Is there anything wrong with Unity GPGS Production Setting? - unity3d

Currently, my Unity Android app that I uploaded as a production on Google Play has a big problem.
We started Google As advertisement and checked the inflow of users (installation of 1,597),
However, there are only 67 users who have actually accessed it...
I downloaded my app that I uploaded to Google Play directly and logged in with my Google account, so there was no problem, and I asked my friend to download and run the app, so there was no problem logging in.
The predictable problem is that due to the number of concurrent users, many users are unable to access when starting the advertisement, or something seems to be wrong with my GPGS setting.
Please check the possible problems and the image of my GPGS setup.
**Setting **
Unity Ver : 2021.3.8f1
GPGS Plugin : 0.10.14
State
Upload Google Console Production
Google Console -> Play Games Services -> Setup And Management -> Configuration -> Publish Complete
Create 3 Google Cloud Platform OAuth Clients
-> Upload key, app signature key, server
1. Suspected Problem 1
If the AndroidManifest.xml Package Name is different from the package name of the Google Console, can the Production user not access it?
Unity -> PlaySetting -> Identification -> Package Name is entered as the package name of the Google Console, but AndroidManifest.xml Package Name is marked as package="com.google.example.games.mainlibproj" and modified it directly to the package name of the Google Console, but it was restored again.
enter image description here
enter image description here
(If it is a problem and you need to check the Unity error list, you can attach it later)
2. Suspected Problem 2
Can't the user access because Unity's keystore certificate is set to upload authentication signature, not app authentication signature?
enter image description here
3. If you have any other problems, please give us your opinion.

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