Checkbox doesn't change when clicked in dropdownbutton - flutter

I am using DropdownButton and I am facing the following issue. I'm using a checkbox in elements, but when I click on an element, I don't get a checkmark indicating that the checkbox has been clicked. As a result, I need to close and reopen it, and then I will see the changes that were clicked on the "checkbox". The second problem is that when I select one element, all elements are selected for me. As a final result, I need to get so that I can select an element and the checkbox is immediately marked, if 2 elements are needed, then two, and so on. Tell me how to fix these problems, I will be grateful for the help?
dropdown
class DropdownWidget extends StatefulWidget {
List<String> items;
SvgPicture? icon;
double width;
DropdownWidget({
Key? key,
required this.items,
required this.icon,
required this.width,
}) : super(key: key);
#override
State<DropdownWidget> createState() => _DropdownWidgetState();
}
class _DropdownWidgetState extends State<DropdownWidget> {
String? selectedValue;
bool isChecked = false;
#override
void initState() {
super.initState();
if (widget.items.isNotEmpty) {
selectedValue = widget.items[1];
}
}
#override
Widget build(BuildContext context) {
return SizedBox(
width: widget.width,
child: DropdownButtonHideUnderline(
child: DropdownButton2(
items: widget.items
.map((item) => DropdownMenuItem<String>(
value: item,
child: Container(
decoration: BoxDecoration(
border: Border(
bottom: BorderSide(
color: constants.Colors.white.withOpacity(0.1),
width: 1,
),
),
),
child: Center(
child: Row(
children: [
if (item == selectedValue)
const SizedBox(
width: 0,
),
Expanded(
child: Text(
item,
style: constants.Styles.smallTextStyleWhite,
),
),
Checkbox(
checkColor: Colors.black,
value: isChecked,
onChanged: (bool? value) {
setState(() {
isChecked = value!;
});
},
),
],
),
),
),
))
.toList(),
value: selectedValue,
onChanged: (value) {
setState(() {
selectedValue = value as String;
});
},
icon: SvgPicture.asset(constants.Assets.arrowDropdown),
iconSize: 21,
buttonHeight: 27,
itemHeight: 47,
dropdownMaxHeight: 191,
dropdownWidth: 140,
dropdownDecoration: BoxDecoration(
borderRadius: BorderRadius.circular(8),
border: Border.all(
color: constants.Colors.purpleMain,
),
color: constants.Colors.greyDark,
),
selectedItemBuilder: (context) {
return widget.items.map(
(item) {
return Row(
children: [
widget.icon ?? const SizedBox(),
const SizedBox(width: 8),
Text(
item,
style: constants.Styles.bigBookTextStyleWhite,
),
],
);
},
).toList();
},
),
),
);
}
}
items
final List<String> items = const [
"All EV's",
'Main EV',
'<EV2>',
];

I hope this example explains the concept. For simplcity I made simple a new file, run it and see the results:
Then main idea in two lists, _checkList contain values of the CheckBox and _selectedList handles the main dropdown widget to show the selection.
Feel free to ask any questions and I'm happy to help
import 'package:flutter/material.dart';
class TestPage extends StatelessWidget {
const TestPage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return const AnimationDemo(number: 5);
}
}
class AnimationDemo extends StatefulWidget {
const AnimationDemo({Key? key, this.number = 2}) : super(key: key);
final int number;
#override
State<AnimationDemo> createState() => _AnimationDemoState();
}
class _AnimationDemoState extends State<AnimationDemo> {
late List<bool> _checkList;
late List<int> _selectedIndex;
bool _isOpen = false;
#override
void initState() {
_checkList = List.filled(widget.number, false);
_selectedIndex = <int>[];
super.initState();
}
List<DropDownItem> generateItems() {
var tmp = <DropDownItem>[];
for (var i = 0; i < _checkList.length; i++) {
tmp.add(DropDownItem(
isChecked: _checkList[i],
onChanged: (value) {
setState(() {
_checkList[i] = value!;
if (value && !_selectedIndex.contains(i)) {
_selectedIndex.add(i);
} else {
_selectedIndex.remove(i);
}
});
},
));
}
return tmp;
}
#override
Widget build(BuildContext context) {
return SafeArea(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
Row(
children: [
Expanded(
child: Text((_selectedIndex.isEmpty)
? 'Nothing Selected'
: _selectedIndex.join(',')),
),
GestureDetector(
onTap: () {
setState(() {
_isOpen = !_isOpen;
});
},
child: const Icon(Icons.arrow_downward),
),
],
),
AnimatedOpacity(
opacity: (_isOpen) ? 1 : 0,
duration: const Duration(milliseconds: 300),
child: Column(
mainAxisSize: MainAxisSize.min,
children: generateItems(),
),
)
],
),
);
}
}
class DropDownItem extends StatelessWidget {
final bool isChecked;
final Function(bool?)? onChanged;
const DropDownItem({Key? key, this.onChanged, this.isChecked = false})
: super(key: key);
#override
Widget build(BuildContext context) {
return Row(
children: [
const Expanded(child: Text('Demo item')),
Checkbox(value: isChecked, onChanged: onChanged)
],
);
}
}

Here's how to achieve the Multiselect dropdown with DropdownButton2:
final List<String> items = [
'Item1',
'Item2',
'Item3',
'Item4',
];
List<String> selectedItems = [];
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: DropdownButtonHideUnderline(
child: DropdownButton2(
isExpanded: true,
hint: Align(
alignment: AlignmentDirectional.center,
child: Text(
'Select Items',
style: TextStyle(
fontSize: 14,
color: Theme.of(context).hintColor,
),
),
),
items: items.map((item) {
return DropdownMenuItem<String>(
value: item,
//disable default onTap to avoid closing menu when selecting an item
enabled: false,
child: StatefulBuilder(
builder: (context, menuSetState) {
final _isSelected = selectedItems.contains(item);
return InkWell(
onTap: () {
_isSelected
? selectedItems.remove(item)
: selectedItems.add(item);
//This rebuilds the StatefulWidget to update the button's text
setState(() {});
//This rebuilds the dropdownMenu Widget to update the check mark
menuSetState(() {});
},
child: Container(
height: double.infinity,
padding: const EdgeInsets.symmetric(horizontal: 16.0),
child: Row(
children: [
_isSelected
? const Icon(Icons.check_box_outlined)
: const Icon(Icons.check_box_outline_blank),
const SizedBox(width: 16),
Text(
item,
style: const TextStyle(
fontSize: 14,
),
),
],
),
),
);
},
),
);
}).toList(),
//Use last selected item as the current value so if we've limited menu height, it scroll to last item.
