In my model I only want to batch agent which are at the same location. So my source block generates the agents according to a database to a specific node (which is sometimes different for agents), now I want the agents that occur at the same node to batch in sizes of 2 and the one that are left over need to be batched alone.
How can I model this, I know that I can use the selectoutput (which says for example if location=node1 use this output etc) option, but do I than have to add for example manually 100 outputs if I've 100 different locations where the agents start or is there a more simple solution for this problem?
Added later:
Or is there another way to model my idea:
So I'm simulating an hospital environment, where logistic employees (in this case the transporter) based on predefined times collects the thrash on certain areas for example the databaserow I show in the picture below:
At 9:50, the thrash at thrash collection point at LAB_Office_2_H_T_N can be collected by the logistic employee.
So in my model I create this 2 agents (which are 2 containers, last column) based on this time and seize a transporter to collect this thrash. Since a logistic employee is able to collect 2 thrash in one time I want to batch it and let the logistic employee collect 2 thrash containers at once.
After that he transports it to the thrash dump area and is released.
The colors changed after the added information. You can use pickup and dropoff blocks instead. You can define your node requirements in the condition cell. You can use local variables like container and agent to code whatever you want. Or use "Quantity (if available)" option. There you can programmatically define how many units will be picked up by using your own function.
Related
Essential, I aim to model the picker process in a warehouse. In my scenario a worker is given a randomly generated list of items to complete an order. The worker goes to the storage and complete the order. In my model each agent/worker only collects a single item per run and I'd like to know how to set each worker to randomly collect multiple items(say ten) in one run
I added the storage shelves and added the retrieval block and assigned worker agents to it. I did not know how to set up the picker scenario
If you use a RackSystem as shelves, so you can use the function myRackSystem.randomAgent() to select a random pallet from the RackSystem.
If when you generate your pallets you put them into a population, So you can use the function randomWhere( pallets, p -> p.weight > 1000 ) to select a random agent from a population and satisfying the specified condition.
Good luck!
When I create a ParametersVariation simulation, the main model does not run. All I see is the default UI with iterations completed and replication. My end goal (as with most people) is to have a model go through a certain number of replications, but nothing is even running. There is limited documentation available on this. Please advise.
This is how Parameters Variation is intended to work. If you're running 1000 runs and multiple replications with parallel runs, how can you see what's happening in Main in each?
Typically, the best way to benefit from such an experiment is to track the results of each run using elements from the Analysis palette or even better to export results to Excel or similar.
To be able to collect data, you need to write your code in Java actions fields with root. to access elements in main (or top-level agent).
Check the example below, where after each run a variable from main is added to a dataset in the Parameters Variation experiment. At the end of 100 runs for example, the dataset will have 100 values of the main variable, with 1 value for each run.
In my source block I want to be the amount of agents based on two different factors namely the amount of beds and visitors per bed. The visitors per bed is just a variable (e.g. visitors=3) and the amount of beds is loaded from the database table which is an excel file (see first image). Now I want to code this in the code block as shown in the example in image 2, but I do not know the correct code and do not know if it is even possible.
Simplest solution is just to do the pre-calcs in the input file and have in the dbase.
The more complex solution is to set the Source arrivals as:
Now, you read your dbase code at the start of the model using SQL (i.e. the query constructor). Make the necessary computations and create a Dynamic Event for each arrival when you want it to happen, relative to the model start. Each dynamic event then calls the source.inject(1) method.
Better still is to not use Source at all but a simple Enter block. The dynamic event creates the agent with all relevant properties from your dbase and pushes it into the Enter block using enter.take(myNewAgent)
But as I said: this is not trivial
During the creation of a generalized warehouse model, I ran into a problem when trying to create an order event that can be used by order pickers to retrieve the products from the storages racks. Currently, I am using a source block which creates "orders" of a single type of pallet (1 to 5). The pickers each travel to pick up a pallet from the rack and transports them to the next location.
Question: How can I create an order consisting out of several pallets consisting of different types.
Question: How can I use a single picker (resource) to pick multiple pallets in a single run through the warehouse before transporting all the pallets to the next location (process).
Kind regards,
Stefan
Question 1
normally i would create a class for the higher level order (say Pickwave class).
And when instantiating it you need to save a list of actual picking orders(pallets) into it (say collection of type ArrayList<Order>).
And to process your pickwave you can use a loop which will steer your resource/transporter/picker to the next Order location until all orders are picked. If everything is picked you exit your loop and move to your next location
Question 2
you don't really pick the orders as you would normally pick them using RackPick block in 1-to-1 scenario. But as you have a refence to all your orders inside you pickwave object you can still control their location/animation programmatically.
I am making simple distribution center in Anylogic.I did make truck agent and i am able to move it from one gis point to another gis point.
But I want to load some other agents(Let's say banana agent) into my truck agent and then trucks start their journey(if truck is full of banana).How can i do this?
I hope you have already solved your problem from almost a year ago. However, since there is no specific answer, I'll leave it here for anyone who might get stuck with the same problem.
Anylogic's Process Modelling Library (PML) has an element called Pickup and its opposite, Dropoff. This is used to do exactly what you asked: to load some element into a transporter (either a truck, a forklift, or even a person).
To use the block as you asked you would need a topology like in the picture:
The Queue elements are necessary to hold elements until the pickup occurs.
The Pickup element might pick elements in three modes:
While a given condition is True;
An exact amount (if available);
All available agents.
I'm assuming all trucks must be completely filled up to its maximum capacity. Hence, the chosen mode will be the second one where the exact amount will be TruckCapacity, a parameter of agent Truck.
The selected mode picks up agents (in this case Bananas) up to the desired amount. However, if nothing is available or the present amount is inferior to the desired, the native behavior of the Pickup block is to allow the container element to simply go through it and pick only what's available.
To prevent such behavior, I've created a restricted area where only 1 Truck can be at a time. Additionally, the Hold block WaitFullyLoaded (set to initially blocked) forces the container agent Truck to be fully loaded. Whenever a Banana enters the Queue waitTruck, a verification is performed to check if 1 Truck can be filled. If so, allows passage for that one truck:
if(self.size()/TruckCapacity>=1){
WaitFullyLoaded.unblock();
}
To block WaitFullyLoaded again, when the truck passes through the restrictedAreaEnd block, it performs WaitFullyLoaded.block();
The main idea is this. However, many features can be added and changed.
Hope this helps,
Luís