I am using DropdownButton and I am facing the following issue. I'm using a checkbox in elements, but when I click on an element, I don't get a checkmark indicating that the checkbox has been clicked. As a result, I need to close and reopen it, and then I will see the changes that were clicked on the "checkbox". The second problem is that when I select one element, all elements are selected for me. As a final result, I need to get so that I can select an element and the checkbox is immediately marked, if 2 elements are needed, then two, and so on. Tell me how to fix these problems, I will be grateful for the help?
dropdown
class DropdownWidget extends StatefulWidget {
List<String> items;
SvgPicture? icon;
double width;
DropdownWidget({
Key? key,
required this.items,
required this.icon,
required this.width,
}) : super(key: key);
#override
State<DropdownWidget> createState() => _DropdownWidgetState();
}
class _DropdownWidgetState extends State<DropdownWidget> {
String? selectedValue;
bool isChecked = false;
#override
void initState() {
super.initState();
if (widget.items.isNotEmpty) {
selectedValue = widget.items[1];
}
}
#override
Widget build(BuildContext context) {
return SizedBox(
width: widget.width,
child: DropdownButtonHideUnderline(
child: DropdownButton2(
items: widget.items
.map((item) => DropdownMenuItem<String>(
value: item,
child: Container(
decoration: BoxDecoration(
border: Border(
bottom: BorderSide(
color: constants.Colors.white.withOpacity(0.1),
width: 1,
),
),
),
child: Center(
child: Row(
children: [
if (item == selectedValue)
const SizedBox(
width: 0,
),
Expanded(
child: Text(
item,
style: constants.Styles.smallTextStyleWhite,
),
),
Checkbox(
checkColor: Colors.black,
value: isChecked,
onChanged: (bool? value) {
setState(() {
isChecked = value!;
});
},
),
],
),
),
),
))
.toList(),
value: selectedValue,
onChanged: (value) {
setState(() {
selectedValue = value as String;
});
},
icon: SvgPicture.asset(constants.Assets.arrowDropdown),
iconSize: 21,
buttonHeight: 27,
itemHeight: 47,
dropdownMaxHeight: 191,
dropdownWidth: 140,
dropdownDecoration: BoxDecoration(
borderRadius: BorderRadius.circular(8),
border: Border.all(
color: constants.Colors.purpleMain,
),
color: constants.Colors.greyDark,
),
selectedItemBuilder: (context) {
return widget.items.map(
(item) {
return Row(
children: [
widget.icon ?? const SizedBox(),
const SizedBox(width: 8),
Text(
item,
style: constants.Styles.bigBookTextStyleWhite,
),
],
);
},
).toList();
},
),
),
);
}
}
items
final List<String> items = const [
"All EV's",
'Main EV',
'<EV2>',
];
I hope this example explains the concept. For simplcity I made simple a new file, run it and see the results:
Then main idea in two lists, _checkList contain values of the CheckBox and _selectedList handles the main dropdown widget to show the selection.
Feel free to ask any questions and I'm happy to help
import 'package:flutter/material.dart';
class TestPage extends StatelessWidget {
const TestPage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return const AnimationDemo(number: 5);
}
}
class AnimationDemo extends StatefulWidget {
const AnimationDemo({Key? key, this.number = 2}) : super(key: key);
final int number;
#override
State<AnimationDemo> createState() => _AnimationDemoState();
}
class _AnimationDemoState extends State<AnimationDemo> {
late List<bool> _checkList;
late List<int> _selectedIndex;
bool _isOpen = false;
#override
void initState() {
_checkList = List.filled(widget.number, false);
_selectedIndex = <int>[];
super.initState();
}
List<DropDownItem> generateItems() {
var tmp = <DropDownItem>[];
for (var i = 0; i < _checkList.length; i++) {
tmp.add(DropDownItem(
isChecked: _checkList[i],
onChanged: (value) {
setState(() {
_checkList[i] = value!;
if (value && !_selectedIndex.contains(i)) {
_selectedIndex.add(i);
} else {
_selectedIndex.remove(i);
}
});
},
));
}
return tmp;
}
#override
Widget build(BuildContext context) {
return SafeArea(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
Row(
children: [
Expanded(
child: Text((_selectedIndex.isEmpty)
? 'Nothing Selected'
: _selectedIndex.join(',')),
),
GestureDetector(
onTap: () {
setState(() {
_isOpen = !_isOpen;
});
},
child: const Icon(Icons.arrow_downward),
),
],
),
AnimatedOpacity(
opacity: (_isOpen) ? 1 : 0,
duration: const Duration(milliseconds: 300),
child: Column(
mainAxisSize: MainAxisSize.min,
children: generateItems(),
),
)
],
),
);
}
}
class DropDownItem extends StatelessWidget {
final bool isChecked;
final Function(bool?)? onChanged;
const DropDownItem({Key? key, this.onChanged, this.isChecked = false})
: super(key: key);
#override
Widget build(BuildContext context) {
return Row(
children: [
const Expanded(child: Text('Demo item')),
Checkbox(value: isChecked, onChanged: onChanged)
],
);
}
}
Here's how to achieve the Multiselect dropdown with DropdownButton2:
final List<String> items = [
'Item1',
'Item2',
'Item3',
'Item4',
];
List<String> selectedItems = [];
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: DropdownButtonHideUnderline(
child: DropdownButton2(
isExpanded: true,
hint: Align(
alignment: AlignmentDirectional.center,
child: Text(
'Select Items',
style: TextStyle(
fontSize: 14,
color: Theme.of(context).hintColor,
),
),
),
items: items.map((item) {
return DropdownMenuItem<String>(
value: item,
//disable default onTap to avoid closing menu when selecting an item
enabled: false,
child: StatefulBuilder(
builder: (context, menuSetState) {
final _isSelected = selectedItems.contains(item);
return InkWell(
onTap: () {
_isSelected
? selectedItems.remove(item)
: selectedItems.add(item);
//This rebuilds the StatefulWidget to update the button's text
setState(() {});
//This rebuilds the dropdownMenu Widget to update the check mark
menuSetState(() {});
},
child: Container(
height: double.infinity,
padding: const EdgeInsets.symmetric(horizontal: 16.0),
child: Row(
children: [
_isSelected
? const Icon(Icons.check_box_outlined)
: const Icon(Icons.check_box_outline_blank),
const SizedBox(width: 16),
Text(
item,
style: const TextStyle(
fontSize: 14,
),
),
],
),
),
);
},
),
);
}).toList(),
//Use last selected item as the current value so if we've limited menu height, it scroll to last item.