value: selectedItems.isEmpty ? null : selectedItems.last,
onChanged: (value) {},
buttonHeight: 40,
buttonWidth: 140,
itemHeight: 40,
itemPadding: EdgeInsets.zero,
selectedItemBuilder: (context) {
return items.map(
(item) {
return Container(
alignment: AlignmentDirectional.center,
padding: const EdgeInsets.symmetric(horizontal: 16.0),
child: Text(
selectedItems.join(', '),
style: const TextStyle(
fontSize: 14,
overflow: TextOverflow.ellipsis,
),
maxLines: 1,
),
);
},
).toList();
},
),
),
),
);
}
Also, I've added it as an example to the package doc "Example 4" so you can get back to it later.

Related

How to call setsate function from a different widget?

Well, I am coding a chatbot-like page in my app. But, I am stuck at calling setState function for page inside of chatBubble widget. Here is my page as MedicBot and chat question code as FirstQuestion. What I do want to do that whenever, user triggers radio tile's on tap condition. It should be trigger setState function in MedicBot, any suggestions?
import 'package:medicte/assets/back_button.dart';
import 'package:medicte/assets/first_question.dart';
class MedicBot extends StatefulWidget {
const MedicBot({Key? key}) : super(key: key);
#override
State<MedicBot> createState() => _MedicBotState();
}
class _MedicBotState extends State<MedicBot> {
late final List<Widget> _messages;
late final List<dynamic> botMessages;
FocusNode _focusNode = FocusNode();
setMainState() {
print('bum');
this.setState(() {});
}
#override
void initState() {
print('bumbeyarag');
botMessages = [
_buildChatBubbles(
widget: SizedBox.shrink(),
text:
'Do you have further medical information you can share? (e.g. lab results)',
userControl: false),
_buildChatBubbles(
widget: FirstQuestion(
focus: _focusNode,
radioButtons: ['1-2 weeks', 'A Month', '1-3 Months', 'Other'],
setMainState: setMainState,
),
text: 'Where do you currently live?',
userControl: false),
_buildChatBubbles(
widget: FirstQuestion(
focus: _focusNode,
radioButtons: [
'Online Consultation',
'Second Opinion',
'A treatment cost',
'Other'
],
setMainState: setMainState,
),
text: 'How soon do you want to get the treatment done?',
userControl: false),
_buildChatBubbles(
widget: FirstQuestion(
focus: _focusNode,
radioButtons: ['Yes', 'No'],
setMainState: () {
setState(() {});
},
),
text: 'What service are you looking for?',
userControl: false),
_buildChatBubbles(
widget: FirstQuestion(
focus: _focusNode,
radioButtons: [],
setMainState: () {
setState(() {});
},
),
text: 'Have you already spoken a doctor?',
userControl: false),
_buildChatBubbles(
text: 'Which treatment are you interested in?',
userControl: false,
widget:
const Text('Enter a treatment name (e.g Hair Transplant, IVF)')),
_buildChatBubbles(
text: 'You are inquiring for',
userControl: false,
widget: FirstQuestion(
radioButtons: const ['Myself', 'For someone else'],
focus: _focusNode,
setMainState: () {
setState(() {});
},
)),
];
_messages = [
const SizedBox(
height: 1,
),
const SizedBox(
height: 10,
)
];
super.initState();
}
final TextEditingController _controller = TextEditingController();
bool value = false;
#override
Widget build(BuildContext context) {
if (botMessages.isNotEmpty) {
_messages.insert(1, botMessages.removeLast());
}
return Scaffold(
bottomSheet: Container(
color: Colors.white30,
child: Padding(
padding: const EdgeInsets.only(bottom: 30, right: 15, left: 15),
child: TextFormField(
focusNode: _focusNode,
controller: _controller,
decoration: InputDecoration(
border: OutlineInputBorder(
borderRadius: BorderRadius.circular(25),
),
hintText: 'Type your message',
suffixIcon: IconButton(
onPressed: () {
print(_controller.text);
print(_controller.value);
setState(() {
_messages.insert(
1,
_buildChatBubbles(
text: _controller.text,
userControl: true,
widget: const SizedBox.shrink()));
_controller.clear();
});
},
icon: const Icon(Icons.send),
),
),
),
),
),
appBar: AppBar(
leadingWidth: 101,
backgroundColor: Colors.blue.shade300,
leading: Row(
children: [
const BackWardButton(),
ClipRRect(
borderRadius: BorderRadius.circular(1000),
