How to make mapView and segmentedControl move relative to AdMob adaptive banner - swift

I'm adding an adaptive banner ad from AdMob to the bottom of a mapView in my iOS app. No problem adding it, but the banner obscures both a segmentedControl which is placed at the bottom of the mapView. (Both the mapView and the segmentedControl are inside a tabBarController, all created in Storyboard.) The ad also covers the Apple Mags logo and "Legal" information - not sure if Apple will have a problem with that.
Image example - top of segmentedControl barely visible under ad
How can I make the mapView shift up by the same amount of space taken up by the ad, so as to make the segmentedControl and Apple Maps boilerplate visible, and not shift up at all if no ad is loaded? (Or is there another best practice of handling this?)
All my AdMob code is from the official AdMob tutorial:
func getAdaptiveSize() -> GADAdSize {
var frame: CGRect
if #available(iOS 11.0, *) {
frame = view.frame.inset(by: view.safeAreaInsets)
} else {
frame = view.frame
}
let viewWidth = frame.size.width
return adSize
}
func loadAdaptiveBannerAd(){
bannerView.adSize = getAdaptiveSize()
bannerView.load(GADRequest())
}
func addBannerToView(){
bannerView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(bannerView)
NSLayoutConstraint.activate([
bannerView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor),
bannerView.centerXAnchor.constraint(equalTo: view.centerXAnchor)
])
}
override func viewDidLoad() {
super.viewDidLoad()
bannerView.adUnitID = "ca-app-pub-3940256099942544/2435281174"
bannerView.rootViewController = self
bannerView.backgroundColor = .darkGray
addBannerToView()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
loadAdaptiveBannerAd()
}
My hunch is that I have to fix this not by changing the placement of the ad banner itself, but by approaching either the mapView or the superview somehow, but I haven't found the solution.

You didn't show your actual layout, but I'm going to assume it looks very close to this:
The Bottom of your mapView is constrained to the Bottom of the safe-area, and the Bottom of your Segmented control is constrained to the Bottom of the mapView. If you have your SegControl also constrained to the safe-area, change that to the mapView -- that way we only have to manipulate the mapView and the SegControl will move with it.
First step, change the Priority of the Map view's bottom constraint to High (750):
and your constraints will look like this:
Next, connect that constraint to an #IBOutlet:
#IBOutlet var mapBottomConstraint: NSLayoutConstraint!
result:
Now at run-time, when you add your banner view, add a NEW Bottom constraint to your map view:
func addBannerToView(){
bannerView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(bannerView)
NSLayoutConstraint.activate([
bannerView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor),
bannerView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
// add this line
mapView.bottomAnchor.constraint(equalTo: bannerView.topAnchor)
])
}
Because the newly created constraint will have the default Priority of Required (1000), auto-layout will "pin" the bottom of the map view to the top of the banner. Since we gave the Storyboard-created Bottom constraint a Priority of 750, we've told auto-layout it's allowed to break that constraint without causing conflicts.
If / when you remove the banner view, that "new" constraint will be removed with it, and the Storyboard-created constraint will again be used.

Related

How to programmatically set the constraints of the subViews of a UIPageViewController?

I have contained the subViews of a UIPageViewController within a UIView so that my screen has a partial scrollView container. However, the subViewControllers extend beyond both, the UIView that is supposed to contain the (horizontal/swiping page style) scrollView and the screen of the device.
I have already tried to use autolayout constraints but the subViews still go beyond the device screen.
Here is the UIView that contains the subViews of the UIPVC:
let pagingContainer: UIView = {
let view = UIView()
view.backgroundColor = .white
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
and here is the set up within viewDidLoad():
let pageController = PageViewController(transitionStyle: .scroll, navigationOrientation: .horizontal)
addChild(pageController)
pageController.didMove(toParent: self)
pagingContainer.addSubview(pageController.view)
In case I haven't articulated properly:
What I wish for to happen is that the bottom half of my screen is a horizontal-page-style swiping scrollView that contains x number of subViewControllers (under UIPVC), and the size of subViewControllers are limited to the size of the UIView(pagingContainer).
I think I might understand what you're asking.
It should be pretty simple, set your left/right/top/bottom constraints for the pageController.view to be equal to the pagingContainer
In my example, I'm using SnapKit, so I set the edges equal to superview (which is the paingContainer).
let pageController = PageViewController(transitionStyle: .scroll, navigationOrientation: .horizontal)
self.addChild(pageController)
pageController.didMove(toParent: self)
pagingContainer.addSubview(pageController.view)
// I set up constraints with SnapKit (since I mostly use that pod)
pageController.view.snp.makeConstraints({ (make) in
make.edges.equalToSuperview()
})
// But if I remember correctly, you can also set it like so:
pageController.view.translatesAutoresizingMaskIntoConstraints = false
pageController.view.widthAnchor.constraint(equalTo: self.pagingContainer.widthAnchor).isActive = true
pageController.view.heightAnchor.constraint(equalTo: self.pagingContainer.heightAnchor).isActive = true
pageController.view.centerXAnchor.constraint(equalTo: self.pagingContainer.centerXAnchor).isActive = true
Here is a quick gif of what it looks like. Main view controller only has red background and a pagingContainer on the bottom half and inset of 30 on each side (to demonstrate the size of pageController being within the pagingContainer and not overflowing)

