How to Write a Flutter Ternary Operator with one of the conditions being null (do nothing) - flutter

The following works in Flutter, however, I have an IDE warning to avoid "unnecessary statements." I'm sure many will pipe in citing the Latin root of three in ternary and other critiques, and I appreciate that kind of fun dialog, I really do, however, sometimes in a nested sequence, this stuff comes up..not just in the simple example I'm giving.
As I said, the below works, I just get an Android Studio IDE warning. I'd probably be better off to correct it if there is something more appropriate when using a ternary operator
x == 4 ? doSomething() : null
Couldn't find any documentation on this.

Just don't use ternary.
if( x == 4 ) doSomething()
Applies to List and Map as well.

Android Studio at least has updated this check and it is now allowed without warnings. It was a common logic in validators at least, and someone saw the light. So the correct answer was: It's perfectly reasonable and good code. (at least in my opinion!)

The ternary operator is not built for such a situation. It should use where we have at least two options
condition ? doThisIfTrue() : doThisIfFalse()
If we have only one option, then simply use if
if ( condition ) {
doThis
}
The code that you wrote, is not wrong either, but that is not use of ternary operator.

Related

Why to use := in Scala? [duplicate]

What is the difference between = and := in Scala?
I have googled extensively for "scala colon-equals", but was unable to find anything definitive.
= in scala is the actual assignment operator -- it does a handful of specific things that for the most part you don't have control over, such as
Giving a val or var a value when it's created
Changing the value of a var
Changing the value of a field on a class
Making a type alias
Probably others
:= is not a built-in operator -- anyone can overload it and define it to mean whatever they like. The reason people like to use := is because it looks very assignmenty and is used as an assignment operator in other languages.
So, if you're trying to find out what := means in the particular library you're using... my advice is look through the Scaladocs (if they exist) for a method named :=.
from Martin Odersky:
Initially we had colon-equals for assignment—just as in Pascal, Modula, and Ada—and a single equals sign for equality. A lot of programming theorists would argue that that's the right way to do it. Assignment is not equality, and you should therefore use a different symbol for assignment. But then I tried it out with some people coming from Java. The reaction I got was, "Well, this looks like an interesting language. But why do you write colon-equals? What is it?" And I explained that its like that in Pascal. They said, "Now I understand, but I don't understand why you insist on doing that." Then I realized this is not something we wanted to insist on. We didn't want to say, "We have a better language because we write colon-equals instead of equals for assignment." It's a totally minor point, and people can get used to either approach. So we decided to not fight convention in these minor things, when there were other places where we did want to make a difference.
from The Goals of Scala's Design
= performs assignment. := is not defined in the standard library or the language specification. It's a name that is free for other libraries or your code to use, if you wish.
Scala allows for operator overloading, where you can define the behaviour of an operator just like you could write a method.
As in other languages, = is an assignment operator.
The is no standard operator I'm aware of called :=, but could define one with this name. If you see an operator like this, you should check up the documentation of whatever you're looking at, or search for where that operator is defined.
There is a lot you can do with Scala operators. You can essentially make an operator out of virtually any characters you like.

Why does CoffeeScript not support `==`?

I am learning CoffeeScript and am using js2.coffee to convert my Javascript file to CoffeeScript. One some lines, it warns me that
Operator '==' is not supported in CoffeeScript, use '===' instead.
What is the rationale behind that? Why does CoffeeScript not support ==?
For the same reason that most Linters warn you against using it.
It's a strangely implemented operator with surprising side-effects.
"\n\t" == false
// => true
There are many things written on the topic, but most notably the == operator made Douglas Crockford's list of things to avoid.
Actually CoffeeScript compiles == to JavaScript's === (and != to !== as you can see in the documentation).
So bottom line yes, it doesn't support it. I guess it is because == does type conversion before checking equality if the operands are of different type. This conversion is a practice that has been frowned upon because of its unexpected results and its performance.
There is much discussion online on the issue of == vs ===. MDN docs helped me get a better understanding on the issue.

What is the difference between = and := in Scala?

