UIPageViewController + firebase - swift

I'm using UIPageViewController to make book pages and the pages are images that will be fetched from the firebase. the problem is I got this error
(Cannot convert value of type 'books' to expected element type 'Array.ArrayLiteralElement' (aka 'UIViewController')
'books' is a struct I made for firebase
import Foundation
import Firebase
struct books {
let bookId: String
let imageURL: String
}
extension booksC {
init(_ dictionary: [String: Any]) {
self.bookId = dictionary["bookId"] as? String ?? "no book id"
self.imageURL = dictionary["imageURL"] as? String ?? "no image url"
}
}
I'm using this code, what I understand is I can't use an array of images what I should use is an array of controllers and I don't know how to do that in this case. help is appreciated
import UIKit
import FirebaseFirestore
class PageViewController: UIPageViewController, UIPageViewControllerDataSource, UIPageViewControllerDelegate {
let pageViewController = UIPageViewController(transitionStyle: .pageCurl, navigationOrientation: .horizontal, options: nil)
private var pages = [books]()
private var listener: ListenerRegistration?
override func viewDidLoad() {
super.viewDidLoad()
dataSource = self
delegate = self
// index
guard let pagesFirst = pages.last else { return }
setViewControllers([pagesFirst], direction: .reverse, animated: true)
//TODO: add listener
}
func pageViewController(_ pageViewController: UIPageViewController, spineLocationFor orientation: UIInterfaceOrientation) -> UIPageViewController.SpineLocation {
var location = SpineLocation.max
if orientation == .landscapeLeft || orientation == .landscapeRight {
self.pageViewController.isDoubleSided = true
location = .mid
}
return location
}
func pageViewController(_ pageViewController: UIPageViewController, viewControllerBefore viewController: UIViewController) -> UIViewController? {
let index = self.pages.firstIndex(where: {$0 == viewController}) ?? 0
if index == 0 { return nil }
return pages[index - 1]
}
func pageViewController(_ pageViewController: UIPageViewController, viewControllerAfter viewController: UIViewController) -> UIViewController? {
let index = self.pages.firstIndex(where: {$0 == viewController}) ?? 0
if index == pages.count - 1 { return nil }
return pages[index + 1]
}
}
class ImageViewController: UIViewController {
let imageView = UIImageView()
init(image: UIImage) {
imageView.image = image
super.init(nibName: nil, bundle: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(imageView)
imageView.fillSuperview()
imageView.contentMode = .scaleAspectFit
imageView.clipsToBounds = true
imageView.backgroundColor = .white
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
public func setupImage(for book: books){
imageView.kf.setImage(with: URL(string: book.imageURL))
}
}

enter code hereyou are using your array private var pages = [books]() in setViewControllers which expect a UIViewController
This is how setViewControllers is declared:
func setViewControllers(_ viewControllers: [UIViewController]?,
direction: UIPageViewController.NavigationDirection,
animated: Bool,
completion: ((Bool) -> Void)? = nil)
Parameters
viewControllers
The view controller or view controllers to be displayed.
direction
The navigation direction.
animated
A Boolean value that indicates whether the transition is to be animated.
I think you should create an instance of ImageViewController then set the image using setupImage(for book: books) (which you can access since is a public method and finally assign that view controller your the page controller:
guard let pagesFirst = pages.last else { return }
let imageViewController = ImageViewController()
imageViewController.setupImage(for book: pagesFirst)
setViewControllers([imageViewController], direction: .reverse, animated: true)
EDITED:
Sorry, as far as the second error you get, it should be
imageViewController.setupImage(for:pagesFirst)
as for is the name available outside the class.
For the first error, what init options does it give you. It should be correct.
Try also to change your code declaring imageView this way :
var imageView : UIImageView = {
let imageView = UIImageView()
imageView.translatesAutoresizingMaskIntoConstraints = false // required if you need to work with autolayout
return imageView
}()
removing:
required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") }
lastly, you should name your struct book with a capital B.

Related

Swift 3D Touch BSMachError

I am trying to 'preview' a view controller through 3D touch. The code, as it is, does work, however the exiting preview animation is jittery and the following error pops up on the terminal.
2019-07-16 11:22:51.049757+0100 VisualisationsUIKit[439:29734] [Common] _BSMachError: port d90f; (os/kern) invalid capability (0x14) "Unable to insert COPY_SEND"
Some googling showed me that this error often goes away if you remove all breakpoints or change the 'Localization native development region' in info.plist but neither helped.
The code for the 'peak & pop' is below:
//PEAK & POP
extension ViewController: UIViewControllerPreviewingDelegate {
func previewingContext(_ previewingContext: UIViewControllerPreviewing, viewControllerForLocation location: CGPoint) -> UIViewController? {
guard let indexPath = tableView.indexPathForRow(at: location) else { return nil }
let selectedVis = filteredVisualisations[indexPath.row]
//guard let cell = tableView.cellForRow(at: indexPath) as? TableViewCell else { return nil}
let identifier = "GIFViewController"
guard let GIFVC = storyboard?.instantiateViewController(withIdentifier: identifier) as? GIFViewController else { return nil}
GIFVC.selection = selectedVis
GIFVC.preferredContentSize = CGSize(width: 0, height: 190)
return GIFVC
}
func previewingContext(_ previewingContext: UIViewControllerPreviewing, commit viewControllerToCommit: UIViewController) {
let selectedVis = (viewControllerToCommit as! GIFViewController).selection
let identifier = "DetailViewController"
//force unwrap?
let detailVC = storyboard!.instantiateViewController(withIdentifier: identifier) as! DetailViewController
detailVC.selectedVis = selectedVis
self.show(detailVC, sender: self)
}
}
//PREVIEW VIEW CONTROLLER
import UIKit
import SDWebImage
class GIFViewController: UIViewController {
#IBOutlet weak var GIFView: UIImageView!
var selection = visualisations[0]
override func viewDidLoad() {
super.viewDidLoad()
//GIFView.loadGif(name: selection.name + "_gif")
GIFView.sd_setImage(with: URL(string: selection.gifURL))
// Do any additional setup after loading the view.
