I am trying to run Flutter Web, but I am getting the following error when running in release mode:
Uncaught TypeError: Cannot read properties of null (reading 'toString')
at Object.bm (main.dart.js:442)
at Object.aD8 (main.dart.js:75)
at main.dart.js:7583
at aeF.a (main.dart.js:5177)
at aeF.$2 (main.dart.js:32691)
at Object.F (main.dart.js:5163)
at Object.tA (main.dart.js:7601)
at Object.aDT (main.dart.js:7578)
at main.dart.js:20403
at aeF.a (main.dart.js:5177)
and the following error when running in debug mode:
Uncaught TypeError: Cannot read properties of null (reading 'append')
at main.dart.js:65
The same thing happens when running the app in debug mode.
The app works when running on mobile.
Related
I'm working with Ionic 6 and Capacitor, and i'm using the default Capacitor Share API, but when using it i get this error.
ERROR Error: Uncaught (in promise): TypeError: Failed to execute 'share' on 'Navigator': Invalid URL
TypeError: Failed to execute 'share' on 'Navigator': Invalid URL
Does anyone know if this is an API bug or a uncompatibility issue with my browser?
I'm on Microsoft Edge; Version 109.0.1518.61.
I am working on a project and getting a runtime error when running our app on some colleague's iPhone 11 device(iOS 16.1.1) :
[lifecycle] [u 68C8D161-6D2A-412E-A4F2-CEDE8D1C83EF:m (null)]
[*PRODUCT_BUNDLE_IDENTIFIER(MARKETING_VERSION)*] RB query for the extension process state failed with error: Error Domain=RBSServiceErrorDomain Code=1
"Client not entitled" UserInfo={RBSEntitlement=com.apple.runningboard.process-state,
NSLocalizedFailureReason=Client not entitled, RBSPermanent=false}
The [PRODUCT_BUNDLE_IDENTIFIER(MARKETING_VERSION)] is something like : com.companyName.AppName.Keyboard(1.0.10)
This error message is only appears when the customized keyboard is loaded,
and the keyboard is also part of app group
I've checked iOS16 release note, seems like nothing is relevant to this error, I'm not sure what is causing this error message?
I'm using Unity 2017.3.03f free personal edition, I've an application in unity that works normally in desktop and android platforms. However, When it's built for WebGL release (unchecked "development build" option") it gives this error in browser during loading splash screen:
> An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(-1) at jsStackTrace (webgl-11B.asm.framework.unityweb:2:27460)
stackTrace (webgl-11B.asm.framework.unityweb:2:27631)
abort (webgl-11B.asm.framework.unityweb:4:33732)
_il2cpp_gc_disable (webgl-11B.asm.framework.unityweb:2:204426)
scripting_gc_disable() [vNc] (webgl-11B.asm.code.unityweb:10:1)
_main [eNc] (webgl-11B.asm.code.unityweb:10:1)
callMain (webgl-11B.asm.framework.unityweb:4:32097)
doRun (webgl-11B.asm.framework.unityweb:4:32800)
_String_Join_m2050845953 [run] (webgl-11B.asm.framework.unityweb:4:32986)
runCaller (webgl-11B.asm.framework.unityweb:4:31614)
removeRunDependency (webgl-11B.asm.framework.unityweb:2:34407)
processDataJob#file:.../Build/UnityLoader.js:1:17079
I've tried to enable the development option and apply the steps of this article:
https://community.gamedev.tv/t/webgl-debugging/54948
to enable debugging symbols and disable stripping code engine to see the errors in browser console. But the Development version works without error, but when I return to release build "unchecking the development option" again, the same error appears.
and the log of browser console contains the following message:
> IndexedDB is not available. Data will not persist in cache and PlayerPrefs will not be saved.
a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:124
unreachable code after return statement[Learn More]
a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:4519
missing function: il2cpp_gc_disable
UnityLoader.js:1:8039
-1
UnityLoader.js:1:8002
-1
UnityLoader.js:1:8039
Use of the motion sensor is deprecated.
a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:54097
Use of the orientation sensor is deprecated.
a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:54097
uncaught exception: abort(-1) at jsStackTrace#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:27460
stackTrace#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:27631
abort#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:33732
_il2cpp_gc_disable#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:204426
vNc#blob:null/036e0461-a7f5-4bf6-9bcd-65ad983ad95c:10:1
eNc#blob:null/036e0461-a7f5-4bf6-9bcd-65ad983ad95c:10:1
callMain#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:32097
doRun#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:32800
run#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:32986
runCaller#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:31614
removeRunDependency#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:34407
processDataJob.../UnityLoader.js:1:17079
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
154
UnityLoader.js:1:8002
154
UnityLoader.js:1:8039
uncaught exception: abort(154) at jsStackTrace#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:27460
stackTrace#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:27631
abort#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:4:33732
Vxq#blob:null/036e0461-a7f5-4bf6-9bcd-65ad983ad95c:32:1
y7c#blob:null/036e0461-a7f5-4bf6-9bcd-65ad983ad95c:23:1
ynq#blob:null/036e0461-a7f5-4bf6-9bcd-65ad983ad95c:32:1
handlerFunc#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:57395
jsEventHandler#blob:null/a2ab4d2b-6621-459b-b13f-f9b816ecb2f8:2:53935
why does this error happen? is it because of using unity free edition, or because the application reads some text file from Resources folder at loading?
thanks in advance.
I want to list all the available nodes that are not migrated yet. But when I run the command node:migrationstatus, the output displays the list of available migrations but also displays an error like this:
Uncaught Exception: TYPO3\Flow\Error\Exception
Message
Warning: vsprintf(): Too few arguments in
/var/www/Data/Temporary/Development/Cache/Code/Flow_Object_Classes/TYPO3_Flow_Cli_ConsoleOutput.php
line 82
Being working with sails.js and i was writing test cases using MOCHA and grunt am getting Uncaught error. I searched over net but i didn't get clear solution. how to get started with sails.js unit testing?
1) "before all" hook:
Uncaught Error: listen EADDRINUSE
at exports._errnoException (util.js:746:11)
at Server._listen2 (net.js:1156:14)
at listen (net.js:1182:10)
at Server.listen (net.js:1267:5)
at Object.module.exports.bootstrap (config/bootstrap.js:16:3)
this above error am getting while running 'grunt test', thanks.
Update:
Actually there are two servers running so that created this issue. just kill one server it works fine.