Dragging NSSplitView divider does not resize views

I'm working with Cocoa and I create my views in code (no IB) and I'm hitting an issue with NSSplitView.
I have a NSSplitView that I configure in the following way in my view controller, in Swift:
override func viewDidLoad() {
super.viewDidLoad()
let splitView = NSSplitView()
splitView.isVertical = true
splitView.addArrangedSubview(self.createLeftPanel())
splitView.addArrangedSubview(self.createRightPanel())
splitView.adjustSubviews()
self.view.addSubview(splitView)
...
}
The resulting view shows the two subviews and the divider for the NSSplitView, and one view is wider than the other. When I drag the diver to change the width, as soon as I release the mouse, the divider goes back to its original position, as if pulled back by a "spring".
I can't resize the two subviews; the right one always keeps a fixed size. However, nowhere in the code I fix the width of that subview, or any of its content, to a constant.
What I would like to achieve instead is that the right view size is not fixed, and that if I drag the divider at halfway through, the subviews will resize accordingly and end up with the same width.
This is a screen recording of the problem:
Edit: here is how I set the constraints. I'm using Carthography, because otherwise setting constraints in code is extremely verbose beyond the most simple cases.
private func createLeftPanel() -> NSView {
let view = NSView()
let table = self.createTable()
view.addSubview(table)
constrain(view, table) { view, table in // Cartography magic.
table.edges == view.edges // this just constraints table.trailing to
// view.trailing, table.top to view.top, etc.
}
return view
}
private func createRightPanel() -> NSView {
let view = NSView()
let label = NSTextField(labelWithString: "Name of item")
view.addSubview(label)
constrain(view, label) { view, label in
label.edges == view.edges
}
return view
}

