Multiplayer Photon 2 - unity3d

After many months, I made a multiplayer game in Unity 3d using Photon 2. How can I run the game on a second computer? If, for example, I want to play with a friend

In Unity, go into file -> build and this should create an executable file that you can then run on the other computer.

Related

How to join Dummy Players in Multiplayer game if no player is online?

Hello Guys I am using Photon Pun2 for my multiplayer game. I am stuck at one one point. is It possible to add dummy players in photon Room if no real player is online. If yes. Can you Give me solution of that problem.??
I am trying onJoin Built-in method of Photon
and I found this error

Is there any way to make a multiplayer game in unity completely free?

Hello so am wondering if there is any way to create a multiplayer game completely free, Like I followed Brackeys tutorials using UNet to create a multiplayer game, I followed the whole tutorials till I reached part 17 which is about matchmaking He went to unity dashboard and to multiplayer he said that there is free server that you can make but with 20 CCU But In 2022 Is it removed?
Please it is very important, is there any tutorials on youtube or anywhere In Internet?
Unity has a multiplayer API built into Unity directly. You'll need to import a few packages, but Unity provides sample projects and some tutorials here.
I use Photon Pun 2 it's easy to setup and free up to 20CCU
https://assetstore.unity.com/packages/tools/network/pun-2-free-119922

How can I find the right API to connect my Actuate motion simulator chair software to unity

This is my first time trying to find an API. Should I be successful I will then need to figure out how to use it.
I want to run a VR immersive experience on an oculus quest which a person wears while sitting in the motion simulator, I want the movement of a boat in the VR headset to correspond with the movement of the chair.
The software for the chair I have is called Actuate motion v1.0.8
On their website it says they have a "C API" (Which I can't find online documentation) but they aslo mention they have a unity plugin you can use for your game. I would use their plugin before attempting their api.

PUN2 PhotonAvatarView doesn't detect Oculus standard teleport event

My multiplayer VR project is based on Unity3D, Oculus Integration v1.39 and PUN2 running on Oculus Quest. I'm using the standard teleport script provided in the Oculus library. PhotonAvatarView is what I use to keep avatar position/rotation in sync across clients.
Unfortunately, when a player teleports to a new location, the other one doesn't detect any change in the remote avatar. It seems like PhotonAvatarView doesn't see the change in location of the user, which is really strange. How can I fix it?
PhotonAvatarView code is available at this URL: https://doc.photonengine.com/en-us/pun/current/demos-and-tutorials/oculusavatarsdk

Create room with unity networking

hi and firstly sry for my english ...
i newly start creating a multiplayer game with unity
i download unity master server and facilitator from here and run them in my own server for creating an online multiplayer turn-base game.
when someone creating a room and other players join to that room, if the person who created the room, leave game or dc, other players will kick from room. is there any way to handle this problem?
something like reconnect? or create room in server?
For creating room i will recommend you Unity Network Lobby
The NetworkLobbyManager is a specialized type of NetworkManager that
provides a multiplayer lobby before entering the main play scene of
the game.
Unity also provides an asset for Lobby manager which is easy to use. For its implementation i'll recommend you this Tut.