Performance with injectable, get_it Flutter - flutter

I have a question. In my project, I have some class with singleton.
DioMethod (some api configs),
Repository (Connect ApiProvider and BLoc class),
ApiProvider (call api => get data => pass to Repository),
Some BloC classes such as MoviesBloc, MovieDetailBloc,..i created a BLoC class for each Screen.
and init all at $initGetIt the same.
_i1.GetIt $initGetIt(_i1.GetIt get,
{String? environment, _i2.EnvironmentFilter? environmentFilter}) {
final gh = _i2.GetItHelper(get, environment, environmentFilter);
gh.singleton<_i3.DioConfig>(_i3.DioConfig());
gh.singleton<_i4.DioMethod>(_i4.DioMethod(get<_i3.DioConfig>()));
gh.singleton<_i5.MovieApiProvider>(
_i5.MovieApiProvider(get<_i4.DioMethod>()));
gh.singleton<_i6.Repository>(_i6.Repository());
gh.lazySingleton<_i7.MovieDetailBloc>(
() => _i7.MovieDetailBloc(get<_i6.Repository>()),
dispose: (i) => i.dispose());
gh.lazySingleton<_i8.MoviesBloc>(() => _i8.MoviesBloc(get<_i6.Repository>()),
dispose: (i) => i.dispose());
return get;
}
I think If I scale my project, I can get some problem.
This function will be too large and we have too much singleton still live in app.
We need to init a lot of Object when opening the app => Can delay app?
How to create a singleton only alive when access to the screen and destroyed after pop this screen.
Thank you for your anwser!

This function will be too large and we have too much singleton still live in app.
I have hundreds of GetIt singletons and I do not see any problems.
We need to init a lot of Object when opening the app => Can delay app?
If you are worried about number of Objects - do not need to worry. When Flutter builds a frame (you know, it builds 60 frames per second), it creates a huge widget tree contains thousands of widgets and each widget contains dozens of objects. So hundreds of objects are really a very small number. Dart's Garbage Collector is designed for the many-object case.
How to create a singleton only alive when access to the screen and destroyed after pop this screen.
class MyPageOne extends StatefulWidget {
const MyPageOne({Key? key}) : super(key: key);
#override
_MyPageOneState createState() => _MyPageOneState();
}
class _MyPageOneState extends State<MyPageOne> {
#override
void initState() {
super.initState();
GetIt.I.registerSingleton<MyClass>(MyClass());
}
#override
void dispose() {
GetIt.I.unregister<MyClass>();
super.dispose();
}
#override
Widget build(BuildContext context) {
return ...your page...;
}
}
This is just an example and you can, for example, encapsulate it into a widget.

Related

Flutter clean architecture with Bloc, RxDart and StreamBuilder, Stateless vs Stateful and dispose

I'm trying to implement a clean architecture with no dependency of the framework in the business' logic layers.
The following example is a Screen with only a Text. I make an API Rest call in the repository and add the response to a BehaviorSubject that is listened through a StreamBuilder that will update the Text. Since is an StatefulWidget I'm using the dispose method to close the BehaviorSubject's StreamController.
The example is simplified, no error/loading state handling, no dependency injection, base classes, dispose interfaces etc.
class Bloc {
final UserReposiotry _userReposiotry;
final BehaviorSubject<int> _activeUsersCount = BehaviorSubject.seeded(0);
Bloc(this._userReposiotry) {
_getActiveUsersCount();
}
void _getActiveUsersCount() async {
final response = await _userReposiotry.getActiveUsersCount();
_activeUsersCount.add(response.data);
}
ValueStream<int> get activeUsersCount => _activeUsersCount.stream;
void dispose() async {
await _activeUsersCount.drain(0);
_activeUsersCount.close();
}
}
class StatefulScreen extends StatefulWidget {
final Bloc bloc;
const StatefulScreen({Key? key, required this.bloc}) : super(key: key);
#override
State<StatefulScreen> createState() => _StatefulScreenState();
}
class _StatefulScreenState extends State<StatefulScreen> {
#override
Widget build(BuildContext context) {
final stream = widget.bloc.activeUsersCount;
return StreamBuilder<int>(
stream: stream,
initialData: stream.value,
builder: (context, snapshot) {
return Text(snapshot.data.toString());
}
);
}
#override
void dispose() {
widget.bloc.dispose();
super.dispose();
}
}
I have the following doubts regarding this approach.
StreamBuilder cancels the stream subscription automatically, but it doesn't close the StreamController. I know that you should close it if you are reading a file, but in this case, if I don't manually close it, once the StatefulScreen is no longer in the navigation stack, could it be destroyed, or it would be a memory leak?
I've seen a lot of people using StatelessWidget instead of StatefulWidget using Stream and StreamBuilder approach, if it is really needed to close the BehaviorSubject it is a problem since we don't have the dispose method, I found about the WillPopScope but it won't fire in all navigation cases and also and more important would it be more performant an approach like WillPopScope, or having an StatefulWidget wrapper (BlocProvider) inside an StatelessWidget just to do the dispose, than using an StatefulWidget directly, and if so could you point to an example of that implementation?
I'm currently choosing StatefulWidget for widgets that have animations o controllers (map, text input, pageview...) or streams that I need to close, the rest StatelessWidget, is this correct or am I missing something?
About the drain method, I'm using it because I've encountered an error navigating back while an API rest call was on progress, I found a member of the RxDart team saying it isn't really necessary to call drain so I'm confused about this too..., the error:
You cannot close the subject while items are being added from addStream
Thanks for your time.