child: Container(
color: Colors.white,
child: Image.asset(
'lib/images/Lovepik_com-401792159-medical-robot.png',
height: 53,
width: 53),
),
),
],
),
title: const Text(
"MedicBot",
style: TextStyle(color: Colors.black54),
),
),
body: SafeArea(
minimum:
const EdgeInsets.only(top: 2, left: 10, right: 10, bottom: 90),
child: ListView.builder(
itemCount: _messages.length,
reverse: true,
itemBuilder: ((context, index) {
return _messages[index];
}),
)));
}
}
class _buildChatBubbles extends StatelessWidget {
bool userControl;
String text;
Widget widget;
_buildChatBubbles(
{required this.widget,
required this.text,
required this.userControl,
super.key});
#override
Widget build(BuildContext context) {
return Container(
margin: const EdgeInsets.only(bottom: 10),
child: Row(
mainAxisAlignment:
userControl ? MainAxisAlignment.end : MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
userControl
? const SizedBox.shrink()
: Container(
margin: const EdgeInsets.only(right: 10),
child: const CircleAvatar(
radius: 20,
backgroundImage: AssetImage(
'lib/images/Lovepik_com-401792159-medical-robot.png'),
),
),
Container(
constraints: BoxConstraints(
maxHeight: MediaQuery.of(context).size.height * 0.4,
maxWidth: MediaQuery.of(context).size.width * 0.6),
padding: const EdgeInsets.all(10),
decoration: BoxDecoration(
color: userControl ? Colors.green.shade300 : Colors.blue.shade300,
borderRadius: BorderRadius.circular(10),
boxShadow: [
BoxShadow(
color: Colors.grey.withOpacity(0.5),
spreadRadius: 1,
blurRadius: 7,
offset: const Offset(0, 3), // changes position of shadow
),
],
),
child: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
userControl ? 'You' : 'Medicte Bot',
style: const TextStyle(
fontSize: 18,
fontWeight: FontWeight.w600,
),
),
const SizedBox(height: 5),
Flexible(
child: Text(
text,
style: const TextStyle(
fontSize: 16,
fontWeight: FontWeight.w400,
),
),
),
widget
],
),
),
],
),
);
;
}
}
import 'package:flutter/material.dart';
import 'package:group_button/group_button.dart';
import 'package:medicte/pages/chat_ui.dart';
// ignore: must_be_immutable
class FirstQuestion extends StatefulWidget {
List<String> radioButtons;
FocusNode focus;
void Function() setMainState;
FirstQuestion(
{required this.setMainState,
required this.focus,
required this.radioButtons,
Key? key})
: super(key: key);
#override
State<FirstQuestion> createState() => _FirstQuestionState();
}
class _FirstQuestionState extends State<FirstQuestion> {
late GroupButtonController _radioController;
// ignore: prefer_typing_uninitialized_variables
late final _radioButtons;
#override
void initState() {
_radioButtons = widget.radioButtons;
_radioController = GroupButtonController(
selectedIndexes: [0, 1, 2, 3],
);
super.initState();
}
#override
Widget build(BuildContext context) {
return GroupButton(
controller: _radioController,
isRadio: true,
options: const GroupButtonOptions(groupingType: GroupingType.column),
buttons: _radioButtons,
buttonIndexedBuilder: (selected, index, context) {
return RadioTile(
title: _radioButtons[index],
selected: _radioController.selectedIndex,
index: index,
onTap: () {
print(_radioButtons[index].toString());
widget.setMainState();
_radioController.selectIndex(index);
/* Future.delayed(Duration(seconds: 1), () {
widget.setMainState();
}); */
},
);
},
onSelected: (val, i, selected) {
print('object');
});
}
}
class RadioTile extends StatelessWidget {
const RadioTile({
Key? key,
required this.selected,
required this.onTap,
required this.index,
required this.title,
}) : super(key: key);
final String title;
final int index;
final int? selected;
final VoidCallback onTap;
#override
Widget build(BuildContext context) {
return ListTile(
title: Text(title),
onTap: onTap,
leading: Radio<int>(
groupValue: selected,
value: index,
onChanged: (val) {
print(val);
onTap();
},
),
);
}
}
Try something like this. This is the code snippet of an application of mine. I used StatefulBuilder as the parent of the widgets I want to update and I sent the setState parameter to the widget where I trigger.
