So, I am starting with making projects in c++ in VSC and I wanted my first project to be simple snake game.
I started setting up the frame and since you have a while loop that is making frame over and over, I have to clear my old frame. After looking on web i figured i could use command system("cls") with libraries stdlib.h and cstdlib each and both.When i ran the code it erased only one line of code.So after a few hours of searching for a solution i went to Code Blocks ran code and it ran the code correctly.I don't understand what setting is blocking this command to work..
So, I got it.When I was making borders for my game I set my width and height to be 40.Then I thought about it and remembered I saw someone saying that the command system("cls") clears only the full screen of terminal.If you put width and height to be 40 that's more than it fits in terminal so the terminal is never cleaned fully and that's why it didn't work properly..
Related
I don't have much experience with simulink but everything was working fine until the symbols inside the blocks (integrator, merge, unary minus...) dissapeared and now it is just a white square (they continue working tho). I haven't modified the format or similar that I can recall.
I have also tried to delete those blocks and import new ones from the library browser but the problem persist.
How can I fix this problem?
PD: I can't upload an image sorry :((
I had a similar problem in the past, I used the next commands in the command window.
restoredefaultpath
rehash toolboxcache
It will take some time, but might work.
Hi I installed unity hub and added editor ''Unity 2021.1.7f1''.
Now i wrote a simple script in Visual studio Code (VSC shows no error in it), the script is to just write something in the Console, here it isscreenshot is here
I attached the script to an empty objecthere is screenshot
Now on running the console shows nothinghere is screenshot
Why is this happening?
Now i created a 2D square object and added a script to it that i copied from the tutorial i was learning from, VSC shows no error in it as well. Here it ishere is screenshot
I attached this script to the squarehere is screenshot
When i press the run the square disappears from the assets.here is screenshot
I am new so please forgive if i made some technical error. I need help with these two problems. Any help would be appreciated.
The first issue is caused by a typo in your script, you typed start() instead of Start() (Notice the capital S, Unity Event functions are case sensitive.)
For the second issue, it looks you you added the square object while in play mode which doesn't persist changes. You need to make sure you only make changes in Edit mode if you want them to be persisted.
First and foremost: I'm still an emacs noob, so please consider me misunderstanding things.
I'm currently experience weird rendering errors when using child frames in emacs. This problems is consistent over many packages. Whenever a package creates a child frame, it get's rendered poorly.
Example using company-box:
Another package I've the same experience with is lsp-ui or specifially lsp-ui-doc. For the sake of making sure no other package is causing this I'm using this minimal setup. The artifacts still remain:
To me it looks like that the size the child frame should have is the portion thats being displayed + the black artifact (or grey in the lsp-ui pictures. But somehow it only displays a portion of the content correctly and blanks out the rest. You can see that the actual content in the portion being displayed is cut off.
I have to note that this doesn't happen 100% of times. But about 80% I guess. Sometimes the frame is displayed correctly.
I have absolutely no idea what is causing this. One thing that might be of interest is my setup:
OS: Windows 10 (using WSL)
Emacs: 26.3 (running in Ubuntu 18.04 LTS)
X Server: VcXsrv 1.20.5.1 (But I've also tried Xming 6.9.0.31 - same result)
I've trouble finding any information about this online. There's at least one person having the same issue using company-box. He's also launching emacs using wsl and VcXsrv, which makes me think this may be related to WSL/VcXsrv.
I'd appreciate any help.
for anyone who is experiencing the same issues - I have found a solution.
The problem is VcXsrv/Xming. Details about this bug can be found here.
The solution is to switch to another Xserver. I'm currently trying MobaXTerm which doesn't have that problem. However there might be other, better alternatives.
However it's good to have found the culprit in this case for anyone who is facing the same issue.
For my daily work I use Xournal to take notes with my ThinkPad X220 Tablet's pen input. The inconvenient thing is that even in full screen there are two toolbars at the top of the screen. It looks like this:
I have the page on roughly 100% actual A4 paper size. There is unused area on the left and right as this is a 16:9 screen. The digitizer is also non-linear on the left and right screen edges, so I like to stay clear of that when writing.
With the current setup I have only so much height. The toolbars could move to the left or right to give more height, like so:
Each icon would be oriented normally, I just did not do that in the quick mock-up.
I cloned the git repository and found a xournal.glade file as well as src/xo-interface.{c,h}. The version of Glade on Fedora 23 complains about the old format of the .glade file so I converted it with gtk-builder-convert xournal.glade xournal-new.glade and was able to open the new file.
My only GUI experience is with Qt and Qt Designer. I looked into the UI widgets and found the layout contains which I can set from “horizontal” to “vertical”. The whole window is contained in a “vbox”. So in the XML code of the original, non-converted xournal.glade file I changed the HORIZONTAL to VERTICAL and vbox to hbox. When I recompile the project with make the UI looks just the same.
I thought that I perhaps have to generate some C code from within Glade but could not find anything. The Makefile apparently did not invoke anything that would convert it to C code.
How can I get the UI change to manifest in the new compilation?
Update 2016-05-15
Now I have a bit more time to dig into this. First I found out that xournal.glade is not really used within the compilation process. Changing anything there did not affect the program. Running strace src/xournal on the compiled version I saw that it did not use any .glade file there. Therefore the UI must be compiled into the program. This step cannot be automatic, I did not find anything in the makefiles.
On Fedora 23, opening xournal.glade results in many errors, deprecation warnings and so on. It took me until today to realize that I can install glade-2 and open that. This worked flawlessly. I could change the sorting order and replaced the layout to flow the other way around. The export feature updated src/xo-interface.c and after compilation I actually saw the changed version:
This is just what I want! Now I would have to see whether there is anything I could do to change this at run-time and make it a feature addition instead of just an incompatible fork.
I have a couple of Rainmeter skins on top of my taskbar that act as a cooler clock, and in order to keep the skins above the taskbar, I have the following code:
[Rainmeter]
Update=500
OnUpdateAction=!ZPos #ZAxis#
[Variables]
ZAxis=1
So that keeps the skins above the taskbar, but it also keeps it above things like youtube running fullscreen. I got an AutoHotKey script that will run a program when a window becomes fullscreen and when it closes fullscreen, so I told it to launch "%PathToRainmerer%\Rainmeter.exe" !SetVariable "ZAxis" "-1" Skin.ini and "1" on the un-fullscreen, but nothing happened.
I checked everything to make sure the AHK script was working, and I even tried to run Rainmeter.exe with the parameters using a shortcut, but nothing worked. I also set up a Meter with Text=#ZAxis# and it stayed at one. I'm guessing the issue is with the syntax, but I can't find proper documentation (probably because I'm so bad at researching). I can provide more details on polite request.
Please remember that kind and respectful comments are greatly appreciated.
Try "\pathtorainmeter\rainmeter.exe" !activateconfig "mainskin folder\skin subfolder" "skin.ini"
Worked for me