How do you initialise a provider with data taken from shared preferences?

I am new to flutter and dart so the answer to this may be simple, or I may be going about this COMPLETELY the wrong way.
I basically want to use Provider for state management, and Shared Preferences for local storage.
I have a class called 'ResolutionsProvider' which contains a list of custom 'Resolution' objects
which are used throughout my app. It contains methods for adding and removing Resolutions and it all works fine.
The problem is that I want the data to be persistent if the user restarts the app...
I'm trying to use SharedPreferences for this so I have methods within 'ResolutionsProvider' to save data to, and load data from Shared Preferences...
I know through print calls that the data is saving to shared preferences correctly...
My (potentially wrong) thinking is that I need to achieve the following...
App is run
ResolutionsProvider is instantiated as a ChangeNotifierProvider
ResolutionsProvider.loadData() is run to populate List from SharedPreferences...
I've tried to call ResolutionsProvider.loadData() from within an initState but I get the following error...
E/flutter (30660): [ERROR:flutter/lib/ui/ui_dart_state.cc(209)] Unhandled Exception: dependOnInheritedWidgetOfExactType<_InheritedProviderScope<ResolutionsProvider?>>() or dependOnInheritedElement() was called before _AppState.initState() completed.
E/flutter (30660): When an inherited widget changes, for example if the value of Theme.of() changes, its dependent widgets are rebuilt. If the dependent widget's reference to the inherited widget is in a constructor or an initState() method, then the rebuilt dependent widget will not reflect the changes in the inherited widget.
E/flutter (30660): Typically references to inherited widgets should occur in widget build() methods. Alternatively, initialization based on inherited widgets can be placed in the didChangeDependencies method, which is called after initState and whenever the dependencies change thereafter.
So i guess the question is two fold...
If my approach is correct, how do I call the 'loadData' method to populate my provider on booting the app if I can't do so within initState
If my approach is incorrect, what's the right approach to achieve my basic objective?
Here's my main.dart code
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await LocalStorage.init();
runApp(
ChangeNotifierProvider(
create: (context) => ResolutionsProvider(),
child: const App(),
),
);
}
Here's the relevant code from my App.dart
class App extends StatefulWidget {
const App({Key? key}) : super(key: key);
#override
State<App> createState() => _AppState();
}
class _AppState extends State<App> {
#override
void initState() {
loadData();
print("app initialised");
super.initState();
}
void loadData() async {
await Provider.of<ResolutionsProvider>(context).loadResolutions();
}
#override
Widget build(BuildContext context) {
return MaterialApp(blah blah blah);
Here's the relevant parts of my ResolutionProvider.dart
class ResolutionsProvider extends ChangeNotifier {
List<Resolution> resolutions = [];
// Interfacing with Shared Preferences
loadResolutions() async {
resolutions = await LocalStorage.getResolutions();
print('${resolutions.length} resolutions loaded');
// notifyListeners();
}
saveResolutions() async {
LocalStorage.saveResolutions(resolutions);
}

