Could not receive a message from the daemon in Flutter - flutter

I know this message has been already asked before but none of the answers has fixed my issue,
The error message:
I have already tried disabling the hotspot of my emulator (which is a Pixel XL API 30) but it doesn't work. I have also tried restarting my pc, IDE and emulator and also changing my IDE from vs code to Android Studio but the error doesn't go away. I am new to flutter and I don't want to give up at the start!

Disable your mobile hotspot. If you use windows 11 that was my error try, will run normally easy like this.

For me, it was the Windows Hotspot Wifi as "#Salah dine Maham" said.
As I know it is related to a gradle issue (shows up from about gradle v6.3), I went to the
android/gradle/wrapper/gradle-wrapper.properties
I updated the distributionURL into :
distributionUrl=https\://services.gradle.org/distributions/gradle-7.1.1-all.zip
You "may" need to update the gradle plugin on the android project.
And now you can debug again freely through Windows Hotspot wifi.

So, as I said I couldn't find any solutions but here it is:
delete ANY VMware processes or, if you can, unistall VMware and use virtualbox instead, even if vmware is not running it will confict with other emulators.
Credits

Related

Android Studio: The emulator keeps crashing after sometime

Every time I run the emulator it runs normally at the beginning but after a couple of minutes it crashes and it's giving me this error:
emulator process finished with exit code 1073740791 (0xC0000409)
I am using windows 10 home edition. virtualization is enabled in bios. I don't have any other virtualization software installed (like virtual box).
any idea why this is happening?
It seems a buggy graphic card driver can cause a similar problem. I am not sure if this is generated your problem here or not, but it is worth to say; If you have an NVIDIA graphic card with the driver version of 378.49 (there may be other versions too!), you may experience this error due to some incompatibility with java.
Please update your graphic card driver or rollback it to version an older stable version and try again!. And read here for more information.
I might have an Idea what your problem is:
Restart the adb Server, you can do so by using the command Prompt in the following way:
First go to C/users/(YOUR USERNAME)/AppData/Local/Android/Sdk/platform-tools with the cd command.
Then just type adb kill-server, and adb start-server, so like this;
cd C/users/(YOUR USERNAME)/AppData/Local/Android/Sdk/platform-tools
adb kill-server
adb start-server
If that doesent work try to wipe and cold boot described in this question.
Try this :
Go to Tools ==> SDK Menager ==>Android SDK
(Appearance&Behavior=>System settings=>Android SDK)==>SDK Tools==>Intel x86 Emulator Accelerator(install this).
It will solve your problem.I hope it helps.
Here are a few things you can try:
Go to AVD manager and open settings for your virtual device. In the Emulated Performance section for graphics, change it from automatic to software.
Have a look at here. There could be an incompatability with other software incompatibility with other software such as Docker, Oracle Virtual Box and other products that use VCPU.
You could try a complete reinstall of Android Studio and make sure all updates are completed. There could be a bug in an older version of the emulator you are using that's fixed in a more recent release.
Edit
A couple more things you could try:
Open Android Virtual Device Manager, then click on options for virtual device, then wipe data, then cold boot.
Go to C:/users/(username)/AppData/Local/Android/Sdk/platform-tools in a terminal, then type adb kill-server, then adb start-server.
Edit
You could also try checking for memory leaks https://developer.android.com/studio/profile/memory-profiler and you could try increase the amount of RAM available for the emulator.
Go to Tools->Android->AVD Manager, then edit your AVD, then in the pop-up window click Show Advanced Settings, then finally increase the amount of RAM.
Edit
IT could be an issue with libGL or libstdc++. See here
It sounds like the emulator may have not installed correctly. Check these steps:
Ensure that you have installed Hyper-V . Documentation for running emulator on AMD
Then try this step to force a cold boot:
Android Studio Emulator and "Process finished with exit code -1073741511 (0xC0000139)"
If Its crashes again, then create a new emulator. You might also try and download a new image just to make sure that the one you installed is not corrupt.
You said you're using Windows 10? Error code 0xC0000409 is caused by a stack buffer overflow. It seems to have popped up a couple places all related by windows systems (might be totally irrespective of the android emulator). If this is the case I found a couple threads that might help solve your problem.
http://www.cplusplus.com/forum/windows/39061/
https://answers.microsoft.com/en-us/windows/forum/all/werfaultexe-the-exception-unknown-software/627da5c0-004a-e011-8dfc-68b599b31bf5?auth=1
http://windowsbulletin.com/solved-exception-code-0xc0000409-error/
https://www.tenforums.com/tutorials/16397-repair-install-windows-10-place-upgrade.html