value: selectedItems.isEmpty ? null : selectedItems.last,
onChanged: (value) {},
buttonHeight: 40,
buttonWidth: 140,
itemHeight: 40,
itemPadding: EdgeInsets.zero,
selectedItemBuilder: (context) {
return items.map(
(item) {
return Container(
alignment: AlignmentDirectional.center,
padding: const EdgeInsets.symmetric(horizontal: 16.0),
child: Text(
selectedItems.join(', '),
style: const TextStyle(
fontSize: 14,
overflow: TextOverflow.ellipsis,
),
maxLines: 1,
),
);
},
).toList();
},
),
),
),
);
}
Also, I've added it as an example to the package doc "Example 4" so you can get back to it later.
Related
Well, I am coding a chatbot-like page in my app. But, I am stuck at calling setState function for page inside of chatBubble widget. Here is my page as MedicBot and chat question code as FirstQuestion. What I do want to do that whenever, user triggers radio tile's on tap condition. It should be trigger setState function in MedicBot, any suggestions?
import 'package:medicte/assets/back_button.dart';
import 'package:medicte/assets/first_question.dart';
class MedicBot extends StatefulWidget {
const MedicBot({Key? key}) : super(key: key);
#override
State<MedicBot> createState() => _MedicBotState();
}
class _MedicBotState extends State<MedicBot> {
late final List<Widget> _messages;
late final List<dynamic> botMessages;
FocusNode _focusNode = FocusNode();
setMainState() {
print('bum');
this.setState(() {});
}
#override
void initState() {
print('bumbeyarag');
botMessages = [
_buildChatBubbles(
widget: SizedBox.shrink(),
text:
'Do you have further medical information you can share? (e.g. lab results)',
userControl: false),
_buildChatBubbles(
widget: FirstQuestion(
focus: _focusNode,
radioButtons: ['1-2 weeks', 'A Month', '1-3 Months', 'Other'],
setMainState: setMainState,
),
text: 'Where do you currently live?',
userControl: false),
_buildChatBubbles(
widget: FirstQuestion(
focus: _focusNode,
radioButtons: [
'Online Consultation',
'Second Opinion',
'A treatment cost',
'Other'
],
setMainState: setMainState,
),
text: 'How soon do you want to get the treatment done?',
userControl: false),
_buildChatBubbles(
widget: FirstQuestion(
focus: _focusNode,
radioButtons: ['Yes', 'No'],
setMainState: () {
setState(() {});
},
),
text: 'What service are you looking for?',
userControl: false),
_buildChatBubbles(
widget: FirstQuestion(
focus: _focusNode,
radioButtons: [],
setMainState: () {
setState(() {});
},
),
text: 'Have you already spoken a doctor?',
userControl: false),
_buildChatBubbles(
text: 'Which treatment are you interested in?',
userControl: false,
widget:
const Text('Enter a treatment name (e.g Hair Transplant, IVF)')),
_buildChatBubbles(
text: 'You are inquiring for',
userControl: false,
widget: FirstQuestion(
radioButtons: const ['Myself', 'For someone else'],
focus: _focusNode,
setMainState: () {
setState(() {});
},
)),
];
_messages = [
const SizedBox(
height: 1,
),
const SizedBox(
height: 10,
)
];
super.initState();
}
final TextEditingController _controller = TextEditingController();
bool value = false;
#override
Widget build(BuildContext context) {
if (botMessages.isNotEmpty) {
_messages.insert(1, botMessages.removeLast());
}
return Scaffold(
bottomSheet: Container(
color: Colors.white30,
child: Padding(
padding: const EdgeInsets.only(bottom: 30, right: 15, left: 15),
child: TextFormField(
focusNode: _focusNode,
controller: _controller,
decoration: InputDecoration(
border: OutlineInputBorder(
borderRadius: BorderRadius.circular(25),
),
hintText: 'Type your message',
suffixIcon: IconButton(
onPressed: () {
print(_controller.text);
print(_controller.value);
setState(() {
_messages.insert(
1,
_buildChatBubbles(
text: _controller.text,
userControl: true,
widget: const SizedBox.shrink()));
_controller.clear();
});
},
icon: const Icon(Icons.send),
),
),
),
),
),
appBar: AppBar(
leadingWidth: 101,
backgroundColor: Colors.blue.shade300,
leading: Row(
children: [
const BackWardButton(),
ClipRRect(
borderRadius: BorderRadius.circular(1000),
child: Container(