}
override func viewDidDisappear(_ animated: Bool = true) {
SDImageCache.shared.clearMemory()
}
deinit {
print("DEALLOCATED GIFViewController class")
}
}

NSCollectionView, imageview rotation issue

I have NSCollectionView with items inside.
I have xib for NSCollectionViewItem, with binding to representedObject.image
My issue is following. Sometimes my items should display "Empty image", till I pick image for that, through my controls. When I pick image - I store that in representedObject's .image property, binding updates the view, all is cool.
I can rotate my imageview's inside the collection. all works cool, except the situation above, when I pick image for empty one, view is being updated, binding shows proper image, but if I try to rotate the view after that - it doesnt work properly. It is being shown only in rotation where it was added, but if I rotate to a different angle - it disappears. Rotation is being observed thorugh KVO.
This is the code what I have:
class CollectionViewItem: NSCollectionViewItem {
//Init
override init?(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
self.addObserver(self, forKeyPath: "modelRepresentation.Rotation", options: [.new, .old], context: nil)
}
required init?(coder: NSCoder) {
super.init(coder: coder)
}
//Properties
#objc dynamic var modelRepresentation : Artwork?
override var highlightState: NSCollectionViewItemHighlightState {
get {
return super.highlightState
}
set(newHighlightState) {
super.highlightState = newHighlightState
// Relay the newHighlightState to our AAPLSlideCarrierView.
guard let carrierView = self.view as? LibraryViewItemCarrierView else {return}
carrierView.highlightState = newHighlightState
}
}
override var isSelected: Bool {
get {
return super.isSelected
}
set {
super.isSelected = newValue
guard let carrierView = self.view as? LibraryViewItemCarrierView else {return}
carrierView.selected = newValue
}
}
override var representedObject: Any? {
get {
return super.representedObject as AnyObject?
}
set(newRepresentedObject) {
super.representedObject = newRepresentedObject
if let model = newRepresentedObject as? Artwork {
modelRepresentation = model
imageView?.rotate(byDegrees: CGFloat((model.Rotation)))
}
}
}
// 2
override func viewDidLoad() {
super.viewDidLoad()
view.wantsLayer = true
view.layer?.backgroundColor = NSColor(red: 15/255, green: 34/255, blue: 42/255, alpha: 1).cgColor
view.layer?.borderWidth = 0.0
view.layer?.borderColor = NSColor.lightGray.cgColor
}
override func prepareForReuse() {
super.prepareForReuse()
imageView?.boundsRotation = 0
}
func setHighlight(_ selected: Bool) {
view.layer?.borderWidth = selected ? 3.0 : 0.0
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
let kind = change![NSKeyValueChangeKey.kindKey]! as! UInt
if(keyPath == "modelRepresentation.Rotation")
{
if kind == NSKeyValueChange.setting.rawValue {
guard let newVal = change![.newKey]! as? Int,
let oldVal = change![.oldKey]! as? Int else {return}
let delta = newVal - oldVal
imageView?.rotate(byDegrees: CGFloat(delta))
}
}
}
}
Oops, found my bug, on CollectionView and CvItem all is ok. I was just setting an image twice in another place, and this was an issue.
Thank all who viewed that topic!

How to load NSView from Xib with Swift 3

How to load NSView from Xib properly?
My code:
var topLevelArray: NSArray? = nil
let outputValue = AutoreleasingUnsafeMutablePointer<NSArray>(&topLevelArray)
if Bundle.main.loadNibNamed("RadioPlayerView", owner: nil, topLevelObjects: outputValue) {
let views = outputValue.pointee
return views.firstObject as! RadioPlayerView
}
topLevelArray = nil
return nil
The problem is "outputValue" is a auto-release pointer, and as soon as I return from the function, the program crash with ACCESS_BAD_ADDRESS
I made an protocol and extension to do this:
import Cocoa
protocol NibLoadable {
static var nibName: String? { get }
static func createFromNib(in bundle: Bundle) -> Self?
}
extension NibLoadable where Self: NSView {
static var nibName: String? {
return String(describing: Self.self)
}
static func createFromNib(in bundle: Bundle = Bundle.main) -> Self? {
guard let nibName = nibName else { return nil }
var topLevelArray: NSArray? = nil
bundle.loadNibNamed(NSNib.Name(nibName), owner: self, topLevelObjects: &topLevelArray)
guard let results = topLevelArray else { return nil }
let views = Array<Any>(results).filter { $0 is Self }
return views.last as? Self
}
}
Usage:
final class MyView: NSView, NibLoadable {
// ...
}
// create your xib called MyView.xib
// ... somewhere else:
let myView: MyView? = MyView.createFromNib()
I solved this problem with a slightly different approach. Code in Swift 5.
If you want to create NSView loaded from .xib to e.g. addSubview and constraints from code, here is example:
public static func instantiateView<View: NSView>(for type: View.Type = View.self) -> View {
let bundle = Bundle(for: type)
let nibName = String(describing: type)
guard bundle.path(forResource: nibName, ofType: "nib") != nil else {
return View(frame: .zero)
}
var topLevelArray: NSArray?
bundle.loadNibNamed(NSNib.Name(nibName), owner: nil, topLevelObjects: &topLevelArray)
guard let results = topLevelArray as? [Any],
let foundedView = results.last(where: {$0 is Self}),
let view = foundedView as? View else {
fatalError("NIB with name \"\(nibName)\" does not exist.")
