Possible to animate NSSwitch when changing state programatically? - swift

I am controlling an NSSwitch state in a function. I declared trigger1ToggleOut outlet earlier, when I trigger the function the switch turns on, but it happens instantly, without the sliding animation.
Is there a way to make it animate? (like you can do with progress indicators)
func turnSwitchOn()
{
trigger1ToggleOut.state = .on
}
Any help would be great.

Adding my comment as answer, Quoting from apple doc
The values off and on indicate that the switch is in the off or on
position. The switch treats any value other than off as on. Setting
this property through the animator() proxy animates the switch to the
new value.
So you can change your turnSwitchOn method to use animator() proxy as shown below
func turnSwitchOn() {
trigger1ToggleOut.animator().state = .on
}
Here is the O/P

You can declare switch as -
var mySwitch = UISwitch()
Setting the switch on
mySwitch.setOn(true, animated: true)
For turning it off
mySwitch.setOn(false, animated: true)
This will animate while changing the state.

Related

Swift macOS SegmentedControl Action not getting called

Description
I am trying to use NSSegmentedControls to transition between Child ViewControllers. The ParentViewController is located in Main.storyboard and the ChildViewControllers are located in Assistant.storyboard. Each ChildViewController has a SegmentedControl divided into 2 Segments and their primary use is to navigate between the ChildViewControllers. So they are set up as momentaryPushIn rather than selectOne. Each ChildViewController uses a Delegate to communicate with the ParentViewController.
So in the ParentViewController I added the ChildViewControllers as following:
/// The View of the ParentViewController configured as NSVisualEffectView
#IBOutlet var visualEffectView: NSVisualEffectView!
var assistantChilds: [NSViewController] {
get { return [NSViewController]() }
set(newValue) {
for child in newValue { self.addChild(child) }
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Do view setup here.
addAssistantViewControllersToChildrenArray()
}
override func viewWillAppear() {
visualEffectView.addSubview(self.children[0].view)
self.children[0].view.frame = self.view.bounds
}
private func addAssistantViewControllersToChildrenArray() -> Void {
let storyboard = NSStoryboard.init(name: "Assistant", bundle: nil)
let exampleChild = storyboard.instantiateController(withIdentifier: "ExampleChild") as! ExampleChildViewController
let exampleSibling = storyboard.instantiateController(withIdentifier: "ExampleSibling") as! ExampleSiblingViewController
exampleChild.navigationDelegate = self
exampleSibling.navigationDelegate = self
assistantChilds = [exampleChild, exampleSibling]
}
So far so good. The ExampleChildViewController has an NSTextField instance. While I am in the scope of the TextField, I can trigger the action of the SegmentedControls. Its navigating forward and backward as it should. But once I leave the scope of the TextField I can still click the Segments, but they are not triggering any action. They should be able to navigate forward and backward even if the TextField is not the current "First Responder" of the application. I think I am missing something out here, I hope anyone can help me with this. I know the problem is not the NSSegmentedControl because I am seeing the same behavior with an NSButton, which is configured as Switch/Checkbox, in the SiblingViewController. I just don't have any idea anymore what I am doing wrong.
It`s my first time asking a question myself here, so I hope the way I am doing is fine for making progress with the solution. Let me know if I can do something better/different or if I need to provide more information about something.
Thanks in advance!
Additional Information
For the sake of completeness:
The ParentViewController itself is embedded in a ContainerView,
which is owned by the RootViewController. I can't imagine this does
matter in any way, but this way we are not missing something out.
I am actually not showing the navigation action, because I want to
keep it as simple as possible. Furthermore the action is not problem,
it does what I want it to do. Correct me if I am wrong with this.
Possible solutions I found while researching, which did not work for me:
Setting window.delegate of the ChildViewControllers to NSApp.windows.first?.delegate
Setting the ChildViewController to becomeFirstResponder in its func viewWillAppear()
visualEffectView.addSubview(self.children[0].view, positioned: NSWindow.OrderingMode.above, relativeTo: nil)
Related problems/topics I found while researching:
Basic segmented control not working
Adding and Removing Child View Controllers
NSSegmentedControl - Odd appearance when placed in blur view
How to set first responder to NSTextView in Swift?
How to use #selector in Swift 2.2 for the first responder
Accessing methods, actions and/or outlets from other controllers with swift
How to use Child View Controllers in Swift 4.0 programmatically
Container View Controllers
issues with container view
Control a NSTabViewController from parent View
How to detect when NSTextField has the focus or is it`s content selected cocoa
SOLUTION
let parentViewControllerInstance = self.parent as! ParentViewController
segmentedControl.target = parentViewControllerInstance
In my case I just had to set the delegate as the target of the sendAction method.
Background
Ok, after hours of reading the AppKit Documentation I am now able to answer my own question.
First, debugging the UI showed that the problem was definitely not in the ViewHierarchy.
So I tried to think about the nature of NSButton and NSSegmentedControl. At some point I noticed that both are subclasses of NSControl.
class NSSegmentedControl : NSControl
class NSButton : NSControl
The AppKit Documentation says:
Discussion
Buttons are a standard control used to initiate actions within your app. You can configure buttons with many different visual styles, but the behavior is the same. When clicked, a button calls the action method of its associated target object. (...) You use the action method to perform your app-specific tasks.
The bold text points to the key of the solution – of its associated target object. Typically I define the action of an control item like this:
button.action = #selector(someFunc(_:))
This causes the NSControl instance to call this:
func sendAction(_ action: Selector?, to target: Any?) -> Bool
Parameter Description from the documentation:
Parameters
theAction
The selector to invoke on the target. If the selector is NULL, no message is sent.
theTarget
The target object to receive the message. If the object is nil, the application searches the responder chain for an object capable of handling the message. For more information on dispatching actions, see the class description for NSActionCell.
In conclusion the NSControl instance, which was firing the action method (in my case the NSSegmentedControl), had no target to send its action to. So it was only able to send its action method across the responder chain - which obviously has been nil while the first responder was located in another view.