Error : DEP6200 : Bootstrapping 'Device' failed. Device cannot be found

I've read every StackOverflow that I could find on this issue, but I still can't work it out.
I'm trying to deploy an app to actual device (NOT emulator). But I receive the following error when i try to build:
Severity Code Description Project File Line
Error Error : DEP6100 : The following unexpected error occurred during bootstrapping stage 'Connecting to the device '30F105C9-681E-420b-A277-7C086EAD8A4E'.':
SEHException - External component has thrown an exception. App1
and
Severity Code Description Project File Line
Error Error : DEP6200 : Bootstrapping 'Device' failed. Device cannot be found. App1
It's worth mentioning that I went from Windows 7 to Windows 10. It's also worth mentioning that my computer was missing the IpOverUsbSvc.exe (not just the registry post, but the actual service was missing). Couldn't find any way to get this back so, so my colleague sent over the .exe and the DLLs and I placed it in it's location. And the service is now running and no longer gives any errors. My device is recognized by the PC, it's running Windows 10 Mobile (but I've also tried with a device running Windows 8.1).
Specs on PC:
Windows 10 Pro (Build 10240)
Using Visual Studio 2015
UWP Tools
Any suggestions to fix my nightmare? Thanks!
Steps that helped me. I have windows 10 mobile build 10581 (and now 10586) installed on phone
Turn off Developer mode on your phone.
Deploy app (UWP or SL) by VS2015 -> Error.
Turn on Developer mode on your phone.
Deploy app (UWP or SL) by VS2015 -> Working.
If you change another device or re-connect you must close VS2015, re-launch and do again!
Finally managed to find a solution to this illusive bug.
It seems that if I didn't have the Windows Phone 8.1 Tools installed I couldn't build to an ARM device (not even Windows 10 Mobile).
So my step to solve this was:
Go to Control Panel -> Programs and Features -> Microsoft Visual Studio ... 2015 -> Modify. And then select the Windows Phone 8.1 Tools.
Pretty pissed that one can't get a reasonable error message when things like this is missing.
I had this issue after updating my device to win10 ver:10.0.10581.0. I tried many things but finally after installing latest sdk and emulators i got it working. You may try installing from this page sdk and emulator:
https://dev.windows.com/en-us/downloads/windows-10-developer-preview
Somehow the new emulators were not visible in vs, they got visible after few restarts and then on device debugging started to work.
But one problem still remain from me that vs crashes after ending debug session with device.
desktop-->my computer--> right click--> management--> service--> start the service Windows Phone IP over USB Transport (IpOverUsbSvc) although maybe the starttype is set as automatic
Seems like there are many issues causing the same error message.
This one worked for me Windows Phone deploy Issue
Essentially you need to remove/uninstall the device from Windows. Then after unplugging and plugging back in, the device and drivers are reinstalled.
I tried many of the suggested solutions to no avail.
After changing the USB-C cable from a USB 3.1 port to a USB 2.0 port on my computer, the error goes away. YMMV
I see it is quite an old post...but I still get this problem. In my case, this happened after I deployed to a second phone I had for testing. After that, VS 2017 now only wants to deploy to that phone and not to the other phone no more. If I start another project, the other phone is recognized and deployable to (listed as device under debug).
Restarting system fixes this...
Also, if I add another project as reference (like a background task) to my project, I will loose the ability to select the devices and emulators under debug. VS 2017 simply then seems to deploy to the last device selected...(really no clue what this is). I have not been able to get the selection of emulators and devices back yet on this one. I only will have the "Start" and "Download new emulators" options. I think this has to do with the fact that VS maybe doesn't know the type (like arm/86/64) of the reference project because it is not set (not needed as this defies the purpose of referencing a project for dynamic references and not the compiled device specific file...)
Hope it helps someone ....
I uninstalled the existing version of the app in device and re-ran it and it worked for me
I got that error for a really simple reason...just opened a new solution I downloaded from GitHub, pressed F5, and got it!
I had left my build configuration in the default "Debug - ARM" setting, when I changed to "Debug - x64" it worked fine!
(Just adding another reason for completeness, not likely to affect your case!)
In case it's helpful for others... I got: DEP6701 bootstrapping failed ... access denied.
Thanks to comments here, I only dev-locked then dev-unlocked my phone (was originally dev-unlocked). Totally works now (took some time installing missing frameworks at first). All good.
Thanks
One more thing could be tried.
Uninstall the existing app if any and then deploy from Visual Studio.
Try on another usb port. It worked

