I am trying to add the unity WebGL to a flutter website.
I have searched everywhere on how to do this but no answer seems to help me do this.
Does anyone know how to do this?
This is possible with Unity-webview plugin
I had tried using the same build it with webGL and follow up it file structure errors in browsers. You can achieve this same.
I was able to get it working using easy_web_view2 package. The Unity game was hosted on a different domain and it was called within this widget. The package more or like mimics IframeElement.
Related
I am trying to create an AR animation in unity. I am going to use DSLR camara. I searched to create a desktop application for this. but could not found any solution. I have created a sample project and build a desktop application. but its not working. I think i am missing something. I could not found how to make this possible. i am not creating an application to run on android or ios. any solution for this??
hey I am doing a unity basic course from unity itself, in one of its parts, it wants us to work with a microgame and share its WebGL link once we manage to build it
here is an error image
here is the link for my edited microgame https://play.unity.com/p/noobshooter/edit
I have tried to add the link multiple times but nothing is happening
what should I do now?
Have you tried adding: https://play.unity.com/p/noobshooter instead?
I have an application, written in flutter, that is heavily dependent on the feature of scanning pdf-417 type codes. In the Android port, it works easily, using the qr_code_scanner 0.0.13 library from pub.dev. I need a web application, for various reasons, and I want to implement the scanning functionality in it. I have tried searching librarys that support the web also, but couldn't find anything relevant. I tried creating a html/js scanner webpage, with zxing-js, that works in a normal browser, but not in the flutter webview, which uses the easy_web_view pub.dev package. It seems from the errors, that it cannot access the camera. What should be the easiest way of solving this? Thanks in advance for your answers.
You can use this package that support web, android and IOS in flutter.
Also see this link
I don't know if this has already been asked but I am trying to build an app in unity using the Mapbox SDK. The problem is that when I try building it in a WebGL format, then it says this:
"Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)"
Does anyone if Mapbox supports building in WebGL and if not, what another way can I use to share my app as an online game?
I hope this is enough info. Please try and make it simple, I don't know much about this kind of stuff.
Thank you!
WebGL is still under preview and alot of things don't work in it, to share your game over the web you could build as Windows application, then zip the output folder, put it in a github repo and link the repo to people you want to share your game to. If its a mobile game you can build as an APK and share you apk via github as well. Of course there is other options too but just to give you some ideas.
From below 2 posts, it appears that in order to build it on WebGL, you would have to get rid of the AR folders and files.
https://github.com/mapbox/mapbox-gl-js/issues/7531
https://medium.com/#jonathanwitcoski/day-20-making-a-webgl-game-in-unity-with-mapbox-sdk-31aeb147df15
Does anyone know of any good resources on the web to get the Prime31 Google Play Game Services Plug in to work with Unity3D?
Its been 3 days, I just don't seem to be making any progress testing Game Play Services in my game.
I am using the SHA1 from the ~/.android/debug.keystore - which I believe is the the right SHA1 that the unsigned version uses. I also tried using the published build in order to get the Game Center to come up.
I tried the Prime31 documentation, but that doesnt seems to be helping.
I also believe my app is correctly setup in the Game Service area of the Developer Console.
Any information would be great.
Thank you.
It turned out that after importing the game center package , I ended up with two manifest files. I had the Prime[31] AdMob already in the project, which comes with a manifest file.
By the way this is normal.
After talking to the their support service they directed me to use the "Generate AndroidManifest.xml file..." under their prime[31] drop down menu inside Unity3D. This merges the two files into a single manifest. That problem got solved.
I also had to upgrade to the latest files, by downloading them manually, from the Prime[31] web site.
After this two steps I was able to get the Game Center to work properly.
I hope it will help, I am posting my interaction with the Prime[31] support