Remap keys in loops - autohotkey

Background: I'm trying to have a f-mode and d-mode which means if I press down the f key and press another key like i then nothing happens excepts a shortcut. let say it will send Up key instead of f and I.
Issue: how I can remap a pressed key (I in my example) to a shortcut (Up as example)?
Code:
d::
f::{
;...
loop{
if !GetKeyState("f","p") && !GetKeyState("d","p"){
break
}
if GetKeyState("i","p") {
OutputDebug "i"
send "{up}"
continue
}
; ...
}
}

Looks like you want to make a custom combination.
From the Docs:
You can define a custom combination of two keys (except joystick
buttons) by using " & " between them. In the below example, you would
hold down Numpad0 then press the second key to trigger the hotkey:
Numpad0 & Numpad1::MsgBox You pressed Numpad1 while holding down Numpad0.
Numpad0 & Numpad2::Run Notepad
But also note:
The prefix key loses its native function: In the above example,
Numpad0 becomes a prefix key; but this also causes Numpad0 to lose its
original/native function when it is pressed by itself. To avoid this,
a script may configure Numpad0 to perform a new action such as one of
the following:
Numpad0::WinMaximize A ; Maximize the active/foreground window.
Numpad0::Send {Numpad0} ; Make the release of Numpad0 produce a Numpad0 keystroke. See comment below.
This is to prevent holding down a key from spamming inputs while you wait to press the second part of a key combination. So essentially, your 'f' and 'd' keys will now perform their normal functions when you release them instead of initially pressing them down.
Anyways, the code would become:
f & i::
d & i::
Send {Up}
return
f::f
d::d

Related

How to use two keys as trigger AutoHotKey?

I would like to use ctrl + w + x as a hotkey, but of course ^wx:: is an invalid hotkey.
here the ressources I've found, I tried them but they didn't worked for me, (though english isn't my native language so I may have misreaded??)
the AutoHotKey documentation for the list of keys
https://www.autohotkey.com/docs/KeyList.htm
An AutoHotKey topic named "Press 2 buttons at the same time?" from 2018
https://www.autohotkey.com/boards/viewtopic.php?t=45869
Another Autohotkey topic named "Trying to activate a key press using 2 keys" from 2014
https://autohotkey.com/board/topic/109093-trying-to-activate-a-key-press-using-2-keys-tried-a-bc-error-on-run-help-please-s/
thanks in advance for helping me :)
Here is one solution based on the first example from the Input command in the Documentation:
delay := 3.0 ;number of seconds to wait for additional input
$^w::
Input, SingleKey, L1T%delay%, {LControl}{RControl}{LAlt}{RAlt}{LShift}{RShift}{LWin}{RWin}{AppsKey}{F1}{F2}{F3}{F4}{F5}{F6}{F7}{F8}{F9}{F10}{F11}{F12}{Left}{Right}{Up}{Down}{Home}{End}{PgUp}{PgDn}{Del}{Ins}{BS}{CapsLock}{NumLock}{PrintScreen}{Pause}
if (SingleKey = "x"){
;;;;;;;
MsgBox Put Hotkey here
Send ctrl + w + x was pressed
;;;;;;;
}
else{
Send {Ctrl Down}{w}{Ctrl Up}
Send %SingleKey%
}
return
Explanation of Code:
Setup:
Declare a variable to hold the amount of time you want the hotkey to wait for an 'x' input after Ctrl+w is pressed, called delay
Hotkey Declaration: When Ctrl+w is pressed
Wait delay number of seconds for the user to press another key
If that key was x, then send your custom hotkey
Otherwise, send Ctrl+w, followed by whatever key was pressed by the user.
Other Notes:
Using the $ hotkey modifier to prevent an infinite recursive loop
If it doesn't work properly, feel free to let me know and I can try to help you

How to set combination threshold in Autohotkey

There is a description of how to define a custom combination in AutoHotkey:
You can define a custom combination of two keys (except joystick
buttons) by using " & " between them. In the below example, you would
hold down Numpad0 then press the second key to trigger the hotkey:
Numpad0 & Numpad1::MsgBox "You pressed Numpad1 while holding down Numpad0."
Numpad0 & Numpad2::Run "Notepad"
But I couldn't find how to set the threshold. for example, I want Numpad0 & Numpad1 only to happen when user presses Numpad1 in less than 300ms after pressing Numpad0.
You could do something like this for example:
Numpad0::
if (!PressedAt)
PressedAt := A_TickCount
return
Numpad0 Up::PressedAt := 0
#If, A_TickCount - PressedAt < 300
Numpad1::MsgBox
#If
So use A_TickCount(docs) to compare times.
And the if-statement is there because of Windows' key repeat functionality. Without it, the PressedAt time would get set constantly while Numpad0 is held down.
Also, 0 is false, so we can conveniently use the PressedAt variable in the if-statement as well.
Could've also be done without a context sensitive hotkey for Numpad1, it just makes the key retain its original functionality.
If #If were to cause you trouble, you can switch over to a normal if-statement check inside the hotkey label.
And be sure to add the ~ prefix(docs) to the Numpad0 hotkey if you want.