Cordova loading app into android emulator

I am totally new to Cordova, but now I have installed Cordova with NPM and installed Android SDK and set up an AVD which seems to work perfectly, until I want to emulate my project. Where the actual app for some reason is not loaded into the emulator.
The following action is done:
marvin:HelloWorld$ cordova -d emulate android
cordova library for "android" already exists. No need to download. Continuing.
Wrote out Android application name to "HelloWorld"
Wrote out Android package name to "com.example.hello"
Calling plugman.prepare for platform "android"
Preparing android project...
Processing configuration changes for plugins.
Iterating over installed plugins: []
Writing out cordova_plugins.js...
Running on emulator for platform "android" via command ""/home/marvin/Development/projects/HelloWorld/platforms/android/cordova/run" --emulator" (output to follow)...
Then it start Android emulator up, but the app is not there. Does anybody have a suggestion to fix this issue, so I am capable of actually testing in my emulator?
Thank you in advance.
I just had the same problem, and I was missing PATH to platform-tools in android sdk folder, after I added it everything was in place.
I had the same problem as well; I could run the cordova emulate android command just fine, and the emulator would eventually start up and function, however, the test app was never installed on the device. I was not getting any errors from the Cordova CLI or the console or anything.
I found that there is a bug report about this issue here: https://issues.apache.org/jira/browse/CB-4285
Two solutions have been found for this issue:
1. Make sure you are using an Oracle JDK and not an IBM JDK, and
2. Make sure the AVD that emulate starts up has a min-target-sdk set to API 10 (Android 2.3.3) or higher. (This was my problem.)
Sometimes it works deleting the previously installed version of the app in the emulator. For this you could also launch it with the option "Wipe user data" checked.
Just for the record, none of the other solutions worked for me.
I had the same issue. Following solved it for me.
Make sure that API level of your AVD is greater than minSdkVersion specified in config.xml specified in your cordova app.
If anyone still having this issue:
I had a same problem with device being offline.
if ddms is running it looks after connected devices.
adb kill server
and than run ddms
Also make sure your app id doesn't begin with a number or any other character like "_". For example, if your app id is com.4company.MyApp or com._company.MyApp it just won't load on the emulator. The first one is because Java doesn't allow names beginning with a number, and the second one I guess it's a Cordova thing.
You should also use adb logcat to show the emulator errors on the command line.
For me, the app was not starting up because I had a second emulator running in the background. Uninstalling bluestacks (android emulator for windows) fixed the issue in my case. Running "adb logcat" should tell you if you have multiple emulators running.
I just had the same problem, and It was my emulator device that was with the API 15. Just updated to API 17 and the problem solved.