}
return view
}
public func instantiateView() -> NSView {
guard subviews.isEmpty else {
return self
}
let loadedView = NSView.instantiateView(for: type(of: self))
loadedView.frame = frame
loadedView.autoresizingMask = autoresizingMask
loadedView.translatesAutoresizingMaskIntoConstraints = translatesAutoresizingMaskIntoConstraints
loadedView.addConstraints(constraints.compactMap { ctr -> NSLayoutConstraint? in
guard let srcFirstItem = ctr.firstItem as? NSView else {
return nil
}
let dstFirstItem = srcFirstItem == self ? loadedView : srcFirstItem
let srcSecondItem = ctr.secondItem as? NSView
let dstSecondItem = srcSecondItem == self ? loadedView : srcSecondItem
return NSLayoutConstraint(item: dstFirstItem,
attribute: ctr.firstAttribute,
relatedBy: ctr.relation,
toItem: dstSecondItem,
attribute: ctr.secondAttribute,
multiplier: ctr.multiplier,
constant: ctr.constant)
})
return loadedView
}
If there is no .xib file with the same name as the class name, then code will create class from code only. Very good solution (IMO) if someone wants to create the view from code and xib files in the same way, and keeps your code organized.
.xib file name and class name must have the same name:
In .xib file you should only have one view object, and this object has to have set class:
All you need to add in class code is instantiateView() in awakeAfter e.g.:
import Cocoa
internal class ExampleView: NSView {
internal override func awakeAfter(using coder: NSCoder) -> Any? {
return instantiateView() // You need to add this line to load view
}
internal override func awakeFromNib() {
super.awakeFromNib()
initialization()
}
}
extension ExampleView {
private func initialization() {
// Preapre view after view did load (all IBOutlets are connected)
}
}
To instantiate this view in e.g. ViewController you can create view like that:
let exampleView: ExampleView = .instantiateView() or
let exampleView: ExampleView = ExampleView.instantiateView()
but Swift have problems sometimes with instantiate like that:
let exampleView = ExampleView.instantiateView()
in viewDidLoad() in your controller you can add this view as subview:
internal override func viewDidLoad() {
super.viewDidLoad()
exampleView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(exampleView)
NSLayoutConstraint.activate(
[exampleView.topAnchor.constraint(equalTo: view.topAnchor),
exampleView.leftAnchor.constraint(equalTo: view.leftAnchor),
exampleView.rightAnchor.constraint(equalTo: view.rightAnchor),
exampleView.bottomAnchor.constraint(equalTo: view.bottomAnchor)]
)
}

How to make Images clickable in a UIPageViewController?

I am creating a UIPageController which swipes 4 pages. In each page there is an image from the array I created. Now I want to make each image from the swipe view clickable to present a new specific page. Each image from the swipe view leads to a different 10 levels (buttons) page.
the project file is here:
http://s000.tinyupload.com/?file_id=90198426971136689376
This is my code in ViewController:
private var pageViewController: UIPageViewController?
private let contentImages = ["Pack_1.png",
"Pack_2.png",
"Pack_3.png",
"nature_pic_4.png"];
override func viewDidLoad() {
super.viewDidLoad()
createPageViewController()
setupPageControl()
}
private func createPageViewController() {
let pageController = self.storyboard!.instantiateViewControllerWithIdentifier("PageController") as! UIPageViewController
pageController.dataSource = self
if contentImages.count > 0 {
let firstController = getItemController(0)!
let startingViewControllers: NSArray = [firstController]
pageController.setViewControllers(startingViewControllers as? [UIViewController], direction: UIPageViewControllerNavigationDirection.Forward, animated: false, completion: nil)
}
pageViewController = pageController
addChildViewController(pageViewController!)
self.view.addSubview(pageViewController!.view)
pageViewController!.didMoveToParentViewController(self)
}
private func setupPageControl() {
let appearance = UIPageControl.appearance()
appearance.pageIndicatorTintColor = UIColor.grayColor()
appearance.currentPageIndicatorTintColor = UIColor.whiteColor()
appearance.backgroundColor = UIColor.darkGrayColor()
}
func pageViewController(pageViewController: UIPageViewController, viewControllerBeforeViewController viewController: UIViewController) -> UIViewController? {
let itemController = viewController as! PageItemController
if itemController.itemIndex > 0 {
return getItemController(itemController.itemIndex-1)
}
return nil
}
func pageViewController(pageViewController: UIPageViewController, viewControllerAfterViewController viewController: UIViewController) -> UIViewController? {
let itemController = viewController as! PageItemController
if itemController.itemIndex+1 < contentImages.count {
return getItemController(itemController.itemIndex+1)
}
return nil
}
private func getItemController(itemIndex: Int) -> PageItemController? {
if itemIndex < contentImages.count {
let pageItemController = self.storyboard!.instantiateViewControllerWithIdentifier("ItemController") as! PageItemController
pageItemController.itemIndex = itemIndex
pageItemController.imageName = contentImages[itemIndex]
return pageItemController
}
return nil
}
}
and this code is in my pageItemController:
var itemIndex: Int = 0
var imageName: String = "" {
didSet {
if let imageView = contentImageView {
imageView.image = UIImage(named: imageName)
}
}
}
#IBOutlet var contentImageView: UIImageView?
override func viewDidLoad() {
super.viewDidLoad()
contentImageView!.image = UIImage(named: imageName)
self.view.backgroundColor = UIColor (red: 100, green: 100, blue: 100, alpha: 0)
}
}
As per this version of the quesion:
"I'm creating a UIPageControllerView that shows 4 images. is there any way to make this images clickable? each image should present a dedicate page. this is my code in viewController:"
SOLUTION:
Use UIGestureRecognizer.
