Everything Become large in my VSCode and I am stuck on this and I don't know what to do I uninstalled and reinstalled it, still no difference.
How can I solve this?
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The Problem: when running a unity build in Bluestacks you get a black screen. The only solution I have found for it is to disable "OptimzedFramePacing" in PayerSettings when building which fixes the blackscreen, but causes another problem, which is: on android your game gets a little jittery.
I use unity 2020.3.33f1. tested on Bluestacks 5.3 and 5.8
I have tried with empty project with only a few rigidbody2d falling and result is the same.
in the last few days i have searched and read all the topics about this, which are very few considering it looks like a big issue!
Things I have tried but failed:
-fixing bluestack black screen by any other ways. (blitType, Custom main manifest, Changing Graphic API)
-changing OptimzedFramePacing only if we run in bluestack, which is impossible because OptimzedFramePacing can not be set at runtime.
I know OptimzedFramePacing=false should result in a little jitter. is there a way to fix bluestacks blackscreen and keep OptimzedFramePacing=true?
or any other solution?
I really appreciate if anyone can help me with this.
Thank you.
The white part sometimes grabs onto colors underneath, and I can't click on anything but the toolbars, where all the subwindows also have the same problem
I have suspicions that it is a problem with my NVidia GeForce, but I've tried going as far as uninstalling unity, manually deleting everything unity related and reinstalling and the glitch still exists.
That seems like a problem caused by old DirectX.
I had the same problem with 2018, and I fixed it on Win7 by installing the KB2670838 update. However, I can see you're using Win10, so this specific upgrade isn't available to you.
To be sure that it's not a problem of Unity, try launching it with the following command line arguments: -force -glcore and see if you have the same glitch when using OpenGL.
If not, I suggest you try to update the nVidia drivers to the latest version, and check if you have the latest version of DX12 on your OS.
If the problem persists, I suggest you contact directly someone at Unity.
The problem was the screen size. My screen was blown up by 25% change it in the display settings.
unfortunately i have some problems with my new notebook and javafx development.
Whenever i use a webview to display content in my program i'm getting really small and nearly unreadable fonts - now i'm not sure what exactly the problem is:
Is it the new Win8.1 environment which is extremly bad for javaFX (+webView) development, or
Is it the new notebook with 1920x1080 resolution on an 13" display which is way to much for a small screen, or
Is it only a matter of configuration and i've overseen some basics :-)
i would really appreciate every possible suggestion
thanks :)
p.s.: I'm using JDK7 and NetBean 7.4 - i also tried JDK8 but that didn't change anything?!
Apply the WebView fontScaleProperty to scale the text displayed in the WebView.
If you think it's an issue (e.g. the fontScaleProperty should default to some better value for your particular configuration), you might want to also take a screenshot (maybe even a digital photo of the laptop screen), and log an issue in the JavaFX issue tracker.
I entered Safe Mode on an XP box (yeah, I know, it's OLD but it still works fine) and after it came out of it, the display is now blurry / fuzzy - across the entire display. From the icons on the desktop, to the font on Netscape, everything is now rendered in some kind of low resolution font that makes it unreadable.
I tried to get it to upgrade the display device driver, but it reported that it is 'up to date'.
This is just so strange .. I mean, why should going into safe mode result in an unusable computer?
Has anyone ever experienced something like this?
Ok, I guess I will have to probably scrap this box. I'm feeling down. But, this is not the way it should come to an end.
TIA !!
DOn
When you enter in Safe Mode, low resolution video is activated, but doesn't change anything IN the hardware, your video card might be damaged, usually weird colors and crappy random images are a memory error common problem, the buffer to show the image, is corrupted.
I have a drop shadow on the animated buttons on my website which works fine across all browsers but it doesn't seem to be showing up on the iPhone... strange because it was showing a couple of days ago. Not exactly sure what I've changed to prevent it working.
Any pointers to what I've done wrong would be much appreciated!
I believe Older versions of safari need the -webkit-box-shadow since box-shadow was not fully supported. However it does work on the newest mobile safari
You will also run into problems with IE8 and IE7 using box-shadow. If I could recommend something (and I tend to do this), it is to make some images and use that as the background for those. It is a little bit of work but that is the safest route.