Android emulator shows nothing except black screen and adb devices shows "device offline"

I am just trying to start development in Android.
So, the problem is that when I try to launch an emulator by issuing the command emulator #A2, an emulator comes up on the screen. But even after waiting for as long as 2-3 hrs, all it shows is a black screen. Not even the Android home screen or the Android logo. Just a black screen. And while initially "adb devices" shows the emulator as offline.after 2-3 minutes the list of attached devices becomes blank.
I searched all over net and tried all the steps mentioned there like kill and restart adb, install java/android in a directory without spaces, but to no avail.
My Jdk and Android installations are in following folders:
C:\Java32BitInstallation
C:\AndroidSdkInstallation
Here's the list of stuff I have downloaded/installed for it:
Android SDK Tools, revision 13
Android SDK platforms tools, revision 10
SDK platform Android 4.0.3, API 15, revsion 1
Jdk jdk-7u3-windows-i586
In my path variable, I have added *C:\AndroidSdkInstallation\android-sdk\platform-tools;C:\AndroidSdkInstallation\android-sdk\tools;C:\Java32BitInstallation;C:\Java32BitInstallation\bin*
Also after reading somewhere from net I have added JAVA_HOME variable with its value as C:\Java32BitInstallation\ But still no use.
I have both IntelliJ and Eclipse installed on my system. But since for starting the emulator, I am not using any of these, I don't suspect any foul play with these.
I have been trying for past 10-12 days and have not been able to start the emulator, let alone write my first "Hello world" program.
Additional notes:
My system is a Windows 7 (64 bit) machine. Earlier I had installed 64 bit version of jdk, but the problem was present that time too. Now after searching on internet, I uninstalled that and installed 32 bit version of Java. But, again no use. One thing, though, this 32 bit version of Java (jdk 7 update 3), first install jre as part of jdk installation and then installs jre 7. So now I have 2 folders: jre and jre7 in the C:\Java32BitInstallation directory. Could this have to do anything with my emulator not turning up. Do I need to specify additional environment variables or modify the existing one?
BTW, did I mention the logcat shows nothing.
Update 25.07.2018:
The latest Android Studio version does not have this option anymore.
If the problem persists try to switch between the values of the "Emulated Performance" dropdown in the Verify Configuration dialogue (if available) or refer to the Configure Emulator graphics rendering and hardware acceleration.
Update 26.02.2014:
There are two hints in the Configuring Graphics Acceleration chapter from developer.android.com.
Caution: As of SDK Tools Revision 17, the graphics acceleration feature for the emulator is experimental; be alert for incompatibilities and errors when using this feature.
and
Start the AVD Manager and create a new AVD with the Target value of Android 4.0.3 (API Level 15), revision 3 or higher.
So Android 4.0.3 (API Level 15) seems to be the minimum requirement for graphics acceleration.
Original answer
I have had the same issue with the latest Android SDK.
I simply deactivated the checkbox "Use Host GPU" within the settings of the virtual device and it started working again.
The "Use Host GPU" does only work for me with Android 4.2 as "Target".
I have recently the same issue in emulator, Nexus 5 (Android O). I have go to Android Virtual Device Manager and Wipe User Data and it solved my Problem.
I had issues with getting the larger devices to emulate (Nexus7 and 10), while the phone sized emulators worked great. Would just keep getting a black screen with nothing for hours with the tablets. What helped was actually the OPPOSITE of what most people here are recommending: after setting the tick box for 'Use Host GPU' and setting the target to the highest android (4.4.2 at the time of this writing) the 7 and 10 work as expected!
Have you tried the power button :) ... it really worked for me. Actually emulator saves the device state before closing so at the last run if you switched off the device & closed the emulator then in the next run it will load previous state & display switched off phone aka blank screen. Although there might be many other causes of this issue.
Checking "Wipe user data" in the Launch Options fixed it for me.
Go to Android Virtual Device Manager->Select your device->Start->Check "Wipe user data"->Launch
Mac Users: Unfortunately, if you have an older Mac (late 2009 for example) and are using Yosemite, you cannot use HAXM for 64 bit architecture. According to the release notes on HAXM:
HAXM driver does not support emulating a 64 bit system image on Intel systems based on Core microarchitecture (Core, Core2 Duo etc.). All systems based on Nehalem and beyond are supported. (Corei3, Core i5 and Core i7 machines).
I spent a day trying to figure this problem out when I came upon this quote. The only thing that works is to use the non-x86 version of the latest OS (e.g. Lollipop Android 5.0.1 armeabi-v7a) in your AVD
