Related
I am trying to create a search feature that allows users to search by their username, email, designation or company. I intend to let users have the flexibility of typing any of those into the search bar and search for their target. However, what i am facing is that my code below only calls on the first function and displays results only for username (username is the first function here, can be interchanged with other functions and it will call according to that). my code is below and thanks for all the help in advance.
import 'package:cloud_firestore/cloud_firestore.dart';
import 'package:flutter/material.dart';
import 'package:ib_club/services/database.dart';
import 'package:ib_club/widgets/widget.dart';
class SearchScreen extends StatefulWidget {
#override
State<SearchScreen> createState() => _SearchScreenState();
}
class _SearchScreenState extends State<SearchScreen> {
DatabaseMethods databaseMethods = new DatabaseMethods();
TextEditingController searchTextEditingController =
new TextEditingController();
QuerySnapshot<Map<String, dynamic>> searchSnapshot;
initiateUsernameSearch() {
databaseMethods
.getUserByUsername(searchTextEditingController.text)
.then((val) {
setState(() {
searchSnapshot = val;
});
});
}
initiateEmailSearch() {
databaseMethods
.getUserByEmail(searchTextEditingController.text)
.then((val) {
setState(() {
searchSnapshot = val;
});
});
}
initiateDesignationSearch() {
databaseMethods
.getUserByDesignation(searchTextEditingController.text)
.then((val) {
setState(() {
searchSnapshot = val;
});
});
}
initiateCompanySearch() {
databaseMethods
.getUserByCompany(searchTextEditingController.text)
.then((val) {
setState(() {
searchSnapshot = val;
});
});
}
initiateSearch() {
initiateUsernameSearch();
initiateEmailSearch();
initiateDesignationSearch();
initiateCompanySearch();
}
// Create chatroom, send user to conversation screen, pushreplacement
/*createChatroomAndStartConversation(String userUsername) {
List<String> users = [
userUsername,
];
databaseMethods.createChatRoom();
}*/
Widget searchList() {
return searchSnapshot != null
? ListView.builder(
itemCount: searchSnapshot.docs.length,
shrinkWrap: true,
itemBuilder: (context, index) {
return SearchTile(
userUsername: searchSnapshot.docs[index].data()["username"],
userEmail: searchSnapshot.docs[index].data()["email"],
userDesignation:
searchSnapshot.docs[index].data()["designation"],
userCompany: searchSnapshot.docs[index].data()["company"],
);
})
: Container(
/*child: Center(
child: CircularProgressIndicator(
valueColor: AlwaysStoppedAnimation<Color>(
const Color(0XffFBD24F))))*/
);
}
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: appBarMain(context),
body: Container(
child: Column(children: [
SizedBox(
height: 16,
),
Container(
padding: EdgeInsets.symmetric(horizontal: 24, vertical: 16),
child: Row(
children: [
Expanded(
child: Container(
padding: EdgeInsets.symmetric(horizontal: 16),
decoration: BoxDecoration(
gradient: LinearGradient(colors: [
const Color(0x36FFFFFF),
const Color(0x0FFFFFF)
]),
borderRadius: BorderRadius.circular(40)),
child: TextField(
controller: searchTextEditingController,
style: TextStyle(color: Colors.white),
decoration: InputDecoration(
hintText: "Search User",
hintStyle: TextStyle(color: Colors.white54),
border: InputBorder.none),
),
)),
GestureDetector(
