QGIS Path for layouts - qgis

I would like to know where (path on my pc) I can find saved layout-files for maps. The reason for that is that I would like to create specific layouts that i want to reuuse, save them on a central folder and then use these layouts from a central path in other QGIS-Projects.
I would be grateful for any advice!
Thanks
Jakob

Here you can find information about how to find the path of the templates in your system: The Print Layout Manager.
Here is another option Layouts Settings in QGIS.

Related

Remove personal template from Visio (plan2)?

Does anyone know how to remove previously added personal template form Visio (plan2)? It seems this is not as straightforward as I would expect...
Many thanks.
Please check in File location window field Templates. You can call this window with these steps
Select tab File at ribbon
Select Options in bottom of list
Select Advanced
Select File locations in bottom of list
Please check: Is your unwanted document located in folder which you can find in Templates field in File locations window ?
I did some additional research to find out that while adding .vtpx template, visio converts it to .vstx and stores it (in my case) in Custom Office Templates folder.
All I had to do is remove the corresponding .vstx from that folder and the template disappeared form Personal Templates tab.
Not sure if Custom Office Templates is the default location in all cases, so better search for your [templatename].vstx on your drive.
Credit for idea goes to #Surrogate who hinted that you could define folder for templates. Thanks!

Unity UniWebView how to show images from my Resources (Assets)

i have a few quick questions:
background:
i want to display a in-code generated html with UniWebView in my game. Mostly works nicely until i try to display local images (from my unity-resources)
the images are in my "Resources" folder (and used elsewhere in the project also)
my goal to support Android/iOS/Windows environments with the game
Q1: can i display images from "Resources"? this would be the best if i could
Q2: do i need to move all my assets into the "StreamingAssets" folder and access from there? if so, can "StreamingAssets" folder be under "Resources" folder? like this: "Resources/StreamingAssets"? If so please confirm that i can use them as unity resource for unity components AND also streamable assets for UniWebView in the same time?
thanks!
daniel

Can we overlay the file to our custom path

Can we overlay the file to our custom path or we have to overlay the file to exact folder structure location as in libs?
For example, I want to overlay the constants.js (/libs/cq/ui/widgets/source/constants.js) file, in this adobe recommended Copy this file to /apps/cq/ui/widgets/source/constants.js for overlaying, but in my project that folder structure is not there, so I have copied to the custom path in apps folder and tested the changes and overlaying is working fine.
The file needs to have the same path as the one in libs except for replacing 'libs' with 'apps'. It does not work with custom paths*. If the project does not already have the structure, you can always create it. Don't forget to update the META-INF/Vault/filter.xml file to register the new path with projects package definition.
*Technically you can change the configs to add new searchpaths. But do remember that you might have to share the AEM instance with different tenants and sticking to the usual conventions goes a long way in having a predictable setup. I honestly don't see a reason to do this, it is already an acceptable practice to overlay under '/apps'. The filters on package provide enough flexibility to get along with other tenants while modifying similar areas.
I think you want to create the overlay in your custom project under /apps. If my assumption is correct, then you can certainly do it.
Taking your example in consideration, /libs/cq/ui/widgets/source/constants.js can be overlayed to /apps/<your-project>/cq/ui/widgets/source/constants.js by adding an entry in the Apache Sling Resource Resolver Factory configuration.
See this answer for the detailed steps. I hope this helps.

Itext rich media annotation with multiple assets in different locations or folder structure

Is it possible to add a main swf file which is supported by other files in a certain folder structure.
I'm actually trying to implement an articulate storyline project composed of 9 files (swf, xml, jpg, mp3, js)in three different directories.
I found some resources but I was not able to provide the supported files to the main swf. I always get the message that the next file in the chain cannot be loaded.
i.e.: story.swf requires data.swf to load which further needs meta.xml which requires the thumbnail.jpg which is located in the sub directory story_content...
So bottom line I need to add assets in a certain directory structure.
Can you please help me out on that.
Thank you very much for your help.
Kind Regards, Mario

Flash Builder 4 import services .as files

I am working on a shared project in Flash Builder 4. Our data is coming through web services. We have put the generated .as files into vss so that we can share them. What I can't figure out is how to import those files. I see the files that others have created under my services directory but I can't figure out how to get them to appear in my Data/Services view. Does anybody know how to do this?
It looks like this information is in a file with an .fml extension. This is located in your project.model directory. Besides the fact that you can't get to that file from within flash builder to check it out, I don't know that it is a good idea to source control a project file. We are looking at what options we have to help everyone maintain these service files.