I am trying to show a pause button if a sound file is playing, i have a uniform source of truth for the sound file, which i can access via ViewModel, now all works well on other Views, but on parent View where all navigation links are, when i go back to it using the back button from other Views, the miniplayer that shows pause disappears...
So i decided that on the .onAppear of NavigationView or text view of parent View i will implement the logic that can detect if a sound file is playing and if so , show a button at bottom to pause the sound file.
Now i can use print and it shows correct value on onAppear in terms of sound file playing or not, but the moment i try to use HStack or any other View to be added i get warning -
Result of 'HStack<Content>' initializer is unused
Now if i decide to use State then also i get similar warning, how can i make the View rerender onAppear, or is that not possible, if that is the case from where i can implement this logic, thanks ....
import Foundation
import SwiftUI
struct HomePageTabView: View {
#Binding var songLVM: SongListVM
#State var miniBar: Bool = false
init(songLVM: Binding<SongListVM>){
self._songLVM = songLVM
UITableView.appearance().backgroundColor = UIColor(.white)
}
var body: some View {
NavigationView {
List {
//Artists
NavigationLink(
destination: ArtistList(songLVM: $songLVM))
{
HStack {
Image(systemName: "music.mic")
Text("Artists")
}
}
//Albums
NavigationLink(
destination: Text("Albums"))
{
HStack {
Image(systemName: "music.note.list")
Text("Albums")
}
}
//Collections
NavigationLink(
//destination: ArtistView())
destination: ArtistViewMain( songLVM: $songLVM))
{
HStack {
Image(systemName: "music.quarternote.3")
Text("Collections")
}
}
//About Us
NavigationLink(
destination: Text("About Us"))
{
HStack {
Image(systemName: "music.note.house.fill")
Text("About Us")
}
}
//Contact Us
NavigationLink(
destination: ArtistView())
{
HStack {
Image(systemName: "phone.circle")
Text("Contact Us")
}
}
}
}
.onAppear {
if(songLVM.audioPlayer?.isPlaying != nil){
HStack {
Button("Stop") {
songLVM.audioPlayer?.stop()
}
}
}
}
}
}
I had also tried
.onAppear{
miniBar.toggle()
if(miniBar == true){
HStack {
Text("Stop")
}
}
}
but got Result of 'HStack<Content>' initializer is unused
I will give easy and basic template for working with swift's ui states.
You can refer it and add your views or navigation link.
struct YourView: View {
/// If you want to pass it on init, use #ObservedObject instead
/// https://www.hackingwithswift.com/quick-start/swiftui/whats-the-difference-between-observedobject-state-and-environmentobject
#StateObject var viewModel = YourViewModel()
var body: some View {
NavigationView {
VStack {
if viewModel.isPlaying {
Button {
viewModel.stop()
} label: {
Text("Stop")
}
} else {
Button {
viewModel.start()
} label: {
Text("Start")
}
}
Toggle(isOn: $viewModel.isPlaying) {
Text("isPlaying")
}
}
}
.onAppear {
viewModel.transform()
}
}
}
class YourViewModel: ObservableObject {
#Published var isPlaying = false
func transform() {
fetchStatus()
}
func fetchStatus() {
isPlaying = true
}
func stop() { isPlaying = false }
func start() { isPlaying = true }
}
Related
When you navigate and open the confirmation dialog. When you select Yes, No or Cancel the page that the app was on is dismissed and it takes you back to the form on the previous page.
We also found this happens with alerts too.
It's a simple enough app structure, top level tabs then a menu which links to sub pages.
Here is a quick demo of the bug:
We put together an example app that demonstrates this.
How can we prevent this from happening while also maintaining the app structure?
import SwiftUI
#main
struct testApp: App {
var body: some Scene {
WindowGroup {
NavigationView {
TabView() {
Form {
NavigationLink(destination: SubPage()) {
Image(systemName: "clock")
Text("Sub Page")
}
// This is where more menu options would be
}
.tag(1)
.tabItem {
Image(systemName: "square.grid.2x2")
Text("Tab 1")
}
// This is where more tab pages would be
}
}
}
}
}
struct SubPage: View {
#State private var confirmDialogVisible = false
var body: some View {
VStack {
Button{
confirmDialogVisible = true
} label: {
Text("popup")
}
}
.confirmationDialog("Confirm?", isPresented: $confirmDialogVisible) {
Button("Yes") {
print("yes")
}
Button("No", role: .destructive) {
print("no")
}
}
}
}
We are using XCode 14.1
And running on iOS 16.1
I usually use ViewModifer to keep consistency between tabs. One modifier for the root of the tab and one for the children.
