I'm trying to get a project to work that i downloaded this link over here, from github.
I've followed all the (configuration) steps in the install guide and i am using the exact versions of the software as described in the guide.
The problem seems to be that some references to the Windows namespace do not work.
I've tried adding it but i can't get it done in the usual way.
The error messages i get when building in unity:
When i open the project in visual studio 2015 update 3 (after building it in unity):
It seems that the option to simply add the reference in visual studio is not present in this kind of project.
I think this shouldn't be to hard to resolve but i lack the skills and experience as i usually develop windows apps solely in visual studio.
EDIT
These are the configurations I used:
i open the project in visual studio 2015 update 3
You should use Visual Studio 2017 with the latest Win10 SDKs.
Related
Something wrong with my unity as I cannot install vs community via unity hub. Every installation ends up with error. Here's ss with error:img
I reinstalled 3 or 4 times, unistalled vs community from pc, still not working.
Try to install manually the Visual Studio not through Unity Hub.
After it is installed open your Unity project and on the top Bar go to "Edit->Preferences->External Tools" and there you can find an option "External Script Editor", from there you can choose Visual Studio or any other installed IDE you have, that supports Unity.
You can read more about it from Unity's Official document here
I wrote a small APP using Visual C# and want to donate it, but since I installed Visual Studio in order to develop it, I don't know if the folks installing my APP need to install the C# runtimes or if they are already there.
Also, as I understand it, the.NET run code does come with Windows. Is this correct?
Thank YOU!
I have (2) PCs and used them both to develop by using Visual Studio. Haven't tested w/ a PC that doesn't have it.
Sorry, I'm a newbie here. I've spent a few hours now trying to get intellisense to work on VS code and have followed multiple Youtube guides. No luck. I've installed and uninstalled everything multiple times. I keep getting this message.
F:\Program Files\dotnet\sdk\6.0.401\Microsoft.Common.CurrentVersion.targets(1220,5): Error: The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks
It tells me to install the developer pack, but it already is installed? Any idea of how to fix this? Please help.
Primarily, this has to do with the VS code extensions and Installation of the Unity editor on Unity HUB.
In VS code, install the extension: C# for Visual Studio Code (powered by OmniSharp).
While installing the unity editor through Unity HUB, make sure you are installing Microsoft visual studio community.
I am developing a UWP app with Visual Studio 2019 Community 16.6.3.
When I run the app in Debug, Visual Studio deploys the app on my machine, creating a folder under
C:\Users\<MY_USER>\AppData\Local\Packages\
but the folder is named differently from the Package Family Name in my Package.appxmanifest.
Therefore (I guess), my connection to the MS Store is not working (I receive an error when I invoke the Store APIs) and also the OneDrive integration is broken.
Please note that my colleagues do not have any problem with the very same code-base (but they are working with Visual Studio 2019 Professional 16.5.5).
Is it a problem of the specific version of Visual Studio or is there anything in my code, in my machine or in my configurations that I should tweak?
Thank you!
Is it a problem of the specific version of Visual Studio or is there anything in my code
Please check if has modified the project's package family name, for the testing Visual Studio 2019 16.7.0 does not reproduce this issue. Please try to update the VS to latest version and delete installed app and re-build again.
I'm trying to build Unity application for Hololens device on Visual Studio 2017 and I'm getting the following errors:
Metadata file '...\GeneratedProjects\UWP\Assembly-CSharp-firstpass\bin\x86\Release\Assembly-CSharp-firstpass.dll' could not be found
Metadata file '...\GeneratedProjects\UWP\Assembly-CSharp\bin\x86\Release\Assembly-CSharp.dll'
I'm aware of the similar question here but uninstalling and installing the latest versions of both Unity and VS did not help. Neither did starting a completely new project. I'm using now the latest versions of Unity (2017.1.0f3) and Visual Studio 2017 (15.3.0).
I've tried uninstalling both applications. Everything was working fine yesterday but then I downloaded additional components to Visual Studio (ASP.NET) and the Hololens build stopped working. Any idea how I could fix the issue?
I can see the Assembly-CSharp-firstpass.dll in Unprocessed folder under the path it's searching for it and even tried to copy it to the correct path but it did not help. I have also tried to build the project without ticking the Unity C# Projects but I get a different error then.
Update
I found this post on Unity forums and I think it's the same issue I have: https://forum.unity3d.com/threads/net-scripting-backend-and-visual-studio-2017-3-incompatibility.487833/
A workaround for this issue is to manually modifiying The "UAP,Version=v10.0.xxx" to "UAP,Version=v10.0" In the project.lock.json files of the GeneratedProjects.
Other solutions to this problem include a downgrade to Visual Studio 2015, or using the patch that the link you provided has.