responsive UI in any screen size device also tablet. Check it this plugin ⬇️
https://pub.dev/packages/sizer
.h - for widget height
.w - for widget width
.sp - for font size
Use .h, .w, .sp after value like this ⬇️
Example:
Container(
height: 10.0.h, //10% of screen height
width: 80.0.w, //80% of screen width
child: Text('Sizer', style: TextStyle(fontSize: 12.0.sp)),
);
I have build many responsive UI with this plugin.
I still think it is better to get the screen size using this commands. You have more control and and you can make your design responsive.
double width = MediaQuery.of(context).size.width;
double height = MediaQuery.of(context).size.height;
There is another package called size_configure that helps you to make your Flutter app responsive. Just import the package and then use it to make your app responsive.
use textSizeMultiplier to set Text size
use imageSizeMultiplier to set Image size
use heightMultiplier to set height size
use weightMultiplier to set weight size
For example:
If you want to set the text size to 28
Divide 28 to 7.9 (because it's text, so we use 'Vertical Block Size')
and then multiply it textSize Multiplier
var width = MediaQuery.of(context).size.width; //width of device
// now we can find the number x% which will return value 10 on multiplying
//by the width of device
var x = (1000/(width))/100;
var ten = width * x; //now ten contains value 10.
//now we can use this value ten like:
ten * 1.5 //returns 15
ten * 3.5 //returns 35
ten * 4 //returns 40
Container(
heigth: ten * 3.7, //height = 37
)
I want to use custom height and width of image inside Flutter Markdown String.
How can I do that?
String markdownString = """
You can include images:
![Flutter logo](https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSobAPMeqgsRtHrX8vclVHPggkhqcSt0q1ixhyokNq3Wa16TGF6Mp34Cjo)
""";
In my case it is showing the actual size of the image, But I want to give it custom height and weight.
you can use #50x50 mean #width x height
![Flutter logo](https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSobAPMeqgsRtHrX8vclVHPggkhqcSt0q1ixhyokNq3Wa16TGF6Mp34Cjo#50x50)
If I create a Label in a 500x500 area with wordwrap, how can I find out the height of the wrapped text ? I'm looking for the yellow height, not the salmon height.
Answer of #idrise doesn't work for system font And here I give a more flexible answer.
Assume we want to create a text/label which has a fixed width, but dynamic height according to text's length. for that you can use below code:
Label *lbl = Label::createWithSystemFont("aaa aaa aaa aaa aaa aaa", "Arial", 50);
lbl->setDimensions(FIXED_WIDTH, 0); // "0" means we don't care about wrapping vertically, hence `getContentSize().height` give a dynamic height according to text's length
////
auto dynamicHeight = title->getContentSize().height; // According to text's length :)
And obviously for fixed height you can do similarly.
Hope Help someone :]
This may seem a little counter intuitive.
First you set the dimensions with an excessively large height.
Calling getLineHeight and getStringNumLines will calculate the height based on the width passed.
You send the width and height back to setDimensions.
Now your labels getContentSize() will return the actual size of the text.
IE
label->setDimensions(width, 2000);
label->setDimensions(width,label->getStringNumLines() *
ceil(label->getLineHeight()));
They added the functionality you want:
Added three overflow type to new label: CLAMP, SHRINK, RESIZE_HEIGHT.
Overflow type is used to control label overflow result, In SHRINK mode, the font size will change dynamically to adapt the content size. In CLAMP mode, when label content goes out of the bounding box, it will be clipped, In RESIZE_HEIGHT mode, you can only change the width of label and the height is changed automatically. For example:
//Change the label's Overflow type
label->setOverflow(Label::Overflow::RESIZE_HEIGHT);
mTexto=Label::createWithTTF(mTextoHelp.c_str(),CCGetFont(), 30);
mTexto->setHeight(100.f);
mTexto->setOverflow(Label::Overflow::RESIZE_HEIGHT);
mTexto->setDimensions(mSize.width*0.8f, 0.f);