What is the difference between = and := in Scala?
I have googled extensively for "scala colon-equals", but was unable to find anything definitive.
= in scala is the actual assignment operator -- it does a handful of specific things that for the most part you don't have control over, such as
Giving a val or var a value when it's created
Changing the value of a var
Changing the value of a field on a class
Making a type alias
Probably others
:= is not a built-in operator -- anyone can overload it and define it to mean whatever they like. The reason people like to use := is because it looks very assignmenty and is used as an assignment operator in other languages.
So, if you're trying to find out what := means in the particular library you're using... my advice is look through the Scaladocs (if they exist) for a method named :=.
from Martin Odersky:
Initially we had colon-equals for assignment—just as in Pascal, Modula, and Ada—and a single equals sign for equality. A lot of programming theorists would argue that that's the right way to do it. Assignment is not equality, and you should therefore use a different symbol for assignment. But then I tried it out with some people coming from Java. The reaction I got was, "Well, this looks like an interesting language. But why do you write colon-equals? What is it?" And I explained that its like that in Pascal. They said, "Now I understand, but I don't understand why you insist on doing that." Then I realized this is not something we wanted to insist on. We didn't want to say, "We have a better language because we write colon-equals instead of equals for assignment." It's a totally minor point, and people can get used to either approach. So we decided to not fight convention in these minor things, when there were other places where we did want to make a difference.
from The Goals of Scala's Design
= performs assignment. := is not defined in the standard library or the language specification. It's a name that is free for other libraries or your code to use, if you wish.
Scala allows for operator overloading, where you can define the behaviour of an operator just like you could write a method.
As in other languages, = is an assignment operator.
The is no standard operator I'm aware of called :=, but could define one with this name. If you see an operator like this, you should check up the documentation of whatever you're looking at, or search for where that operator is defined.
There is a lot you can do with Scala operators. You can essentially make an operator out of virtually any characters you like.

iPhone SDK: Please explain why "nil ==" is different than "== nil"

I have been programming iPhone SDK for around 6 months but am a bit confused about a couple of things...one of which I am asking here:
Why are the following considered different?
if (varOrObject == nil)
{
}
vs
if (nil == varOrObject)
{
}
Coming from a perl background this is confusing to me...
Can someone please explain why one of the two (the second) would be true whereas the first would not if the two routines are placed one after the other within code. varOrObject would not have changed between the two if statements.
There is no specific code this is happening in, just that I have read in a lot of places that the two statements are different, but not why.
Thanks in advance.
They are the same. What you have read is probably talking about if you mistakenly write == as =, the former will assign the value to the variable and the if condition will be false, while the latter would be a compile time error:
if (variable = nil) // assigns nil to variable, not an error.
if (nil = variable) // compile time error
The latter gives you the chance to correct the mistake at compile time.
They might be different if you are using Objective-C++ and you were overriding the '==' operator for the object.
They are exactly the same, it is just a style difference. One would never be true if the other is false.
if it's a recommendation that you use the latter, it's because the second is easier to catch if you accidentally type =. otherwise, they are identical and your book is wrong.
They can only be different if the "==" - Operator is overloaded.
Let's say someone redefines "==" for a list, so that the content of two lists is checked rather than the memory adress (like "equals() in Java). Now the same person could theoretically define that "emptyList == NULL".
Now (emptyList==NULL) would be true but (NULL==emptyList) would still be false.