How i solved the issue.. Open AVD manager, CLick on the drop-down arrow:
select >> wipe data after that u can select >> cold boot now..
It worked for me
Here is how i got it solved :
I ran the emulator with following command :
sudo /home/code/Android/Sdk/tools/emulator -avd Nexus_S_API_21 -netspeed full -netdelay none -debug-init -logcat '*:v'
and received the following in the output :
NAND: could not write file /tmp/android-code/TMP7.tmp, No space left on device. (similar error, could not reproduce it)
So, i just freed up some disk space from my /home directory in ubuntu (for windows free the C: drive space) and it then booted smoothly.
Do factory reset in "Android Device Manager".
In newer versions of Android Studio, this is called "Wipe Data", and it is in the right-click menu for the device in the virtual device manager.
Also had this issue out of the blue. Android studio was taking up 100% of CPU and in expo I had the following error:
Couldn't start project on Android: Error running adb: This computer is not authorized to debug the device. Please follow the instructions here to enable USB debugging: https://developer.android.com/studio/run/device.html#developer-device-options. If you are using Genymotion go to Settings -> ADB, select "Use custom Android SDK tools", and point it at your Android SDK directory.
Cold boot fixed it for me, like boltup_im_coding's answer. You can also cold boot this way if it's already running (with the black screen).
Make sure that you've installed the latest HAXM revision. I had the same blank screen problem with version 1.0.1 while 1.0.8 was already available. The installer can be downloaded via the SDK tools, to actually install the module you would have to execute
android-sdk-directory\extras\intel\Hardware_Accelerated_Execution_Manager\intelhaxm.exe
I changed it to always "cold boot" to fix my problem. Prior to this, when I ran adb devices it always showed as offline.
Had this issue on my Nexus 7,Nexus 10 & Pixel as well that means in all the emulators.
After days of struggling with this issue,
I figured it out finally.
Well, there are a lot of answers above which may work or may not for you because their configuration may vary slightly than yours.
I'll tell you my solution:
When creating those emulators, I checked Hardware - GLES 2.0 in Graphics for better performance.
And for me it was the issue.
If you've done the same then,
Go to AVD Manager -> Select your emulator -> Click on Edit configuration (in Actions column marked as pencil) -> in Emulated performance - Graphics -> Select Software - GLES 2.0.
Then click on Show Advanced Settings -> Set none for both Front and Back camera and hit Finish.
Now select your emulator in AVD Manager and click on Dropdown arrow in Actions column -> select Cold Boot Now.
And yay you're ready to go 😀
Helped for me (windows 10, intel):
Disable Hyper-V in windows
Uninstall HAXM ( "Intel Hardware Accelrated ..." in control panel)
reboot
Install HAXM using android studio (Settings -> Android SDK -> SDK Tools -> Intel x86 Emulator Accelerator (HAXM Installer) -> install)
Run emulator (Also you may try Wipe VD data/Cold boot VD)
By the sound of it you have a misconfigured device. If you do it will never start and never show anything in Logcat.
I'd recommend creating a new device using one of the default "Device Definitions" available in the AVD Manager. It's as easy as highlighting the device type you want in the "Device Definitions" tab and clicking the "Create AVD..." button, then filling out a few details. I'd start by adjusting "Internal Storage" to around 8GB and (maybe) an "SD Card" of 2GB while leaving everything else the same. Try starting the device and if you see "Android" pop up onscreen you're running. The first boot usually takes awhile so just hang on and watch Logcat for any issues (the "DDMS" perspective helps here).
If you still see a black screen with a default device definition you've got problems elsewhere that are causing the device to fail. Digging through logs may be your only chance if that's the case. You can always try re-downloading the ADT and re-installing the SDKs if nothing else works.
The goal here is to get you up and running with a (very) basic device, so don't shoot for uber impressive specs at this point, just shoot for trying to make it run. Once that happens try adjusting the settings one-by-one until you have it spec'd out the way you like. Just keep in mind that the emulator has its limitations and its no substitute for a real device (Although it works most of the time ;)
This is a known bug if you selected "Use host GPU" option while creating AVD.
https://code.google.com/p/android/issues/detail?id=28614
Uncheck the option and it should work!
Just try to set CPU/ABI on "Intel Atom (x86)" and deactivate the checkbox "Use Host GPU".
The Problems associated with the Black window of the emulator:
Happens when a new windows is installed. Problem associated with graphics of the windows is on the CD of windows .You have to Update windows and follow the following steps.