Prefer Large Titles and RefreshControl not working well

I am using this tutorial to implement a pull-to-refresh behavior with the RefreshControl. I am using a Navigation Bar. When using normal titles everything works good. But, when using "Prefer big titles" it doesn't work correctly as you can see in the following videos. Anyone knows why? The only change between videos is the storyboard check on "Prefer Large Titles".
I'm having the same problem, and none of the other answers worked for me.
I realised that changing the table view top constraint from the safe area to the superview fixed that strange spinning bug.
Also, make sure the constant value for this constraint is 0 🤯.
At the end what worked for me was:
In order to fix the RefreshControl progress bar disappearing bug with large titles:
self.extendedLayoutIncludesOpaqueBars = true
In order to fix the list offset after refreshcontrol.endRefreshing():
let top = self.tableView.adjustedContentInset.top
let y = self.refreshControl!.frame.maxY + top
self.tableView.setContentOffset(CGPoint(x: 0, y: -y), animated:true)
If you were using tableView.tableHeaderView = refreshControl or tableView.addSubView(refreshControl) you should try using tableView.refreshControl = refreshControl
It seems there are a lot of different causes that could make this happen, for me I had a TableView embedded within a ViewController. I set the top layout guide of the tableview to the superview with 0. After all of that still nothing until I wrapped my RefreshControl end editing in a delayed block:
DispatchQueue.main.async {
if self.refreshControl.isRefreshing {
DispatchQueue.main.asyncAfter(deadline: .now() + 1.0, execute: {
self.refreshControl.endRefreshing()
})
}
}
The only working solution for me is combining Bruno's suggestion with this line of code:
tableView.contentInsetAdjustmentBehavior = .always
I've faced the same problem. Call refreshControl endRefreshing before calling further API.
refreshControl.addTarget(controller, action: #selector(refreshData(_:)), for: .valueChanged)
#objc func refreshData(_ refreshControl: UIRefreshControl) {
refreshControl.endRefreshing()
self.model.loadAPICall {
self.tableView.reloadData()
}
}
The only solution that worked for me using XIBs was Bruno's one:
https://stackoverflow.com/a/54629641/2178888
However I did not want to use a XIB. I struggled a lot trying to make this work by code using AutoLayout.
I finally found a solution that works:
override func loadView() {
super.loadView()
let tableView = UITableView()
//configure tableView
self.view = tableView
}
I had this issue too, and i fixed it by embedded my scrollView (or tableView \ collectionView) inside stackView, and it's important that this stackView's top constraint will not be attached to the safeArea view (all the other constraints can). the top constraint should be connect to it's superview or to other view.
I was facing the same issue for very long, the only working solution for me was adding refresh control to the background view of tableview.
tableView.backgroundView = refreshControl
Short Answer
I fixed this by delaying calling to API until my collection view ends decelerating
Long Answer
I notice that the issue happens when refresh control ends refreshing while the collection view is still moving up to its original position. Therefore, I delay making API call until my collection view stops moving a.k.a ends decelerating. Here's a step by step:
Follow Bruno's suggestion
If you set your navigation bar's translucent value to false (navigationBar.isTranslucent = false), then you will have to set extendedLayoutIncludesOpaqueBars = true on your view controller. Otherwise, skip this.
Delay api call. Since I'm using RxSwift, here's how I do it.
collectionView.rx.didEndDecelerating
.map { [unowned self] _ in self.refreshControl.isRefreshing }
.filter { $0 == true }
.subscribe(onNext: { _ in
// make api call
})
.disposed(by: disposeBag)
After API completes, call to
refreshControl.endRefreshing()
Caveat
Do note that since we delay API call, it means that this whole pull-to-refresh process is not as quick as it could have been done without the delay.
Unfortunately, no advice helped. But I found a solution that helped me. Setting the transparency of the navigation bar helped.enter image description here
Problem can be solved if add tableview or scroll view as root view in UIViewController hierarchy (like in UITableViewController)
override func loadView() {
view = customView
}
where customView is UITableView or UICollectionView

How to Disable Multi Touch on UIBarButtonItems & UI Buttons?