Flutter : how to fetch data and manage app state

I'm trying Flutter and I need (I think I do) an app state management to share datas across widgets and dont have to make an http request each time a route is called.
I have Places and Events, so I first load my Places to list them at creation of app state with :
void main() {
runApp(
ChangeNotifierProvider(
create: (context) => AppStateModel()..fetchPlaces(),
...
)
);
}
When I click on a Place, I go on place/id screen and as Places doesnt have events props yet, I'm trying to load them with :
class PlacePageArguments {
final String id;
PlacePageArguments(this.id);
}
class PlacePage extends StatefulWidget {
const PlacePage({Key? key}) : super(key: key);
#override
State<PlacePage> createState() => _PlacePageState();
}
class _PlacePageState extends State<PlacePage> {
String id = '';
#override
Widget build(BuildContext context) {
final args =
ModalRoute.of(context)!.settings.arguments as PlacePageArguments;
return Consumer<AppStateModel>(builder: (context, appState, child) {
id = args.id;
appState.fetchEvents(id);
final place = appState.getPlaceById(id);
return Scaffold(...);
})
}
}
But for sure, as I notifyChange to update widget, It does an infinite loop on fetch events.
What should I do ?
What is the best to achieve something like that, maybe a simple futurBuilder will work, but I want to add events and stay on the same page (add event with modal) and want instant result.
thanks for all
You have two options for bringing in the data for this and none of them require ChangeNotifierProvider.
You can pass data via constructors. This works fine for small widget trees but it can easily get complicated.
You can use Providers. Providers allow you to manage data and functions in one class that stays in one file. For more deals please look here.

Flutter: Provider and how to update records from the DB in the background

I am new to Flutter and I have this simple use case: in my Cloud Firestore DB I have a list of JSON representing events. I want to show them through my Flutter app in a ListView.
My requirements is that the ListView doesn't refresh in real-time but only when a pull-on refresh (implemented using RefreshIndicator) is done by the user or when the app resumes from background
I tried to implement this in 2 ways (I am using provider package for state management):
Using StreamProvider to create a stream of records from the DB. This continuosly updates the list view (basically the widget changes while the user is looking at it and I don't want this)
Using a ChangeNotifierProvider that refers to a EventManager class which holds a List<Event>. This class has a pull method which updates its internal state. I call this method when the user does the pull-on refresh (in the onRefresh callback of RefreshIndicator).
Option 2 seems to work well however I do not know how to implement the refresh when the app resumes from background. As I said I am using provider (and therefore StatelessWidget) and apparently there is no way to bind to these events when using StatelessWidgets
Do you have any suggestions and best practices for this use case?
You need to access Flutters lifecycle methods and fire a callback when the app resumes.
You can add a stateful widget with WidgetsBindingObserver and put that somewhere in the scope of your Provider, but as a parent of whatever widget you use to display the info.
Or you can make your PullToRefresh widget stateful and do the same thing.
class LifeCycleWidget extends StatefulWidget {
#override
_LifeCycleWidgetState createState() => _LifeCycleWidgetState();
}
class _LifeCycleWidgetState extends State<LifeCycleWidget>
with WidgetsBindingObserver {
AppLifecycleState _appLifecycleState;
#override
void initState() {
super.initState();
WidgetsBinding.instance.addObserver(this);
refreshOnResume();
}
#override
void didChangeAppLifecycleState(AppLifecycleState state) {
setState(() {
_appLifecycleState = state;
});
refreshOnResume();
}
void refreshOnResume() {
if (_appLifecycleState == AppLifecycleState.resumed) {
print('resumed');
// your refresh method here
}
}
#override
Widget build(BuildContext context) {
return HomePage();
}
}
Add the following to your main method if it's not there already.
WidgetsFlutterBinding.ensureInitialized();
Another way to do it without adding a stateful widget would be with GetX. You can still keep all your Provider stuff but only use the SuperController which provides lifecycle methods. This I can't test because I don't have your Provider code but you can probably get away with creating the class below and initializing the controller somewhere within the scope of the relevant Provider widget with
Get.put(LifeCycleController());
Then call the function in the onResumed override and you can use Get.context if you need context.
class LifeCycleController extends SuperController {
#override
void onDetached() {
debugPrint('on detached');
}
#override
void onInactive() {
debugPrint('on inactive');
}
#override
void onPaused() {
debugPrint('on pause');
}
#override
void onResumed() {
// your refresh function here. Access context with Get.context
debugPrint('on resume');
}
}