onTap: () {
initiateSearch();
},
child: Container(
height: 45,
width: 45,
decoration: BoxDecoration(
gradient: LinearGradient(colors: [
const Color(0x36FFFFFF),
const Color(0x0FFFFFF)
]),
borderRadius: BorderRadius.circular(45)),
child: Icon(Icons.search,
size: 30, color: const Color(0XffFBD24F))),
),
],
),
),
searchList()
]),
));
}
}
class SearchTile extends StatelessWidget {
final String userUsername;
final String userEmail;
final String userDesignation;
final String userCompany;
SearchTile(
{this.userUsername,
this.userEmail,
this.userDesignation,
this.userCompany});
#override
Widget build(BuildContext context) {
return Container(
padding: EdgeInsets.symmetric(horizontal: 24, vertical: 20),
decoration: BoxDecoration(
gradient: LinearGradient(
colors: [const Color(0x36FFFFFF), const Color(0x0FFFFFF)]),
borderRadius: BorderRadius.horizontal()),
child: Row(children: [
Container(
padding: EdgeInsets.symmetric(horizontal: 16),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
userUsername,
style: mediumWhiteTextStyle(),
),
Text(
userEmail,
style: mediumWhiteTextStyle(),
),
Text(
userDesignation,
style: mediumWhiteTextStyle(),
),
Text(
userCompany,
style: mediumWhiteTextStyle(),
)
],
),
),
Spacer(),
GestureDetector(
onTap: () {},
child: Container(
decoration: BoxDecoration(
color: const Color(0XffFBD24F),
borderRadius: BorderRadius.circular(30)),
padding: EdgeInsets.symmetric(horizontal: 16, vertical: 16),
child: Text(
"Message",
style: mediumTextStyle(),
),
),
)
]),
);
}
}
I could not give a straight answer base on your code but I have a search concept, which I am hoping to help you in any way.
In my case, I always fetch all my item data from firebase and put it in "overallItems" (which is a List of Item Model). From there, I can now start to filter/search my list and return the result.
The concept I use is like this:
List<Item> filterItems() {
//first, I would want to have a temporary holder for a copy of my original items
final List<Item> itemHolder = List<Item>.from(overallItems);
//If user has title input on the search bar
if (titleKeyword.text != '') {
//then this for loop will iterate to all my data
for (final item in List<Item>.from(itemHolder)) {
//will check each title from the list
if (!item.title.toLowerCase().contains(titleKeyword.text.toLowerCase())) {
//elimate items that did not qualify
itemHolder.remove(item);
}
}
}
//so after the first if, itemHolder will be left with the result....
//now, I would also like to search the seller name.
//then, I would just have to repeat the process above
//Searching for Seller Name
if (sellerKeyword.text != '') {
for (final item in List<Item>.from(itemHolder)) {
if (!item.sellerName
.toLowerCase()
.contains(sellerKeyword.text.toLowerCase())) {
itemHolder.remove(item);
}
}
}
//the itemHolder list will have the result
return itemHolder;
}
In the end, we will have the search result after the elimination process.
While using ImagePicker https://pub.dev/packages/image_picker, picking the image works.
But when I put this into the sink it crashes with the following error:
LateInitializationError: Field '_textSeparators#411091221' has already been initialized.
When I remove the FormBuilder it works. So maybe has to do something with the FormBuilder.
Would be great if anyone can point me into the right direction here.