My app has quite a few buttons on each screen as well as a UIBarButtonItem back button and I have problems with people being able to multi click buttons. I need only 1 button to be clickable at a time.
Does anyone know how to make a UIBarButtonItem back button exclusive to touch?
I've managed to disable multi clicking the UIButtons by setting each one's view to isExclusiveTouch = true but this doesn't seem to count for the back button in the navigation bar.
The back button doesn't seem to adhere to isExclusiveTouch.
Does anyone have a simple work around that doesn't involve coding each and every buttons send events?
Many Thanks,
Krivvenz.
you can enable exclusive touch simply this will stop multiple touch until first touch is not done
buttton.exclusiveTouch = true
You could write an extension for UIBarButtonItem to add isExclusiveTouch?
you can simply disable the multi-touch property of the super view. You can also find this property in the storyboard.
you could try this for the scene where you want to disable multiple touch.
let skView = self.view as! SKView
skView.isMultipleTouchEnabled = false
I have found a solution to this. isExclusiveTouch is the solution in the end, but the reason why this property didn't do anything is because you need to set it also on all of the subviews of each button that you want to set as isExclusiveTouch = true. Then it works as expected :)
It's working fine in Swift
self.view.isMultipleTouchEnabled = false
buttonHistory.isExclusiveTouch = true
In addition of #Luky Lízal answer, you need pay attention that all subviews of a view you want disable multi-touching (exactly all in hierarchy, actually subviews of subviews) must be set as isExclusiveTouch = true.
You can run through all of them recursively like that:
extension UIView
{
func allSubViews() -> [UIView] {
var all: [UIView] = []
func getSubview(view: UIView) {
all.append(view)
guard view.subviews.count > 0 else { return }
view.subviews.forEach{ getSubview(view: $0) }
}
getSubview(view: self)
return all
}
}
// Call this method when all views in your parent view were set
func disableMultipleTouching() {
self.isMultipleTouchEnabled = false
self.allSubViews().forEach { $0.isExclusiveTouch = true }
}

Change text of NSButton in NSTableCellView after click

I have a table of custom NSTableCellViews that contain embedded NSProgressIndicators and NSButtons that I would like to update both immediately after a click, and periodically, on a timer. This is a sample of my code thus far:
func sound(sound: NSSound, didFinishPlaying aBool: Bool) {
pbNowPlaying.doubleValue = sound.currentTime
if aBool == true {
self.btnPlay.stringValue = "Play"
self.btnPlay.state = NSOffState
self.pbNowPlaying.doubleValue = 0
}
self.needsDisplay = true
}
This (and other code where self.needsDisplay = true is set) does not seem to update the view. When I manually reload the table data, the progress bar moves (having been bound to the NSSounds .currentTime value), but the button text/state does not change.
Any advice?
Coding using Swift, Xcode 6.4, OS X 10.10.4
Well, I feel rather dumb, but for anyone else who might be running into the same problem: To modify the text on an NSButton, you need to change the .title property, not the .stringValue property.

How to retain UISwitch state

I have just added a UISwitch within a cell in my settings menu and I am having issues with the switches state being reverted to on when I leave the view.
I have tried adding this code:
override func viewDidAppear(animated: Bool) {
if autoAdjust == true {
dupSwitch.on = true
} else {
dupSwitch.on = false
}
}
While this does work, it isn't ideal as there is an obvious jump between states when the view appears.
How can I ensure that the switch stays in whatever position the user left it in when they leave the view?
How can I ensure that the switch stays in whatever position the user left it in when they leave the view?
Store the current state of the switch in the model class (in the Model-View-Controller sense). The value of the autoAdjust variable should be saved in an object that does not get unloaded with the view - i.e. in your model class.
When the view is about to appear, read the current state of the switch, and set dupSwitch.on to the state stored in the model.
Note: To avoid showing the process of switching, move your logic from viewDidAppear to viewWillAppear. Your code can be simplified, too - you do not need a conditional:
override func viewWillAppear(animated: Bool) {
dupSwitch.on = autoAdjust
}