Methods of simplifying ugly nested if-else trees in C#

Sometimes I'm writing ugly if-else statements in C# 3.5; I'm aware of some different approaches to simplifying that with table-driven development, class hierarchy, anonimous methods and some more.
The problem is that alternatives are still less wide-spread than writing traditional ugly if-else statements because there is no convention for that.
What depth of nested if-else is normal for C# 3.5? What methods do you expect to see instead of nested if-else the first? the second?
if i have ten input parameters with 3 states in each, i should map functions to combination of each state of each parameter (really less, because not all the states are valid, but sometimes still a lot). I can express these states as a hashtable key and a handler (lambda) which will be called if key matches.
It is still mix of table-driven, data-driven dev. ideas and pattern matching.
what i'm looking for is extending for C# such approaches as this for scripting (C# 3.5 is rather like scripting)
http://blogs.msdn.com/ericlippert/archive/2004/02/24/79292.aspx
Good question. "Conditional Complexity" is a code smell. Polymorphism is your friend.
Conditional logic is innocent in its infancy, when it’s simple to understand and contained within a
few lines of code. Unfortunately, it rarely ages well. You implement several new features and
suddenly your conditional logic becomes complicated and expansive. [Joshua Kerevsky: Refactoring to Patterns]
One of the simplest things you can do to avoid nested if blocks is to learn to use Guard Clauses.
double getPayAmount() {
if (_isDead) return deadAmount();
if (_isSeparated) return separatedAmount();
if (_isRetired) return retiredAmount();
return normalPayAmount();
};
The other thing I have found simplifies things pretty well, and which makes your code self-documenting, is Consolidating conditionals.
double disabilityAmount() {
if (isNotEligableForDisability()) return 0;
// compute the disability amount
Other valuable refactoring techniques associated with conditional expressions include Decompose Conditional, Replace Conditional with Visitor, Specification Pattern, and Reverse Conditional.
There are very old "formalisms" for trying to encapsulate extremely complex expressions that evaluate many possibly independent variables, for example, "decision tables" :
http://en.wikipedia.org/wiki/Decision_table
But, I'll join in the choir here to second the ideas mentioned of judicious use of the ternary operator if possible, identifying the most unlikely conditions which if met allow you to terminate the rest of the evaluation by excluding them first, and add ... the reverse of that ... trying to factor out the most probable conditions and states that can allow you to proceed without testing of the "fringe" cases.
The suggestion by Miriam (above) is fascinating, even elegant, as "conceptual art;" and I am actually going to try it out, trying to "bracket" my suspicion that it will lead to code that is harder to maintain.
My pragmatic side says there is no "one size fits all" answer here in the absence of a pretty specific code example, and complete description of the conditions and their interactions.
I'm a fan of "flag setting" : meaning anytime my application goes into some less common "mode" or "state" I set a boolean flag (which might even be static for the class) : for me that simplifies writing complex if/then else evaluations later on.
best, Bill
Simple. Take the body of the if and make a method out of it.
This works because most if statements are of the form:
if (condition):
action()
In other cases, more specifically :
if (condition1):
if (condition2):
action()
simplify to:
if (condition1 && condition2):
action()
I'm a big fan of the ternary operator which get's overlooked by a lot of people. It's great for assigning values to variables based on conditions. like this
foobarString = (foo == bar) ? "foo equals bar" : "foo does not equal bar";
Try this article for more info.
It wont solve all your problems, but it is very economical.
I know that this is not the answer you are looking for, but without context your questions is very hard to answer. The problem is that the way to refactor such a thing really depends on your code, what it is doing, and what you are trying to accomplish. If you had said that you were checking the type of an object in these conditionals we could throw out an answer like 'use polymorphism', but sometimes you actually do just need some if statements, and sometimes those statements can be refactored into something more simple. Without a code sample it is hard to say which category you are in.
I was told years ago by an instructor that 3 is a magic number. And as he applied it it-else statements he suggested that if I needed more that 3 if's then I should probably use a case statement instead.
switch (testValue)
{
case = 1:
// do something
break;
case = 2:
// do something else
break;
case = 3:
// do something more
break;
case = 4
// do what?
break;
default:
throw new Exception("I didn't do anything");
}
If you're nesting if statements more than 3 deep then you should probably take that as a sign that there is a better way. Probably like Avirdlg suggested, separating the nested if statements into 1 or more methods. If you feel you are absolutely stuck with multiple if-else statements then I would wrap all the if-else statements into a single method so it didn't ugly up other code.
If the entire purpose is to assign a different value to some variable based upon the state of various conditionals, I use a ternery operator.
If the If Else clauses are performing separate chunks of functionality. and the conditions are complex, simplify by creating temporary boolean variables to hold the true/false value of the complex boolean expressions. These variables should be suitably named to represent the business sense of what the complex expression is calculating. Then use the boolean variables in the If else synatx instead of the complex boolean expressions.
One thing I find myself doing at times is inverting the condition followed by return; several such tests in a row can help reduce nesting of if and else.
Not a C# answer, but you probably would like pattern matching. With pattern matching, you can take several inputs, and do simultaneous matches on all of them. For example (F#):
let x=
match cond1, cond2, name with
| _, _, "Bob" -> 9000 // Bob gets 9000, regardless of cond1 or 2
| false, false, _ -> 0
| true, false, _ -> 1
| false, true, _ -> 2
| true, true, "" -> 0 // Both conds but no name gets 0
| true, true, _ -> 3 // Cond1&2 give 3
You can express any combination to create a match (this just scratches the surface). However, C# doesn't support this, and I doubt it will any time soon. Meanwhile, there are some attempts to try this in C#, such as here: http://codebetter.com/blogs/matthew.podwysocki/archive/2008/09/16/functional-c-pattern-matching.aspx. Google can turn up many more; perhaps one will suit you.
try to use patterns like strategy or command
In simple cases you should be able to get around with basic functional decomposition. For more complex scenarios I used Specification Pattern with great success.