Widget:
class CreatePost extends StatelessWidget {
final GlobalKey<FormBuilderState> _formkey =
GlobalKey<FormBuilderState>(debugLabel: 'GlobalFormKey #SignIn ');
const CreatePost({required Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return BlocBuilder<PostBloc, PostState>(
builder: (context, state) {
if (state is AddImagePost) {
return Scaffold(
appBar: AppBar(
iconTheme: const IconThemeData(color: Colors.black,),
),
body: GestureDetector(
onTap: () {
ImagePicker().pickImage(
source: ImageSource.gallery,)
.then((im) =>context.read<PostBloc().add(SetImagePost(im!)));
},
child:
Column(
children: [
FormBuilder(key: _formkey, "content")
_imageWidget(state.memoryImage),
)],
),);
}
},
);
}
}
Event:
class SetImagePost extends PostEvent {
const SetImagePost(this.image);
final XFile image;
}
State:
class AddImagePost extends PostState {
final MemoryImage memoryImage;
AddImagePost(this.image) : super();
}
BloC:
class PostBloc extends Bloc<PostEvent, PostState> {
final XFile image;
PostBloc({required this.image})
:super(CreatePostInit()){
on<SetImagePost>(_setImagePost);
}
void _setImagePost(SetImagePost event, Emitter<PostState> emit) async {
var memoryImage await apiRepository.postImage(event.image);
emit(AddImagePost(memoryImage));
}
}
Adding the different widgets to the FormBuilder step by step, it turned out that exactly the following widget is causing the error:
TextFieldTags(
textfieldTagsController: tagsControllerAnswers,
initialTags: const ["yes","no","maybe"],
textSeparators: const [' ', ','],
letterCase: LetterCase.small,
validator: (String tag) {
if (tagsController.getTags!.contains(tag)) {
return 'you already entered that';
}
if(tagsControllerAnswers.getTags!.length > 4){
return 'Please enter no more than 5 tags.';
}
return null;
},
inputfieldBuilder:
(context, tec, fn, error, onChanged, onSubmitted) {
return ((context, sc, tags, onTagDelete) {
return TextField(
controller: tec,
focusNode: fn,
decoration: InputDecoration(
isDense: true,
focusedBorder: const OutlineInputBorder(
borderSide: BorderSide(color: askTextFieldBorderFocused, width: 3.0),
),
enabledBorder: const OutlineInputBorder(
borderSide: BorderSide(color: askTextFieldBorder, width: 2.0),
),
errorText: error,
prefixIconConstraints:
BoxConstraints(maxWidth: MediaQuery.of(context).size.width * 0.74),
prefixIcon: tags.isNotEmpty
? SingleChildScrollView(
controller: sc,
scrollDirection: Axis.horizontal,
child: Row(
children: tags.map((String tag) {
return Container(
decoration: const BoxDecoration(
borderRadius: BorderRadius.all(
Radius.circular(3.0),
),
color: tagColor,
),
margin: const EdgeInsets.symmetric(
horizontal: 5.0),
padding: const EdgeInsets.symmetric(
horizontal: 5.0, vertical: 5.0),
child: Row(
mainAxisAlignment:
MainAxisAlignment.spaceBetween,
children: [
InkWell(
child: Text(
tag,
style: CustomTextStyle.bodyText1(context)?.copyWith(color: tagFont ),
),
onTap: () {
// print("$tag selected");
},
),
const SizedBox(width: 3.0),
InkWell(
child: const Icon(
Icons.close_rounded,
size: 20.0,
color: tagFont,
),
onTap: () {
onTagDelete(tag);
},
)
],
),
);
}).toList()),
)
: null,
),
onChanged: onChanged,
onSubmitted: onSubmitted,
);
});
},
),
Moving the "TextFieldTags" out of the FormBuilder solved the issue :)
I am using DropdownButton and I am facing the following issue. I'm using a checkbox in elements, but when I click on an element, I don't get a checkmark indicating that the checkbox has been clicked. As a result, I need to close and reopen it, and then I will see the changes that were clicked on the "checkbox". The second problem is that when I select one element, all elements are selected for me. As a final result, I need to get so that I can select an element and the checkbox is immediately marked, if 2 elements are needed, then two, and so on. Tell me how to fix these problems, I will be grateful for the help?
