How to locate modules added from unity hub and delete them - unity3d

I have downloaded some modules from UnityHUB like the below image:
Now what I want to do is uninstall those packages like the WEBGL and WINDOWS modules as I no longer use this version of unity. How can I locate and uninstall them?

There is no good way of uninstalling modules for a unity version, the easiest solution would be do remove and reinstall that unity version.
You can manually remove the folders in:
\Hub\Editor[VERSION]\Editor\Data\PlaybackEngines
But that does not remove unity intern reverences so you are not able to reinstall these modules afterwards and you would need to reinstall the unity version again. So safest and best way would be to completely delete and reinstall that unity version

Related

i cannot install Unity Modules, how do i do it?

I am trying to install a new version of unity from unity hub but when i try to dowload it, it does not fully complete the download bar.
Later i proceed downloading the editor for a manual instalation, i finally install the version i wanted to but in the installer does not show the aditional modules to build the games, i also try adding this modules in unity hub but once again the modules never finished to charge.
I need to install the additional modules but i do not find any answer to my problem

How do you install XR Interaction Toolkit in Unity 2021.3?

Neither of these work:
Installing by name: com.unity.xr.interaction.toolkit
Installing by registry preview.
I think the problem is with running the LTS version of Unity. As soon as I switched to 2022.1 (non-LTS) the package showed up without even manually typing the name.
Even though it is Unity's own native plugin but it is not listed in Window-PackageManager-UnityRegistry because it is still in preview. This works for pre-2021 releases. Click on Advanced Project Settings
Enable Preview Packages then confirm it:
Now back to Package Manager, XR Interaction Toolkit should be in the list:
You could also add the package with Add package from git url using com.unity.xr.interaction.toolkit

"Unable to create project" error given right after install

I previously had Unity Hub around a year ago and uninstalled it. I went and deleted the old directory in the Program Files folder and then installed the newest version of Unity Hub. When I launched it, the old directory that I used to use for my old projects was already in the box. When I tried to create the project, it said "Unable to create project". Is there some other thing I'm supposed to delete also? I don't know where the old version used to save that kind of information, but I think it has to be deleted for the newer one to work. Unfortunately, I don't remember what version I had before. Any help would be great. Thanks
You should never delete software's files without uninstalling them. Try to uninstall Unity Hub with the apposite feature and re-install the latest version.

Installed Unity without hub version and now unity hub won't allow me to add module

i installed unity 2019.3.10f without unity hub. Now i want to download modules such as android , sdk ,ndk and jdk (recommended ones) but hub does not give option to add module.
Unity version is latest same as hub but radio button is disabled
You can re-enable the option 'Add Modules':
Windows
1- go to C:\Users\{USER_NAME}\AppData\Roaming\UnityHub
MacOS
1- go to ~/Library/Application/Support/UnityHub
2- open editors.json file.
3- change "manual":true to "manual":false
4- kill the UnityHub and restart it. Note: Do not forget is stays in the tray on Windows.
So, i searched and found out that if you don't download unity from unity hub you cannot add modules from unity hub.
I didn't expected that but that's how it works.
So, i had to uninstall the old one and then install via unity hub.
The three dot option show modules only if its downloaded via unity hub.
In short if you want unity hub's help you would have to play by unity hub's rules. That might be inconvenient to some extent.
The manual re-enable only seems to work if you have just one version of the editor installed. If you have more than one, it attempts to install the modules for the version you actually downloaded with the hub. This can break things. At this point, unfortunately, it seems you must uninstall the version that is not allowing modules to be added, and reinstall it directly through the hub.
Here is simple trick, and it worked for me.

Can't Build a PC StandAlone Unity3D

I'm new to Unity 3D Game Development and I've learned the very first game Roll a Ball by watching tutorials but in the end stuck in a problem that I am not able to Build my Project from the Build Settings PC Standalone Module, Error occurs:
No PC/MAC standalone Module loaded.
I don't understand where would be the problem, I have also attached the screenshot of my question.
As Droppy mentioned, it looks as though you are missing the Windows Build Support module.
However, you don't have to reinstall Unity, you can just run the Download Assistant and just select the Windows Build Module from there. That will install the module, without reinstalling Unity.
Close and reopen Unity, and it should work fine.
As described in the documentation, you can decide what modules to install when you install Unity. It looks like you didn't install the Windows Build Support module.
To rectify, I would recommend re-installing Unity (it's probably been patched since, anyway).