color: Colors.white,
child: Image.asset(
'lib/images/Lovepik_com-401792159-medical-robot.png',
height: 53,
width: 53),
),
),
],
),
title: const Text(
"MedicBot",
style: TextStyle(color: Colors.black54),
),
),
body: SafeArea(
minimum:
const EdgeInsets.only(top: 2, left: 10, right: 10, bottom: 90),
child: ListView.builder(
itemCount: _messages.length,
reverse: true,
itemBuilder: ((context, index) {
return _messages[index];
}),
)));
}
}
class _buildChatBubbles extends StatelessWidget {
bool userControl;
String text;
Widget widget;
_buildChatBubbles(
{required this.widget,
required this.text,
required this.userControl,
super.key});
#override
Widget build(BuildContext context) {
return Container(
margin: const EdgeInsets.only(bottom: 10),
child: Row(
mainAxisAlignment:
userControl ? MainAxisAlignment.end : MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
userControl
? const SizedBox.shrink()
: Container(
margin: const EdgeInsets.only(right: 10),
child: const CircleAvatar(
radius: 20,
backgroundImage: AssetImage(
'lib/images/Lovepik_com-401792159-medical-robot.png'),
),
),
Container(
constraints: BoxConstraints(
maxHeight: MediaQuery.of(context).size.height * 0.4,
maxWidth: MediaQuery.of(context).size.width * 0.6),
padding: const EdgeInsets.all(10),
decoration: BoxDecoration(
color: userControl ? Colors.green.shade300 : Colors.blue.shade300,
borderRadius: BorderRadius.circular(10),
boxShadow: [
BoxShadow(
color: Colors.grey.withOpacity(0.5),
spreadRadius: 1,
blurRadius: 7,
offset: const Offset(0, 3), // changes position of shadow
),
],
),
child: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
userControl ? 'You' : 'Medicte Bot',
style: const TextStyle(
fontSize: 18,
fontWeight: FontWeight.w600,
),
),
const SizedBox(height: 5),
Flexible(
child: Text(
text,
style: const TextStyle(
fontSize: 16,
fontWeight: FontWeight.w400,
),
),
),
widget
],
),
),
],
),
);
;
}
}
import 'package:flutter/material.dart';
import 'package:group_button/group_button.dart';
import 'package:medicte/pages/chat_ui.dart';
// ignore: must_be_immutable
class FirstQuestion extends StatefulWidget {
List<String> radioButtons;
FocusNode focus;
void Function() setMainState;
FirstQuestion(
{required this.setMainState,
required this.focus,
required this.radioButtons,
Key? key})
: super(key: key);
#override
State<FirstQuestion> createState() => _FirstQuestionState();
}
class _FirstQuestionState extends State<FirstQuestion> {
late GroupButtonController _radioController;
// ignore: prefer_typing_uninitialized_variables
late final _radioButtons;
#override
void initState() {
_radioButtons = widget.radioButtons;
_radioController = GroupButtonController(
selectedIndexes: [0, 1, 2, 3],
);
super.initState();
}
#override
Widget build(BuildContext context) {
return GroupButton(
controller: _radioController,
isRadio: true,
options: const GroupButtonOptions(groupingType: GroupingType.column),
buttons: _radioButtons,
buttonIndexedBuilder: (selected, index, context) {
return RadioTile(
title: _radioButtons[index],
selected: _radioController.selectedIndex,
index: index,
onTap: () {
print(_radioButtons[index].toString());
widget.setMainState();
_radioController.selectIndex(index);
/* Future.delayed(Duration(seconds: 1), () {
widget.setMainState();
}); */
},
);
},
onSelected: (val, i, selected) {
print('object');
});
}
}
class RadioTile extends StatelessWidget {
const RadioTile({
Key? key,
required this.selected,
required this.onTap,
required this.index,
required this.title,
}) : super(key: key);
final String title;
final int index;
final int? selected;
final VoidCallback onTap;
#override
Widget build(BuildContext context) {
return ListTile(
title: Text(title),
onTap: onTap,
leading: Radio<int>(
groupValue: selected,
value: index,
onChanged: (val) {
print(val);
onTap();
},
),
);
}
}
Try something like this. This is the code snippet of an application of mine. I used StatefulBuilder as the parent of the widgets I want to update and I sent the setState parameter to the widget where I trigger.