import 'package:flutter/material.dart';
class CryptoassetsPage extends StatefulWidget {
const CryptoassetsPage({Key? key}) : super(key: key);
#override
_CryptoassetsPageState createState() => _CryptoassetsPageState();
}
class _CryptoassetsPageState extends State<CryptoassetsPage> {
#override
Widget build(BuildContext context) {
return Container(
color: Theme.of(context).backgroundColor,
child: SingleChildScrollView(
child: StatefulBuilder(
builder: (BuildContext context, StateSetter setState) {
//My other class/widget
return OrderOptions(setState);
}),
),
);
}
}
class OrderOptions extends StatefulWidget {
const OrderOptions(this.setState, {Key? key}) : super(key: key);
final StateSetter setState;
#override
_OrderOptionsState createState() => _OrderOptionsState();
}
class _OrderOptionsState extends State<OrderOptions> {
#override
Widget build(BuildContext context) {
return InkWell(
onTap: () {
StateSetter setState = widget.setState;
setState(() {});
},
);
}
}

Search Result does not update instantly flutter

I'm emulating this search and filter github here and the codes are almost the same but the filtered results do not update instantly while I type and also I faced the following issues:
I will have to press enter on my laptop to finally get the filtered list
When I hit the close icon(which is to clear all the words), I will have to tap the searchbar again so that all my listtile are back on the listview.
Here's my code:
class _CurrencySelectState extends State<CurrencySelect> {
late List<Currency> resCur;
String query = '';
#override
void initState() {
super.initState();
resCur = currencyList;
}
void searchCur(String query) {
final List<Currency> filteredCur = currencyList.where((cur) {
final symbolLower = cur.symbol.toLowerCase(); // Search using symbol
final nameLower = cur.country.toLowerCase(); // Search using country
final searchLower = query.toLowerCase();
return symbolLower.contains(searchLower) ||
nameLower.contains(searchLower);
}).toList();
setState(() {
this.query = query;
resCur = filteredCur;
});
}
#override
Widget build(BuildContext context) {
Widget buildCur(Currency cur) => ListTile(
leading: Padding(
padding: EdgeInset.all(5)
child: SizedBox(
child: Column(
children: <Widget>[
SvgPicture.asset(
cur.assetPath,
),
]),
),
),
title: Column(
children: [
Text(
cur.symbol,
style: TextStyle(
...
),
Text(
cur.name,
style: TextStyle(
...
),
],
),
trailing: Text(
"0.25",
style: TextStyle(
...
),
);
return TextButton(
onPressed: () async {
showModalBottomSheet(
enableDrag: false,
context: context,
isScrollControlled: true,
builder: (BuildContext context) {
return DraggableScrollableSheet(
expand: false,
builder: (context, scrollController) {
return Column(
children: <Widget>[
SearchWidget(
text: query,
onChanged: searchCur,
hintText: "Enter symbol or country"
),
Expanded(
child: ListView.builder(
controller: scrollController,
itemCount: resCur.length,
itemBuilder: (context, int index) {
final cur = resCur[index];
return buildCur(cur);
},
),
)
],
);
},
);
});
},
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
Text(
...
),
SvgPicture.asset(
...
)
],
));
}
}
Searchwidget code:
import 'package:flutter/material.dart';
class SearchWidget extends StatefulWidget {
final String text;
final ValueChanged<String> onChanged;
final String hintText;
const SearchWidget({
Key? key,
required this.text,
required this.onChanged,
required this.hintText,
}) : super(key: key);
#override
_SearchWidgetState createState() => _SearchWidgetState();
}
class _SearchWidgetState extends State<SearchWidget> {
final controller = TextEditingController();
#override
Widget build(BuildContext context) {
final styleActive = TextStyle(color: Colors.black);
final styleHint = TextStyle(color: Colors.black54);
final style = widget.text.isEmpty ? styleHint : styleActive;
return Container(
height: 42,
margin: const EdgeInsets.fromLTRB(16, 16, 16, 16),
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(12),
color: Colors.white,
border: Border.all(color: Colors.black26),
),
padding: const EdgeInsets.symmetric(horizontal: 8),
child: TextField(
controller: controller,
decoration: InputDecoration(
icon: Icon(Icons.search, color: style.color),
suffixIcon: widget.text.isNotEmpty
? GestureDetector(
child: Icon(Icons.close, color: style.color),
onTap: () {
controller.clear();
widget.onChanged('');
FocusScope.of(context).requestFocus(FocusNode());
},
)
: null,
hintText: widget.hintText,
hintStyle: style,
border: InputBorder.none,
),
style: style,
onChanged: widget.onChanged,
),
);
}
}

Selected item not showing in DropdownButton in Flutter

I need your help. I'm making a DropdownButton and I'm facing the following problem - I can't see the items that are selected in the DropdownMenuItems. I do not understand what the problem is that nothing is displayed. I'm using the [getwidget][1] package it's a GFCheckboxListTile widget - which just adds a checkbox. Please tell me how can I fix this error?