///Modifier that uses `ToolbarViewModifier` and includes a `NavigationView`
struct NavigationViewModifier: ViewModifier{
func body(content: Content) -> some View {
NavigationView{
content
.modifier(ToolbarViewModifier())
}
}
}
///`toolbar` that can be used by the root view of the navigation
///and the children of the navigation
struct ToolbarViewModifier: ViewModifier{
let title: String = "Company Name"
func body(content: Content) -> some View {
content
.toolbar {
ToolbarItem(placement: .principal) {
VStack{
Image(systemName: "sparkles")
Text(title)
}
}
}
}
}
Then the Views use it something like this.
import SwiftUI
struct CustomTabView: View {
var body: some View {
TabView{
ForEach(0..<4){ n in
CustomChildView(title: n.description)
//Each tab gets a `NavigationView` and the shared toolbar
.modifier(NavigationViewModifier())
.tabItem {
Text(n.description)
}
}
}
}
}
struct CustomChildView: View {
let title: String
#State private var showConfirmation: Bool = false
var body: some View {
VStack{
Text(title)
NavigationLink {
CustomChildView(title: "\(title) :: \(UUID().uuidString)")
} label: {
Text("open child")
}
Button("show confirmation") {
showConfirmation.toggle()
}
.confirmationDialog("Confirm?", isPresented: $showConfirmation) {
Button("Yes") {
print("yes")
}
Button("No", role: .destructive) {
print("no")
}
}
}
//Each child uses the shared toolbar
.modifier(ToolbarViewModifier())
}
}
I stuck with NavigationView since that is what you have in your code but
if we take into consideration the new NavigationStack the possibilities of these two modifiers become exponentially better.
You can include custom back buttons that only appear if the path is not empty, return to the root from anywhere, etc.
Apple says that
Tab bars use bar items to navigate between mutually exclusive panes of content in the same view
Make sure the tab bar is visible when people navigate to different areas in your app
https://developer.apple.com/design/human-interface-guidelines/components/navigation-and-search/tab-bars/
Having the NavigationView or NavigationStack on top goes against these guidelines and therefore are the source of endless bugs, Especially when you take into consideration iPadOS.
Simple solution would be to use navigationDestination.
struct testApp: App {
#State var goToSubPage = false
var body: some Scene {
WindowGroup {
NavigationStack {
TabView() {
Form {
VStack {
Image(systemName: "clock")
Text("Sub Page")
}
.onTapGesture {
goToSubPage = true
}
// This is where more menu options would be
}
.navigationDestination(isPresented: $goToSubPage, destination: {
SubPage()
})
.tag(1)
.tabItem {
Image(systemName: "square.grid.2x2")
Text("Tab 1")
}
// This is where more tab pages would be
}
}
}
}
}
I tested it and it won't popped off itself anymore.
I have a form that I want to change views from if a Bool is false:
var body: some View {
NavigationView {
Form {
Section {
Toggle(isOn: $ClientAnswer) {
Text("Client answer")
}
if ClientAnswer {
Toggle(isOn: $submission.fieldOne ) {
Text("Field One")
}
Toggle(isOn: $submission.fieldTwo ) {
Text("Field Two")
}
}
}
Section {
Button(action: {
if self.ClientAnswer{
self.placeSubmission()
}
else {
ShowRS() //**change views here.**
print("test")
}
}){
Text("Submit")
}
}.disabled(!submission.isValid)
}
}
}
The code is being executed as print("test") works, but it doesn't change view it just stays on the same view?