import 'package:flutter/material.dart';
class CryptoassetsPage extends StatefulWidget {
const CryptoassetsPage({Key? key}) : super(key: key);
#override
_CryptoassetsPageState createState() => _CryptoassetsPageState();
}
class _CryptoassetsPageState extends State<CryptoassetsPage> {
#override
Widget build(BuildContext context) {
return Container(
color: Theme.of(context).backgroundColor,
child: SingleChildScrollView(
child: StatefulBuilder(
builder: (BuildContext context, StateSetter setState) {
//My other class/widget
return OrderOptions(setState);
}),
),
);
}
}
class OrderOptions extends StatefulWidget {
const OrderOptions(this.setState, {Key? key}) : super(key: key);
final StateSetter setState;
#override
_OrderOptionsState createState() => _OrderOptionsState();
}
class _OrderOptionsState extends State<OrderOptions> {
#override
Widget build(BuildContext context) {
return InkWell(
onTap: () {
StateSetter setState = widget.setState;
setState(() {});
},
);
}
}
I'm emulating this search and filter github here and the codes are almost the same but the filtered results do not update instantly while I type and also I faced the following issues:
I will have to press enter on my laptop to finally get the filtered list
When I hit the close icon(which is to clear all the words), I will have to tap the searchbar again so that all my listtile are back on the listview.
Here's my code:
class _CurrencySelectState extends State<CurrencySelect> {
late List<Currency> resCur;
String query = '';
#override
void initState() {
super.initState();
resCur = currencyList;
}
void searchCur(String query) {
final List<Currency> filteredCur = currencyList.where((cur) {
final symbolLower = cur.symbol.toLowerCase(); // Search using symbol
final nameLower = cur.country.toLowerCase(); // Search using country
final searchLower = query.toLowerCase();
return symbolLower.contains(searchLower) ||
nameLower.contains(searchLower);
}).toList();
setState(() {
this.query = query;
resCur = filteredCur;
});
}
#override
Widget build(BuildContext context) {
Widget buildCur(Currency cur) => ListTile(
leading: Padding(
padding: EdgeInset.all(5)
child: SizedBox(
child: Column(
children: <Widget>[
SvgPicture.asset(
cur.assetPath,
),
]),
),
),
title: Column(
children: [
Text(
cur.symbol,
style: TextStyle(
...
),
Text(
cur.name,
style: TextStyle(
...
),
],
),
trailing: Text(
"0.25",
style: TextStyle(
...
),
);
return TextButton(
onPressed: () async {
showModalBottomSheet(
enableDrag: false,
context: context,
isScrollControlled: true,
builder: (BuildContext context) {
return DraggableScrollableSheet(
expand: false,
builder: (context, scrollController) {
return Column(
children: <Widget>[
SearchWidget(
text: query,
onChanged: searchCur,
hintText: "Enter symbol or country"
),
Expanded(
child: ListView.builder(
controller: scrollController,
itemCount: resCur.length,
itemBuilder: (context, int index) {
final cur = resCur[index];
return buildCur(cur);
},
),
)
],
);
},
);
});
},
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
Text(
...
),
SvgPicture.asset(
...
)
],
));
}
}
Searchwidget code:
import 'package:flutter/material.dart';
class SearchWidget extends StatefulWidget {
final String text;
final ValueChanged<String> onChanged;
final String hintText;
const SearchWidget({
Key? key,
required this.text,
required this.onChanged,
required this.hintText,
}) : super(key: key);
#override
_SearchWidgetState createState() => _SearchWidgetState();
}
class _SearchWidgetState extends State<SearchWidget> {
final controller = TextEditingController();
#override
Widget build(BuildContext context) {
final styleActive = TextStyle(color: Colors.black);
final styleHint = TextStyle(color: Colors.black54);
final style = widget.text.isEmpty ? styleHint : styleActive;
return Container(
height: 42,
margin: const EdgeInsets.fromLTRB(16, 16, 16, 16),
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(12),
color: Colors.white,
border: Border.all(color: Colors.black26),
),
padding: const EdgeInsets.symmetric(horizontal: 8),
child: TextField(
controller: controller,
decoration: InputDecoration(
icon: Icon(Icons.search, color: style.color),
suffixIcon: widget.text.isNotEmpty
? GestureDetector(
child: Icon(Icons.close, color: style.color),
onTap: () {
controller.clear();
widget.onChanged('');
FocusScope.of(context).requestFocus(FocusNode());
},
)
: null,
hintText: widget.hintText,
hintStyle: style,
border: InputBorder.none,
),
style: style,
onChanged: widget.onChanged,
),
);
}
}
I need your help. I'm making a DropdownButton and I'm facing the following problem - I can't see the items that are selected in the DropdownMenuItems. I do not understand what the problem is that nothing is displayed. I'm using the [getwidget][1] package it's a GFCheckboxListTile widget - which just adds a checkbox. Please tell me how can I fix this error?
