correct way to install latest VS Code + .Net SDK + Omnisharp ext, and avoid error: "Attempted to update project that is not loaded" - visual-studio-code

I have a clean install of Ubuntu 20.04 LTS. I want to install Visual Studio Code, .NET SDK 5.0, and what seems to be the best suggested C# extension, this, the OmniSharp one.
I first tried to install with the Ubuntu Software app. In Visual Studio Code I installed the suggested OmniSharp extension. When trying to build a project, I got the mentioned error.
I tried installing using the terminal with this tutorial which seems good and straighforward - same error, when at the console app example stage after running dotnet new console.
This SO question has three proper suggestions, though I would like to use the latest SDK, and I do not have Mono installed, also I want to use Visual Studio Code, as far as I know, that is a newer approach than Mono.
The omnisharp.path": "latest solution does not work.

i faced the same problem and in the end i find the solution here
https://medium.com/#stnlyli/visual-studio-code-failed-to-load-c-extension-on-ubuntu-5cc56dd1cdb7
prefix:
file->preferences->settings-> search for "Omnisharp: Use Global Mono" and make it never

Related

Can't use intellisense for Unity because VS code can't find .NETWORK,Version=v4.71 even though it's installed?

Sorry, I'm a newbie here. I've spent a few hours now trying to get intellisense to work on VS code and have followed multiple Youtube guides. No luck. I've installed and uninstalled everything multiple times. I keep getting this message.
F:\Program Files\dotnet\sdk\6.0.401\Microsoft.Common.CurrentVersion.targets(1220,5): Error: The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks
It tells me to install the developer pack, but it already is installed? Any idea of how to fix this? Please help.
Primarily, this has to do with the VS code extensions and Installation of the Unity editor on Unity HUB.
In VS code, install the extension: C# for Visual Studio Code (powered by OmniSharp).
While installing the unity editor through Unity HUB, make sure you are installing Microsoft visual studio community.

Swift VSCode Class in other file not recognized

On a clean ubuntu 20.04 installation I installed the Swift compiler, Visual Studio Code, downloaded the sourcekit-lsp and installed the plugin I build from it into Visual Studio Code.
Swift version 5.2.4 (swift-5.2.4-RELEASE) Target: x86_64-unknown-linux-gnu
Everything seems to work as expected, except for classes that are in different files, which are not recognized within VSCode:
use of unresolved identifier 'Calculator'
However, when building and running the application, everything is fine and works as expected.
Multiple people in the past seem to have had the same issue, but I have so far been unable to find any answer to how I might resolve the issue.

Cannot get unity hololens project to work

I'm trying to get a project to work that i downloaded this link over here, from github.
I've followed all the (configuration) steps in the install guide and i am using the exact versions of the software as described in the guide.
The problem seems to be that some references to the Windows namespace do not work.
I've tried adding it but i can't get it done in the usual way.
The error messages i get when building in unity:
When i open the project in visual studio 2015 update 3 (after building it in unity):
It seems that the option to simply add the reference in visual studio is not present in this kind of project.
I think this shouldn't be to hard to resolve but i lack the skills and experience as i usually develop windows apps solely in visual studio.
EDIT
These are the configurations I used:
i open the project in visual studio 2015 update 3
You should use Visual Studio 2017 with the latest Win10 SDKs.

Unity 2018.3.X problem with autocompletion

Using Unity 2018.3.X just installed does not let you use Visual Studio Code nor MonoDevelop to code right.
Precompile is disabled
No debugger
No autocompletion
Errors everywhere
I solved it myself with some hours dedicated to this thing.
I was installing Visual Code as usual on a new computer but when trying to edit code the autocompletion did not work, also tons of errors popped.
When I installed I added the normal plugins for Unity in Visual Code
C#
Unity debugger
When reloading Visual Code, the Omnisharp log said that the compiler did not find the .NET Framework 4.5 and anything works within your C# scripts.
When looking into it I found this folder in Windows.
(If someone knows where it is in iOS share it please)
C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework
That folder showed folders with the versions of the frameworks installed.
In my case, those were 3.0 and 4.5.2.
The problem is that for some reason it does not detects the version 4.5.2 as 4.5 so to fix it normally you should install version 4.5, the problem is that you cant get it anymore.
To solve this, look at the Omnisharp log and change the folder name to the one your Omnisharp says, in my case I changed the name of 4.5.2 to 4.5 and my problem was solved.
I have seen more cases where the version the Omnisharp wants is different, just download the 4.X version you want from this link and change the folder name if you need.
https://dotnet.microsoft.com/download/visual-studio-sdks
Keep you .NET Core updated too to avoid more problems.

Fatal error- Monodevelop-Unity failed to start

I originally installed unity but the monodevelop seems to not been installed as i tried to open a script in unity but nothing come out, saying i should find a software that opens it up when i have already set the preferences to monodevelop(built-in).
Then i reinstalled it again, this time, it contains visual studio too. then it can only open with visual studio. When I tried to open with monodevelop, the following pop-up will apear.
But I have already installed the two things which is /net and gtk. as shown below. what is the problem?
1st time-- install gtk after install unity(no monodev) 2nd time--
install monodevelop with unity i went to the monodev website and it
says xamarin studio not monodevelop
You messed up in the first step.
You have to Uninstall gtk and everything else you installed during this time. This includes Unity too.If possible, do a system restore and set the restore date to the time before you installed any of this.
Now, install Unity, make sure that MonoDevelop is selected from Unity and then install it. Don't install gtk or any other software. When using Unity, MonoDevelop must be installed from Unity and not from any other website. The reason for this is because they are using a customized version of MonoDevelop.