1) Click on your Main.Storyboard.
2) Select UIGestureRecognizer.
3) Drag it on your Image of choice.
3.5) Use Cmd+Alt+Enter to open the Assistant Editor
4) Create an IBAction by Ctrl-dragging from your UITapGestureRecogniser to the Assistant Editor.
5) Put this code in your ViewController.
class ViewController {
let itemIndex: Int!
func pageViewController(pageViewController: UIPageViewController, didFinishAnimating finished: Bool, previousViewControllers: [UIViewController], transitionCompleted completed: Bool)
{
if (!completed)
{
return
}
self.pageControl.currentPageIndex = pageViewController.viewControllers!.first!.view.tag //Page Index
self.itemIndex = self.pageControl.currentPageIndex
}
#IBAction func presentDedicatedPage(sender: UIImageView) {
//pseudo-code here, for example:
switch self.itemIndex {
case 0:
// present these 10 levels
break
case 1:
//present these other 10 levels
break
case 2:
//present these other 10 levels
break
case 3:
//present these other 10 levels
break
}
}
On your ItemPageController:
var itemIndex:Int?
var imageName:String?
Add UITapGesture To ImageView.
override func viewDidLoad() {
super.viewDidLoad()
let tapGestureRecognizer = UITapGestureRecognizer(target:self, action:Selector("imageTapped:"))
targetImageView.userInteractionEnabled = true
targetImageView.addGestureRecognizer(tapGestureRecognizer)
targetImageView.image = UIImage(named: imageName!)
}
On its triggered method:
func imageTapped(img: AnyObject)
{
print(imageName)
print(itemIndex)
//Using a switch statement
let targetImageIndex = itemIndex! as Int
switch (targetImageIndex) {
case 0:
print("case 0")
break;
case 1:
print("case 1")
break;
case 2:
print("case 2")
break;
default:
break;
}
}

Load a UIView from nib in Swift

Here is my Objective-C code which I'm using to load a nib for my customised UIView:
-(id)init{
NSArray *subviewArray = [[NSBundle mainBundle] loadNibNamed:#"myXib" owner:self options:nil];
return [subviewArray objectAtIndex:0];
}
What is the equivalent code in Swift?
My contribution:
extension UIView {
class func fromNib<T: UIView>() -> T {
return Bundle(for: T.self).loadNibNamed(String(describing: T.self), owner: nil, options: nil)![0] as! T
}
}
Then call it like this:
let myCustomView: CustomView = UIView.fromNib()
..or even:
let myCustomView: CustomView = .fromNib()
Original Solution
I created a XIB and a class named SomeView (used the same name for
convenience and readability). I based both on a UIView.
In the XIB, I changed the "File's Owner" class to SomeView (in the identity inspector).
I created a UIView outlet in SomeView.swift, linking it to the top level view in the XIB file (named it "view" for convenience). I then added other outlets to other controls in the XIB file as needed.
in SomeView.swift, I loaded the XIB inside the "init with code" initializer. There is no need to assign anything to "self". As soon as the XIB is loaded, all outlets are connected, including the top level view. The only thing missing, is to add the top view to the view hierarchy:
.
class SomeView: UIView {
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
NSBundle.mainBundle().loadNibNamed("SomeView", owner: self, options: nil)
self.addSubview(self.view); // adding the top level view to the view hierarchy
}
...
}
Note that this way I get a class that loads itself from nib. I could then use SomeView as a class whenever UIView could be used in the project (in interface builder or programmatically).
Update - using Swift 3 syntax
Loading a xib in the following extension is written as an instance method, which can then be used by an initializer like the one above:
extension UIView {
#discardableResult // 1
func fromNib<T : UIView>() -> T? { // 2
guard let contentView = Bundle(for: type(of: self)).loadNibNamed(String(describing: type(of: self)), owner: self, options: nil)?.first as? T else { // 3
// xib not loaded, or its top view is of the wrong type
return nil
}
self.addSubview(contentView) // 4
contentView.translatesAutoresizingMaskIntoConstraints = false // 5
contentView.layoutAttachAll(to: self) // 6
return contentView // 7
}
}
Using a discardable return value since the returned view is mostly of no interest to caller when all outlets are already connected.
This is a generic method that returns an optional object of type UIView. If it fails to load the view, it returns nil.
Attempting to load a XIB file with the same name as the current class instance. If that fails, nil is returned.
Adding the top level view to the view hierarchy.
This line assumes we're using constraints to layout the view.
This method adds top, bottom, leading & trailing constraints - attaching the view to "self" on all sides (See: https://stackoverflow.com/a/46279424/2274829 for details)
Returning the top level view
And the caller method might look like this:
final class SomeView: UIView { // 1.
required init?(coder aDecoder: NSCoder) { // 2 - storyboard initializer
super.init(coder: aDecoder)
fromNib() // 5.
}
init() { // 3 - programmatic initializer
super.init(frame: CGRect.zero) // 4.
fromNib() // 6.
}
// other methods ...
}
SomeClass is a UIView subclass that loads its content from a SomeClass.xib file. The "final" keyword is optional.
An initializer for when the view is used in a storyboard (remember to use SomeClass as the custom class of your storyboard view).
An initializer for when the view is created programmatically (i.e.: "let myView = SomeView()").
Using an all-zeros frame since this view is laid out using auto-layout.
Note that an "init(frame: CGRect) {..}" method is not created independently, since auto-layout is used exclusively in our project.
& 6. Loading the xib file using the extension.
Credit: Using a generic extension in this solution was inspired by Robert's answer below.
Edit
Changing "view" to "contentView" to avoid confusion. Also changed the array subscript to ".first".
