Adding UITextView to SwiftUI - swift

i tried to add UITextView to swiftUI because there are things that TextEditor isn't capable of doing. Here's how I built it
struct TextViewSwift : UIViewRepresentable {
func makeUIView(context: Context) -> UITextView {
let textView = UITextView()
textView.text = "Testing UITextView"
return textView
}
func updateUIView(_ uiView: UITextView, context: Context) {
}
typealias UIViewType = UITextView
}
So I test it out with UILabel (because I want to make sure that the code is working when doing with other UIkit component)
and turns out when I debug the view, not even the UITextView appear, is it a bug within the SwiftUI it self or am I missing something? Thank you
Only UILabel appear

Just need a Text view? Try this.
import SwiftUI
struct TextArea: View {
#Binding var text: String
let placeholder: String
init(_ placeholder: String, text: Binding<String>) {
self._text = text
self.placeholder = placeholder
UITextView.appearance().backgroundColor = .clear
}
var body: some View {
ZStack(alignment: .topLeading) {
if text.isEmpty {
Text(placeholder)
.foregroundColor(Color(.placeholderText))
.padding(.horizontal, 8)
.padding(.vertical, 12)
}
TextEditor(text: $text)
.padding(4)
}.font(.body)
}
}

Related

UIHostingController size too big

I'm trying to embed a SwiftUI View within a UIKit UIView, within a View again. It will look something like this:
View
↓
UIView
↓
View
Current code:
struct ContentView: View {
var body: some View {
Representable {
Text("Hello world!")
}
}
}
struct Representable<Content: View>: UIViewRepresentable {
private let content: () -> Content
init(#ViewBuilder content: #escaping () -> Content) {
self.content = content
}
func makeUIView(context: Context) -> UIView {
let host = UIHostingController(rootView: content())
let hostView = host.view!
return hostView
}
func updateUIView(_ uiView: UIView, context: Context) {
uiView.backgroundColor = .systemRed
}
}
I want the Representable to only set the backgroundColor of the Text. It shouldn't be any bigger. Also, this is just an example, so this isn't just a Text and setting the background color.
Now
Aim
There is also a problem if the text is really long - it doesn't get constrained by the size of the screen / parent (using hugging priority in this case):
How can I make sure that Representable is only as big as the content itself, Text in this case? It should also work if the text wraps over a line for example when constrained to a certain width.
The simplest way is to use SwiftUI-Introspect and just grab the UIView from it. This is all the code needed:
Text("This is some really long text that will have to wrap to multiple lines")
.introspect(selector: TargetViewSelector.siblingOfType) { target in
target.backgroundColor = .systemRed
}
If the view is a bit more complex and there isn't a UIView specifically for it, you can embed it in a ScrollView so the content will now be a UIView:
ScrollView {
Text("Complex content here")
}
.introspectScrollView { scrollView in
scrollView.isScrollEnabled = false
scrollView.clipsToBounds = false
scrollView.subviews.first!.backgroundColor = .systemRed
}
If you don't want to use Introspect (which I would highly recommend), there is a second solution below. The second solution works in most situations, but not all.
See solution above first.
I've created a working answer. It looks quite complicated, but it works.
It basically works by using the inside GeometryReader to measure the size of the content to be wrapped and the outside GeometryReader to measure the size of the whole container. This means that Text will now wrap lines because it's constrained by the outside container's size.
Code:
struct ContentView: View {
var body: some View {
Wrapper {
Text("This is some really long text that will have to wrap to multiple lines")
}
}
}
struct Wrapper<Content: View>: View {
#State private var size: CGSize?
#State private var outsideSize: CGSize?
private let content: () -> Content
init(#ViewBuilder content: #escaping () -> Content) {
self.content = content
}
var body: some View {
GeometryReader { outside in
Color.clear.preference(
key: SizePreferenceKey.self,
value: outside.size
)
}
.onPreferenceChange(SizePreferenceKey.self) { newSize in
outsideSize = newSize
}
.frame(width: size?.width, height: size?.height)
.overlay(
outsideSize != nil ?
Representable {
content()
.background(
GeometryReader { inside in
Color.clear.preference(
key: SizePreferenceKey.self,
value: inside.size
)
}
.onPreferenceChange(SizePreferenceKey.self) { newSize in
size = newSize
}
)
.frame(width: outsideSize!.width, height: outsideSize!.height)
.fixedSize()
.frame(width: size?.width ?? 0, height: size?.height ?? 0)
}
.frame(width: size?.width ?? 0, height: size?.height ?? 0)
: nil
)
}
}
struct SizePreferenceKey: PreferenceKey {
static let defaultValue: CGSize = .zero
static func reduce(value: inout CGSize, nextValue: () -> CGSize) {
value = nextValue()
}
}
struct Representable<Content: View>: UIViewRepresentable {
private let content: () -> Content
init(#ViewBuilder content: #escaping () -> Content) {
self.content = content
}
func makeUIView(context: Context) -> UIView {
let host = UIHostingController(rootView: content())
let hostView = host.view!
return hostView
}
func updateUIView(_ uiView: UIView, context: Context) {
uiView.backgroundColor = .systemRed
}
}
Result:
Another example to show that it does make the wrapper the exact size as the SwiftUI view:
struct ContentView: View {
var body: some View {
VStack {
Wrapper {
Text("This is some really long text that will have to wrap to multiple lines")
}
.border(Color.green, width: 3)
Wrapper {
Text("This is some really long text that will have to wrap to multiple lines. However, this bottom text is a bit longer and may wrap more lines - but this isn't a problem here")
}
.border(Color.blue, width: 3)
}
}
}