Controlling State from outside of a StatefulWidget

I'm trying to understand the best practice for controlling a StatefulWidget's state outside of that Widgets State.
I have the following interface defined.
abstract class StartupView {
Stream<String> get onAppSelected;
set showActivity(bool activity);
set message(String message);
}
I would like to create a StatefulWidget StartupPage that implements this interface. I expect the Widget to do the following:
When a button is pressed it would send an event over the onAppSelected stream. A controller would listen to this event and perform some action ( DB call, service request, etc ).
The controller can call showActivity or set message to have the view show progress with a message.
Because a Stateful Widget does not expose its State as a property, I don't know the best approach for accessing and modifying the State's attributes.
The way I would expect to use this would be something like this:
Widget createStartupPage() {
var page = new StartupPage();
page.onAppSelected.listen((app) {
page.showActivity = true;
//Do some work
page.showActivity = false;
});
}
I've thought about instantiating the Widget by passing in the state I want it to return in createState() but that feels wrong.
Some background on why we have this approach: We currently have a Dart web application. For view-controller separation, testability, and forward-thinking towards Flutter, we decided that we would create an interface for every view in our application. This would allow a WebComponent or a Flutter Widget to implement this interface and leave all of the controller logic the same.
There are multiple ways to interact with other stateful widgets.
1. findAncestorStateOfType
The first and most straightforward is through context.findAncestorStateOfType method.
Usually wrapped in a static method of the Stateful subclass like this :
class MyState extends StatefulWidget {
static of(BuildContext context, {bool root = false}) => root
? context.findRootAncestorStateOfType<_MyStateState>()
: context.findAncestorStateOfType<_MyStateState>();
#override
_MyStateState createState() => _MyStateState();
}
class _MyStateState extends State<MyState> {
#override
Widget build(BuildContext context) {
return Container();
}
}
This is how Navigator works for example.
Pro:
Easiest solution
Con:
Tempted to access State properties or manually call setState
Requires to expose State subclass
Don't use this method when you want to access a variable. As your widget may not reload when that variable change.
2. Listenable, Stream and/or InheritedWidget
Sometimes instead of a method, you may want to access some properties. The thing is, you most likely want your widgets to update whenever that value changes over time.
In this situation, dart offer Stream and Sink. And flutter adds on the top of it InheritedWidget and Listenable such as ValueNotifier. They all do relatively the same thing: subscribing to a value change event when coupled with a StreamBuilder/context.dependOnInheritedWidgetOfExactType/AnimatedBuilder.
This is the go-to solution when you want your State to expose some properties. I won't cover all the possibilities but here's a small example using InheritedWidget :
First, we have an InheritedWidget that expose a count :
class Count extends InheritedWidget {
static of(BuildContext context) =>
context.dependOnInheritedWidgetOfExactType<Count>();
final int count;
Count({Key key, #required Widget child, #required this.count})
: assert(count != null),
super(key: key, child: child);
#override
bool updateShouldNotify(Count oldWidget) {
return this.count != oldWidget.count;
}
}
Then we have our State that instantiate this InheritedWidget
class _MyStateState extends State<MyState> {
int count = 0;
#override
Widget build(BuildContext context) {
return Count(
count: count,
child: Scaffold(
body: CountBody(),
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() {
count++;
});
},
),
),
);
}
}
Finally, we have our CountBody that fetch this exposed count
class CountBody extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Center(
child: Text(Count.of(context).count.toString()),
);
}
}
Pros:
More performant than findAncestorStateOfType
Stream alternative is dart only (works with web) and is strongly integrated in the language (keywords such as await for or async*)
Automic reload of the children when the value change
Cons:
More boilerplate
Stream can be complicated
3. Notifications
Instead of directly calling methods on State, you can send a Notification from your widget. And make State subscribe to these notifications.
An example of Notification would be :
class MyNotification extends Notification {
final String title;
const MyNotification({this.title});
}
To dispatch the notification simply call dispatch(context) on your notification instance and it will bubble up.
MyNotification(title: "Foo")..dispatch(context)