dropdown
import 'package:dropdown_button2/dropdown_button2.dart';
import 'package:flutter/material.dart';
import 'package:flutter_svg/svg.dart';
import 'package:getwidget/getwidget.dart';
import 'package:joyn/constants/constants.dart' as constants;
class DropdownWidget extends StatefulWidget {
List<String> items;
SvgPicture? icon;
double width;
DropdownWidget({
Key? key,
required this.items,
required this.icon,
required this.width,
}) : super(key: key);
#override
State<DropdownWidget> createState() => _DropdownWidgetState();
}
class _DropdownWidgetState extends State<DropdownWidget> {
String? selectedValue;
bool selected = false;
final List _selectedTitles = [];
final List _selectedTitlesIndex = [];
final GFCheckboxType type = GFCheckboxType.basic;
#override
void initState() {
super.initState();
if (widget.items.isNotEmpty) {
_selectedTitles.add(widget.items[1]);
}
}
void _onItemSelect(bool selected, int index) {
if (selected == true) {
setState(() {
_selectedTitles.add(widget.items[index]);
_selectedTitlesIndex.add(index);
});
} else {
setState(() {
_selectedTitles.remove(widget.items[index]);
_selectedTitlesIndex.remove(index);
});
}
}
#override
Widget build(BuildContext context) {
return SizedBox(
width: widget.width,
child: DropdownButtonHideUnderline(
child: DropdownButton(
items: List.generate(
widget.items.length,
(index) => DropdownMenuItem<String>(
value: widget.items[index],
child: Container(
decoration: BoxDecoration(
border: Border(
bottom: BorderSide(
color: constants.Colors.white.withOpacity(0.1),
width: 1,
),
),
),
child: GFCheckboxListTile(
value: _selectedTitles.contains(widget.items[index]),
onChanged: (bool selected) {
_onItemSelect(selected, index);
},
selected: selected,
title: Text(
widget.items[index],
style: constants.Styles.smallTextStyleWhite,
),
padding: const EdgeInsets.only(top: 14, bottom: 13),
margin: const EdgeInsets.only(right: 12, left: 2),
size: 22,
activeBgColor: constants.Colors.greyCheckbox,
activeBorderColor: Colors.red,
inactiveBgColor: constants.Colors.greyCheckbox,
activeIcon: SvgPicture.asset(constants.Assets.checkboxIcon),
inactiveBorderColor: constants.Colors.greyXMiddle,
type: type,
),
),
),
),
value: selectedValue,
onChanged: (value) {
setState(() {
selectedValue = value as String;
});
},
icon: SvgPicture.asset(constants.Assets.arrowDropdown),
iconSize: 21,
itemHeight: 66,
selectedItemBuilder: (context) {
return _selectedTitles.map(
(item) {
return Row(
children: [
widget.icon ?? const SizedBox(),
const SizedBox(width: 8),
Text(
item,
style: constants.Styles.bigBookTextStyleWhite,
),
],
);
},
).toList();
},
),
),
);
}
}
While the UI is need to update on DropdownMenuItem you can wrap GFCheckboxListTile with StatefulBuilder.
child: Container(
child: StatefulBuilder(
builder: (context, setStateSB) => GFCheckboxListTile(
value: _selectedTitles.contains(widget.items[index]),
onChanged: (bool selected) {
_onItemSelect(selected, index);
setStateSB(() {}); /// we are using StatefulBuilder's setState
///add your logic then
setState(() {
selectedValue = widget.items[index];
});
},
DropdownMenuItem ontap is outSide the GFCheckboxListTile therefore onChanged is not calling. I am using onChanged from GFCheckboxListTile to update the selectedValue.
I am trying to create a number input field with and up and down arrow button to increment and decrement its value. I am wondering if there is any inbuilt widget which already provides this functionality. I have to create couple of such fields in my UI and creating so many stateful widgets makes me wonder if there is any simpler approach.
import 'package:flutter/services.dart';
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
final title = 'Increment Decrement Demo';
return MaterialApp(
title: title,
home: NumberInputWithIncrementDecrement(),
);
}
}
class NumberInputWithIncrementDecrement extends StatefulWidget {
#override
_NumberInputWithIncrementDecrementState createState() =>
_NumberInputWithIncrementDecrementState();
}
class _NumberInputWithIncrementDecrementState
extends State<NumberInputWithIncrementDecrement> {
TextEditingController _controller = TextEditingController();
#override
void initState() {
super.initState();
_controller.text = "0"; // Setting the initial value for the field.
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Number Field increment decrement'),
),
body: Padding(
padding: const EdgeInsets.all(20.0),
child: Row(
children: <Widget>[
Expanded(
flex: 1,
child: TextFormField(
controller: _controller,
keyboardType: TextInputType.numberWithOptions(
decimal: false, signed: false),
inputFormatters: <TextInputFormatter>[
WhitelistingTextInputFormatter.digitsOnly
],
),
),
Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
MaterialButton(
minWidth: 5.0,
child: Icon(Icons.arrow_drop_up),
onPressed: () {
int currentValue = int.parse(_controller.text);
setState(() {
currentValue++;
_controller.text =
(currentValue).toString(); // incrementing value
});
},
),
MaterialButton(
minWidth: 5.0,
child: Icon(Icons.arrow_drop_down),
onPressed: () {
int currentValue = int.parse(_controller.text);
setState(() {
print("Setting state");
currentValue--;
_controller.text =
(currentValue).toString(); // decrementing value
});
},
),
],
),
Spacer(
flex: 2,
)
],
),
),
);
}
}
current output looks some thing like this.