The view I am trying to switch to is:
struct ShowRS: View {
var body: some View {
Image("testImage")
}
}
You have to include ShowRS in your view hierarchy -- right now, it's just in your Buttons action callback. There are multiple ways to achieve this, but here's one option:
struct ContentView : View {
#State private var moveToShowRSView = false
var body: some View {
NavigationView {
Button(action: {
if true {
moveToShowRSView = true
}
}) {
Text("Move")
}.overlay(NavigationLink(destination: ShowRS(), isActive: $moveToShowRSView, label: {
EmptyView()
}))
}
}
}
struct ShowRS: View {
var body: some View {
Image("testImage")
}
}
I've simplified this down from your example since I didn't have all of your code with your models, etc, but it demonstrates the concept. In the Button action, you test a boolean (in this case, it'll always return true) and then set the #State variable moveToShowRSView.
If moveToShowRSView is true, there's an overlay on the Button that has a NavigationLink (which is invisible because of the EmptyView) which will only be active if moveToShowRSView is true
I’m trying to get my views to animate/transition using .transition() on views. I use similar code from here and put .transition() to both conditional views.
struct Base: View {
#State private var isSignedIn = false
var body: some View {
Group {
if(isSignedIn){
Home().transition(.slide)
}else{
AuthSignin(isSignedIn: self.$isSignedIn).transition(.slide)
}
}
}
}
struct AuthSignin: View {
#Binding var isSignedIn: Bool
var body: some View {
VStack {
Button(action: {
self.isSignedIn = true
}) {
Text("Sign In")
.bold()
.frame(minWidth: CGFloat(0), maxWidth: .infinity)
.padding()
.background(Color.blue)
.foregroundColor(Color.white)
.cornerRadius(CGFloat(10))
}.padding()
}
}
}
However, whenever I click on the "Sign In" button (with or without .transition()), the app will freeze for a second and then the Home() view will suddenly appear without any animation/transition. I've also tried to wrap self.isSignedIn = true in withAnimation but it still won't work. Any ideas or is there a better way to do this?
Place your .transition on the container of the views that will switch, not each conditional view. Here's a trivial example from some code I have done (which works).
In the main View that needs to transition conditionally:
import SwiftUI
struct AppWrapperView: View {
#State var showFirstRun:Bool = true
var body: some View {
ZStack {
if (showFirstRun) {
FirstRunView(showFirstRun: $showFirstRun)
} else {
Text("Some other view")
}
}
.transition(.slide)
}
}
Then, somewhere in the view that triggers the change in condition:
import SwiftUI
struct FirstRunView: View {
#Binding var showFirstRun:Bool
var body: some View {
Button(action: {
withAnimation {
self.showFirstRun = false
}
}) {
Text("Done")
}
}
}
I had to put my if..else statement inside ZStack container instead of Group. Seems that Group was the main reason for broken animation in my case. Also, I applied .transition in combination with .animation to container instead of views.
ZStack {
if(isSignedIn){
Home()
} else {
AuthSignin(isSignedIn: self.$isSignedIn)
}
}
.transition(.slide)
.animation(.easeInOut)
Put
WithAnimation before self.isSignedIn = true
I want to show the user another view when the login is successful, otherwise stay on that view. I've done that with UIKit by performing a segue. Is there such an alternative in SwiftUI?
The NavigationButton solution does not work as I need to validate the user input before transitioning to the other view.
Button(action: {
let authService = AuthorizationService()
let result = authService.isAuthorized(username: self.username, password: self.password)
if(result == true) {
print("Login successful.")
// TODO: ADD LOGIC
*** HERE I WANT TO PERFORM THE SEGUE ***
presentation(MainView)
} else {
print("Login failed.")
}
}) {
Text("Login")
}
Xcode 11 beta 5.
NavigationDestinationLink and NavigationButton have been deprecated and replaced by NavigationLink.