UISearchController SearchBar misaligns while active during rotation

I have been struggling with UISearchController's search bar for quite a while now. I need a search feature to be implemented on a tableview but unlike conventional methods, I didn't put the search bar on a table header view. Instead, I created a UIView and added the search bar as a subview to it. The UIView which acts as a container to search bar has its constraints properly set on the storyboard with auto layout.
Here are my codes for it. Note that I did this programmatically because UISearchDisplayController and UISearchBar has been deprecated as of iOS 8 in favour of UISearchController and has yet to come to UIKit.
searchController = UISearchController(searchResultsController: nil)
searchController.searchResultsUpdater = self
searchController.dimsBackgroundDuringPresentation = false
searchController.searchBar.autoresizingMask = .FlexibleRightMargin
searchController.searchBar.delegate = self
definesPresentationContext = true
self.searchContainerView.addSubview(searchController.searchBar)
However, I did notice one odd behaviour of the search bar during rotation. When it is active on Portrait, I rotate the simulator to Landscape, and press Cancel, the search bar goes back to Portrait Width.
The same happens the other way around too.
I would appreciate any ideas or maybe some hints towards the correct direction to solve this as I have been at this for days at least. Thank you very much
So after so many days of struggling with this:
Portrait to Landscape
Make SearchBar/SearchController active in Portrait
Rotate to Landscape
Press Cancel and SearchBar will go back to Portrait width
Landscape to Potrait
Make SearchBar/SearchController active in Landscape
Rotate to Portrait
Press Cancel and SearchBar will go back to Landscape width
I finally solved it on my own. It seems that when a user presses Cancel on the SearchBar, the ViewController will call viewDidLayoutSubviews thus I tried to reset the width by calling this function in viewDidLayoutSubviews:
func setupSearchBarSize(){
self.searchController.searchBar.frame.size.width = self.view.frame.size.width
}
But that didn't work as well as I thought. So here is what I think happens. When a user activates the SearchController/SearchBar, the SearchController saves the current frame before it resizes itself. Then when a user presses Cancel or dismisses it, it will use the saved frame and resize to that frame size.
So in order to force its width to be realigned when I press Cancel, I have to implement the UISearchControllerDelegate in my VC and detect when the SearchController is dismissed, and call setupSearchBarSize() again.
Here are the relevant codes to solve this question:
class HomeMainViewController : UIViewController, UISearchControllerDelegate, UISearchResultsUpdating, UITableViewDelegate, UITableViewDataSource, UISearchBarDelegate {
#IBOutlet weak var searchContainerView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
searchController = UISearchController(searchResultsController: nil)
searchController.searchResultsUpdater = self
searchController.dimsBackgroundDuringPresentation = false
searchController.searchBar.autoresizingMask = .FlexibleRightMargin
searchController.searchBar.delegate = self
searchController.delegate = self
definesPresentationContext = true
self.searchContainerView.addSubview(searchController.searchBar)
setupSearchBarSize()
}
func setupSearchBarSize(){
self.searchController.searchBar.frame.size.width = self.view.frame.size.width
}
func didDismissSearchController(searchController: UISearchController) {
setupSearchBarSize()
}
override func viewDidLayoutSubviews() {
setupSearchBarSize()
}
}
Here is simpler solution:
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
coordinator.animate(alongsideTransition: { (context) in
self.searchController.searchBar.frame.size.width = self.view.frame.size.width
}, completion: nil)
}