Swift - How to get text formatting in a text editor like in the notes app? SwiftUI

I currently have a TextEditor, and I want to be able to add text formatting like in the notes app like this:
I've tried with UITextView.allowsEditingTextAttributes = true but it didn't seem to work.
Any ideas will be highly appreciated.
:)
You can create a custom TextView UIViewRepresentable and set allowsEditingTextAttributes to true there:
create a new Swift file called TextView.swift
import SwiftUI
struct TextView: UIViewRepresentable {
#Binding var attributedText: NSMutableAttributedString
#State var allowsEditingTextAttributes: Bool = false
#State var font: UIFont?
func makeUIView(context: Context) -> UITextView {
UITextView()
}
func updateUIView(_ uiView: UITextView, context: Context) {
uiView.attributedText = attributedText
uiView.allowsEditingTextAttributes = allowsEditingTextAttributes
uiView.font = font
}
}
Then you can add it to your content view:
import SwiftUI
struct ContentView: View {
#State var attributedText = NSMutableAttributedString(string: "")
var body: some View {
TextView(attributedText: $attributedText, allowsEditingTextAttributes: true, font: .systemFont(ofSize: 32))
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}

SwiftUI Is it possible to disable the gesture on Text of UITextView implemented by UIViewRepresentable?

I made the UITextView by UIViewRepresentable and added TapGesture like below.
But I want to disable the gesture only on text. Just want to activate tap() function on out of text. Is it possible to do that ? I don't know how to detect the position of texts on UIViewRepresentable and disable the gesture...
struct TextView: UIViewRepresentable {
#Binding var text: String
func makeUIView(context: UIViewRepresentableContext<TextView>) -> UITextView {
let textView = UITextView()
textView.backgroundColor = UIColor.clear
textView.isScrollEnabled = false
textView.text = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
textView.font = UIFont(name: "ArialMT", size: 20)
textView.setContentCompressionResistancePriority(.defaultLow, for: .horizontal)
return textView
}
func updateUIView(_ uiView: UITextView, context: Context) {
}
}
struct TmpView9: View {
#State var text: String
func tap() -> some Gesture {
TapGesture()
.onEnded{
print("taped!!!!")
}
}
var body: some View {
VStack {
TextView(text: $text)
.frame(width:300, height: 300, alignment: .topLeading)
.border(Color.red, width: 1)
.gesture(tap())
}
}
}