Here's a full working example of programatically pushing a view to a NavigationView.
import SwiftUI
import Combine
enum MyAppPage {
case Menu
case SecondPage
}
final class MyAppEnvironmentData: ObservableObject {
#Published var currentPage : MyAppPage? = .Menu
}
struct NavigationTest: View {
var body: some View {
NavigationView {
PageOne()
}
}
}
struct PageOne: View {
#EnvironmentObject var env : MyAppEnvironmentData
var body: some View {
let navlink = NavigationLink(destination: PageTwo(),
tag: .SecondPage,
selection: $env.currentPage,
label: { EmptyView() })
return VStack {
Text("Page One").font(.largeTitle).padding()
navlink
.frame(width:0, height:0)
Button("Button") {
self.env.currentPage = .SecondPage
}
.padding()
.border(Color.primary)
}
}
}
struct PageTwo: View {
#EnvironmentObject var env : MyAppEnvironmentData
var body: some View {
VStack {
Text("Page Two").font(.largeTitle).padding()
Text("Go Back")
.padding()
.border(Color.primary)
.onTapGesture {
self.env.currentPage = .Menu
}
}.navigationBarBackButtonHidden(true)
}
}
#if DEBUG
struct NavigationTest_Previews: PreviewProvider {
static var previews: some View {
NavigationTest().environmentObject(MyAppEnvironmentData())
}
}
#endif
Note that the NavigationLink entity has to be present inside the View body.
If you have a button that triggers the link, you'll use the label of the NavigationLink.
In this case, the NavigationLink is hidden by setting its frame to 0,0, which is kind of a hack but I'm not aware of a better method at this point. .hidden() doesn't have the same effect.
You could do it like bellow, based on this response (it's packed like a Playground for easy testing:
import SwiftUI
import Combine
import PlaygroundSupport
struct ContentView: View {
var body: some View {
NavigationView {
MainView().navigationBarTitle(Text("Main View"))
}
}
}
struct MainView: View {
let afterLoginView = DynamicNavigationDestinationLink(id: \String.self) { message in
AfterLoginView(msg: message)
}
var body: some View {
Button(action: {
print("Do the login logic here")
self.afterLoginView.presentedData?.value = "Login successful"
}) {
Text("Login")
}
}
}
struct AfterLoginView: View {
let msg: String
var body: some View {
Text(msg)
}
}
PlaygroundPage.current.liveView = UIHostingController(rootView: ContentView())
Although this will work, I think that, from an architectural perspective, you try to push an "imperative programming" paradigm into SwiftUI's reactive logic.
I mean, I would rather implement it with the login logic wrapped into an ObjectBinding class with an exposed isLoggedin property and make the UI react to the current state (represented by isLoggedin).
Here's a very high level example :
struct MainView: View {
#ObjectBinding private var loginManager = LoginManager()
var body: some View {
if loginManager.isLoggedin {
Text("After login content")
} else {
Button(action: {
self.loginManager.login()
}) {
Text("Login")
}
}
}
}
I used a Bool state for my login transition, it seems pretty fluid.
struct ContentView: View {
#State var loggedIn = false
var body: some View {
VStack{
if self.loggedIn {
Text("LoggedIn")
Button(action: {
self.loggedIn = false
}) {
Text("Log out")
}
} else {
LoginPage(loggedIn: $loggedIn)
}
}
}
}
I‘m currently playing around with SwiftUI. In SwiftUI it‘s possible, to animate a State change for example like so:
struct Foo: View {
#State private var show = false
var body: some View {
VStack {
if show {
Text("Foo")
}
Button(action: {
withAnimation {
self.show.toggle()
}
}) {
Text(show ? "Hide" : "Show")
}
}
}
}
But if I have for example a TextField:
struct Foo: View {
#State private var text = ""
var body: some View {
VStack {
TextField($text, placeholder: Text("Foo")) {
print("editing ended")
}
if !text.isEmpty {
Button(action: {}) {
Text("Done")
}
}
}
}
}
I‘m not able to find a way to animate this change, because the State property is changed by the TextField without a call to withAnimation().
Is it possible to get this change animated?
Just add the animation modifier to wrap your button
var body: some View {
VStack {
TextField($text, placeholder: Text("Foo")) {
print("editing ended")
}
// if !text.isEmpty {
Button(action: {}) {
Text("Done")
}
.background(text.isEmpty ? Color.red : Color.yellow )
//.animation(.basic(duration: 1))
.animation(Animation.default.speed(1))
}
}
}
TextField("Placeholder", text:$text.animation())
Everything that uses the text will be animated when it is changed.