How to Make the scroll of a TableView inside ScrollView behave naturally

I need to do this app that has a weird configuration.
As shown in the next image, the main view is a UIScrollView. Then inside it should have a UIPageView, and each page of the PageView should have a UITableView.
I've done all this so far. But my problem is that I want the scrolling to behave naturally.
The next is what I mean naturally. Currently when I scroll on one of the UITableViews, it scrolls the tableview (not the scrollview). But I want it to scroll the ScrollView unless the scrollview cannot scroll cause it got to its top or bottom (In that case I'd like it to scroll the tableview).
For example, let's say my scrollview is currently scrolled to the top. Then I put my finger over the tableview (of the current page being shown) and start scrolling down. I this case, I want the scrollview to scroll (no the tableview). If I keep scrolling down my scrollview and it reaches the bottom, if I remove my finger from the display and put it back over the tebleview and scroll down again, I want my tableview to scroll down now because the scrollview reached its bottom and it's not able to keep scrolling.
Do you guys have any idea about how to implement this scrolling?
I'm REALLY lost with this. Any help will be greatly appreciate it :(
Thanks!
The solution to simultaneously handling the scroll view and the table view revolves around the UIScrollViewDelegate. Therefore, have your view controller conform to that protocol:
class ViewController: UIViewController, UIScrollViewDelegate {
I’ll represent the scroll view and table view as outlets:
#IBOutlet weak var scrollView: UIScrollView!
#IBOutlet weak var tableView: UITableView!
We’ll also need to track the height of the scroll view content as well as the screen height. You’ll see why later.
let screenHeight = UIScreen.mainScreen().bounds.height
let scrollViewContentHeight = 1200 as CGFloat
A little configuration is needed in viewDidLoad::
override func viewDidLoad() {
super.viewDidLoad()
scrollView.contentSize = CGSizeMake(scrollViewContentWidth, scrollViewContentHeight)
scrollView.delegate = self
tableView.delegate = self
scrollView.bounces = false
tableView.bounces = false
tableView.scrollEnabled = false
}
where I’ve turned off bouncing to keep things simple. The key settings are the delegates for the scroll view and the table view and having the table view scrolling being turned off at first.
These are necessary so that the scrollViewDidScroll: delegate method can handle reaching the bottom of the scroll view and reaching the top of the table view. Here is that method:
func scrollViewDidScroll(scrollView: UIScrollView) {
let yOffset = scrollView.contentOffset.y
if scrollView == self.scrollView {
if yOffset >= scrollViewContentHeight - screenHeight {
scrollView.scrollEnabled = false
tableView.scrollEnabled = true
}
}
if scrollView == self.tableView {
if yOffset <= 0 {
self.scrollView.scrollEnabled = true
self.tableView.scrollEnabled = false
}
}
}
What the delegate method is doing is detecting when the scroll view has reached its bottom. When that has happened the table view can be scrolled. It is also detecting when the table view reaches the top where the scroll view is re-enabled.
I created a GIF to demonstrate the results:
Modified Daniel's answer to make it more efficient and bug free.
#IBOutlet weak var scrollView: UIScrollView!
#IBOutlet weak var tableView: UITableView!
#IBOutlet weak var tableHeight: NSLayoutConstraint!
override func viewDidLoad() {
super.viewDidLoad()
//Set table height to cover entire view
//if navigation bar is not translucent, reduce navigation bar height from view height
tableHeight.constant = self.view.frame.height-64
self.tableView.isScrollEnabled = false
//no need to write following if checked in storyboard
self.scrollView.bounces = false
self.tableView.bounces = true
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 20
}
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let label = UILabel(frame: CGRect(x: 0, y: 0, width: tableView.frame.width, height: 30))
label.text = "Section 1"
label.textAlignment = .center
label.backgroundColor = .yellow
return label
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = "Row: \(indexPath.row+1)"
return cell
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView == self.scrollView {
tableView.isScrollEnabled = (self.scrollView.contentOffset.y >= 200)
}
if scrollView == self.tableView {
self.tableView.isScrollEnabled = (tableView.contentOffset.y > 0)
}
}
Complete project can be seen here:
https://gitlab.com/vineetks/TableScroll.git
After many trials and errors, this is what worked best for me. The solution has to solve two needs 1) determine who's scrolling property should be used; tableView or scrollView? 2) make sure that the tableView doesn't give authority to the scrollView until it has reached the top of it's table/content.
In order to see if the scrollview should be used for scrolling vs the tableview, i checked to see if the UIView right above my tableview was within frame. If the UIView is within frame, it's safe to say the scrollView should have authority to scroll. If the UIView is not within frame, that means that the tableView is taking up the entire window, and therefor should have authority to scroll.
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView.bounds.intersects(UIView.frame) == true {
//the UIView is within frame, use the UIScrollView's scrolling.
if tableView.contentOffset.y == 0 {
//tableViews content is at the top of the tableView.
tableView.isUserInteractionEnabled = false
tableView.resignFirstResponder()
print("using scrollView scroll")
} else {
//UIView is in frame, but the tableView still has more content to scroll before resigning its scrolling over to ScrollView.
tableView.isUserInteractionEnabled = true
scrollView.resignFirstResponder()
print("using tableView scroll")
}
} else {
//UIView is not in frame. Use tableViews scroll.
tableView.isUserInteractionEnabled = true
scrollView.resignFirstResponder()
print("using tableView scroll")
}
}
hope this helps someone!
None of the answers here worked perfectly for me. Each one had it's owned nuanced problem (needing to do a repeated swipe when one scrollview hit it's bottom, or the scroll indicator not looking correct, etc), so figured I'd throw in another answer.
Ole Begemann has a great write up on doing this exactly https://oleb.net/blog/2014/05/scrollviews-inside-scrollviews/
Despite being an old post, the concepts still apply to the current APIs. Additionally, there is a maintained (Xcode 9 compatible) Objective-C implementation of his approach https://github.com/eyeem/OLEContainerScrollView
If you are facing problem with the nested scrolling issue , here tis the simplest solution for it .
go to your design screen
select your scroll view and then disable bounce on scroll
if your view uses table view inside scroll view then disable bounce on scroll of the table view as well
run and check it is solved
check how to disable bounce on scroll of a scroll view
