ACL is not supported in Mono (Unity3D) - unity3d

I have a problem trying using NamedPipe in Unity3D:
My project requires to communicate with other application, i found out NamedPipe from Microsoft documentation, but while i am starting the project in the editor it throw me that exception ("NotImplementedException: ACL is not supported in Mono")

I had the same issue but when I set the TokenImpersonationLevel to None the issue went away.

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Microsoft.MixedReality.QR is nonexistent despite NuGet installation

I am working on a project in MixedReality using mainly MRTK and its features. I found out that MRTK can use QR codes to read data, and I wanted to use it and try multiples ideas.
The problem is that, currently, is seems any QR feature is nonexistent in my project.
I Installed the NuGet package Microsoft.MixedReality.QR and its corresponding Microsoft.VCRTForwarders.14 package, as indicated in
https://localjoost.github.io/Reading-QR-codes-with-an-MRTK2-Extension-Service/
But anything I try in code, from my project, will tell me in the console window that the namespace could not be found, and all cascading items (properties, classes, functions) could not be found either, none of them.
It is weird since everything should be installed and up to date ( I verified this directly in Visual Studio and everything is there).
Any kind of help would be much appreciated, thanks !
For Unity projects, you need to import NuGet for Unity to install Mixed Reality QR NuGet package. Meanwhile the tutorial you are referring is not an official document. Some types/classes are defined by the author and are not included in Microsoft.MixedReality.QR namespace.
Please refer to the new QR sample on https://github.com/yl-msft/QRTracking and all the C# API references are listed on QR Code tracking API reference
I've been developing an app that uses QRcode on the hololens as well. I ran into that issue before, and the console seemed to throw that error for me because I was using the wrong version of the MRTK services in the Microsoft Mixed Reality Feature Tool. I would recommend using version 2.6.1 for all your services. Do you by any chance have a problem where "QR tracking is not supported" for the Unity Project you are building?

Reference to type 'Matrix4x4' claims it is defined in 'System.Numerics', but it could not be found

I am building a Unity project for Hololens 2 which is using the library System.Numerics from .NET
I imported this project from git as is, but I am getting several errors similar to:
System.Numerics.Matrix4x4 converted4x4LocationMatrix = ConvertRightHandedMatrix4x4ToLeftHanded(suObject.GetLocationAsMatrix());
error CS7069: Reference to type 'Matrix4x4' claims it is defined in 'System.Numerics', but it could not be found
System.Numerics seems to be missing as well Vector3 and Vector2 classes.
The project is a few years old, so probably the version of Unity which I am using needs to change something in the configuration to make it compatible with a 'System.Numerics' version where Matrix4x4 would be present. Does anyone know how to fix this?
I am using Unity 2019.2.4f1 with Windows Build Support IL2CPP.
Ok, it seems the error was due to the .Net version used in the project by default was the wrong one. I had to change it to 4.x, the steps were:
Build Settings -> Player Settings -> Other Settings -> Api Compatibility Level and select .Net 4.x

Watson speech-to-text getting disconnected immediately on Unity

I am using the latest unity SDK 2.12.0 and Unity 2017.4.
My unity project is available here:
https://github.com/jignesh015/Watson_trial
Please note that you will need an IBM Apikey to access the API functionality.
I followed the following video tutorial for setting up the SDK:
https://www.youtube.com/watch?v=_K62R9Jnxag
While running the ExampleStreaming sample as shown in the video, I'm getting the following log:
[SpeechToText.SendStart()][DEBUG] SendStart() with the following params: {"action":"start","content-type":"audio/l16;rate=22050;channels=1;","inactivity_timeout":-1,"interim_results":true,"max_alternatives":0,"profanity_filter":false,"smart_formatting":true,"speaker_labels":false,"timestamps":true,"word_confidence":true
[SpeechToText.OnListenClosed()][DEBUG] OnListenClosed(), State = DISCONNECTED
[SpeechToText.KeepAlive()][DEBUG] KeepAlive exited.
I have thoroughly searched for this issue. Seems like many people have faced a similar issue, but none of the posts have a satisfactory solution. Can anyone help me with this?
This has to do with the move to TLS 1.2. Only Unity 2018.2 and above support TLS 1.2 using .NET 4.x equivalent Scripting Runtime Version. https://github.com/watson-developer-cloud/unity-sdk#streaming-outside-of-us-south-region
Since you are using Unity 2017.4 you will need to create your Speech to Text instance in US South (Dallas). This is the only region that still supports TLS 1.0.
Alternatively, you can update to Unity 2018.2 or above and switch to Scripting Runtime Version .NET 4.x equivalent.

.net xAPI not working in Unity

I've downloaded the .NET xAPI from here: https://github.com/RusticiSoftware/TinCanAPILibraryCSharp
When I test the code in console mode I am able to make a connection with both my local server and public lrs: http://tincanapi.com/public-lrs/
However, when I run that same code from Unity, I can only make a connection with my local server, I can no longer connect with the public lrs or any other remote server for that matter, I keep getting "no internet connection" and nothing else.
Any ideas on what this could be??
Currently and if i m right, running dlls compiled with .NET frameworks > 3.5 on unity3d can be a problem. Considering tin can is newly released... Maybe your problem is related?
If you create the dll yourself, be sure to focus on .Net framework 3.5

PyDev Breakpoints in App Engine 1.7.6 broken?

I just upgraded to the App Engine 1.7.6 SDK for my python app and realised that breakpoints no longer work in PyDev (Eclipse plugin) when using the new dev_appserver.py.
Does anyone know of a way of enabling them again? I assume the new server is spawning a new process for the web server, and the debugger isn't attaching to that one. I'm not sure how to configure it to do that though.
In the meantime I am using the old_dev_appserver.py server.
UPDATE 2012-07-27:
Following the comment, I verified, the issue is solved after updating to
PyDev. 2.8 and App Engine 1.8.2
OBSOLETE:
I found the following analysis of the problem at googleappengine issues tracker
The reason why PDB doesn't work is because dev_appserver is using
stdin/stdout for interprocess communication. Python has built-in
libraries for IPC: http://docs.python.org/2/library/ipc.html.
dev_appserver should use these, and then stdin/stdout can be left
alone so that PDB still works.
So it seems that there is no workaround, rather than reverting to use old_dev_appserver.py
UPDATE 2013-04-23:
Inability to debug is annoying.
Many developers complain about it
PyDev Breakpoints in App Engine 1.7.6 broken?
https://groups.google.com/forum/?fromgroups=#!topic/google-appengine/ep5BWYKpQpU
https://groups.google.com/forum/?fromgroups=#!topic/google-appengine/TCQuJpF44cY
https://code.google.com/p/appengine-devappserver2-experiment/issues/detail?id=28
https://code.google.com/p/googleappengine/issues/detail?id=9012
I am keeping track of the development of this issue here:
http://goo.gl/XRU01
Yep, ran into the same problem.
Open your Run/Debug Configuration and set the Main Module to:
${GOOGLE_APP_ENGINE}/old_dev_appserver.py
Do you mean pdb.set_trace() isn't working?
Look for the function MonkeyPatchPdb() in google/appengine/tools/dev_appserver.py
Run that somewehere in your own project before you use pdb and it should fix it.