Google now ask for test credentials to enable automated testing of your app:
Does anyone know if these can be provided via fastlane? I know you can do so for iOS.
Related
Currently, my Unity Android app that I uploaded as a production on Google Play has a big problem.
We started Google As advertisement and checked the inflow of users (installation of 1,597),
However, there are only 67 users who have actually accessed it...
I downloaded my app that I uploaded to Google Play directly and logged in with my Google account, so there was no problem, and I asked my friend to download and run the app, so there was no problem logging in.
The predictable problem is that due to the number of concurrent users, many users are unable to access when starting the advertisement, or something seems to be wrong with my GPGS setting.
Please check the possible problems and the image of my GPGS setup.
**Setting **
Unity Ver : 2021.3.8f1
GPGS Plugin : 0.10.14
State
Upload Google Console Production
Google Console -> Play Games Services -> Setup And Management -> Configuration -> Publish Complete
Create 3 Google Cloud Platform OAuth Clients
-> Upload key, app signature key, server
1. Suspected Problem 1
If the AndroidManifest.xml Package Name is different from the package name of the Google Console, can the Production user not access it?
Unity -> PlaySetting -> Identification -> Package Name is entered as the package name of the Google Console, but AndroidManifest.xml Package Name is marked as package="com.google.example.games.mainlibproj" and modified it directly to the package name of the Google Console, but it was restored again.
enter image description here
enter image description here
(If it is a problem and you need to check the Unity error list, you can attach it later)
2. Suspected Problem 2
Can't the user access because Unity's keystore certificate is set to upload authentication signature, not app authentication signature?
enter image description here
3. If you have any other problems, please give us your opinion.
I implemented google login in flutter without using firebase in flutter (google cloud console). It was working in apk then later I needed push notification service for which I used firebase (fcm token and all) then I released the app to playstore but google login does not work. I keep getting apiexception error. Has anybody faced this issue? if yes any help would be highly appreciated.
I do not have a specific answer to your problem but I have also faced this problem once, I accidentally resolved it though.
But Error 12500 is a general error code that may occur when attempting to use the Google Sign-In feature and is caused by a few potensial issues:
An issue with the SHA-1 fingerprint of your app's signing
certificate: To use Google Sign-In, you need to configure your app's
SHA-1 fingerprint and package name in the Firebase console. Make
sure that the fingerprint and package name you have configured in
the Firebase console match the ones you are using to sign your app.
An issue with the Google Services configuration file: Make sure you
have properly added the Google Services configuration file to your
app.
An issue with the Google Play Services library: Make sure you have
the latest version of the Google Play Services library installed in
your app.
An issue with the device or emulator you are using: Make sure you
are testing on a device or emulator that has Google Play Services
installed and is up to date.
Possible fixes to try/check:
Double-check the SHA-1 fingerprint and package name: Make sure that
the SHA-1 fingerprint and package name you have configured in the
Firebase console match the ones you are using to sign your app.
Make sure you have added the Google Services configuration file: The
Google Services configuration file is required for your app to
communicate with Google services, including Google Sign-In. Make
sure you have properly added this file to your app.
Update the Google Play Services library: Make sure you have the
latest version of the Google Play Services library installed in your
app. You can check for updates by going to the "SDK Manager" in
Android Studio.
Test on a device or emulator with Google Play Services installed:
Make sure you are testing on a device or emulator that has Google
Play Services installed and is up to date.
I hope this helps! I will quickly search if I can find any other solution.
Issue: When tapping on redirect link it gives Page Not Found.
What is expected: Tapping on the redirect link sent to your email should open up the app if it is installed.
Have tried the suggestions from most related solutions on StackOverflow and GitHub.
My custom domain in Hosting:
It is also authurized:
Dynamic links I made:
ActionCodeSettings URL prod project: https://myprodapp.com/login/welcome
firebase.json:
added to info.plist:
Associated domain for iOS
Callback URL:
Android
iOS
Need to mention we have two firebase projects connected to our flutter app - one for the development environment (dev) and the other for the product environment (prod). Passwordless sign in with the firebase default domain works on dev environment for only Android. So seems the coding part works fine.
currently I'm facing a problem about firebase phone authentication.
Whenever I searched the problem in SO, everybody said that "Android Device Verification" API shall be enabled, but the API is not searched on GCP.
You can find the Android Device Verification service here.
Ensure you have enabled Android Device Check API and you have added your SHA256 to the Firebase Console.
when I run the Google smart home demo, I have a problem at 25.Find your app in the list of providers. The result is that I can’t find my APP in Home control use the Google Pixel device.
I am sure that:
1、I use the same google account to create the project in web and login in google home App on Google Pixel, and I launch the test in 30 mins which mean that the test shouldn’t be expired.
2、I have done the command "gactions test --action_package PACKAGE_NAME --project PROJECT_ID"
Could you any body gave me some suggestions? I have sticked it for more than two weeks.
The Google smart home demo you mentioned is to help you build web service to process Google smart home requests. After building web service and host it on some public URL, you have to specify this URL in your action.json.
Also you need to build your OAuth 2.0 server and specify it in project setting in AoG console.
Then after executing"gactions test --action_package PACKAGE_NAME --project PROJECT_ID", you shold see your app [test]YOUR_APP_NAME in the add devices section.
Please check if you miss any part above and your gactions command runs without error messages.
Good luck~