dropdown
class DropdownWidget extends StatefulWidget {
List<String> items;
SvgPicture? icon;
double width;
DropdownWidget({
Key? key,
required this.items,
required this.icon,
required this.width,
}) : super(key: key);
#override
State<DropdownWidget> createState() => _DropdownWidgetState();
}
class _DropdownWidgetState extends State<DropdownWidget> {
String? selectedValue;
bool isChecked = false;
#override
void initState() {
super.initState();
if (widget.items.isNotEmpty) {
selectedValue = widget.items[1];
}
}
#override
Widget build(BuildContext context) {
return SizedBox(
width: widget.width,
child: DropdownButtonHideUnderline(
child: DropdownButton2(
items: widget.items
.map((item) => DropdownMenuItem<String>(
value: item,
child: Container(
decoration: BoxDecoration(
border: Border(
bottom: BorderSide(
color: constants.Colors.white.withOpacity(0.1),
width: 1,
),
),
),
child: Center(
child: Row(
children: [
if (item == selectedValue)
const SizedBox(
width: 0,
),
Expanded(
child: Text(
item,
style: constants.Styles.smallTextStyleWhite,
),
),
Checkbox(
checkColor: Colors.black,
value: isChecked,
onChanged: (bool? value) {
setState(() {
isChecked = value!;
});
},
),
],
),
),
),
))
.toList(),
value: selectedValue,
onChanged: (value) {
setState(() {
selectedValue = value as String;
});
},
icon: SvgPicture.asset(constants.Assets.arrowDropdown),
iconSize: 21,
buttonHeight: 27,
itemHeight: 47,
dropdownMaxHeight: 191,
dropdownWidth: 140,
dropdownDecoration: BoxDecoration(
borderRadius: BorderRadius.circular(8),
border: Border.all(
color: constants.Colors.purpleMain,
),
color: constants.Colors.greyDark,
),
selectedItemBuilder: (context) {
return widget.items.map(
(item) {
return Row(
children: [
widget.icon ?? const SizedBox(),
const SizedBox(width: 8),
Text(
item,
style: constants.Styles.bigBookTextStyleWhite,
),
],
);
},
).toList();
},
),
),
);
}
}
items
final List<String> items = const [
"All EV's",
'Main EV',
'<EV2>',
];
I hope this example explains the concept. For simplcity I made simple a new file, run it and see the results:
Then main idea in two lists, _checkList contain values of the CheckBox and _selectedList handles the main dropdown widget to show the selection.
Feel free to ask any questions and I'm happy to help
import 'package:flutter/material.dart';
class TestPage extends StatelessWidget {
const TestPage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return const AnimationDemo(number: 5);
}
}
class AnimationDemo extends StatefulWidget {
const AnimationDemo({Key? key, this.number = 2}) : super(key: key);
final int number;
#override
State<AnimationDemo> createState() => _AnimationDemoState();
}
class _AnimationDemoState extends State<AnimationDemo> {
late List<bool> _checkList;
late List<int> _selectedIndex;
bool _isOpen = false;
#override
void initState() {
_checkList = List.filled(widget.number, false);
_selectedIndex = <int>[];
super.initState();
}
List<DropDownItem> generateItems() {
var tmp = <DropDownItem>[];
for (var i = 0; i < _checkList.length; i++) {
tmp.add(DropDownItem(
isChecked: _checkList[i],
onChanged: (value) {
setState(() {
_checkList[i] = value!;
if (value && !_selectedIndex.contains(i)) {
_selectedIndex.add(i);
} else {
_selectedIndex.remove(i);
}
});
},
));
}
return tmp;
}
#override
Widget build(BuildContext context) {
return SafeArea(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
Row(
children: [
Expanded(
child: Text((_selectedIndex.isEmpty)
? 'Nothing Selected'
: _selectedIndex.join(',')),
),
GestureDetector(
onTap: () {
setState(() {
_isOpen = !_isOpen;
});
},
child: const Icon(Icons.arrow_downward),
),
],
),
AnimatedOpacity(
opacity: (_isOpen) ? 1 : 0,
duration: const Duration(milliseconds: 300),
child: Column(
mainAxisSize: MainAxisSize.min,
children: generateItems(),
),
)
],
),
);
}
}
class DropDownItem extends StatelessWidget {
final bool isChecked;
final Function(bool?)? onChanged;
const DropDownItem({Key? key, this.onChanged, this.isChecked = false})
: super(key: key);
#override
Widget build(BuildContext context) {
return Row(
children: [
const Expanded(child: Text('Demo item')),
Checkbox(value: isChecked, onChanged: onChanged)
],
);
}
}
Here's how to achieve the Multiselect dropdown with DropdownButton2:
final List<String> items = [
'Item1',
'Item2',
'Item3',
'Item4',
];
List<String> selectedItems = [];
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: DropdownButtonHideUnderline(