dropdown
import 'package:dropdown_button2/dropdown_button2.dart';
import 'package:flutter/material.dart';
import 'package:flutter_svg/svg.dart';
import 'package:getwidget/getwidget.dart';
import 'package:joyn/constants/constants.dart' as constants;
class DropdownWidget extends StatefulWidget {
List<String> items;
SvgPicture? icon;
double width;
DropdownWidget({
Key? key,
required this.items,
required this.icon,
required this.width,
}) : super(key: key);
#override
State<DropdownWidget> createState() => _DropdownWidgetState();
}
class _DropdownWidgetState extends State<DropdownWidget> {
String? selectedValue;
bool selected = false;
final List _selectedTitles = [];
final List _selectedTitlesIndex = [];
final GFCheckboxType type = GFCheckboxType.basic;
#override
void initState() {
super.initState();
if (widget.items.isNotEmpty) {
_selectedTitles.add(widget.items[1]);
}
}
void _onItemSelect(bool selected, int index) {
if (selected == true) {
setState(() {
_selectedTitles.add(widget.items[index]);
_selectedTitlesIndex.add(index);
});
} else {
setState(() {
_selectedTitles.remove(widget.items[index]);
_selectedTitlesIndex.remove(index);
});
}
}
#override
Widget build(BuildContext context) {
return SizedBox(
width: widget.width,
child: DropdownButtonHideUnderline(
child: DropdownButton(
items: List.generate(
widget.items.length,
(index) => DropdownMenuItem<String>(
value: widget.items[index],
child: Container(
decoration: BoxDecoration(
border: Border(
bottom: BorderSide(
color: constants.Colors.white.withOpacity(0.1),
width: 1,
),
),
),
child: GFCheckboxListTile(
value: _selectedTitles.contains(widget.items[index]),
onChanged: (bool selected) {
_onItemSelect(selected, index);
},
selected: selected,
title: Text(
widget.items[index],
style: constants.Styles.smallTextStyleWhite,
),
padding: const EdgeInsets.only(top: 14, bottom: 13),
margin: const EdgeInsets.only(right: 12, left: 2),
size: 22,
activeBgColor: constants.Colors.greyCheckbox,
activeBorderColor: Colors.red,
inactiveBgColor: constants.Colors.greyCheckbox,
activeIcon: SvgPicture.asset(constants.Assets.checkboxIcon),
inactiveBorderColor: constants.Colors.greyXMiddle,
type: type,
),
),
),
),
value: selectedValue,
onChanged: (value) {
setState(() {
selectedValue = value as String;
});
},
icon: SvgPicture.asset(constants.Assets.arrowDropdown),
iconSize: 21,
itemHeight: 66,
selectedItemBuilder: (context) {
return _selectedTitles.map(
(item) {
return Row(
children: [
widget.icon ?? const SizedBox(),
const SizedBox(width: 8),
Text(
item,
style: constants.Styles.bigBookTextStyleWhite,
),
],
);
},
).toList();
},
),
),
);
}
}
While the UI is need to update on DropdownMenuItem you can wrap GFCheckboxListTile with StatefulBuilder.
child: Container(
child: StatefulBuilder(
builder: (context, setStateSB) => GFCheckboxListTile(
value: _selectedTitles.contains(widget.items[index]),
onChanged: (bool selected) {
_onItemSelect(selected, index);
setStateSB(() {}); /// we are using StatefulBuilder's setState
///add your logic then
setState(() {
selectedValue = widget.items[index];
});
},
DropdownMenuItem ontap is outSide the GFCheckboxListTile therefore onChanged is not calling. I am using onChanged from GFCheckboxListTile to update the selectedValue.

Is there a number input field in flutter with increment/decrement buttons attached to the field?

I am trying to create a number input field with and up and down arrow button to increment and decrement its value. I am wondering if there is any inbuilt widget which already provides this functionality. I have to create couple of such fields in my UI and creating so many stateful widgets makes me wonder if there is any simpler approach.
import 'package:flutter/services.dart';
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
final title = 'Increment Decrement Demo';
return MaterialApp(
title: title,
home: NumberInputWithIncrementDecrement(),
);
}
}
class NumberInputWithIncrementDecrement extends StatefulWidget {
#override
_NumberInputWithIncrementDecrementState createState() =>
_NumberInputWithIncrementDecrementState();
}
class _NumberInputWithIncrementDecrementState
extends State<NumberInputWithIncrementDecrement> {
TextEditingController _controller = TextEditingController();
#override
void initState() {
super.initState();
_controller.text = "0"; // Setting the initial value for the field.
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Number Field increment decrement'),
),
body: Padding(
padding: const EdgeInsets.all(20.0),
child: Row(
children: <Widget>[
Expanded(
flex: 1,
child: TextFormField(
controller: _controller,
keyboardType: TextInputType.numberWithOptions(
decimal: false, signed: false),
inputFormatters: <TextInputFormatter>[
WhitelistingTextInputFormatter.digitsOnly
],
),
),
Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
MaterialButton(
minWidth: 5.0,
child: Icon(Icons.arrow_drop_up),
onPressed: () {
int currentValue = int.parse(_controller.text);
setState(() {
currentValue++;
_controller.text =
(currentValue).toString(); // incrementing value
});
},
),
MaterialButton(
minWidth: 5.0,
child: Icon(Icons.arrow_drop_down),
onPressed: () {
int currentValue = int.parse(_controller.text);
setState(() {
print("Setting state");
currentValue--;
_controller.text =
(currentValue).toString(); // decrementing value
});
},
),
],
),
Spacer(
flex: 2,
)
],
),
),
);
}
}
current output looks some thing like this.