I am looking for something like the following in a simpler manner like in HTML number input field.
I have laid out my Number input widget as shown below. I think I will go ahead with this approach until someone has any different idea for the same.
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
final title = 'Increment Decrement Demo';
return MaterialApp(
title: title,
home: NumberInputWithIncrementDecrement(),
);
}
}
class NumberInputWithIncrementDecrement extends StatefulWidget {
#override
_NumberInputWithIncrementDecrementState createState() =>
_NumberInputWithIncrementDecrementState();
}
class _NumberInputWithIncrementDecrementState
extends State<NumberInputWithIncrementDecrement> {
TextEditingController _controller = TextEditingController();
#override
void initState() {
super.initState();
_controller.text = "0"; // Setting the initial value for the field.
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Number Field increment decrement'),
),
body: Padding(
padding: const EdgeInsets.all(20.0),
child: Center(
child: Container(
width: 60.0,
foregroundDecoration: BoxDecoration(
borderRadius: BorderRadius.circular(5.0),
border: Border.all(
color: Colors.blueGrey,
width: 2.0,
),
),
child: Row(
children: <Widget>[
Expanded(
flex: 1,
child: TextFormField(
textAlign: TextAlign.center,
decoration: InputDecoration(
contentPadding: EdgeInsets.all(8.0),
border: OutlineInputBorder(
borderRadius: BorderRadius.circular(5.0),
),
),
controller: _controller,
keyboardType: TextInputType.numberWithOptions(
decimal: false,
signed: true,
),
inputFormatters: <TextInputFormatter>[
WhitelistingTextInputFormatter.digitsOnly
],
),
),
Container(
height: 38.0,
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Container(
decoration: BoxDecoration(
border: Border(
bottom: BorderSide(
width: 0.5,
),
),
),
child: InkWell(
child: Icon(
Icons.arrow_drop_up,
size: 18.0,
),
onTap: () {
int currentValue = int.parse(_controller.text);
setState(() {
currentValue++;
_controller.text = (currentValue)
.toString(); // incrementing value
});
},
),
),
InkWell(
child: Icon(
Icons.arrow_drop_down,
size: 18.0,
),
onTap: () {
int currentValue = int.parse(_controller.text);
setState(() {
print("Setting state");
currentValue--;
_controller.text =
(currentValue > 0 ? currentValue : 0)
.toString(); // decrementing value
});
},
),
],
),
),
],
),
),
),
),
);
}
}
Update:
As I see many of us like this approach I created a package for the same. Maybe its helpful for some of us.
number_inc_dec
I was looking for a simple -/+ step counter, so I made one... don't pretend too much, I'm using flutter since a couple of days :-)
It has a maximum and minimum value, by default the minimum is set to zero and maximum to 10, but if you need negative values, just set it to -N.
Preview
Widget source
import 'package:flutter/material.dart';
class NumericStepButton extends StatefulWidget {
final int minValue;
final int maxValue;
final ValueChanged<int> onChanged;
NumericStepButton(
{Key key, this.minValue = 0, this.maxValue = 10, this.onChanged})
: super(key: key);
#override
State<NumericStepButton> createState() {
return _NumericStepButtonState();
}
}
class _NumericStepButtonState extends State<NumericStepButton> {
int counter= 0;
#override
Widget build(BuildContext context) {
return Container(
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
IconButton(
icon: Icon(
Icons.remove,
color: Theme.of(context).accentColor,
),
padding: EdgeInsets.symmetric(vertical: 4.0, horizontal: 18.0),
iconSize: 32.0,
color: Theme.of(context).primaryColor,
onPressed: () {
setState(() {
if (counter > widget.minValue) {
counter--;
}
widget.onChanged(counter);
});
},
),
Text(
'$counter',
textAlign: TextAlign.center,
style: TextStyle(
color: Colors.black87,
fontSize: 18.0,
fontWeight: FontWeight.w500,
),
),
IconButton(
icon: Icon(
Icons.add,
color: Theme.of(context).accentColor,
),
padding: EdgeInsets.symmetric(vertical: 4.0, horizontal: 18.0),
iconSize: 32.0,
color: Theme.of(context).primaryColor,
onPressed: () {
setState(() {
if (counter < widget.maxValue) {
counter++;
}
widget.onChanged(counter);
});
},
),
],
),
);
}
}
Read the counter value
...
int yourLocalVariable = 0;
...
return Container(
child: NumericStepButton(
maxValue: 20,
onChanged: (value) {
yourLocalVariable = value;
},
),
)
],
...
Happy coding!
