Flutter can't see the image [closed] - flutter

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Flutter doesn't see the image. In pubspec.yaml I specified everything correctly but there is still no image. I tried writing the exact location in pubspec.yaml but there is no difference and I do not know the reason why it is highlighted with a yellow wavy line.

Do not make folder under lib folder. Your structure for assets folder as per below.
And pubspecs.yaml

The folder assets should not be inside the lib

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Get Storage not installing on flutter [closed]

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When I try to install get storage on flutter its not installing. here shows an error. here is the error image -
from the top of the screenshot, I can see that you named your project the same as the get_storage package's name.
and you can't do it, because it conflicts what flutter will consider packages in your project
so you can just change the project name and it will work fine

How can I resolve these warnings? [closed]

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I'm given these warnings on GitHub and I am wondering how to fix them. It is not overwhelmingly clear!
Thanks
One way is below.
Remove all the lock files and node modules
Then do a npm i which will generate lock files with updated packages.
This should fix at least some of your warnings. Sometimes, it might fix all.

How do I download MatLab packages? [closed]

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It seems this has not been asked before - and maybe I'm too dumb to figure it out myself. I am trying to download a specific MatLab package and being decently new to MatLab - I have no idea how to get it to work. There is no exe file or anything that denotes usefulness in "downloading" it into my MatLab software. The package in question can be found [here]. It is called MetSign - open-source made by UL and I would like to check it out. Thank you for any help.
On the link you provide, at the bottom there's a link saying "download". Click that, and it will take you to SourceForge, a download website for open source software. Wait for a few seconds, and download of a .zip file will start. Wait for the download to complete, and save the .zip file somewhere on your computer. Unzip the file to somewhere on your computer. Inside you'll find a bunch of .m files. These are MATLAB code files. Within MATLAB, add the folder containing the downloaded code to your MATLAB path using the command addpath. Now run the code. I can't help you much with that step, as I have no idea what the code does, but on the original download page there are also links to some academic papers describing the code - I imagine these will give you some hints about how to run it.

How can I open this defold engine? [closed]

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I installed this folder enter image description herefrom the official site but, I couldn't open defold engine.When I press the button, it orders me to decompress it and repeat and repeat.Please help me...
(P.S:Now I can open it..Thank you...)
Did you download the correct version? There's a _MACOSX folder in there that looks suspicious. In any case, you should be able to double click Defold.exe. What if you right-click and open?
My recommendation would otherwise be that you download and try the new editor instead of the old Eclipse based editor that you have downloaded.
Win 32 version: http://www.defold.com/download/editor2/Defold-x86-win32.zip
Win 64 version: http://www.defold.com/download/editor2/Defold-x86_64-win32.zip

Unable to write file [closed]

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I'm trying to write an image in MATLAB, but got the following error:
Error using imwrite (line 455) Unable to open file "D1.bmp" for
writing. You may not have write permission.
Why is that? How can I go around this error?
As the error suggests, it would seem that you do not have permission to write the file where you are trying to save it. Make sure that you are not trying to write to a protected area of the computer.
If changing the filename but not the location fixed this problem, it's possible that you had an existing file, "D1.bmp", which was inaccessible for Matlab to write to, possibly because it was open in another program.
In some cases (dependant on Matlab version, I think - can't reproduce on this computer) this can happen just from having the directory open in Windows Explorer. See, for example, here (Mathworks Support link).
If you want to avoid accidentally overwriting images, you can use exist to check if a filename is already in use, and if so change the filename (i.e. go to D2.bmp or D1_01.bmp), rather than changing the image format.
The problem was solved when I changed the extension of the written image to jpg instead of BMP.