I am looking for something like the following in a simpler manner like in HTML number input field.
I have laid out my Number input widget as shown below. I think I will go ahead with this approach until someone has any different idea for the same.
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
final title = 'Increment Decrement Demo';
return MaterialApp(
title: title,
home: NumberInputWithIncrementDecrement(),
);
}
}
class NumberInputWithIncrementDecrement extends StatefulWidget {
#override
_NumberInputWithIncrementDecrementState createState() =>
_NumberInputWithIncrementDecrementState();
}
class _NumberInputWithIncrementDecrementState
extends State<NumberInputWithIncrementDecrement> {
TextEditingController _controller = TextEditingController();
#override
void initState() {
super.initState();
_controller.text = "0"; // Setting the initial value for the field.
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Number Field increment decrement'),
),
body: Padding(
padding: const EdgeInsets.all(20.0),
child: Center(
child: Container(
width: 60.0,
foregroundDecoration: BoxDecoration(
borderRadius: BorderRadius.circular(5.0),
border: Border.all(
color: Colors.blueGrey,
width: 2.0,
),
),
child: Row(
children: <Widget>[
Expanded(
flex: 1,
child: TextFormField(
textAlign: TextAlign.center,
decoration: InputDecoration(
contentPadding: EdgeInsets.all(8.0),
border: OutlineInputBorder(
borderRadius: BorderRadius.circular(5.0),
),
),
controller: _controller,
keyboardType: TextInputType.numberWithOptions(
decimal: false,
signed: true,
),
inputFormatters: <TextInputFormatter>[
WhitelistingTextInputFormatter.digitsOnly
],
),
),
Container(
height: 38.0,
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Container(
decoration: BoxDecoration(
border: Border(
bottom: BorderSide(
width: 0.5,
),
),
),
child: InkWell(
child: Icon(
Icons.arrow_drop_up,
size: 18.0,
),
onTap: () {
int currentValue = int.parse(_controller.text);
setState(() {
currentValue++;
_controller.text = (currentValue)
.toString(); // incrementing value
});
},
),
),
InkWell(
child: Icon(
Icons.arrow_drop_down,
size: 18.0,
),
onTap: () {
int currentValue = int.parse(_controller.text);
setState(() {
print("Setting state");
currentValue--;
_controller.text =
(currentValue > 0 ? currentValue : 0)
.toString(); // decrementing value
});
},
),
],
),
),
],
),
),
),
),
);
}
}
Update:
As I see many of us like this approach I created a package for the same. Maybe its helpful for some of us.
number_inc_dec
I was looking for a simple -/+ step counter, so I made one... don't pretend too much, I'm using flutter since a couple of days :-)
It has a maximum and minimum value, by default the minimum is set to zero and maximum to 10, but if you need negative values, just set it to -N.
Preview
Widget source
import 'package:flutter/material.dart';
class NumericStepButton extends StatefulWidget {
final int minValue;
final int maxValue;
final ValueChanged<int> onChanged;
NumericStepButton(
{Key key, this.minValue = 0, this.maxValue = 10, this.onChanged})
: super(key: key);
#override
State<NumericStepButton> createState() {
return _NumericStepButtonState();
}
}
class _NumericStepButtonState extends State<NumericStepButton> {
int counter= 0;
#override
Widget build(BuildContext context) {
return Container(
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
IconButton(
icon: Icon(
Icons.remove,
color: Theme.of(context).accentColor,
),
padding: EdgeInsets.symmetric(vertical: 4.0, horizontal: 18.0),
iconSize: 32.0,
color: Theme.of(context).primaryColor,
onPressed: () {
setState(() {
if (counter > widget.minValue) {
counter--;
}
widget.onChanged(counter);
});
},
),
Text(
'$counter',
textAlign: TextAlign.center,
style: TextStyle(
color: Colors.black87,
fontSize: 18.0,
fontWeight: FontWeight.w500,
),
),
IconButton(
icon: Icon(
Icons.add,
color: Theme.of(context).accentColor,
),
padding: EdgeInsets.symmetric(vertical: 4.0, horizontal: 18.0),
iconSize: 32.0,
color: Theme.of(context).primaryColor,
onPressed: () {
setState(() {
if (counter < widget.maxValue) {
counter++;
}
widget.onChanged(counter);
});
},
),
],
),
);
}
}
Read the counter value
...
int yourLocalVariable = 0;
...
return Container(
child: NumericStepButton(
maxValue: 20,
onChanged: (value) {
yourLocalVariable = value;
},
),
)
],
...
Happy coding!