This is the most complete solution you can find
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter/widgets.dart';
class NumberTextField extends StatefulWidget {
final TextEditingController? controller;
final FocusNode? focusNode;
final int min;
final int max;
final int step;
final double arrowsWidth;
final double arrowsHeight;
final EdgeInsets contentPadding;
final double borderWidth;
final ValueChanged<int?>? onChanged;
const NumberTextField({
Key? key,
this.controller,
this.focusNode,
this.min = 0,
this.max = 999,
this.step = 1,
this.arrowsWidth = 24,
this.arrowsHeight = kMinInteractiveDimension,
this.contentPadding = const EdgeInsets.symmetric(horizontal: 8),
this.borderWidth = 2,
this.onChanged,
}) : super(key: key);
#override
State<StatefulWidget> createState() => _NumberTextFieldState();
}
class _NumberTextFieldState extends State<NumberTextField> {
late TextEditingController _controller;
late FocusNode _focusNode;
bool _canGoUp = false;
bool _canGoDown = false;
#override
void initState() {
super.initState();
_controller = widget.controller ?? TextEditingController();
_focusNode = widget.focusNode ?? FocusNode();
_updateArrows(int.tryParse(_controller.text));
}
#override
void didUpdateWidget(covariant NumberTextField oldWidget) {
super.didUpdateWidget(oldWidget);
_controller = widget.controller ?? _controller;
_focusNode = widget.focusNode ?? _focusNode;
_updateArrows(int.tryParse(_controller.text));
}
#override
Widget build(BuildContext context) => TextField(
controller: _controller,
focusNode: _focusNode,
textInputAction: TextInputAction.done,
keyboardType: TextInputType.number,
maxLength: widget.max.toString().length + (widget.min.isNegative ? 1 : 0),
decoration: InputDecoration(
counterText: '',
isDense: true,
filled: true,
fillColor: Theme.of(context).colorScheme.surface,
contentPadding: widget.contentPadding.copyWith(right: 0),
suffixIconConstraints: BoxConstraints(
maxHeight: widget.arrowsHeight, maxWidth: widget.arrowsWidth + widget.contentPadding.right),
suffixIcon: Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.only(
topRight: Radius.circular(widget.borderWidth), bottomRight: Radius.circular(widget.borderWidth))),
clipBehavior: Clip.antiAlias,
alignment: Alignment.centerRight,
margin: EdgeInsets.only(
top: widget.borderWidth,
right: widget.borderWidth,
bottom: widget.borderWidth,
left: widget.contentPadding.right),
child: Column(crossAxisAlignment: CrossAxisAlignment.stretch, children: [
Expanded(
child: Material(
type: MaterialType.transparency,
child: InkWell(
child: Opacity(opacity: _canGoUp ? 1 : .5, child: const Icon(Icons.arrow_drop_up)),
onTap: _canGoUp ? () => _update(true) : null))),
Expanded(
child: Material(
type: MaterialType.transparency,
child: InkWell(
child: Opacity(opacity: _canGoDown ? 1 : .5, child: const Icon(Icons.arrow_drop_down)),
onTap: _canGoDown ? () => _update(false) : null))),
]))),
maxLines: 1,
onChanged: (value) {
final intValue = int.tryParse(value);
widget.onChanged?.call(intValue);
_updateArrows(intValue);
},
inputFormatters: [_NumberTextInputFormatter(widget.min, widget.max)]);
void _update(bool up) {
var intValue = int.tryParse(_controller.text);
intValue == null ? intValue = 0 : intValue += up ? widget.step : -widget.step;
_controller.text = intValue.toString();
_updateArrows(intValue);
_focusNode.requestFocus();
}
void _updateArrows(int? value) {
final canGoUp = value == null || value < widget.max;
final canGoDown = value == null || value > widget.min;
if (_canGoUp != canGoUp || _canGoDown != canGoDown)
setState(() {
_canGoUp = canGoUp;
_canGoDown = canGoDown;
});
}
}
class _NumberTextInputFormatter extends TextInputFormatter {
final int min;
final int max;
_NumberTextInputFormatter(this.min, this.max);
#override
TextEditingValue formatEditUpdate(TextEditingValue oldValue, TextEditingValue newValue) {
if (const ['-', ''].contains(newValue.text)) return newValue;
final intValue = int.tryParse(newValue.text);
if (intValue == null) return oldValue;
if (intValue < min) return newValue.copyWith(text: min.toString());
if (intValue > max) return newValue.copyWith(text: max.toString());
return newValue.copyWith(text: intValue.toString());
}
}
Simple, BLoC-friendly approach:
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final _controller = TextEditingController();
final _streamController = StreamController<int>();
Stream<int> get _stream => _streamController.stream;
Sink<int> get _sink => _streamController.sink;
int initValue = 1;
#override
void initState() {
_sink.add(initValue);
_stream.listen((event) => _controller.text = event.toString());
super.initState();
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Row(
children: [
TextButton(
onPressed: () {
_sink.add(--initValue);
},
child: Icon(Icons.remove)),
Container(
width: 50,
child: TextField(
controller: _controller,
),
),
TextButton(
onPressed: () {
_sink.add(++initValue);
},
child: Icon(Icons.add)),
],
)
],
),
),
);
}
#override
void dispose() {
_streamController.close();
_controller.dispose();
super.dispose();
}
}
I have a dropdown button which works fine, but when I try to set a default value it will fail with the following error:
'package:flutter/src/material/dropdown.dart': Failed assertion: line 620 pos 15: 'items == null || items.isEmpty || value == null || items.where((DropdownMenuItem item) => item.value == value).length == 1': is not true.