child: DropdownButton2(
isExpanded: true,
hint: Align(
alignment: AlignmentDirectional.center,
child: Text(
'Select Items',
style: TextStyle(
fontSize: 14,
color: Theme.of(context).hintColor,
),
),
),
items: items.map((item) {
return DropdownMenuItem<String>(
value: item,
//disable default onTap to avoid closing menu when selecting an item
enabled: false,
child: StatefulBuilder(
builder: (context, menuSetState) {
final _isSelected = selectedItems.contains(item);
return InkWell(
onTap: () {
_isSelected
? selectedItems.remove(item)
: selectedItems.add(item);
//This rebuilds the StatefulWidget to update the button's text
setState(() {});
//This rebuilds the dropdownMenu Widget to update the check mark
menuSetState(() {});
},
child: Container(
height: double.infinity,
padding: const EdgeInsets.symmetric(horizontal: 16.0),
child: Row(
children: [
_isSelected
? const Icon(Icons.check_box_outlined)
: const Icon(Icons.check_box_outline_blank),
const SizedBox(width: 16),
Text(
item,
style: const TextStyle(
fontSize: 14,
),
),
],
),
),
);
},
),
);
}).toList(),
//Use last selected item as the current value so if we've limited menu height, it scroll to last item.
value: selectedItems.isEmpty ? null : selectedItems.last,
onChanged: (value) {},
buttonHeight: 40,
buttonWidth: 140,
itemHeight: 40,
itemPadding: EdgeInsets.zero,
selectedItemBuilder: (context) {
return items.map(
(item) {
return Container(
alignment: AlignmentDirectional.center,
padding: const EdgeInsets.symmetric(horizontal: 16.0),
child: Text(
selectedItems.join(', '),
style: const TextStyle(
fontSize: 14,
overflow: TextOverflow.ellipsis,
),
maxLines: 1,
),
);
},
).toList();
},
),
),
),
);
}
Also, I've added it as an example to the package doc "Example 4" so you can get back to it later.
I'm new to Flutter and I can't understand why I can't see the data inside the DropDownButton even tho the lists that I use to create the DropDownButton have the data inside them. Can anyone explain to me why is this happening? The only clue I have is that the DropDownButton starts the creation before I create the list from which is taking the data.
The problem is that my dropdown list is empty.
I provide the entire code below.
Code :
import 'package:flutter/material.dart';
import 'ListOfClienti.dart';
class CreateClient extends StatefulWidget {
#override
_CreateClientState createState() => _CreateClientState();
}
class _CreateClientState extends State<CreateClient> {
String ClientCod = '';
String currentClient = '';
List<String> listNameOfClients = [];
List<DropdownMenuItem<String>> actualList2 = [];
void getClientsName() {
for (var i = 0; i <= ListDatabase.length - 1; i++) {
var name = ListDatabase[i].nome;
print(name);
listNameOfClients.add(name);
}
}
void createListWithClientName() {
for (String oneByOneClient in listNameOfClients) {
var VariableToInsert2 = DropdownMenuItem(
child: Text(oneByOneClient),
value: oneByOneClient,
);
actualList2.add(VariableToInsert2);
}
}
//Method that allows me to create the DropDownButton
DropdownButton<String> createNameMachine() {
return DropdownButton(
items: actualList2,
style: TextStyle(
color: Colors.black,
fontFamily: 'Keqima',
fontSize: 15,
),
value: currentClient,
onChanged: (clientSelected) {
setState(() {
currentClient = clientSelected;
});
},
);
}
#override
Widget build(BuildContext context) {
return Container(
color: Color(0xff757575),
child: Container(
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.only(
topLeft: Radius.circular(20),
topRight: Radius.circular(20),
),
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Padding(
padding: EdgeInsets.all(16),
child: TextField(
decoration: InputDecoration(
border: OutlineInputBorder(),
labelText: 'Inserisci il codice cliente',
),
onChanged: (textInsideTheField) {
ClientCod = textInsideTheField;
},
),
),
Padding(
padding: EdgeInsets.all(16),
child: Row(
children: <Widget>[
FlatButton(
onPressed: () {
getClientsName();
createListWithClientName();
print(actualList2.length);
},
child: Text(
'Clienti : ',
style: TextStyle(
fontSize: 20,
fontFamily: 'Keqima',
),
),
),
SizedBox(
width: 20,
),
createNameMachine(),
],
),
),
],
),
),
);
}
}
To fix this problem I had to change to things :
Thing: I had to change the List from this List listNameOfClients = []; to this List listNameOfClients = [''];
I had to integrate the setState and inside to call the functions.