Now being able to return -> Self in swift helps simplify this a bit. Last confirmed on Swift 5.
extension UIView {
class func fromNib(named: String? = nil) -> Self {
let name = named ?? "\(Self.self)"
guard
let nib = Bundle.main.loadNibNamed(name, owner: nil, options: nil)
else { fatalError("missing expected nib named: \(name)") }
guard
/// we're using `first` here because compact map chokes compiler on
/// optimized release, so you can't use two views in one nib if you wanted to
/// and are now looking at this
let view = nib.first as? Self
else { fatalError("view of type \(Self.self) not found in \(nib)") }
return view
}
}
If your .xib file and subclass share the same name, you can use:
let view = CustomView.fromNib()
If you have a custom name, use:
let view = CustomView.fromNib(named: "special-case")
NOTE:
If you're getting the error "view of type YourType not found in.." then you haven't set the view's class in the .xib file
Select your view in the .xib file, and press cmd + opt + 4 and in the class input, enter your class
Swift 4 - 5.1 Protocol Extensions
public protocol NibInstantiatable {
static func nibName() -> String
}
extension NibInstantiatable {
static func nibName() -> String {
return String(describing: self)
}
}
extension NibInstantiatable where Self: UIView {
static func fromNib() -> Self {
let bundle = Bundle(for: self)
let nib = bundle.loadNibNamed(nibName(), owner: self, options: nil)
return nib!.first as! Self
}
}
Adoption
class MyView: UIView, NibInstantiatable {
}
This implementation assumes that the Nib has the same name as the UIView class. Ex. MyView.xib. You can modify this behavior by implementing nibName() in MyView to return a different name than the default protocol extension implementation.
In the xib the files owner is MyView and the root view class is MyView.
Usage
let view = MyView.fromNib()
try following code.
var uiview :UIView?
self.uiview = NSBundle.mainBundle().loadNibNamed("myXib", owner: self, options: nil)[0] as? UIView
Edit:
import UIKit
class TestObject: NSObject {
var uiview:UIView?
init() {
super.init()
self.uiview = NSBundle.mainBundle().loadNibNamed("myXib", owner: self, options: nil)[0] as? UIView
}
}
If you have a lot of custom views in your project you can create class like UIViewFromNib
Swift 2.3
class UIViewFromNib: UIView {
var contentView: UIView!
var nibName: String {
return String(self.dynamicType)
}
//MARK:
override init(frame: CGRect) {
super.init(frame: frame)
loadViewFromNib()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
loadViewFromNib()
}
//MARK:
private func loadViewFromNib() {
contentView = NSBundle.mainBundle().loadNibNamed(nibName, owner: self, options: nil)[0] as! UIView
contentView.autoresizingMask = [.FlexibleWidth, .FlexibleHeight]
contentView.frame = bounds
addSubview(contentView)
}
}
Swift 5
class UIViewFromNib: UIView {
var contentView: UIView!
var nibName: String {
return String(describing: type(of: self))
}
//MARK:
override init(frame: CGRect) {
super.init(frame: frame)
loadViewFromNib()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
loadViewFromNib()
}
//MARK:
func loadViewFromNib() {
let bundle = Bundle(for: UIViewFromNib.self)
contentView = UINib(nibName: nibName, bundle: bundle).instantiate(withOwner: self).first as? UIView
contentView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
contentView.frame = bounds
addSubview(contentView)
}
}
And in every class just inherit from UIViewFromNib, also you can override nibName property if .xib file has different name:
class MyCustomClass: UIViewFromNib {
}
I achieved this with Swift by the following code:
class Dialog: UIView {
#IBOutlet var view:UIView!
override init(frame: CGRect) {
super.init(frame: frame)
self.frame = UIScreen.mainScreen().bounds
NSBundle.mainBundle().loadNibNamed("Dialog", owner: self, options: nil)
self.view.frame = UIScreen.mainScreen().bounds
self.addSubview(self.view)
}
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
}
Don't forget to connect your XIB view outlet to view outlet defined in swift. You can also set First Responder to your custom class name to start connecting any additional outlets.
Hope this helps!
Tested in Xcode 7 beta 4 , Swift 2.0 and iOS9 SDK .
The following code will assign xib to the uiview.
You can able to use this custom xib view in storyboard and access the IBOutlet object also.
import UIKit
#IBDesignable class SimpleCustomView:UIView
{
var view:UIView!;
#IBOutlet weak var lblTitle: UILabel!
#IBInspectable var lblTitleText : String?
{
get{
return lblTitle.text;
}
set(lblTitleText)
{
lblTitle.text = lblTitleText!;
}
}
override init(frame: CGRect) {
super.init(frame: frame)
loadViewFromNib ()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
loadViewFromNib ()
}
func loadViewFromNib() {
let bundle = NSBundle(forClass: self.dynamicType)
let nib = UINib(nibName: "SimpleCustomView", bundle: bundle)
let view = nib.instantiateWithOwner(self, options: nil)[0] as! UIView
view.frame = bounds
view.autoresizingMask = [.FlexibleWidth, .FlexibleHeight]
self.addSubview(view);
}
}
Access customview programatically
self.customView = SimpleCustomView(frame: CGRectMake(100, 100, 200, 200))
self.view.addSubview(self.customView!);
Source code - https://github.com/karthikprabhuA/CustomXIBSwift
Building on the above solutions.
This will work across all project bundles and no need for generics when calling fromNib().