This is my dropdown button:
Widget changeWorkspace() {
return StatefulBuilder(
builder: (BuildContext context, StateSetter setState) {
return Column(mainAxisSize: MainAxisSize.min, children: <Widget>[
Padding(
padding: EdgeInsets.all(8.0),
child: DropdownButton<AssignedWorkspace>(
isExpanded: true,
hint: Text("SELECT WORKSPACE"),
value: selectedWorkspace,
onChanged: (dropdownValueSelected) {
setState(() {
selectedWorkspace = dropdownValueSelected;
});
},
items: workspaces != null && workspaces.length > 0
? workspaces.map((AssignedWorkspace workspace) {
return new DropdownMenuItem<AssignedWorkspace>(
value: workspace,
child: new Text(workspace.name,
style: new TextStyle(color: Colors.black)),
);
}).toList()
: null),
),
]);
});
}
I've tried to set the value of selectedWorkspace onInit as follows but it fails.
selectedWorkspace = new AssignedWorkspace(
id: userSettings.currentWorkspaceId,
name: userSettings.currentWorkspaceName);
Is there a way of setting a default value in a dropdown button?
import 'package:flutter/material.dart';
import '../config/app_theme.dart';
class DropdownWidget extends StatefulWidget {
final String title;
final List<String> items;
final ValueChanged<String> itemCallBack;
final String currentItem;
final String hintText;
DropdownWidget({
this.title,
this.items,
this.itemCallBack,
this.currentItem,
this.hintText,
});
#override
State<StatefulWidget> createState() => _DropdownState(currentItem);
}
class _DropdownState extends State<DropdownWidget> {
List<DropdownMenuItem<String>> dropDownItems = [];
String currentItem;
AppTheme appTheme;
_DropdownState(this.currentItem);
#override
void initState() {
super.initState();
for (String item in widget.items) {
dropDownItems.add(DropdownMenuItem(
value: item,
child: Text(
item,
style: TextStyle(
fontSize: 16,
),
),
));
}
}
#override
void didUpdateWidget(DropdownWidget oldWidget) {
if (this.currentItem != widget.currentItem) {
setState(() {
this.currentItem = widget.currentItem;
});
}
super.didUpdateWidget(oldWidget);
}
#override
Widget build(BuildContext context) {
appTheme = AppTheme(Theme.of(context).brightness);
return Container(
margin: EdgeInsets.symmetric(vertical: 10),
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Container(
margin: EdgeInsets.only(left: 6),
child: Text(
widget.title,
style: appTheme.activityAddPageTextStyle,
),
),
Container(
padding: EdgeInsets.symmetric(vertical: 3, horizontal: 15),
margin: EdgeInsets.only(top: 10),
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(6),
color: Colors.white,
boxShadow: [
BoxShadow(
offset: Offset(0, 2),
blurRadius: 10,
color: Color(0x19000000),
),
],
),
child: DropdownButtonHideUnderline(
child: DropdownButton(
icon: appTheme.activityAddPageDownArrowSVG,
value: currentItem,
isExpanded: true,
items: dropDownItems,
onChanged: (selectedItem) => setState(() {
currentItem = selectedItem;
widget.itemCallBack(currentItem);
}),
hint: Container(
child: Text(widget.hintText, style: appTheme.hintStyle),
),
),
),
),
],
),
);
}
}
This is my dropDownWidget without optimization. It has currentItem. You could use it like:
DropdownWidget(
title: kStatus,
items: state.customerStepInfo.statusList,
currentItem: status,
hintText: kCommonPick,
itemCallBack: (String status) {
this.status = status;
},
)
You need implement "equals" in class AssignedWorkspace. I used equatable package.
Example class AssignedWorkspace
class AssignedWorkspace extends Equatable {
final String id;
final String name;
AssignedWorkspace(this.id, this.name);
#override
List<Object> get props => [id];
}
For me id of one of the element is null, once added id is made non-null issue got fixed.
I changed the value of the dropdown var to 1 initially
var _value = '1';
So when the dropdown button has to display its value it displays the one whose value I have set 1 as in the items list in DropDownButton
DropdownButton(
underline: Container(),
onChanged: (value) {
setState(() {
_value = value;
});
},
value: _value,
items: [
DropdownMenuItem(
value: "1",
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
Icon(MaterialCommunityIcons.devices),
SizedBox(width: 10),
Text(
"Consumption",
style: TextStyle(
fontSize: 18.0, fontWeight: FontWeight.w600),
),
],
),
),
DropdownMenuItem(
value: "2",
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
Icon(MaterialCommunityIcons.solar_panel),
SizedBox(width: 10),
Text(
"Generation",
style: TextStyle(
fontSize: 18.0, fontWeight: FontWeight.w600),
),
],
),
),
],
),
if you want to see only an initial value you can use hint text named parameter of drop down button and set a text widget. i dont know whether it is a good practice or not.