Note: you need put above line of code inside a class, otherwise no context, can NOT call notification.
Any given widget can listen to notifications dispatched by their children using NotificationListener<T> :
class _MyStateState extends State<MyState> {
#override
Widget build(BuildContext context) {
return NotificationListener<MyNotification>(
onNotification: onTitlePush,
child: Container(),
);
}
bool onTitlePush(MyNotification notification) {
print("New item ${notification.title}");
// true meaning processed, no following notification bubbling.
return true;
}
}
An example would be Scrollable, which can dispatch ScrollNotification including start/end/overscroll. Then used by Scrollbar to know scroll information without having access to ScrollController
Pros:
Cool reactive API. We don't directly do stuff on State. It's State that subscribes to events triggered by its children
More than one widget can subscribe to that same notification
Prevents children from accessing unwanted State properties
Cons:
May not fit your use-case
Requires more boilerplate
You can expose the state's widget with a static method, a few of the flutter examples do it this way and I've started using it as well:
class StartupPage extends StatefulWidget {
static StartupPageState of(BuildContext context) => context.ancestorStateOfType(const TypeMatcher<StartupPageState>());
#override
StartupPageState createState() => new StartupPageState();
}
class StartupPageState extends State<StartupPage> {
...
}
You can then access the state by calling StartupPage.of(context).doSomething();.
The caveat here is that you need to have a BuildContext with that page somewhere in its tree.
There is another common used approach to have access to State's properties/methods:
class StartupPage extends StatefulWidget {
StartupPage({Key key}) : super(key: key);
#override
StartupPageState createState() => StartupPageState();
}
// Make class public!
class StartupPageState extends State<StartupPage> {
int someStateProperty;
void someStateMethod() {}
}
// Somewhere where inside class where `StartupPage` will be used
final startupPageKey = GlobalKey<StartupPageState>();
// Somewhere where the `StartupPage` will be opened
final startupPage = StartupPage(key: startupPageKey);
Navigator.push(context, MaterialPageRoute(builder: (_) => startupPage);
// Somewhere where you need have access to state
startupPageKey.currentState.someStateProperty = 1;
startupPageKey.currentState.someStateMethod();
I do:
class StartupPage extends StatefulWidget {
StartupPageState state;
#override
StartupPageState createState() {
this.state = new StartupPageState();
return this.state;
}
}
class DetectedAnimationState extends State<DetectedAnimation> {
And outside just startupPage.state
While trying to solve a similar problem, I discovered that ancestorStateOfType() and TypeMatcher have been deprecated. Instead, one has to use findAncestorStateOfType(). However as per the documentation, "calling this method is relatively expensive". The documentation for the findAncestorStateOfType() method can be found here.
In any case, to use findAncestorStateOfType(), the following can be implemented (this is a modification of the correct answer using the findAncestorStateOfType() method):
class StartupPage extends StatefulWidget {
static _StartupPageState of(BuildContext context) => context.findAncestorStateOfType<_StartupPageState>();
#override
_StartupPageState createState() => new _StartupPageState();
}
class _StartupPageState extends State<StartupPage> {
...
}
The state can be accessed in the same way as described in the correct answer (using StartupPage.of(context).yourFunction()). I wanted to update the post with the new method.
You can use eventify
This library provide mechanism to register for event notifications with emitter
or publisher and get notified in the event of an event.
You can do something like:
// Import the library
import 'package:eventify/eventify.dart';
final EventEmitter emitter = new EventEmitter();
var controlNumber = 50;
List<Widget> buttonsGenerator() {
final List<Widget> buttons = new List<Widget>();
for (var i = 0; i < controlNumber; i++) {
widgets.add(new MaterialButton(
// Generate 10 Buttons afterwards
onPressed: () {
controlNumber = 10;
emitter.emit("updateButtonsList", null, "");
},
);
}
}
class AState extends State<ofYourWidget> {
#override
Widget build(BuildContext context) {
List<Widget> buttons_list = buttonsGenerator();
emitter.on('updateButtonsList', null, (event, event_context) {
setState(() {
buttons_list = buttonsGenerator();
});
});
}
...
}
I can't think of anything which can't be achieved by event driven programming. You are limitless!
"Freedom cannot be bestowed — it must be achieved."
- Elbert Hubbard
Have you considered lifting the state to the parent widget? It is a common, though less ideal than Redux, way to manage state in React as far as I know, and this repository shows how to apply the concept to a Flutter app.