Swift 2
extension UIView {
public class func fromNib() -> Self {
return fromNib(nil)
}
public class func fromNib(nibName: String?) -> Self {
func fromNibHelper<T where T : UIView>(nibName: String?) -> T {
let bundle = NSBundle(forClass: T.self)
let name = nibName ?? String(T.self)
return bundle.loadNibNamed(name, owner: nil, options: nil)?.first as? T ?? T()
}
return fromNibHelper(nibName)
}
}
Swift 3
extension UIView {
public class func fromNib() -> Self {
return fromNib(nibName: nil)
}
public class func fromNib(nibName: String?) -> Self {
func fromNibHelper<T>(nibName: String?) -> T where T : UIView {
let bundle = Bundle(for: T.self)
let name = nibName ?? String(describing: T.self)
return bundle.loadNibNamed(name, owner: nil, options: nil)?.first as? T ?? T()
}
return fromNibHelper(nibName: nibName)
}
}
Can be used like this:
let someView = SomeView.fromNib()
Or like this:
let someView = SomeView.fromNib("SomeOtherNibFileName")
Swift 4
Don't forget to write ".first as? CustomView".
if let customView = Bundle.main.loadNibNamed("myXib", owner: self, options: nil)?.first as? CustomView {
self.view.addSubview(customView)
}
If you want to use anywhere
The Best Solution is Robert Gummesson's answer.
extension UIView {
class func fromNib<T: UIView>() -> T {
return Bundle.main.loadNibNamed(String(describing: T.self), owner: nil, options: nil)![0] as! T
}
}
Then call it like this:
let myCustomView: CustomView = UIView.fromNib()
I prefer this solution (based on the answer if #GK100):
I created a XIB and a class named SomeView (used the same name for convenience and readability). I based both on a UIView.
In the XIB, I changed the "File's Owner" class to SomeView (in the identity inspector).
I created a UIView outlet in SomeView.swift, linking it to the top level view in the XIB file (named it "view" for convenience). I then added other outlets to other controls in the XIB file as needed.
In SomeView.swift, I loaded the XIB inside the init or init:frame: CGRect initializer. There is no need to assign anything to "self". As soon as the XIB is loaded, all outlets are connected, including the top level view. The only thing missing, is to add the top view to the view hierarchy:
class SomeView: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
NSBundle.mainBundle().loadNibNamed("SomeObject", owner: self, options: nil)
self.addSubview(self.view); // adding the top level view to the view hierarchy
}
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
NSBundle.mainBundle().loadNibNamed("SomeObject", owner: self, options: nil)
self.addSubview(self.view); // adding the top level view to the view hierarchy
}
...
}
A nice way to do this with Swift is to use an enum.
enum Views: String {
case view1 = "View1" // Change View1 to be the name of your nib
case view2 = "View2" // Change View2 to be the name of another nib
func getView() -> UIView? {
return NSBundle.mainBundle().loadNibNamed(self.rawValue, owner: nil, options: nil).first as? UIView
}
}
Then in your code you can simply use:
let view = Views.view1.getView()
Updated for Swift 5
Somewhere define below:
extension UIView {
public class func fromNib<T: UIView>() -> T {
let name = String(describing: Self.self);
guard let nib = Bundle(for: Self.self).loadNibNamed(
name, owner: nil, options: nil)
else {
fatalError("Missing nib-file named: \(name)")
}
return nib.first as! T
}
}
And use above like:
let view: MyCustomView = .fromNib();
Which will search in same bundle as MyCustomView, then load MyCustomView.nib file (if file exists, and is added to project).
let subviewArray = NSBundle.mainBundle().loadNibNamed("myXib", owner: self, options: nil)
return subviewArray[0]
Swift 5 - Clean and easy to use extension
[Copy Paste from production project]
//
// Refactored by Essam Mohamed Fahmi.
//
import UIKit
extension UIView
{
static var nib: UINib
{
return UINib(nibName: "\(self)", bundle: nil)
}
static func instantiateFromNib() -> Self?
{
return nib.instantiate() as? Self
}
}
extension UINib
{
func instantiate() -> Any?
{
return instantiate(withOwner: nil, options: nil).first
}
}
Usage
let myCustomView: CustomView = .instantiateFromNib()
I just do this way :
if let myView = UINib.init(nibName: "MyView", bundle: nil).instantiate(withOwner: self)[0] as? MyView {
// Do something with myView
}
This sample uses the first view in the nib "MyView.xib" in the main bundle. But you can vary either the index, the nib name, or the bundle ( main by default ).
I used to awake views into the view init method or make generic methods as in the proposed answers above ( which are smart by the way ), but I don't do it anymore because I have noticed use cases are often different, and to cover all cases, generic methods become as complex as using the UINib.instantiate method.
I prefer to use a factory object, usually the ViewController that will use the view, or a dedicated factory object or view extension if the view needs to be used in multiple places.
In this example, a ViewController loads a view from nib.
The nib file can be changed to use different layouts for the same view class. ( This not nice code, it just illustrates the idea )
class MyViewController {
// Use "MyView-Compact" for compact version
var myViewNibFileName = "MyView-Standard"
lazy var myView: MyView = {
// Be sure the Nib is correct, or it will crash
// We don't want to continue with a wrong view anyway, so ! is ok
UINib.init(nibName: myViewNibFileName, bundle: nil).instantiate(withOwner: self)[0] as! MyView
}()
}
Swift 3 version of Logan's answer
extension UIView {
public class func fromNib(nibName: String? = nil) -> Self {
return fromNib(nibName: nibName, type: self)
}
public class func fromNib<T: UIView>(nibName: String? = nil, type: T.Type) -> T {
return fromNib(nibName: nibName, type: T.self)!