If Emulated Performance Graphics is (Software GLES then select it to-->Automatic)
Or
If Emulated Performance Graphics is (Automatic then select it to-->Software GLES)
this alternation can solve this problem.
I was having this issue on my Mac. When you create the device if you change "Graphics" from "Automatic" to "Software" it fixes the issue, or it least it did for me.
The following fix worked for me:
Locate the AVD folder in ~/.android/avd
Open config.ini
Replace the following settings with these values:
hw.gpu.enabled=yes
hw.gpu.mode=on
Save and close the file
Do not open the AVD settings screen within Android Studio or it will revert the above settings
Start the emulator
Thanks to Sunsugh Park for providing the fix.
I have reported this to Google at Black screen starting API 15. Please star the issue to get them to fix it.
Edit
Actually, while the emulator booted ok, it crashed after opening an app. So the emulator team must have disabled hardware graphics for a reason. Unfortunately, it appears to be impossible to get the emulator to work.
I had the same problem on API 28, and the fix turned out to be as below;
Enabling Skia rendering for Android UI
When using images for API 27 or later, the emulator can render the Android UI with Skia, which can render more smoothly and efficiently.
To enable Skia rendering, use the following commands in adb shell:
su
setprop debug.hwui.renderer skiagl
stop
start
https://developer.android.com/studio/run/emulator-acceleration#accel-graphics
I too got the same problem. When i changed the Eclipse from EE to Eclipse Classic it worked fine. in Win professional 64Bit.
Have a try it may work for you too..
For a workaround try Android 4.0.3 (API 15) with the Intel Atom (x86) image. I could capture DDMS screenshots with both "use host gpu" and HAXM enabled. Only this combination worked for me.
I also had the same problem. I figured out that the HAXM hardware accelerator was recently updated but not reinstalled since the update manager just updates the installer package which get saved to your hard drive. You will need to remove HAXM and then run that installer package to complete the update. Usualy this gets installed into ANDROID-SDK-ROOT\android-sdk\extras\intel\Hardware_Accelerated_Execution_Manager. Where ANDROID-SDK-ROOT is the location where your android sdk is located.
For me, I had to turned off both front and back camera. Hope this helps!
I use Microsoft's lightning fast Android Emulators utilizing Hyper-V, and I had the same black screen for every Android emulator that I created no matter how I set the GPU Mode (auto, host, mesa, angle, swiftshader, off). Though my situation is apparently different form that of the OP, I thought it might be useful for those using Microsoft Android emulators and coming here after searching "android emulator black screen".
The solution in my case is updating all the Android tools:
Visual Studio > Tools > Android > Android SDK Manager > Tools
As of today (2019-02-01), Android emulators would have this black screen problem if you have a fresh install of Visual Studio 2017. VS shows notifications automatically for updates of NuGet packages, extension tools, etc., but NOT for Android tool updates. You have to check and update them manually.
I've managed to launch and debug an Android testing application on the Android emulator through Delphi.
I have Windows 7 64 bit, 4GB RAM, a dual core processor at 3GHz and Delphi XE 5.
Below is a link that I've prepared in a hurry for my colleagues at work but I will make it better by the first chance:
Debug Android Apps with Delphi
Forgive my English language but I am not a native English speaker. I hope you will find this small tutorial
I was having this problem after I got the blue screen of death while running my emulator. Here's my solution (for Windows at least). My solution is too completely re-install the AVD. The problem with the normal un-installation process for Android Studio is that it doesn't remove everything, so if your AVD files are corrupted, they will remain corrupted on re-install.
In order to fix this, I deleted two directories:
C:\Users\(My Username)\.Android
and
C:\Users\(My Username)\.AndroidStudio3.1
Then I re-ran in the installer.
I think this is the most foolproof solution if your emulator was previously working because it forces a complete refresh of the AVD component of Android Studio.
Another source of error could be the length of the PATH system variable (on Windows systems). Running intel based images with a PATH variable longer than 2047 characters, seems to pass an empty value of this variable to the console / emulator, so it cannot start correctly.
Here is an article describing this behaviour:
https://software.intel.com/en-us/articles/limitation-to-the-length-of-the-system-path-variable
I had the same problem. Reducing the total length of this system variable to 1354 chars by removing unused / non-existent paths fixed it for me.
I had the same problem. Here's my solution (for Mac OS). I just downgrade the version of the Android Emulator (from 28.0.3 to 27.3.8). Here is a detailed instruction how to do it.