Undo/redo text input w/ SwiftUI TextEditor

Admittedly this is a broad question, but is it possible to undo or redo text input (via iOS's UndoManager?) when using a SwiftUI TextEditor control? I've looked everywhere and was unable to find any resource focusing on this workflow combination (SwiftUI + TextEditor + UndoManager). I'm wondering given the relative immaturity of TextEditor that either this isn't possible at all, or requires some plumbing work to facilitate. Any guidance will be greatly appreciated!
Admittedly, this is a bit of a hack and non very SwiftUI-y, but it does work. Basically declare a binding in your UITextView:UIViewRepresentable to an UndoManager. Your UIViewRepresentable will set that binding to the UndoManager provided by the UITextView. Then your parent View has access to the internal UndoManager. Here's some sample code. Redo works as well although not shown here.
struct MyTextView: UIViewRepresentable {
/// The underlying UITextView. This is a binding so that a parent view can access it. You do not assign this value. It is created automatically.
#Binding var undoManager: UndoManager?
func makeUIView(context: Context) -> UITextView {
let uiTextView = UITextView()
// Expose the UndoManager to the caller. This is performed asynchronously to avoid modifying the view at an inappropriate time.
DispatchQueue.main.async {
undoManager = uiTextView.undoManager
}
return uiTextView
}
func updateUIView(_ uiView: UITextView, context: Context) {
}
}
struct ContentView: View {
/// The underlying UndoManager. Even though it looks like we are creating one here, ultimately, MyTextView will set it to its internal UndoManager.
#State private var undoManager: UndoManager? = UndoManager()
var body: some View {
NavigationView {
MyTextView(undoManager: $undoManager)
.toolbar {
ToolbarItemGroup(placement: .navigationBarTrailing) {
Button {
undoManager?.undo()
} label: {
Image(systemName: "arrow.uturn.left.circle")
}
Button {
undoManager?.redo()
} label: {
Image(systemName: "arrow.uturn.right.circle")
}
}
}
}
}
}
In respect to using UIViewRepresentable as a TextView or TextField…. this approach works for undo, but not for redo it seems.
The redo button condition undoManager.canRedo seems to change appropriately. However, it doesn’t return any undone text into either the textfield or TextView
I’m now wondering is this a bug or something I’m missing in the logic?
import SwiftUI
import PlaygroundSupport
class Model: ObservableObject {
#Published var active = ""
func registerUndo(_ newValue: String, in undoManager: UndoManager?) {
let oldValue = active
undoManager?.registerUndo(withTarget: self) { target in
target.active = oldValue
}
active = newValue
}
}
struct TextView: UIViewRepresentable {
#Binding var text: String
func makeUIView(context: Context) -> UITextView {
let textView = UITextView()
textView.autocapitalizationType = .sentences
textView.isSelectable = true
textView.isUserInteractionEnabled = true
return textView
}
func updateUIView(_ uiView: UITextView, context: Context) {
uiView.text = text
}
}
struct ContentView: View {
#ObservedObject private var model = Model()
#Environment(\.undoManager) var undoManager
#State var text: String = ""
var body: some View {
ZStack (alignment: .bottomTrailing) {
// Testing TextView for undo & redo functionality
TextView(text: Binding<String>(
get: { self.model.active },
set: { self.model.registerUndo($0, in: self.undoManager) }))
HStack{
// Testing TextField for undo & redo functionality
TextField("Enter Text...", text: Binding<String>(
get: { self.model.active },
set: { self.model.registerUndo($0, in: self.undoManager) })).padding()
Button("Undo") {
withAnimation {
self.undoManager?.undo()
}
}.disabled(!(undoManager?.canUndo ?? false)).padding()
Button("Redo") {
withAnimation {
self.undoManager?.redo()
}
}.disabled(!(undoManager?.canRedo ?? false)).padding()
}.background(Color(UIColor.init(displayP3Red: 0.1, green: 0.3, blue: 0.3, alpha: 0.3)))
}.frame(width: 400, height: 400, alignment: .center).border(Color.black)
}
}
PlaygroundPage.current.setLiveView(ContentView())