check how to disable bounce on scroll of a tableview view
I was struggling with this problem, too. There is a very simple solution.
In interface builder:
create simple ViewController
add a simple View, it will be our header, and constrain it to superview
it's the red view on the example below
I have added 12px from top, left and right, and set fixed height to 128px
embed a PageViewController, making sure it is constrained to the superview, and not the header
Now, here comes the fun part: for each page you add, make sure its tableView has an offset from top. Thats it. You can do if with this code, for example (assuming you use UITableViewController as a page):
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
let tables = viewControllers.compactMap { $0 as? UITableViewController }
tables.forEach {
$0.tableView.contentInset = UIEdgeInsets(top: headerView.bounds.height, left: 0, bottom: 0, right: 0)
$0.tableView.contentOffset = CGPoint(x: 0, y: -headerView.bounds.height)
}
}
No messy scroll inside scroll inside table view, no mangling with delegates, no duplicated scrolls, perfectly natural behavior. If you can't see the header, it is probably because of the tableView background color. You have to set it to clear, for the header to be visible from under the tableView.
I think there are two options.
Since you know the size of the scroll view and the main view, you are unable to tell whether the scroll view hit the bottom or not.
if (scrollView.contentOffset.y >= (scrollView.contentSize.height - scrollView.frame.size.height)) {
// reach bottom
}
So when it hit; you basically set
[contentScrollView setScrollEnabled:NO];
and other way around for your tableView.
The other thing, which is more precise I think, is to add Gesture to your views.
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc]
initWithTarget:self action:#selector(respondToTapGesture:)];
// Specify that the gesture must be a single tap
tapRecognizer.numberOfTapsRequired = 1;
// Add the tap gesture recognizer to the view
[self.view addGestureRecognizer:tapRecognizer];
// Do any additional setup after loading the view, typically from a nib
So when you add Gesture, you can simply control the active view by changing setScrollEnabled in the respondToTapGesture.
I found an awesome library
MXParallaxHeader
In Storyboard just set UIScrollView class to MXScrollView then magic happens.
I used this class to handle my UIScrollView when I embed a UIPageViewController container view. even you can insert a parallax header view for more detail.
Also, this library provides Cocoapods and Carthage
I attached an image below which represent UIViewHierarchy.
MXScrollView Hierarchy
SWIFT 5
I had some trouble using Vineet's answer for when I could not guarantee the scrollView content offset (Y) due to various different screen sizes. To resolve this, I changed the first trigger event of when the tableView's scroll gets enabled.
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView.bounds.contains(button.frame) {
tableView.isScrollEnabled = true
}
if scrollView == tableView {
self.tableView.isScrollEnabled = (tableView.contentOffset.y > 0)
}
}
The scrollView.bounds.contains will check if a given element's frame is FULLY within the scrollView's visible content. I set this to a button that I have below the tableView. You could set this to your tableVIew's frame instead if your only condition is that your tableView is fully visible.
I left the original implementation of when to disable the tableView's scroll and it works very well.
I tried the solution marked as the correct answer, but it was not working properly. The user need to click two times on the table view for scroll and after that I was not able to scroll the entire screen again. So I just applied the following code in viewDidLoad():
tableView.addGestureRecognizer(UISwipeGestureRecognizer(target: self, action: #selector(tableViewSwiped)))
scrollView.addGestureRecognizer(UISwipeGestureRecognizer(target: self, action: #selector(scrollViewSwiped)))
And the code below is the implementation of the actions:
func tableViewSwiped(){
scrollView.isScrollEnabled = false
tableView.isScrollEnabled = true
}
func scrollViewSwiped(){
scrollView.isScrollEnabled = true
tableView.isScrollEnabled = false
}
One easy trick, if you want to achieve it is replacing parent scrollview with normal container view.
Adding a pan gesture on container view, you can play with top constraint of first view to assign negative values. You can keep a check of page View's origin if it achieves to top you can start assigning that value on content offset of the pageView's child view. Until user achieves the table view in a state of top most view in container view, you can keep page tableView's scrolling disabled and allow scrolling manually by setting content offset.
So initially the page view height will be collapsed (or say out of screen) or less at bottom. Later on scrolling down it will expand to take more space.
Gesture will automatically stop responding if out of frames say on nav bar or other view outside container view.
Gestures are a key to user interactive transitions used in many apps. You can mimic scroll for a certain time with it.
In my case I'm using constraint for height like that:
self.heightTableViewConstraint.constant = self.tableView.contentSize.height
self.scrollView.contentInset.bottom = self.tableView.contentSize.height
Below code works great for me
As I wanted to show some header after some scroll and table view supposed to scroll
And in ViewDidLoad add
override func viewDidLoad() {
super.viewDidLoad()
mainScrollView.delegate = self
}
Change 265 to whatever number you want to stop upper scroll
extension AccountViewController: UIScrollViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
print(notebookTableView.contentOffset.y)
if notebookTableView.contentOffset.y < 265 {
if notebookTableView.contentOffset.y > 0 {
mainScrollView.setContentOffset(notebookTableView.contentOffset, animated: false)
} else {
mainScrollView.setContentOffset(CGPoint(x: 0.0, y: 0.0), animated: false)
}
} else {
mainScrollView.setContentOffset(CGPoint(x: 0.0, y: 265), animated: false)
}
}
}
CGFloat tableHeight = 0.0f;
YourArray =[response valueForKey:#"result"];
tableHeight = 0.0f;
for (int i = 0; i < [YourArray count]; i ++) {
tableHeight += [self tableView:self.aTableviewDoc heightForRowAtIndexPath:[NSIndexPath indexPathForRow:i inSection:0]];
}
self.aTableviewDoc.frame = CGRectMake(self.aTableviewDoc.frame.origin.x, self.aTableviewDoc.frame.origin.y, self.aTableviewDoc.frame.size.width, tableHeight);
Maybe brute-force, but working perfectly if cell heights are the same: by the way, I use auto layout.
for the tableView (or collectionView or whatever), set an arbitrary height in storyboard, and make an outlet to class. Wherever appropriate, (viewDidLoad() or...) set the tableView's height big enough so that tableView doesn't need to scroll. (need to know the number of rows in advance) Then only the outer scrollView will scroll nicely.

