Receiving a response when writing using ionic Ble - ionic-framework

I'm currently trying to receive a response packet when writing to a characteristic using ionic ble. However, I am not able to turn on notifications to receive responses since in the properties of the characteristics write is only true. There is no mention of notify, therefore i cannot turn on notifications. Is there a way that I can enable notify for my ble device so i can turn on notifications or any sort of work around to start receiving responses?
Thank You your help is appreciated.

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'how can I send data with this library "Flutter blue"?'
There is an example there in flutter blue page (https://pub.dev/packages/flutter_blue) on how to get and send data to a BLE device.
await c.write([0x12, 0x34])
There are initial steps before the app can read and write data to the BLE device. Basically, the steps consists of scanning, connecting, and discovering services. After that, the app can start reading and writing data. Data are written(or read) to (or from) a 'characteristics'. The app can also subscribe to a characteristics so it can receive data from the notification. These are just a general guide for communicating with BLE devices. You must know the details from the documentation of the specific device.

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I would that my python script on a raspberry get notified when my iPhone has an incoming call.
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How to send push notifications to a specific device through fcm without authorization or google account?

I want to have my application receive notifications without forcing the user to be logged in or authenticated. Thank you for your time!
Well, I'm using OneSignal to send notificaitions to the users of my Android app and it's working fine. Moreover, it uses FCM as its base. So, that shouldn't be a problem too. You can segment users thet way you want and send notifications to one or many - upto you. It's all for free and very easy to set up the basics of it. It's here: OneSignal
You can probably use Socket IO for your case to send messages from one device to another.
There are many good to have Socket IO frameworks which can consider for your requirement
Signal R in Android
SignalR is a new library used to add real-time web functionality to your applications. Signal R uses technology such as
web sockets
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Signal R is capable of selecting the best from those four technology depending on your internet connection and your application stability.
Signal R is used in application such as
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Native Socket.IO
Socket.IO provides an event-oriented API that works across all networks, devices and browsers. Its incredibly robust (works even behind corporate proxies!) and highly performant, which is very suitable for multiplayer games or realtime communication.

Sending a contact from an iOS app via bluetooth

I am trying to allow a user, who is running my app, to send a contacts vcard (vcf) via bluetooth to another iOS device.
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If there is not - is it at least possible to have Gamekit to establish a session, when the receiving device is running the same app, but without requiring the (receiving) user to start the peerPicker-dialog?
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First option: seems to be impossible.
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iOS and Bluetooth low energy, possibilities?

I want to connect a robot, via Bluetooth, with an iPhone (4S or more) via Bluetooth low energy (BLE) 4.0. This robots require to send all the notifications of the iPhone to the device.
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Bluetooth LE would be the way you want to go here, because standard Bluetooth requires your device to be MFi-compliant. Standard Wi-Fi could also work, if you're able to require the presence of the supporting network.
As of iOS 6.0, you can set up your iPhone as a Bluetooth LE peripheral, which would allow it to send notifications to your device, if it is configured in a central role. That would be a pretty power-efficient way of updating your device with new data.
However, there's one large hurdle to doing what you want here. iOS applications have no access to system-wide notifications, so you won't be able to listen for incoming emails or other notifications like that. You'll be able to send data to your device via Bluetooth LE, but you're not going to know when emails come in so that you could send that to your device.
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There are also some great plug and play BLE options for rapid prototyping.
You can do it. A simple solution would be let a phone check your email periodically. Don't rely or try to use external Apple applications to do that, but use services provided by your mail.
In the case of Gmail, try to go to https://mail.google.com/mail/feed/atom. If you are logged in your Gmail, you will see the unread mail in XML format. The way you would login using a URL is: https://username:password#mail.google.com/mail/feed/atom
So what you can do is periodically parse the output and when <fullcount>0</fullcount> value changes call your robot service via BLE which should act as a callback for this specific event.