This is the most complete solution you can find
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter/widgets.dart';
class NumberTextField extends StatefulWidget {
final TextEditingController? controller;
final FocusNode? focusNode;
final int min;
final int max;
final int step;
final double arrowsWidth;
final double arrowsHeight;
final EdgeInsets contentPadding;
final double borderWidth;
final ValueChanged<int?>? onChanged;
const NumberTextField({
Key? key,
this.controller,
this.focusNode,
this.min = 0,
this.max = 999,
this.step = 1,
this.arrowsWidth = 24,
this.arrowsHeight = kMinInteractiveDimension,
this.contentPadding = const EdgeInsets.symmetric(horizontal: 8),
this.borderWidth = 2,
this.onChanged,
}) : super(key: key);
#override
State<StatefulWidget> createState() => _NumberTextFieldState();
}
class _NumberTextFieldState extends State<NumberTextField> {
late TextEditingController _controller;
late FocusNode _focusNode;
bool _canGoUp = false;
bool _canGoDown = false;
#override
void initState() {
super.initState();
_controller = widget.controller ?? TextEditingController();
_focusNode = widget.focusNode ?? FocusNode();
_updateArrows(int.tryParse(_controller.text));
}
#override
void didUpdateWidget(covariant NumberTextField oldWidget) {
super.didUpdateWidget(oldWidget);
_controller = widget.controller ?? _controller;
_focusNode = widget.focusNode ?? _focusNode;
_updateArrows(int.tryParse(_controller.text));
}
#override
Widget build(BuildContext context) => TextField(
controller: _controller,
focusNode: _focusNode,
textInputAction: TextInputAction.done,
keyboardType: TextInputType.number,
maxLength: widget.max.toString().length + (widget.min.isNegative ? 1 : 0),
decoration: InputDecoration(
counterText: '',
isDense: true,
filled: true,
fillColor: Theme.of(context).colorScheme.surface,
contentPadding: widget.contentPadding.copyWith(right: 0),
suffixIconConstraints: BoxConstraints(
maxHeight: widget.arrowsHeight, maxWidth: widget.arrowsWidth + widget.contentPadding.right),
suffixIcon: Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.only(
topRight: Radius.circular(widget.borderWidth), bottomRight: Radius.circular(widget.borderWidth))),
clipBehavior: Clip.antiAlias,
alignment: Alignment.centerRight,
margin: EdgeInsets.only(
top: widget.borderWidth,
right: widget.borderWidth,
bottom: widget.borderWidth,
left: widget.contentPadding.right),
child: Column(crossAxisAlignment: CrossAxisAlignment.stretch, children: [
Expanded(
child: Material(
type: MaterialType.transparency,
child: InkWell(
child: Opacity(opacity: _canGoUp ? 1 : .5, child: const Icon(Icons.arrow_drop_up)),
onTap: _canGoUp ? () => _update(true) : null))),
Expanded(
child: Material(
type: MaterialType.transparency,
child: InkWell(
child: Opacity(opacity: _canGoDown ? 1 : .5, child: const Icon(Icons.arrow_drop_down)),
onTap: _canGoDown ? () => _update(false) : null))),
]))),
maxLines: 1,
onChanged: (value) {
final intValue = int.tryParse(value);
widget.onChanged?.call(intValue);
_updateArrows(intValue);
},
inputFormatters: [_NumberTextInputFormatter(widget.min, widget.max)]);
void _update(bool up) {
var intValue = int.tryParse(_controller.text);
intValue == null ? intValue = 0 : intValue += up ? widget.step : -widget.step;
_controller.text = intValue.toString();
_updateArrows(intValue);
_focusNode.requestFocus();
}
void _updateArrows(int? value) {
final canGoUp = value == null || value < widget.max;
final canGoDown = value == null || value > widget.min;
if (_canGoUp != canGoUp || _canGoDown != canGoDown)
setState(() {
_canGoUp = canGoUp;
_canGoDown = canGoDown;
});
}
}
class _NumberTextInputFormatter extends TextInputFormatter {
final int min;
final int max;
_NumberTextInputFormatter(this.min, this.max);
#override
TextEditingValue formatEditUpdate(TextEditingValue oldValue, TextEditingValue newValue) {
if (const ['-', ''].contains(newValue.text)) return newValue;
final intValue = int.tryParse(newValue.text);
if (intValue == null) return oldValue;
if (intValue < min) return newValue.copyWith(text: min.toString());
if (intValue > max) return newValue.copyWith(text: max.toString());
return newValue.copyWith(text: intValue.toString());
}
}
Simple, BLoC-friendly approach:
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final _controller = TextEditingController();
final _streamController = StreamController<int>();
Stream<int> get _stream => _streamController.stream;
Sink<int> get _sink => _streamController.sink;
int initValue = 1;
#override
void initState() {
_sink.add(initValue);
_stream.listen((event) => _controller.text = event.toString());
super.initState();
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Row(
children: [
TextButton(
onPressed: () {
_sink.add(--initValue);
},
child: Icon(Icons.remove)),
Container(
width: 50,
child: TextField(
controller: _controller,
),
),
TextButton(
onPressed: () {
_sink.add(++initValue);
},
child: Icon(Icons.add)),
],
)
],
),
),
);
}
#override
void dispose() {
_streamController.close();
_controller.dispose();
super.dispose();
}
}

Set default value for dropdown button in flutter

I have a dropdown button which works fine, but when I try to set a default value it will fail with the following error:
'package:flutter/src/material/dropdown.dart': Failed assertion: line 620 pos 15: 'items == null || items.isEmpty || value == null || items.where((DropdownMenuItem item) => item.value == value).length == 1': is not true.