Change background color of TextEditor in SwiftUI

TextEditor seems to have a default white background. So the following is not working and it displayed as white instead of defined red:
var body: some View {
TextEditor(text: .constant("Placeholder"))
.background(Color.red)
}
Is it possible to change the color to a custom one?
iOS 16
You should hide the default background to see your desired one:
TextEditor(text: .constant("Placeholder"))
.scrollContentBackground(.hidden) // <- Hide it
.background(.red) // To see this
iOS 15 and below
TextEditor is backed by UITextView. So you need to get rid of the UITextView's backgroundColor first and then you can set any View to the background.
struct ContentView: View {
init() {
UITextView.appearance().backgroundColor = .clear
}
var body: some View {
List {
TextEditor(text: .constant("Placeholder"))
.background(.red)
}
}
}
Demo
You can find my simple trick for growing TextEditor here in this answer
Pure SwiftUI solution on iOS and macOS
colorMultiply is your friend.
struct ContentView: View {
#State private var editingText: String = ""
var body: some View {
TextEditor(text: $editingText)
.frame(width: 400, height: 100, alignment: .center)
.cornerRadius(3.0)
.colorMultiply(.gray)
}
}
Update iOS 16 / SwiftUI 4.0
You need to use .scrollContentBackground(.hidden) instead of UITextView.appearance().backgroundColor = .clear
https://twitter.com/StuFFmc/status/1556561422431174656
Warning: This is an iOS 16 only so you'll probably need some if #available and potentially two different TextEditor component.
extension View {
/// Layers the given views behind this ``TextEditor``.
func textEditorBackground<V>(#ViewBuilder _ content: () -> V) -> some View where V : View {
self
.onAppear {
UITextView.appearance().backgroundColor = .clear
}
.background(content())
}
}
Custom Background color with SwiftUI on macOS
On macOS, unfortunately, you have to fallback to AppKit and wrap NSTextView.
You need to declare a view that conforms to NSViewRepresentable
This should give you pretty much the same behaviour as SwiftUI's TextEditor-View and since the wrapped NSTextView does not draw its background, you can use the .background-ViewModifier to change the background
struct CustomizableTextEditor: View {
#Binding var text: String
var body: some View {
GeometryReader { geometry in
NSScrollableTextViewRepresentable(text: $text, size: geometry.size)
}
}
}
struct NSScrollableTextViewRepresentable: NSViewRepresentable {
typealias Representable = Self
// Hook this binding up with the parent View
#Binding var text: String
var size: CGSize
// Get the UndoManager
#Environment(\.undoManager) var undoManger
// create an NSTextView
func makeNSView(context: Context) -> NSScrollView {
// create NSTextView inside NSScrollView
let scrollView = NSTextView.scrollableTextView()
let nsTextView = scrollView.documentView as! NSTextView
// use SwiftUI Coordinator as the delegate
nsTextView.delegate = context.coordinator
// set drawsBackground to false (=> clear Background)
// use .background-modifier later with SwiftUI-View
nsTextView.drawsBackground = false
// allow undo/redo
nsTextView.allowsUndo = true
return scrollView
}
func updateNSView(_ scrollView: NSScrollView, context: Context) {
// get wrapped nsTextView
guard let nsTextView = scrollView.documentView as? NSTextView else {
return
}
// fill entire given size
nsTextView.minSize = size
// set NSTextView string from SwiftUI-Binding
nsTextView.string = text
}
// Create Coordinator for this View
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
// Declare nested Coordinator class which conforms to NSTextViewDelegate
class Coordinator: NSObject, NSTextViewDelegate {
var parent: Representable // store reference to parent