setState(() {
getClientsName();
createListWithClientName();
});
i want to change the indexvalue (pictogramindex) of one page when we click nextbutton on another screen.I will explain briefly , I have 2 screens in my scenario the first screen contains an image and it's name , a textfield and nextbutton (i have provided a dummy data contains a list of image and it's names) the logic behind this is , when we complete the textfield box and click next button(after validate) the textfield value checks with the correctvalue which i was given in the dummy data and show it's synonym which also provided. when we click the next button we will go to another page which contains the correct answer(passed from first page) and a textfield in this the user can write about the correct answer ( validated) when click next button in this page (till this my applicationworks perfectly) i want to load the first page with it's index updated (+1) which i initialised as 0 (var pictogramindex=0). But in my case when coming back to first page the index is not updating it will automatically stores the initialised value. what i want is i want to update index on the first page when i click next button in the Second page .
my source code of first screen is shown here
class Pictogramscreen extends StatefulWidget {
final int length;
const Pictogramscreen({Key key, this.length}) : super(key: key);
#override
_PictogramscreenState createState() => _PictogramscreenState();
}
class _PictogramscreenState extends State<Pictogramscreen> {
#override
final _Key = GlobalKey<FormState>();
Color defaultcolor = Colors.blue[50];
Color trueColor = Colors.green;
Color falseColor = Colors.red;
Widget defcorrect = Text('');
var pictogramindex = 0;
TextEditingController usertitleInput = TextEditingController();
nextPictogram() {
setState(() {
pictogramindex++;
});
}
fillColor() {
setState(() {
usertitleInput.text == pictdata[pictogramindex]['pictcorrectword']
? defaultcolor = trueColor
: defaultcolor = falseColor;
});
}
correctText() {
setState(() {
usertitleInput.text == pictdata[pictogramindex]['pictcorrectword']
? defcorrect = Text(pictdata[pictogramindex]['pictsynonym'])
: defcorrect = Text(pictdata[pictogramindex]['pictcorrectword']);
});
}
reset() {
setState(() {
defaultcolor = Colors.blue[50];
defcorrect = Text('');
usertitleInput.clear();
});
}
void description(BuildContext ctx) {
Navigator.of(context).pushNamed('/user-description', arguments: {
'id': pictdata[pictogramindex]['pictid'],
'word': pictdata[pictogramindex]['pictcorrectword']
});
}
Widget build(BuildContext context) {
int length = pictdata.length;
return Scaffold(
body: pictogramindex < pictdata.length
? ListView(
children: <Widget>[
Container(
margin: EdgeInsets.only(top: 20),
padding: EdgeInsets.all(15),
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Card(
margin: EdgeInsets.only(top: 20),
child: Image.network(
pictdata[pictogramindex]['pictimg']),
),
SizedBox(
height: 10,
),
Text(
pictdata[pictogramindex]['pictword'],
style: TextStyle(
fontSize: 25,
),
),
SizedBox(
height: 10,
),
//Card(
//color: Colors.blue,
// child: TextField(
// decoration: InputDecoration.collapsed(
// hintText: 'type here'),
//textAlign: TextAlign.center,
// onSubmitted: (value) {
// usertitleInput = value;
// print(usertitleInput);
// },
// ),
//),
Form(
key: _Key,
child: TextFormField(
controller: usertitleInput,
validator: (usertitleInput) {
