I'm using the free version of Flutterflow and I'm trying to copy paste the code manually (as exporting requires premium). However, I'm skeptical because some import statements require flutterflow packages, which I can't directly download. Is this going to be a problem? Is there any other way?
Unfortunately, these files are 100% needed in order to build your flutter app. It is part of the business model of FlutterFlow to hide the source code for these modules.
In the free version of FlutterFlow, it is not possible to view or download these dependencies. So sadly, there is no comfortable way. I assume that FlutterFlow would intentionally like to keep you away from reproducing these dependencies in order to grow their business model.
During my research, I stumbled upon the GitHub project FlutterFlow/flutterflow-ui which claims to provide the missing dependencies. You can install it via the pub.dev package flutterflow_ui.
You could install it by adding this to your pubspec.yaml
flutterflow_ui: ^0.1.0+4
However, I have no information on the authenticity and license of this package. So be careful when adding it to your project. You will also need to replace all the relative imports ../flutter_flow/.. after installation.
Related
Let's say I have few flutter apps and I want all of them to load common local dependency(package) via path.
Like this:
The reasoning behind is straightforward - to have shared classes/helpers that used by all or most of flutter apps.
Now the core_flutter package have it's own packages as well.
Like this for example:
Now the question. Is it correct to use core_flutter dependencies inside apps that depend on it? Because it's kind of desired behaviour to share core_flutter packages across apps that depend on it.
For example if I need to use provider in my app_one that depends on flutter_core. Is it fine to use it without adding provider into app_one pubspec.
I've tested it already and it work.
The question though is it good practice / reliable.
The only issue right now I've noticed thad IDE won't autocomplete classes and imports in app_one that part of dependencies of core_flutter.
I am currently building an application which will allow mini-plugins to aid the use of my application. It is a lot like Slack, allowing user-contributed, custom plugins to aid the user. These plugins will be Swift classes. I will be setting up a system where users can submit their custom plugins to be hosted on a webpage. Users in my application will be able to select a few of these plugins that they need, and the application would import those plugins only, and add the classes containing the plugins to a top-level file so that everything in my application can use these plugin classes. How can I import these selected modules into my application files?
For example, if I have a variable webpageURLContainingPlugin, then is there anything that will allow me to import the class/module at that link?
Also, I wouldn't want to download all those plugins when creating my XCode project, as I feel it would take too much unnecessary space to store all of the possible plugins, whereas a user may only choose upto five of those to use.
If it is not possible to import a file from the internet containing these modules, please can you suggest a workaround to this issue?
Edit: I am not looking for a way to create the plugin architecture, and I have an idea of how I'd like to do that, my question is more about accessing Plugins hosted online on a webpage and putting it onto my top level files so I can access them. However, if there is a specific plugin architecture that I must follow to be able to do this, then please suggest it.
You can't. IAPs might be an option worth exploring.
AppStore review guidelines
2. Performance > 2.5 Software Requirements
2.5.2 Apps should be self-contained in their bundles, and may not read or write data outside the designated container area, nor may they download, install, or execute code, including other apps. Apps designed to teach, develop, or test executable code may, in limited circumstances, download code provided that such code is not used for other purposes. Such apps must make the source code provided by the Application completely viewable and editable by the user.
I'm using modernizr in my ASP.net MVC application, and I'd like to use the inputformaction detect added in Modernizr v3. The latest version available on nuget is 2.8.3. So that means I need to add it independently from nuget. There doesn't seem to be any official full build.
The only thing I can find on their website is Download, which prompts me to create a custom build. If I select the features I'm using now, then I'll need to come back to this website every time I want a new detect, and remember all the options I chose last time. That's not really practical. I've also found that you can make custom builds using a node package and a .json definition file. I don't really feel like installing node just for this if I can avoid it.
All I want is a complete build of modernizr. Is there any way to do it other than writing a script to check all the checkboxes on their download page?
There is no such thing as a "complete" build of Modernizr. While it may be a minor inconvenience for you to rebuild when you need new detects, it can cost your users tons of time and money downloading and running javascript that is completely unneeded. There are a bunch of tools that will automate the custom build for you (bower, npm, grunt-modernizr, gulp-modernizr).
If you want a build that contains all of the options - which again is huge and horrible on perf, you can use https://modernizr.com/download?do_not_use_in_production
My team is using more and more NuGet packages as a way to break the system into smaller pieces and share things between parts. We have adopted a sort of SRP principle for packaging, creating small and hopefully cohesive packages that do just one thing (logging, auditing, security stuff, etc).
Ideally they should be so cohesive and self-contained that it would be straightforward to know what package will contain what you need. However we are not yet there and sometimes is difficult to know what package you should add to access some functionality.
My question is: is there any way to publish and navigate package content information? Like, for instance, in MSDN you can see what assembly contains a class. Would it be possible to know something like that, at the package level?
Thanks.
It's a very localised version, but there is a package searcher for the ASP.NET 5 packages hosted on NuGet. It might be possible to host a version that looks at a wider scope at some point.
https://packagesearch.azurewebsites.net/
The closest functionality I can think of is implemented in ReSharper. However it can only search the packages in nuget.org(closed issue on GitHub). Since packages don't expose type info, JetBrains built a custom index and that's the only data source it can query.
I am building a NuGet package. I want to add content that will be written to disk, but not added to the project. I've looked at many websites and the available documentation, but nothing is jumping out at me.
I suspect I could achieve this in a round about scripting way, but would prefer a simpler solution.