init(_ textEditor: Representable) {
self.parent = textEditor
}
// delegate method to retrieve changed text
func textDidChange(_ notification: Notification) {
// check that Notification.name is of expected notification
// cast Notification.object as NSTextView
guard notification.name == NSText.didChangeNotification,
let nsTextView = notification.object as? NSTextView else {
return
}
// set SwiftUI-Binding
parent.text = nsTextView.string
}
// Pass SwiftUI UndoManager to NSTextView
func undoManager(for view: NSTextView) -> UndoManager? {
parent.undoManger
}
// feel free to implement more delegate methods...
}
}
Usage
ContenView: View {
#State private var text: String
var body: some View {
VStack {
Text("Enter your text here:")
CustomizableTextEditor(text: $text)
.background(Color.red)
}
.frame(minWidth: 600, minHeight: 400)
}
}
Edit:
Pass reference to SwiftUI UndoManager so that default undo/redo actions are available.
Wrap NSTextView in NSScrollView so that it is scrollable. Set minSize property of NSTextView to enclosing SwiftUIView-Size so that it fills the entire allowed space.
Caveat: Only first line of this custom TextEditor is clickable to enable text editing.
This works for me on macOS
extension NSTextView {
open override var frame: CGRect {
didSet {
backgroundColor = .clear
drawsBackground = true
}
}
}
struct ContentView: View {
#State var text = ""
var body: some View {
TextEditor(text: $text)
.background(Color.red)
}
Reference this answer
To achieve this visual design here is the code I used.
iOS 16
TextField(
"free_form",
text: $comment,
prompt: Text("Type your feedback..."),
axis: .vertical
)
.lineSpacing(10.0)
.lineLimit(10...)
.padding(16)
.background(Color.themeSeashell)
.cornerRadius(16)
iOS 15
ZStack(alignment: .topLeading) {
RoundedRectangle(cornerRadius: 16)
.foregroundColor(.gray)
TextEditor(text: $comment)
.padding()
.focused($isFocused)
if !isFocused {
Text("Type your feedback...")
.padding()
}
}
.frame(height: 132)
.onAppear() {
UITextView.appearance().backgroundColor = .clear
}
You can use Mojtaba's answer (the approved answer). It works in most cases. However, if you run into this error:
"Return from initializer without initializing all stored properties"
when trying to use the init{ ... } method, try adding UITextView.appearance().backgroundColor = .clear to .onAppear{ ... } instead.
Example:
var body: some View {
VStack(alignment: .leading) {
...
}
.onAppear {
UITextView.appearance().backgroundColor = .clear
}
}
Using the Introspect library, you can use .introspectTextView for changing the background color.
TextEditor(text: .constant("Placeholder"))
.cornerRadius(8)
.frame(height: 100)
.introspectTextView { textView in
textView.backgroundColor = UIColor(Color.red)
}
Result
import SwiftUI
struct AddCommentView: View {
init() {
UITextView.appearance().backgroundColor = .clear
}
var body: some View {
VStack {
if #available(iOS 16.0, *) {
TextEditor(text: $viewModel.commentText)
.scrollContentBackground(.hidden)
} else {
TextEditor(text: $viewModel.commentText)
}
}
.background(Color.blue)
.frame(height: UIScreen.main.bounds.width / 2)
.overlay(
RoundedRectangle(cornerRadius: 5)
.stroke(Color.red, lineWidth: 1)
)
}
}
It appears the UITextView.appearance().backgroundColor = .clear trick in IOS 16,
only works for the first time you open the view and the effect disappear when the second time it loads.
So we need to provide both ways in the app. Answer from StuFF mc works.
var body: some View {
if #available(iOS 16.0, *) {
mainView.scrollContentBackground(.hidden)
} else {
mainView.onAppear {
UITextView.appearance().backgroundColor = .clear
}
}
}
// rename body to mainView
var mainView: some View {
TextEditor(text: $notes).background(Color.red)
}