Emulating Ctrl + Spacebar + AlphabeticalKey with Autohotkey

My problem :
^space & c::
send {F2}
send {Escape}
but it didn't work, how do I emulate Ctrl+Space + AlphabeticaklKey ?
As my previous speakers said, it can't be done easily. Here's my suggestion, it seems to work fine:
^space::
Loop {
if(GetKeyState("c")) {
break
}
if(!GetKeyState("CTRL") || !GetKeyState("SPACE")) {
return
}
Sleep, 50
}
msgbox, You have pressed CTRL+SPACE+C
return
The code is pretty self-explanatory. When CTRL + SPACE is pressed, it waits until either one of both is released or C is pressed. The latter triggers the actual functionality, otherwise it will return.
I actually don't like it very much, because theoretically it may fail in some cases (e.g. when CTRL + SPACE + C is pressed and released before the execution reaches the check for the state of C; although that seems very unlikely).
Update
There's also a way using #If. I recommend using that since it's more sophisticated and reliable. This is due to the fact that it doesn't need any loops:
#If GetKeyState("SPACE")
^c::Msgbox, You have pressed CTRL+SPACE+C
#If GetKeyState("c")
^space::Msgbox, You have pressed CTRL+SPACE+C
As far as I know, you can only combine two non-hotkey keys with the syntax:
space & c:: msgbox space and c
You can read it here
You can define a custom combination of two keys (except joystick
buttons) by using & between them. In the below example, you would hold
down Numpad0 then press the second key to trigger the hotkey:
Numpad0 & Numpad1::MsgBox You pressed Numpad1 while holding down
Numpad0. Numpad0 & Numpad2::Run Notepad
Trying to use control as well like in: space & c & control or space & ^c or any other combination will result in compile error.
My recommendation is that you don't combine that three keys together. Look for a pure hotkey combination or use another more or less useless key.
#!c:: windows + alt + c
AppsKey & c::
Remember that if you use a normal key as modificator, you have to remap it to itself to keep the original functionality, for example with the menu key (appskey):
AppsKey:: Send {Appskey}
AppsKey & c:: ;do what you want
There are actually a couple ways to get help. First of all the authors of this language have moved to a new domain ahkscript.org. It is always welcome to ask questions like these in our forum. I just happened to be digging through this site today and saw this by accident.
When you have more than one line of code after a hotkey you need to have a return follow it:
^space & c::
send {F2}
send {Escape}
return
Hope that helps

Avoiding loop when Double pressing same shortcut key without changing original 1 press shortcut key function (Autohotkey)

I want to produce something like this :
1. When i press Esc 2 times (double) i want to produce my "made-up custom action"
2. When i press Esc 1 time i want to produce the original Escape
ok, here is the explanation of my question :
This code should apply as global, means when i start the script it will work on all windows
%ALAT1% is variable the Active Windows title , abbreviation "Anime Land Akui Transform" some kind of silly anime game
If i press Esc one time . it will "pause" the game, but when i press Esc 2 times, it will "exit" the game"
I want to do a custom action when i press Esc 2 times, but i also don't want the original Esc key function got override when i press 1 time.
Escape::
if (A_PriorHotkey = A_ThisHotKey and A_TimeSincePriorHotkey < 400)
WinActivate, %ALAT1%
IfWinActive, ahk_class TscShellContainerClass
{
Send {F5} ; F5 contains another action
}.
else
{
*Do original function of Escape i.e Send {Escape} ; Now this is the problem
}
return
after i try the code above : suppose i press "Escape" button it will loop the Escape as if i press Escape 2 times. So my real question is how to make "original 1 times press Esc key function" won't loop to "our custom 2 times press Esc key function" ?
Change the first line of your code to;
$Escape::
This will set it so that the hotkey is only triggered by real keystrokes not simulated ones.

Eval / RegExp listen with Autohotkey

I think this must be possible but I can't find it in the documentation anywhere on autohotkey
I want to do something like:
[a-z0-9]::
SoundPlay, %A_WinDir%\Media\[\1].wav
SoundPlay *-1
i.e. listen for all keys a to z and 0-9 find the relevant wav file (a.wav etc..) and play it. If it can't be found Play a default sound.
Is this way out of AHK's league? Should I stick to doing this in python??!
Many thanks in advance
You can use the Hotkey Command to assign all possible hotkeys to the label.
The first loop here uses a trick with converting values to their ASCII codes, doing math, and converting them back to characters. The logic works like, "What is the 5th character after 'a'?" -- to which it replies 'f'.
#Persistent
Loop, 26
Hotkey, % Chr(Asc("a") + A_Index - 1), MyLabel
Loop, 10
Hotkey, % A_Index - 1, MyLabel
return
MyLabel:
MsgBox You pressed %A_ThisHotkey%
return
I'm not aware of a way to use a regex to specify the hotkey, but this is how I've done it in one of my scripts:
#::
a::
b::
c::
; (all other alpha keys...)
; Pass key on, if not in subscription list
If(in_edit_screen())
{
; Handle caps lock
If(GetKeyState("Capslock", "T"))
{
; Send uppercase letter
StringUpper key, A_ThisHotkey
Send %key%
}
Else
{
Send %A_ThisHotkey%
}
Return
}
; etc.
Return
This is part of a routine that's called whenever a certain window is focused, but the window in question has a few different modes; in one of those modes (indicated by the in_edit_screen flag), I want to just pass the keys through, while in another mode, I want the keys to do something special. A_ThisHotkey is the variable that tells the routine which key/key combination the user actually pressed.
Why not launch a script where you use:
Input, CI_KeyVar, I L1
and then read-out which key was pressed (variable = CI_KeyVar), do your thing (check if the ascii code falls between 0 and Z because this input will act on any input) and re-launch the script to wait for the next key press....
The way out would be to trigger on e.g. the esc key, so the script stops.