Autolayout differs from iOS 7 and iOS 8

I'm having an issue between an iAd BannerView, created in IB, and its constraints. I have an IBOutlet for bottom constraint of an iAd BannerView with superview. In viewDidLoad() of ViewController I set the outlet to 0 minus banner height to put iAd BannerView outside the bottom screen margin.
#IBOutlet var adBannerView: ADBannerView!
#IBOutlet var adBannerBottomConstraints: NSLayoutConstraint!
override func viewDidLoad() {
super.viewDidLoad()
// Configure answers index
self.arrayAnswIndex = ["A", "B", "C", "D", "E"]
// TableView Cell
var nib = UINib(nibName: "QuestionTableViewCell", bundle: nil)
self.simulazioneTableView.registerNib(nib, forCellReuseIdentifier: self.QuestionCellIdentifier)
var nibAnswer = UINib(nibName: "AnswerTableViewCell", bundle: nil)
self.simulazioneTableView.registerNib(nibAnswer, forCellReuseIdentifier: self.AnswerCellIdentifier)
// NavigationBar
self.navigationBarSettings()
// TabBar
self.tabBarController?.tabBar.hidden = true
// iAd Banner
adBannerView.hidden = true
adBannerBottomConstraints.constant = 0 - self.adBannerView.bounds.size.height
}
When ad is loaded I animate constraint to show the banner with:
func bannerViewDidLoadAd(banner: ADBannerView!) {
if (adBannerView.hidden == true) {
//now show banner
adBannerView.hidden = false
self.adBannerBottomConstraints.constant = self.adBannerBottomConstraints.constant + self.adBannerView.frame.size.height
UIView.animateWithDuration(0.4, animations: {
self.view.layoutIfNeeded()
})
}
}
The problem is that in iOS 8 everything works fine, in iOS 7 instead iAd BannerView is twice its size under bottom margin after viewDidLoad() and so when ad is loaded the banner remains outside the screen.
I have temporarily resolved the issue checking the device version and modifying the constraint accordingly in viewDidLoad().
// iAd Banner
adBannerView.hidden = true
if ((UIDevice.currentDevice().systemVersion as NSString).floatValue >= 8.0) {
adBannerBottomConstraints.constant = 0 - self.adBannerView.bounds.size.height
} else {
adBannerBottomConstraints.constant = 0
}
There is a better way to accomplish my purpose?
Thank you guys!
Andrea
Images:
IB Constraints
iOS 8 ad not loaded
iOS 8 ad loaded
iOS 7 ad not loaded
iOS 7 ad loaded
adBannerBottomConstraints.constant =
0 - self.adBannerView.bounds.size.height
But that's your whole problem right there. This is exactly the sort of hard-coded arithmetic calculation based on assumptions about the actual values of things that constraints mean you should not be doing. The whole point of autolayout is that you do not calculate anything: you set constraints that describe where the view should be. If you want this thing to be below the bottom of the superview, pin its top to the bottom of the superview!
Then, when you want to show it, delete that constraint and pin its bottom wherever it needs to go so that it appears at the bottom.