I'm using vue-2 project inside of single-spa application, and I'm getting this error on every HOT reload for the project. Although the reload itself seems to work fine.
After trying so many things finally found a solution. Your root single-spa config should use the same webpack version as your vue app
Related
Update: While a root cause has not been determined for these errors. I have been able to fix my issues via reimporting and reinstalling the Google AdMob Manual SDK all together.
New to this whole Stackoverflow, not sure if I should make that as the answer?
I'm attempting to install the Google AdMob module into my SwiftUI iOS application using the Manual SDK method located on their documentation page. The project throws no errors until I build the project, at that time it tells me "Build Succeeded" then tells me the below error. When I navigate to the path, I can get to the following directory however, there is no further file there...
/Users/PROFILE/Library/Developer/CoreSimulator/Devices/DEVICE_UUID/data/Library/Caches/com.apple.mobile.installd.staging
I have ensure that the Info.plist is in the directory. I have also verified that the path is proper via the Build Settings.
Please try again later.
Failed to load Info.plist from bundle at path /Users/PROFILE/Library/Developer/CoreSimulator/Devices/DEVICE_UUID/data/Library/Caches/com.apple.mobile.installd.staging/temp.z14Qmt/extracted/HealthCalc.app/Frameworks/GoogleMobileAds.framework;
Extra info about "/Users/PROFILE/Library/Developer/CoreSimulator/Devices/DEVICE_UUID/data/Library/Caches/com.apple.mobile.installd.staging/temp.z14Qmt/extracted/HealthCalc.app/Frameworks/GoogleMobileAds.framework/Info.plist":
Couldn't stat /Users/PROFILE/Library/Developer/CoreSimulator/Devices/DEVICE_UUID/data/Library/Caches/com.apple.mobile.installd.staging/temp.z14Qmt/extracted/HealthCalc.app/Frameworks/GoogleMobileAds.framework/Info.plist: No such file or directory
While a root cause has not been determined for these errors. I have been able to fix my issues via reimporting and reinstalling the Google AdMob Manual SDK all together.
In doing so I followed the Manual SDK Instructions, particularly I believe the root issue was some funky indentation or mishap in the Info.plist. That being said, if you run into a similar issue, I urge you to take a step back. Start a fresh blank project and attempt to implement the Google AdMob procedures in the blank project. This will eliminate the concern that your current code is causing any conflicts. Once completed and you have it working, mimic the steps within your core project.
So I just won a new laptop in a competition and now I am having some trouble migrating my flutter projects. I have set up the editor and migrated the important files in the code, i.e the lib, image, font, pubspec.yaml and web. But this app is now throwing the following error
Launching lib\main.dart on Chrome in debug mode...
Waiting for connection from debug service on Chrome...
ERROR - 2020-12-29 13:08:07.845202
GET /main_module.bootstrap.js
Error thrown by handler.
AbsoluteImportUriError: 'file:///C:/FlutterProjects/xspectre/lib/help/Auth.dart'
package:dwds/src/debugging/metadata/provider.dart 154:9 MetadataProvider._addMetadata
package:dwds/src/debugging/metadata/provider.dart 133:15 MetadataProvider._initialize.<fn>
I thought it may be a problem with my flutter but it runs the default flutter app without problem.
I also tried deleting the file but the problem just shifts to another file. I can safely say that this a is a problem with the help folder which provides me essential tools such as the auth service. What should I do? I will provide any code neccesary. You can find the entire code here
The Error:
The error is happening because when importing your new project, some imports in your .dart files are now using absolute paths instead of relative paths. In your case, this is happening at least in one .dart file that is calling your Auth.dart.
Sloution:
Step 1: Look at the top of all your .dart files, more precisely at every single import. You will have to change everything starting with:
import 'file:///C:/...
by
import 'package:... and add the name of your app
Step 2: Rerun your project and everything should work now
If still issues, then make sure you looked at all your files to ensure you did not miss other wrong import... also, you can run flutter clean then run a Pub Get
(thanks to melwinlobo18)
Please mark the answer if this was useful ;0)
I created new default tab project . I changed nothing. run the ionic serve no errors app opened in beowser its empty nothing.
After long investgation i found it opens the index.html inside src.
what happend why it is not lunching the real app.
I have ionic 5
It was a chrom problem. I had old version I upgrade it works fine. Looks old chrom dont understand type="model" for that it was nit downloading the js file
I'm on the latest OS and Xcode version (11.2) and for some reason my canvas just will not build. I keep getting X is not a member of PROJECT error. It's driving me insane. It was working not that long ago and I have no idea what changed to make it fail like this. I've also tried deleting Derived Data, restarting laptop...
I've made sure that all my files are included in my target and everything looks like it should be working properly, the app itself builds perfectly fine it's just the preview
The solution to my problem was that I had a file within my project named the same as my project name. The error messaging was not useful at all in solving this, but once I had renamed that file, the preview began working again.
So I had this same issue except I found out it was because I have custom build configurations and it didn't like the custom module name Xcode made. The solution was to rename the module to the same thing as debug and release in Build Settings > Product Module Name
I hope this helps someone
I created an app in Flutter and it was running fine, but I adjusted something and when I tried to debug it on the emulator, a new window popped up which I think was called "Configuration Editor" or something. I'd no idea what to do with it, but the app wouldn't run without it, so I entered some random data in one of the fields to see what would happen.
Now Android Studio seems to be trying to run the app with this data, and it won't run. I'm getting the error:
Target file "4,6,8" not found.
where "4,6,8" is the data I entered. I assume I need to blank out those fields again, but I don't know how to open the configuration file or whatever it was where I entered the data!
I assume you messed up the running configuration for the project, setting a file that doesn't exist "4,6,8".
Anyway, if this is the problem, you can configure it again in Android Studio:
Then set the entry file 'main.dart' of your project. The 'additional arguments' and 'flavor' are optional.
In my case it occur due to the reason that pubspec.yaml is missing that is why main.dart is not running as it did not found flutter sdk and other dependencies present pubspec.yaml file.