if (usertitleInput.isEmpty) {
return 'Answer cannot be empty';
} else {
return null;
}
},
textAlign: TextAlign.center,
decoration: InputDecoration(
enabledBorder: OutlineInputBorder(
borderSide:
BorderSide(color: Colors.blueAccent),
borderRadius: BorderRadius.all(
Radius.circular(15),
)),
labelText: 'Type your Answer',
filled: true,
fillColor: defaultcolor,
),
onFieldSubmitted: (value) {
usertitleInput.text = value;
fillColor();
correctText();
print(usertitleInput.text);
}),
),
SizedBox(
height: 10,
),
defcorrect,
SizedBox(
height: 10,
),
RaisedButton(
onPressed: () {
if (_Key.currentState.validate()) {
description(context);
// nextPictogram();
reset();
}
//
//if (_Key.currentState.validate() == correctText()) {
// nextPictogram;
// }
},
child: Text('Next'),
)
],
),
),
],
)
: Center(
child: Text('completed'),
));
}
}
my source code of the second screen is show here
class Userinputscreen extends StatefulWidget {
final String id;
final String word;
const Userinputscreen({Key key, this.id, this.word}) : super(key: key);
#override
_UserinputscreenState createState() => _UserinputscreenState();
}
class _UserinputscreenState extends State<Userinputscreen> {
final _Keey = GlobalKey<FormState>();
TextEditingController userdescription = TextEditingController();
var pictogramindex;
void nextpict(BuildContext context) {
Navigator.of(context).pushNamed('/main-screen');
}
// void nextpict(BuildContext context, int index) {
// Navigator.push(
// context,
// MaterialPageRoute(
// builder: (ctx) => Pictogramscreen(
// index: i = 0,
// )));
// }
#override
Widget build(BuildContext context) {
final routeArgs =
ModalRoute.of(context).settings.arguments as Map<String, String>;
final correctWord = routeArgs['word'];
return MaterialApp(
home: Scaffold(
body: ListView(children: <Widget>[
Padding(
padding: EdgeInsets.only(top: 50),
child: Center(
child: Container(
padding: EdgeInsets.all(20),
margin: EdgeInsets.only(top: 100),
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
correctWord,
style: TextStyle(fontSize: 26),
),
SizedBox(
height: 10,
),
Form(
key: _Keey,
child: TextFormField(
controller: userdescription,
validator: (userdescription) {
if (userdescription.isEmpty) {
return 'Answer cannot be empty';
} else {
return null;
}
},
textAlign: TextAlign.center,
decoration: InputDecoration(
enabledBorder: OutlineInputBorder(
borderSide: BorderSide(color: Colors.blueAccent),
borderRadius: BorderRadius.all(
Radius.circular(15),
)),
labelText: 'Type your Answer',
filled: true,
),
onFieldSubmitted: (value) {
userdescription.text = value;
print(userdescription.text);
}),
),
SizedBox(
height: 10,
),
RaisedButton(
onPressed: () {
if (_Keey.currentState.validate()) {
nextpict(context);
}
},
child: Text('Next'),
)
],
),
),
),
),
])),
);
}
}
If I get it right, you basically want to tell the initial page that it's state is updated(the index) elsewhere. You basically need to make your app "reactive".
As is said in Google Developers Tutorial:
One of the advantages of Flutter is that it uses reactive views, which you can take to the next level by also applying reactive principles to your app’s data model.
Use some sort of state management. You need to choose from and use either Bloc, InheritedWidget and InheritedModel, Provider(ScopedModel), or the like.
Check this article on flutter about state management, or this for a complete list of approaches