}
public class func fromNib<T: UIView>(nibName: String? = nil, type: T.Type) -> T? {
var view: T?
let name: String
if let nibName = nibName {
name = nibName
} else {
name = self.nibName
}
if let nibViews = Bundle.main.loadNibNamed(name, owner: nil, options: nil) {
for nibView in nibViews {
if let tog = nibView as? T {
view = tog
}
}
}
return view
}
public class var nibName: String {
return "\(self)".components(separatedBy: ".").first ?? ""
}
public class var nib: UINib? {
if let _ = Bundle.main.path(forResource: nibName, ofType: "nib") {
return UINib(nibName: nibName, bundle: nil)
} else {
return nil
}
}
}
Here is a clean and declarative way of programmatically loading a view using a protocol and protocol extension (Swift 4.2):
protocol XibLoadable {
associatedtype CustomViewType
static func loadFromXib() -> CustomViewType
}
extension XibLoadable where Self: UIView {
static func loadFromXib() -> Self {
let nib = UINib(nibName: "\(self)", bundle: Bundle(for: self))
guard let customView = nib.instantiate(withOwner: self, options: nil).first as? Self else {
// your app should crash if the xib doesn't exist
preconditionFailure("Couldn't load xib for view: \(self)")
}
return customView
}
}
And you can use this like so:
// don't forget you need a xib file too
final class MyView: UIView, XibLoadable { ... }
// and when you want to use it
let viewInstance = MyView.loadFromXib()
Some additional considerations:
Make sure your custom view's xib file has the view's Custom Class set (and outlets/actions set from there), not the File Owner's.
You can use this protocol/extension external to your custom view or internal. You may want to use it internally if you have some other setup work when initializing your view.
Your custom view class and xib file need to have the same name.
All you have to do is call init method in your UIView class.
Do it that way:
class className: UIView {
#IBOutlet var view: UIView!
override init(frame: CGRect) {
super.init(frame: frame)
setup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)!
}
func setup() {
UINib(nibName: "nib", bundle: nil).instantiateWithOwner(self, options: nil)
addSubview(view)
view.frame = self.bounds
}
}
Now, if you want to add this view as a sub view in view controller, do it that way in view controller.swift file:
self.view.addSubview(className())
Similar to some of the answers above but a more consistent Swift3 UIView extension:
extension UIView {
class func fromNib<A: UIView> (nibName name: String, bundle: Bundle? = nil) -> A? {
let bundle = bundle ?? Bundle.main
let nibViews = bundle.loadNibNamed(name, owner: self, options: nil)
return nibViews?.first as? A
}
class func fromNib<T: UIView>() -> T? {
return fromNib(nibName: String(describing: T.self), bundle: nil)
}
}
Which gives the convenience of being able to load the class from a self named nib but also from other nibs/bundles.
You can do this via storyboard, just add proper constraints for view. You can do this easily by subclassing any view from your own let's say BaseView:
Objective-C
BaseView.h
/*!
#class BaseView
#discussion Base View for getting view from xibFile
#availability ios7 and later
*/
#interface BaseView : UIView
#end
BaseView.m
#import "BaseView.h"
#implementation BaseView
#pragma mark - Public
- (instancetype)initWithCoder:(NSCoder *)coder
{
self = [super initWithCoder:coder];
if (self) {
[self prepareView];
}
return self;
}
#pragma mark - LifeCycle
- (instancetype)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self prepareView];
}
return self;
}
#pragma mark - Private
- (void)prepareView
{
NSArray *nibsArray = [[NSBundle mainBundle] loadNibNamed:NSStringFromClass([self class]) owner:self options:nil];
UIView *view = [nibsArray firstObject];
view.translatesAutoresizingMaskIntoConstraints = NO;
[self addSubview:view];
[self addConstraintsForView:view];
}
#pragma mark - Add constraints
- (void)addConstraintsForView:(UIView *)view
{
[self addConstraints:#[[NSLayoutConstraint constraintWithItem:view
attribute:NSLayoutAttributeBottom
relatedBy:NSLayoutRelationEqual
toItem:self attribute:NSLayoutAttributeBottom
multiplier:1.0
constant:0],
[NSLayoutConstraint constraintWithItem:view
attribute:NSLayoutAttributeTop
relatedBy:NSLayoutRelationEqual
toItem:self attribute:NSLayoutAttributeTop
multiplier:1.0
constant:0],
[NSLayoutConstraint constraintWithItem:view
attribute:NSLayoutAttributeLeft
relatedBy:NSLayoutRelationEqual
toItem:self attribute:NSLayoutAttributeLeft
multiplier:1.0
constant:0],
[NSLayoutConstraint constraintWithItem:view
attribute:NSLayoutAttributeRight
relatedBy:NSLayoutRelationEqual
toItem:self attribute:NSLayoutAttributeRight
multiplier:1.0
constant:0]
]];
}
#end
Swift 4
import UIKit
class BaseView : UIView {
// MARK: - LifeCycle
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
prepareView()
}
override init(frame: CGRect) {
super.init(frame: frame)
prepareView()
}
internal class func xibName() -> String {
return String(describing: self)
}
// MARK: - Private
fileprivate func prepareView() {
let nameForXib = BaseView.xibName()
let nibs = Bundle.main.loadNibNamed(nameForXib, owner: self, options: nil)
if let view = nibs?.first as? UIView {
view.backgroundColor = UIColor.clear
view.translatesAutoresizingMaskIntoConstraints = false
addSubviewWithConstraints(view, offset: false)
}
}
}
UIView+Subview
public extension UIView {
// MARK: - UIView+Extensions
public func addSubviewWithConstraints(_ subview:UIView, offset:Bool = true) {
subview.translatesAutoresizingMaskIntoConstraints = false
let views = [
"subview" : subview
]
addSubview(subview)
var constraints = NSLayoutConstraint.constraints(withVisualFormat: offset ? "H:|-[subview]-|" : "H:|[subview]|", options: [.alignAllLeading, .alignAllTrailing], metrics: nil, views: views)
constraints.append(contentsOf: NSLayoutConstraint.constraints(withVisualFormat: offset ? "V:|-[subview]-|" : "V:|[subview]|", options: [.alignAllTop, .alignAllBottom], metrics: nil, views: views))
NSLayoutConstraint.activate(constraints)
}
}
I provide 2 variants how to add constraints - common one and within visual format language - select any you want :)
Also, by default assumed that xib name has same name as implementation class name. If no - just change xibName parameter.