Emulator.exe not working properly

I downloaded Android SDK and using Eclipse for development.
I am trying to run HelloAndroid program.
Everything goes fine till the installation of the application.
[2011-02-20 23:34:31 - HelloAndroid] Installing HelloAndroid.apk...
[2011-02-20 23:34:58 - HelloAndroid] Success!
[2011-02-20 23:34:58 - HelloAndroid] Starting activity com.example.helloandroid.HelloAndroid on device emulator-5554
[2011-02-20 23:35:01 - HelloAndroid] ActivityManager: Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=com.example.helloandroid/.HelloAndroid }
Above is, what is there in the console tab.
As soon as I take my pointer to the Menu button on the emulator or after say 2-3 min... I receive the below mentioned error from windows.
emulator.exe has encountered a problem and needs to close. We are sorry for the inconvenience.
Measures taken to solve this problem :
I turned off my firewall and tried running it, but it in vain.
I closed the emulator and re started it from the Window -> Android SDK and AVD Manager, but in vain. I also tried checking the
wipe user data
checkbox in the Manager window, but in vain.
PS: Only once till now the application did run properly and showed me the Hello Android Message but that too crashed. After that, the application has never even worked. It shows the home window with date and time, and crashes before showing the above mentioned reasons for the crash.
Also, I use Windows xp SP 2.0 and Eclipse 3.6.1. I choose min-sdkVersoin as 10.
Thaks in advance
Try Minimum API level=8 (that would be Android 2.2.)
Failing that. Note the Eclipse and JVM versions in the system requirements. I would stick with Eclipse "Classic" (3.5) if you're just trying to get your feet wet. Ensure that your JVM version is compatible.
I have found that Google don't really make things "linear" when it comes to installing stuff sometimes. Failing that, uninstall the JVM, and follow my deployment instructions I have written here. As this is exactly what I did and never had any probs. Hope this helps.. good luck!
Have you tried running a new AVD (Android Virtual Device) from the SDK manager (without loading any apps)? Does it crash too? If it does, then you might think reinstalling SDK again cause somethin aint right.