This is my dropdown button:
Widget changeWorkspace() {
return StatefulBuilder(
builder: (BuildContext context, StateSetter setState) {
return Column(mainAxisSize: MainAxisSize.min, children: <Widget>[
Padding(
padding: EdgeInsets.all(8.0),
child: DropdownButton<AssignedWorkspace>(
isExpanded: true,
hint: Text("SELECT WORKSPACE"),
value: selectedWorkspace,
onChanged: (dropdownValueSelected) {
setState(() {
selectedWorkspace = dropdownValueSelected;
});
},
items: workspaces != null && workspaces.length > 0
? workspaces.map((AssignedWorkspace workspace) {
return new DropdownMenuItem<AssignedWorkspace>(
value: workspace,
child: new Text(workspace.name,
style: new TextStyle(color: Colors.black)),
);
}).toList()
: null),
),
]);
});
}
I've tried to set the value of selectedWorkspace onInit as follows but it fails.
selectedWorkspace = new AssignedWorkspace(
id: userSettings.currentWorkspaceId,
name: userSettings.currentWorkspaceName);
Is there a way of setting a default value in a dropdown button?
import 'package:flutter/material.dart';
import '../config/app_theme.dart';
class DropdownWidget extends StatefulWidget {
final String title;
final List<String> items;
final ValueChanged<String> itemCallBack;
final String currentItem;
final String hintText;
DropdownWidget({
this.title,
this.items,
this.itemCallBack,
this.currentItem,
this.hintText,
});
#override
State<StatefulWidget> createState() => _DropdownState(currentItem);
}
class _DropdownState extends State<DropdownWidget> {
List<DropdownMenuItem<String>> dropDownItems = [];
String currentItem;
AppTheme appTheme;
_DropdownState(this.currentItem);
#override
void initState() {
super.initState();
for (String item in widget.items) {
dropDownItems.add(DropdownMenuItem(
value: item,
child: Text(
item,
style: TextStyle(
fontSize: 16,
),
),
));
}
}
#override
void didUpdateWidget(DropdownWidget oldWidget) {
if (this.currentItem != widget.currentItem) {
setState(() {
this.currentItem = widget.currentItem;
});
}
super.didUpdateWidget(oldWidget);
}
#override
Widget build(BuildContext context) {
appTheme = AppTheme(Theme.of(context).brightness);
return Container(
margin: EdgeInsets.symmetric(vertical: 10),
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Container(
margin: EdgeInsets.only(left: 6),
child: Text(
widget.title,
style: appTheme.activityAddPageTextStyle,
),
),
Container(
padding: EdgeInsets.symmetric(vertical: 3, horizontal: 15),
margin: EdgeInsets.only(top: 10),
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(6),
color: Colors.white,
boxShadow: [
BoxShadow(
offset: Offset(0, 2),
blurRadius: 10,
color: Color(0x19000000),
),
],
),
child: DropdownButtonHideUnderline(
child: DropdownButton(
icon: appTheme.activityAddPageDownArrowSVG,
value: currentItem,
isExpanded: true,
items: dropDownItems,
onChanged: (selectedItem) => setState(() {
currentItem = selectedItem;
widget.itemCallBack(currentItem);
}),
hint: Container(
child: Text(widget.hintText, style: appTheme.hintStyle),
),
),
),
),
],
),
);
}
}
This is my dropDownWidget without optimization. It has currentItem. You could use it like:
DropdownWidget(
title: kStatus,
items: state.customerStepInfo.statusList,
currentItem: status,
hintText: kCommonPick,
itemCallBack: (String status) {
this.status = status;
},
)
You need implement "equals" in class AssignedWorkspace. I used equatable package.
Example class AssignedWorkspace
class AssignedWorkspace extends Equatable {
final String id;
final String name;
AssignedWorkspace(this.id, this.name);
#override
List<Object> get props => [id];
}
For me id of one of the element is null, once added id is made non-null issue got fixed.
I changed the value of the dropdown var to 1 initially
var _value = '1';
So when the dropdown button has to display its value it displays the one whose value I have set 1 as in the items list in DropDownButton
DropdownButton(
underline: Container(),
onChanged: (value) {
setState(() {
_value = value;
});
},
value: _value,
items: [
DropdownMenuItem(
value: "1",
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
Icon(MaterialCommunityIcons.devices),
SizedBox(width: 10),
Text(
"Consumption",
style: TextStyle(
fontSize: 18.0, fontWeight: FontWeight.w600),
),
],
),
),
DropdownMenuItem(
value: "2",
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
Icon(MaterialCommunityIcons.solar_panel),
SizedBox(width: 10),
Text(
"Generation",
style: TextStyle(
fontSize: 18.0, fontWeight: FontWeight.w600),
),
],
),
),
],
),
if you want to see only an initial value you can use hint text named parameter of drop down button and set a text widget. i dont know whether it is a good practice or not.