If you subclass your view from BaseView - you can easily put any view and specify class in IB.
If you want the Swift UIView subclass to be entirely self contained, and have the ability to be instantiated using init or init(frame:) without exposing the implementation detail of using a Nib, then you can use a protocol extension to achieve this. This solution avoids the nested UIView hierarchy as suggested by many of the other solutions.
public class CustomView: UIView {
#IBOutlet weak var nameLabel: UILabel!
#IBOutlet weak var valueLabel: UILabel!
public convenience init() {
self.init(frame: CGRect.zero)
}
public override convenience init(frame: CGRect) {
self.init(internal: nil)
self.frame = frame
}
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
commonInit()
}
fileprivate func commonInit() {
}
}
fileprivate protocol _CustomView {
}
extension CustomView: _CustomView {
}
fileprivate extension _CustomView {
// Protocol extension initializer - has the ability to assign to self, unlike
// class initializers. Note that the name of this initializer can be anything
// you like, here we've called it init(internal:)
init(internal: Int?) {
self = Bundle.main.loadNibNamed("CustomView", owner:nil, options:nil)![0] as! Self;
}
}
class func loadFromNib<T: UIView>() -> T {
let nibName = String(describing: self)
return Bundle.main.loadNibNamed(nibName, owner: nil, options: nil)![0] as! T
}
let nibs = Bundle.main.loadNibNamed("YourView", owner: nil, options: nil)
let shareView = nibs![0] as! ShareView
self.view.addSubview(shareView)
// Use this class as super view
import UIKit
class ViewWithXib: UIView {
func initUI() {}
private func xibSetup() {
let view = loadViewFromNib()
view.frame = bounds
view.autoresizingMask = [UIViewAutoresizing.flexibleWidth, UIViewAutoresizing.flexibleHeight]
addSubview(view)
initUI()
}
private func loadViewFromNib() -> UIView {
let thisName = String(describing: type(of: self))
let view = Bundle(for: self.classForCoder).loadNibNamed(thisName, owner: self, options: nil)?.first as! UIView
return view
}
override init(frame: CGRect) {
super.init(frame: frame)
xibSetup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
xibSetup()
}
}
// Usages:
class HeaderView: ViewWithXib {
}
let header = HeaderView() // No need to load the view from nib, It will work
More powerful version based on Logan's answer
extension UIView {
public class func fromNib(nibName: String? = nil) -> Self {
return fromNib(nibName: nibName, type: self)
}
public class func fromNib<T: UIView>(nibName: String? = nil, type: T.Type) -> T {
return fromNib(nibName: nibName, type: T.self)!
}
public class func fromNib<T: UIView>(nibName: String? = nil, type: T.Type) -> T? {
var view: T?
let name: String
if let nibName = nibName {
name = nibName
} else {
name = self.nibName
}
if let nibViews = nibBundle.loadNibNamed(name, owner: nil, options: nil) {
if nibViews.indices.contains(nibIndex), let tog = nibViews[nibIndex] as? T {
view = tog
}
}
return view
}
public class var nibName: String {
return "\(self)".components(separatedBy: ".").first ?? ""
}
public class var nibIndex: Int {
return 0
}
public class var nibBundle: Bundle {
return Bundle.main
}
}
And you can use like
class BaseView: UIView {
override class var nibName: String { return "BaseView" }
weak var delegate: StandardStateViewDelegate?
}
class ChildView: BaseView {
override class var nibIndex: Int { return 1 }
}
The most convenient implementation. Here you need two methods, in order to return directly to the object of your class, not UIView.
viewId marked as a class, allowing override
Your .xib can contain more than one view of the top level, this situation is also
handled correctly.
extension UIView {
class var viewId: String {
return String(describing: self)
}
static func instance(from bundle: Bundle? = nil, nibName: String? = nil,
owner: Any? = nil, options: [AnyHashable : Any]? = nil) -> Self? {
return instancePrivate(from: bundle ?? Bundle.main,
nibName: nibName ?? viewId,
owner: owner,
options: options)
}
private static func instancePrivate<T: UIView>(from bundle: Bundle, nibName: String,
owner: Any?, options: [AnyHashable : Any]?) -> T? {
guard
let views = bundle.loadNibNamed(nibName, owner: owner, options: options),
let view = views.first(where: { $0 is T }) as? T else { return nil }
return view
}
}
Example:
guard let customView = CustomView.instance() else { return }
//Here customView has CustomView class type, not UIView.
print(customView is CustomView) // true
let bundle = Bundle(for: type(of: self))
let views = bundle.loadNibNamed("template", owner: self, options: nil)
self.view.addSubview(views?[0] as! UIView)
I prefer the below extension
extension UIView {
class var instanceFromNib: Self {
return Bundle(for: Self.self)
.loadNibNamed(String(describing: Self.self), owner: nil, options: nil)?.first as! Self
}
}
The difference between this and the top answered extension is you don't need to store it an constant or variable.
class TitleView: UIView { }
extension UIView {
class var instanceFromNib: Self {
return Bundle(for: Self.self)
.loadNibNamed(String(describing: Self.self), owner: nil, options: nil)?.first as! Self
}
}
self.navigationItem.titleView = TitleView.instanceFromNib
Robert Gummesson's Answer is perfect. But when we try to use it in SPM or framework it is not working.
I've modified like below to make it work.
internal class func fromNib<T: UIView>() -> T {
return Bundle.module.loadNibNamed(String(describing: T.self), owner: self, options: nil)![0] as! T
}