I am trying to create an AR animation in unity. I am going to use DSLR camara. I searched to create a desktop application for this. but could not found any solution. I have created a sample project and build a desktop application. but its not working. I think i am missing something. I could not found how to make this possible. i am not creating an application to run on android or ios. any solution for this??
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I am trying to add the unity WebGL to a flutter website.
I have searched everywhere on how to do this but no answer seems to help me do this.
Does anyone know how to do this?
This is possible with Unity-webview plugin
I had tried using the same build it with webGL and follow up it file structure errors in browsers. You can achieve this same.
I was able to get it working using easy_web_view2 package. The Unity game was hosted on a different domain and it was called within this widget. The package more or like mimics IframeElement.
Is it possible to embed a game created using the unreal engine in a flutter application, so that once I open the flutter application, I can navigate to a particular page to start the game and also communicate between flutter app and the Unreal Engine game?
I found that its possible to embed unity in flutter https://pub.dev/packages/flutter_unity_widget. This is what I am looking for but with the Unreal Engine. Is it possible to do the same with the Unreal Engine?
I hate to be the bearer of bad news but...
...From the research I've done, no it isn't possible. The recommended way of doing game dev in Flutter is by using the Flame game engine. Unfortunately, the tutorial on the repo seems to be a bit outdated but here's one that should be better. However, this seems like a complex but potential solution to your problem, here's the tutorial that the repo is based on.
To be clear, there is no native way to run UE games in Flutter
I want to integrate Flutter app with Unity and AR Vuforia. I tried to use library: flutter_unity_widget (https://pub.dev/packages/flutter_unity_widget).
When integrating Flutter app with Unity without Vuforia it works very well. But when I tried to use it with Vuforia … OK, I didn't get any error and I could build app, but when I tested it, it didn't show any object.
I did all the configuration with the library tutorial.
Maybe some of you integrated something like that?
Do you have any sample project with it?
You can check out this blog about "Building with Flutter + Unity (AR Experience Toolkit)" for unity.
And for AR Vuforia, it seems that support for this is not yet materialized as of this GitHub post. You can watch out for the updates there.
The same thing happened to me when I was testing on iOS, Android was OK
I went through all the steps, only that Vuforia didn't recognize anything. According to this issue Dataset Foo could not be loaded and cannot be activated, I dragged and dropped the data folder and Vuforia into the Runner.
And everything was working fine
I'm working on a Xamarin Project in which I'd like to integrate an augmented reality app I've made with Unity (as an external resource).
Does anyone know if that's possible or not? And how can I do that?
Does anyone know of any good resources on the web to get the Prime31 Google Play Game Services Plug in to work with Unity3D?
Its been 3 days, I just don't seem to be making any progress testing Game Play Services in my game.
I am using the SHA1 from the ~/.android/debug.keystore - which I believe is the the right SHA1 that the unsigned version uses. I also tried using the published build in order to get the Game Center to come up.
I tried the Prime31 documentation, but that doesnt seems to be helping.
I also believe my app is correctly setup in the Game Service area of the Developer Console.
Any information would be great.
Thank you.
It turned out that after importing the game center package , I ended up with two manifest files. I had the Prime[31] AdMob already in the project, which comes with a manifest file.
By the way this is normal.
After talking to the their support service they directed me to use the "Generate AndroidManifest.xml file..." under their prime[31] drop down menu inside Unity3D. This merges the two files into a single manifest. That problem got solved.
I also had to upgrade to the latest files, by downloading them manually, from the Prime[31] web site.
After this two steps I was able to get the Game Center to work properly.
I hope it will help, I am posting my interaction with the Prime[31] support